<a href="https://www.wsj.com/tech/ai/the-race-to-build-an-american-alternative-to-cheap-ai-from-china-2e99a28a?st=abjGZ8"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260802/i14.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260802/p14#a260802p14" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> <a href="https://www.wsj.com/">Wall Street Journal</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.wsj.com/tech/ai/the-race-to-build-an-american-alternative-to-cheap-ai-from-china-2e99a28a?st=abjGZ8">A look at the US open-weight AI model ecosystem, as VCs question the revenue potential of open-weight startups like Arcee, Reflection AI, and Poolside</a></b></span> — Silicon Valley startups are setting up open models, with some operating on shoestring budgets because of limited interest from VCs</p>
阅读全文 →Robinhood's prediction markets revenue surged 10x+ YoY to $156M in Q2, topping stock and crypto for the first time as speculators shift to real-world event bets (Yueqi Yang/The Information)<a href="https://www.theinformation.com/articles/robinhood-now-makes-revenue-predictions-stock-trades"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260802/i13.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260802/p13#a260802p13" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Yueqi Yang / <a href="https://www.theinformation.com/">The Information</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.theinformation.com/articles/robinhood-now-makes-revenue-predictions-stock-trades">Robinhood's prediction markets revenue surged 10x+ YoY to $156M in Q2, topping stock and crypto for the first time as speculators shift to real-world event bets</a></b></span> — Brokerage app Robinhood has quickly become a force in prediction markets, challenging the hold of Kalshi and Polymarket on the popular betting market.</p>
阅读全文 →Four US states rolled back or paused data center tax incentives, and nine others are weighing repeal measures, potentially adding 7% or more to equipment costs (Ann Davis Vaughan/The Information)<a href="https://www.theinformation.com/articles/exclusive-data-center-costs-set-rise-u-s-states-move-repeal-tax-breaks"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260802/i12.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260802/p12#a260802p12" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Ann Davis Vaughan / <a href="https://www.theinformation.com/">The Information</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.theinformation.com/articles/exclusive-data-center-costs-set-rise-u-s-states-move-repeal-tax-breaks">Four US states rolled back or paused data center tax incentives, and nine others are weighing repeal measures, potentially adding 7% or more to equipment costs</a></b></span> — Governors and legislatures in U.S. states that previously welcomed data centers are suddenly moving to rip away sales tax breaks … </p>
阅读全文 →Sources detail the troubled development of Tencent's ambitious, GTA-like game Last Sentinel, which has burned hundreds of millions of dollars over six years (Jason Schreier/Bloomberg)<a href="https://www.bloomberg.com/news/newsletters/2026-07-31/inside-tencent-s-failed-attempt-to-take-on-grand-theft-auto?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NTUxNzQ4OSwiZXhwIjoxNzg2MTIyMjg5LCJhcnRpY2xlSWQiOiJUSjFUVzFOM04wOVIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0SmpBILxIhlKSxDB7GABJfewBw23WVKVLBIBc8TYPuM&leadSource=article-gifting"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260802/i11.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260802/p11#a260802p11" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Jason Schreier / <a href="https://www.bloomberg.com/">Bloomberg</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.bloomberg.com/news/newsletters/2026-07-31/inside-tencent-s-failed-attempt-to-take-on-grand-theft-auto?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NTUxNzQ4OSwiZXhwIjoxNzg2MTIyMjg5LCJhcnRpY2xlSWQiOiJUSjFUVzFOM04wOVIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0SmpBILxIhlKSxDB7GABJfewBw23WVKVLBIBc8TYPuM&leadSource=article-gifting">Sources detail the troubled development of Tencent's ambitious, GTA-like game Last Sentinel, which has burned hundreds of millions of dollars over six years</a></b></span> — Lightspeed's Last Sentinel burnt through six years of development and hundreds of millions of dollars — Hi everyone.</p>
阅读全文 →LLMs are moving from generating artifacts to creating hyper-custom worlds on demand, but still lack the ability to natively perceive and audit what they create (Andrej Karpathy/@karpathy)<p><a href="https://www.techmeme.com/260802/p10#a260802p10" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Andrej Karpathy / <a href="https://x.com/karpathy">@karpathy</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://x.com/karpathy/status/2083749667410727319">LLMs are moving from generating artifacts to creating hyper-custom worlds on demand, but still lack the ability to natively perceive and audit what they create</a></b></span> — We're starting to leave the territory where you'd test an LLM by e.g. “create an svg of pelican on a bicycle”.</p>
阅读全文 →Researchers used AI-assisted code to undetectably tamper with data from computerized scans of physical DNA evidence produced by widely used crime-lab machines (Mariah Timms/Wall Street Journal)<a href="https://www.wsj.com/tech/cybersecurity/security-flaw-placed-30-years-of-dna-evidence-at-risk-of-hacking-1932775a?st=zGgyGg&reflink=desktopwebshare_permalink"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260802/i9.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260802/p9#a260802p9" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Mariah Timms / <a href="https://www.wsj.com/">Wall Street Journal</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.wsj.com/tech/cybersecurity/security-flaw-placed-30-years-of-dna-evidence-at-risk-of-hacking-1932775a?st=zGgyGg&reflink=desktopwebshare_permalink">Researchers used AI-assisted code to undetectably tamper with data from computerized scans of physical DNA evidence produced by widely used crime-lab machines</a></b></span> — Researchers found that widely used lab machines produced digital DNA files that are vulnerable to tampering</p>
阅读全文 →Experts say US law is unprepared for rogue AI agents and models, as recent OpenAI and Anthropic incidents raise questions over legal liability and repercussions (Lily Hay Newman/Wired)<a href="https://www.wired.com/story/openai-anthropic-ai-hacking-sprees-illegal/"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260802/i8.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260802/p8#a260802p8" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Lily Hay Newman / <a href="http://www.wired.com/">Wired</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.wired.com/story/openai-anthropic-ai-hacking-sprees-illegal/">Experts say US law is unprepared for rogue AI agents and models, as recent OpenAI and Anthropic incidents raise questions over legal liability and repercussions</a></b></span> — Both major AI labs' models broke containment, escaped onto the internet, and hacked other companies.</p>
阅读全文 →Thoughts on Apple Upgrade; sources: MacBook Air is now facing shortages too; Apple wants to turn its future glasses and headsets into health and fitness devices (Mark Gurman/Bloomberg)<a href="https://www.bloomberg.com/news/newsletters/2026-08-02/apple-subscriptions-macbook-air-shortages-apple-to-make-glasses-health-device-msbvajjp?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NTY4MTM3MiwiZXhwIjoxNzg2Mjg2MTcyLCJhcnRpY2xlSWQiOiJUSjVBVzFSMjRVOEQwMCIsImJjb25uZWN0SWQiOiJDNEVEQ0FFMUZBMDU0MEJFQTI0QTlGMjExQzFFOTA4MCJ9.n9QvaBQdmko-iUwRDtJDb80m1WResV5qfUXFhpPz-GI"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260802/i7.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260802/p7#a260802p7" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Mark Gurman / <a href="https://www.bloomberg.com/">Bloomberg</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.bloomberg.com/news/newsletters/2026-08-02/apple-subscriptions-macbook-air-shortages-apple-to-make-glasses-health-device-msbvajjp?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4NTY4MTM3MiwiZXhwIjoxNzg2Mjg2MTcyLCJhcnRpY2xlSWQiOiJUSjVBVzFSMjRVOEQwMCIsImJjb25uZWN0SWQiOiJDNEVEQ0FFMUZBMDU0MEJFQTI0QTlGMjExQzFFOTA4MCJ9.n9QvaBQdmko-iUwRDtJDb80m1WResV5qfUXFhpPz-GI">Thoughts on Apple Upgrade; sources: MacBook Air is now facing shortages too; Apple wants to turn its future glasses and headsets into health and fitness devices</a></b></span> — Also: MacBook Air runs into major shortages. — Apple has finally delivered a hardware subscription program … </p>
阅读全文 →As Taiwanese server makers expand in Mexico, the country has become the second-largest supplier of servers to the US, behind Taiwan, with $46.9B in YTD sales (Financial Times)<a href="https://www.ft.com/content/ac3274ac-86ca-46ac-bc7b-029fb9dcd173"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260802/i6.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260802/p6#a260802p6" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> <a href="https://www.ft.com/">Financial Times</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.ft.com/content/ac3274ac-86ca-46ac-bc7b-029fb9dcd173">As Taiwanese server makers expand in Mexico, the country has become the second-largest supplier of servers to the US, behind Taiwan, with $46.9B in YTD sales</a></b></span> — Factories churning out servers for data centres are pushing exports to record levels</p>
阅读全文 →A profile of Jacob Tsimerman, who won the Fields Medal last week and is taking a leave from the University of Toronto to join OpenAI and work on AI safety (Ben Cohen/Wall Street Journal)<a href="https://www.wsj.com/tech/ai/openai-jacob-tsimerman-fields-medal-ai-safety-391d0f79?st=NaiF5s&reflink=desktopwebshare_permalink"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260802/i5.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260802/p5#a260802p5" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Ben Cohen / <a href="https://www.wsj.com/">Wall Street Journal</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.wsj.com/tech/ai/openai-jacob-tsimerman-fields-medal-ai-safety-391d0f79?st=NaiF5s&reflink=desktopwebshare_permalink">A profile of Jacob Tsimerman, who won the Fields Medal last week and is taking a leave from the University of Toronto to join OpenAI and work on AI safety</a></b></span> — Jacob Tsimerman won the biggest prize in math. Now he's working on the most important problem of his career.</p>
阅读全文 →Chinese VC firms are rushing to raise new funds after three years of record-low fundraising, amid renewed enthusiasm for China's tech, AI, and robotics sectors (Eleanor Olcott/Financial Times)<a href="https://www.ft.com/content/e6e4d553-2474-43e4-bc25-0f1cb952f66d"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260802/i4.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260802/p4#a260802p4" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Eleanor Olcott / <a href="https://www.ft.com/">Financial Times</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.ft.com/content/e6e4d553-2474-43e4-bc25-0f1cb952f66d">Chinese VC firms are rushing to raise new funds after three years of record-low fundraising, amid renewed enthusiasm for China's tech, AI, and robotics sectors</a></b></span> — Managers capitalise on investors' desire to ‘hedge’ against US market bets — China's venture capital firms are rushing … </p>
阅读全文 →LemonEdge, a fund accounting and operations software provider for the private markets sector, raised a $21M Series A led by Blackstone Innovations Investments (FinTech Global)<p><a href="https://www.techmeme.com/260802/p3#a260802p3" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> <a href="https://fintech.global/">FinTech Global</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://fintech.global/2026/07/29/lemonedge-lands-21m-series-a-to-modernise-private-markets/">LemonEdge, a fund accounting and operations software provider for the private markets sector, raised a $21M Series A led by Blackstone Innovations Investments</a></b></span> — LemonEdge, a fund accounting platform designed specifically for the private markets sector, has secured $21m in Series A funding … </p>
阅读全文 →Malaysia shuts down Network School, Balaji Srinivasan's techno-utopian project, over licensing issues; Srinivasan says he is opening a new campus in Kazakhstan (Wall Street Journal)<a href="https://www.wsj.com/tech/a-tech-founder-wanted-to-start-a-new-country-an-actual-country-got-in-the-way-52cd21e5?st=HATuRx"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260802/i2.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260802/p2#a260802p2" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> <a href="https://www.wsj.com/">Wall Street Journal</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.wsj.com/tech/a-tech-founder-wanted-to-start-a-new-country-an-actual-country-got-in-the-way-52cd21e5?st=HATuRx">Malaysia shuts down Network School, Balaji Srinivasan's techno-utopian project, over licensing issues; Srinivasan says he is opening a new campus in Kazakhstan</a></b></span> — Balaji Srinivasan left Silicon Valley and created an incubator for new countries in an Asian ghost city, before the government shut it down</p>
阅读全文 →Apple introduced a cap and a 30-day cool-off period on bug report submissions, citing a deluge of AI-assisted reports; researchers can request higher quotas (Financial Times)<a href="https://www.ft.com/content/4532122d-90f2-4433-9df6-ca99d8a141d2"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260802/i1.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260802/p1#a260802p1" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> <a href="https://www.ft.com/">Financial Times</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.ft.com/content/4532122d-90f2-4433-9df6-ca99d8a141d2">Apple introduced a cap and a 30-day cool-off period on bug report submissions, citing a deluge of AI-assisted reports; researchers can request higher quotas</a></b></span> — iPhone maker has limited the number of vulnerabilities researchers can submit to manage wave of reports</p>
阅读全文 →An investigation reveals Dubai-based unlicensed crypto exchange Shelbit has processed at least $4B as part of Iran's sanctions-evasion operation since May 2024 (Reuters)<a href="https://www.reuters.com/investigations/illicit-iranian-gambling-network-helped-pull-off-4-billion-sanctions-dodge-2026-07-31/"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260801/i17.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260801/p17#a260801p17" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> <a href="http://www.reuters.com/">Reuters</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.reuters.com/investigations/illicit-iranian-gambling-network-helped-pull-off-4-billion-sanctions-dodge-2026-07-31/">An investigation reveals Dubai-based unlicensed crypto exchange Shelbit has processed at least $4B as part of Iran's sanctions-evasion operation since May 2024</a></b></span> — A Dubai-based crypto exchange serves as a hub for moving illicit Iranian money. The exchange, Shelbit, links a vast gambling network fronted … </p>
阅读全文 →A股周一开盘:超2500只个股飘绿,三大指数集体低开;半导体、通信设备、油气等板块下跌,发电设备、互联网上涨
阅读全文 →8月3日央行开展630亿元7天期逆回购操作中新网8月3日电 据央行网站消息,2026年8月3日中国人民银行以固定利率、数量招标方式开展了630亿元7天期逆回购操作,全额满足了一级交易商需求。具体情况如下:
阅读全文 →8月3日人民币对美元中间价报6.7898 下调4个基点中新网8月3日电 据中国外汇交易中心网站消息,中国人民银行授权中国外汇交易中心公布,2026年8月3日银行间外汇市场人民币汇率中间价为:1美元对人民币6.7898元,下调4个基点。
阅读全文 →沪深7月楼市成交热度升温 “好房子”助力需求释放7月上海新房涨幅领跑全国,多个项目迎来刚需购房热。深圳楼市延续活跃,一二手房成交同比增长。土拍市场再出地王,市场信心进一步增强。
阅读全文 →2026年上半年我国海洋生产总值达5.5万亿元中新网8月3日电 据“自然资源部”微信公众号消息,近日,自然资源部发布上半年海洋经济运行情况。初步核算,上半年海洋生产总值达5.5万亿元,同比增长5.1%。我国海洋经济实现稳步增长,发展势头良好,发展韧性持续彰显。
阅读全文 →事关货币政策、债券市场,央行重要部署→央行8月1日召开下半年工作会议,明确下半年货币政策重点,推动经济持续向新向优向好发展。
阅读全文 →打卡观光→多次赴华,外国游客:“中国值得一次又一次探索”今年,入境游持续火热。从内蒙古的“场景上新”到横琴口岸的“通关提速”,再到外国游客从“打卡观光”向“多次赴华”的转变,不仅是文旅市场强劲复苏的直观体现,更是中国服务贸易活力迸发的生动缩影。
阅读全文 →勇立潮头大湾区丨“来数加工”成跨境算力新场景算力,不是遥不可及的黑科技 而是数字时代的“新水电” 从《哪吒之魔童降世》《流浪地球》的 影视特效 到《王者荣耀》《黑神话:悟空》等游戏 丝滑操作 甚至是每一次精准的天气预警 …… 这一切的背后都离不开两个字:算力 依托大湾区平台优势 粤港澳大湾区数据特区 “来数加工”跨境算力专区 近期在广东韶关 正式启用 韶关和香港之间架起“数字桥梁” 为粤港澳科创协同 数字产业“出海” 开辟新通道 目前直达港澳的专用网络链路已开通 建立覆盖数据传输、存储、加工 全流程的安全体系 实现港澳数据专线入韶处理 计算结果原路返回 打通“算力生产—Token转化—跨境服务” 全流程 “港澳数 韶关算” “韶关产 境外售” 通俗地说 就是港澳出创意 韶关供算力 服务通全球 精准破解 港澳科创企业发展痛点 助力企业高效创新 轻量化“出海” 从“港澳数 韶关算”到“私域建算” 这条“数字高速路” 加速创新资源流动 为破解数据要素跨境难题 探索全球数字治理 提供了鲜活的湾区实践 总监制/胡翼 陈星 监制/任永蔚 曾爱友 宋雪 策划/周旋 主编/陈菲 视频主编/陆玮 总台记者/黄葳葳 编导/鸿瑞 合作/韶关市委宣传部
阅读全文 →全球媒体聚焦 | 中国开源模型领先 美媒反思美AI发展盲区近期,美国开放人工智能研究中心(OpenAI)模型自主入侵其他企业数据系统、中国开源模型参与应急响应,引发国际舆论持续关注。美国媒体也对各国开展AI安全治理合作以及AI开源生态价值#8204;进行思考与讨论。
阅读全文 →破壁而立,寻新机! 中国跨境电商从“卖产品”转向“拥有品牌议价权和定价权”央视网消息:从2026年7月1日起,欧盟正式取消150欧元以下进口包裹的免税政策。在两年过渡期内,对所有入境小包裹按件征收3欧元临时统一关税,并与原有增值税叠加征收。延续多年的“免税红利”终结后,中国跨境电商的低价直邮模式遭遇冲击。对于客单价10欧元左右的商品而言,3欧元关税意味着成本增长30%。政策施行一个月,商家受到哪些影响?
阅读全文 →广货迭代升级 “湾区智造”畅销全球中新社广州8月2日电 (记者 蔡敏婕)装载着近2000辆“广东造”汽车的永乐口轮2日从广州港南沙汽车口岸驶离,即将开往地中海地区港口。
阅读全文 →【活力中国调研行】卫星走上“流水线”之后生产周期缩短至28天,流水线可实现日产1至2颗
阅读全文 →开局之年看中国·解码“产业大脑”丨数实相融聚合力 产业升级向新高近日,“开局之年看中国#12539;解码‘产业大脑’”网络主题宣传活动在济南启动。调研团队深入济南、青岛、烟台、威海、临沂五大产业集群一线,实地考察山东数实融合的落地实践与发展成果。
阅读全文 →邮政行业寄递业务量2030年将达2900亿件央视新闻客户端消息(新闻联播):记者从国家邮政局了解到,《邮政业发展“十五五”规划》正式对外发布。到2030年,邮政行业业务收入将达2.4万亿元,邮政行业寄递业务量达2900亿件,国际快递网络覆盖国家和地区数达到110个,规模以上处理中心全自动化率达到88%,快递企业绿色包装使用率达到80%。
阅读全文 →天津11部门联合出台意见 升级存量资产盘活政策中新网天津8月2日电 (记者 周亚强)记者2日从天津市规划资源局获悉,该局联合天津市发展改革委、市住房城乡建设委等10部门近日印发《关于盘活存量资产解决历史遗留项目规划土地及不动产登记问题意见(2026版)》(下称《2026版》),在2024年试行政策基础上进一步扩大适用范围、优化办理流程,为历史遗留项目完善手续、办理不动产登记提供支撑。
阅读全文 →中国央行:支持更多境外机构参与熊猫债发行中新社北京8月2日电 (陶思阅)中国央行2日发布消息称,近日召开了2026年下半年工作会议,提出要支持和便利更多境外机构参与熊猫债的发行。
阅读全文 →广西推出“平陆贷”产品 赋能企业向海发展中新网南宁8月2日电(韦佳秀)广西壮族自治区财政厅2日发布消息称,近日,广西四部门推出“平陆贷”产品,通过财金联动惠企贷款贴息和担保费用补贴支持向海发展融资需求,为向海经济经营主体提供个性化、差异化的财政金融支撑,助力提升企业向海发展能力。
阅读全文 →上半年西藏特色产品出口额同比增长18.7%7月31日,记者从拉萨海关获悉:今年上半年,西藏特色产品出口货值3336.11万元,同比增长18.7%。
阅读全文 →一组数据读懂我国经济发展向新向优向好背后的底气我国电动汽车充电基础设施(枪)总数达到2305.7万个
阅读全文 →我国现代化水网建设提速央视新闻客户端消息(新闻联播):记者从水利部了解到,今年以来,我国全力加快现代化水网建设,水利建设投资持续保持高水平,开局总体良好。
阅读全文 →广州人工智能经济提速 应用场景扩容欲建“机器人之城”中新社广州8月2日电 (记者 张璐)“我们上半年已经签下了超1000万元(人民币,下同)的订单,预计今年公司的销售额将突破3000万元。”广州福斯哲智能科技有限公司董事长陈银波近日接受中新社采访时表示,公司研发的清洁机器人已出口到俄罗斯等国家,目前正在和韩国、巴西、加拿大等国家的客户洽谈订单。
阅读全文 →给中国AI“扣帽子”,遮不住美国的技术焦虑最近,美国对中国AI的围堵,有点歇斯底里。
阅读全文 →(走进中国乡村)一株远志的“逆袭”:中国小镇如何做成15亿元大产业中新社山西运城8月2日电 题:一株远志的“逆袭”:中国小镇如何做成15亿元大产业
阅读全文 →上海港单昼夜集装箱吞吐量创新高中新社上海8月2日电 (谢梦圆)记者2日从上港集团获悉,8月1日,上海港单昼夜集装箱吞吐量创历史新高,达到203881标准箱(TEU),突破此前6月9日创下的187312TEU纪录,充分彰显世界级枢纽港口生产韧性。
阅读全文 →甘肃庆阳:黄土塬上长出“数字麦田” 算力引力场聚产业生态中新网兰州8月2日电 (高文 枫桥)盛夏的甘肃庆阳,热风掠过黄土塬的沟壑。国家数据中心集群(甘肃·庆阳)“东数西算”产业园区内,钢结构骨架在阳光下泛着银光,塔吊来回转动。仅仅两年前,这里还是一片玉米地,如今,一座座现代化的数据中心正从黄土地上破土“长”出。
阅读全文 →回应急迫需求 各地持续优化住房公积金政策近日,国务院常务会议审议通过《国务院关于修改〈住房公积金管理条例〉的决定(草案)》,明确指出要更好发挥住房公积金功能作用,拓宽提取和使用范围,扩大制度覆盖面,提升管理服务效能,更好满足居民多样化住房消费需求。
阅读全文 →北斗三号构筑时空新底座央视网消息(新闻联播):北斗三号全球卫星导航系统开通以来,持续迭代升级,已经从航天工程转变为普惠民生、赋能产业的重要基础设施,彰显我国自主导航技术强劲的发展活力。
阅读全文 →开局之年看中国·解码“产业大脑”|为产业装上“大脑”,让制造向“新”而行大脑是人类最精密、最神奇的器官。千亿个神经元通过数以万亿计的连接,让感知、思考、决策,一气呵成。
阅读全文 →税收“晴雨表”,照见中国经济动能向新、结构向优近日,上半年税收大数据发布。一项项扎实亮眼的指标数据,既是国民经济运行的“晴雨表”,也是高质量发展稳步向前的“实景图”。
阅读全文 →铁路暑运过半 消夏旅游列车激发消费活力央视新闻客户端消息(新闻联播):为期两个月的暑运时间过半,国铁集团数据显示,全国铁路已累计发送暑运旅客4.32亿人次。新线、新图、新车满足旅客出行新需求,激发暑期消费新活力。
阅读全文 →央视网消息(新闻联播):记者日前从生态环境部了解到,自2025年1月《美丽乡村建设实施方案》发布以来,农村人居环境整治工作持续纵深推进。一年来,全国完成2.4万余个行政村环境整治;农村生活污水治理率提升至55%,较“十三五”末期实现翻倍增长;房前屋后较大面积农村黑臭水体基本消除,治理率达98%。近970万群众直接受益。农业绿色发展方面,我国科学施肥水平进一步提升,农业废弃物资源化利用水平不断提高。与此同时,全国水土保持率、农村卫生厕所普及率稳步提升。
阅读全文 →一习话丨“坚持党指挥枪 建设自己的人民军队”视频:一习话丨“坚持党指挥枪 建设自己的人民军队”来源:央广网
阅读全文 →时政新闻眼丨“十五五”如何开好局起好步?总书记的三句话蕴含深意中新网8月3日电 据“网信中国”微信公众号消息,近期,中央网信办深入推进“清朗·网络娱乐团播乱象整治”专项行动,针对团播违规PK刺激打赏、不当玩法诱导打赏、场景内容低俗不良、侵害未成年人权益等问题,指导督促网站平台加强团播内容管理,依法依约处置违规网络团播账号1840余个。现将部分典型案例通报如下:
阅读全文 →首届海峡两岸形意拳专家论坛在“中国形意拳之乡”山西太谷举行中新网山西太谷8月3日电 (记者 杨杰英)首届海峡两岸形意拳专家论坛2日在山西太谷举行。来自海峡两岸的形意拳专家学者、武林同仁齐聚“中国形意拳之乡”,聊拳理、谈传承、话创新。
阅读全文 →学习·故事丨古厝焕新生“十五五”开局之年“第一课”,习近平总书记指出:“政绩观问题是一个根本性问题,关乎立党为公、执政为民。”
阅读全文 →习语丨我和你们一起在这里站岗走边防、到连队,登甲板、进座舱,习近平主席一直十分关心战士们的衣食冷暖、部队建设和战备训练等情况。步履之间,言行之中,统帅的爱兵之情,真挚流露。
阅读全文 →学习新语|坚定不移走中国特色强军之路今天是八一建军节。千秋伟业大道如砥,强国强军征途如虹。党的十八大以来,在习近平总书记领航掌舵下,在习近平强军思想科学指引下,新时代强军事业取得历史性成就、发生历史性变革。
阅读全文 →量子计算:从理论构想到未来引擎量子计算:从理论构想到未来引擎(院士讲科普·未来产业)
阅读全文 →学习进行时|句句铿锵——总书记的强军号令【学习进行时】“强国必须强军,军强才能国安。”党的十八大以来,以习近平同志为核心的党中央围绕新时代强军目标,对国防和军队建设作出一系列重要部署,引领国防和军队建设取得历史性成就、发生历史性变革。一起学习领会习近平总书记的重要论述,感受句句铿锵的强军号令。
阅读全文 →第三届雷达学术前沿大会在长沙举行中新网长沙8月2日电(王曼)8月2日,第三届雷达学术前沿大会在长沙启幕,雷达及相关领域8位院士,1200余位高校、科研院所、企业等各方代表参会。国防科技大学校长雷勇军、中国科学院院士吴一戎现场致辞。
阅读全文 →台湾各界发布联合声明 抗议解散台湾“中华统一促进党”中新网北京8月2日电 针对台内部事务主管部门宣布将声请解散台湾“中华统一促进党”,台湾多个团体与个人7月31日发布联合声明,严正提出抗议。
阅读全文 →台商在重庆培育牛樟芝 以生物技术拓产业新路中新社重庆8月2日电 题:台商在重庆培育牛樟芝 以生物技术拓产业新路
阅读全文 →中外专家新疆共探生态农业发展之道中新社乌鲁木齐8月2日电 (苟继鹏)2026新时代生态农业战略研讨会8月2日在新疆乌鲁木齐市举行。来自农业、生态、资源环境等领域的中外专家,围绕新时代生态农业发展的战略方向、生态安全、科技创新和产业落地等议题展开深入研讨。
阅读全文 →国家防总、应急管理部针对贵州启动防汛四级应急响应据气象部门预报,8月2日至4日,贵州自西北向东南将先后出现大到暴雨,局地大暴雨。根据《国家防汛抗旱应急预案》有关规定,国家防总、应急管理部决定于8月2日17时针对贵州启动防汛四级应急响应。
阅读全文 →中国海军83舰编队抵达印度尼西亚进行友好访问中新社印尼泗水8月2日电 (李志全 张婉莹)正在执行远海综合实习访问任务的中国海军83舰编队2日抵达印度尼西亚泗水丹戎佩拉港,开启为期4天的友好访问。
阅读全文 →中央政法委就开展深化扫黑除恶专项斗争有关问题答记者问中新网8月2日电 据中国长安网消息,近日,党中央就深化扫黑除恶专项斗争作出部署,明确从今年7月开始,利用1年左右时间,在全国范围开展深化扫黑除恶专项斗争,集中解决群众反映强烈的涉黑涉恶违法犯罪问题,整治规范滋生黑恶犯罪的行业乱象,依法维护人民群众合法权益,保障人民安居乐业、社会安定有序、国家长治久安。
阅读全文 →以“第一”之名赴强军之约以“第一”之名赴强军之约(强军路上)
阅读全文 →国家防总、应急管理部针对北京河北启动防汛四级应急响应中新网8月2日电 据应急管理部官方微信消息,据气象部门预报,8月2日至4日,华北地区将出现较强降雨过程,河北北部、北京西部和北部部分地区有大到暴雨。根据《国家防汛抗旱应急预案》有关规定,国家防总、应急管理部决定于8月2日10时针对北京、河北启动防汛四级应急响应。
阅读全文 →从“听懂语言”到“读懂彼此” 宁夏探索中阿人文交流新路径中新网银川8月2日电 题:从“听懂语言”到“读懂彼此”宁夏探索中阿人文交流新路径
阅读全文 →中国贸促会组织企业家代表团访问美国新华社华盛顿8月1日电 7月27日至31日,应美中贸易全国委员会邀请,中国贸促会组织中国企业家代表团访问美国盐湖城、芝加哥、华盛顿,推动两国工商界积极落实两国元首北京会晤重要共识,拓展经贸领域务实合作。22家中国企业随团访问。
阅读全文 →中央政法委就开展深化扫黑除恶专项斗争有关问题答记者问近日,党中央就深化扫黑除恶专项斗争作出部署,明确从今年7月开始,利用1年左右时间,在全国范围开展深化扫黑除恶专项斗争,集中解决群众反映强烈的涉黑涉恶违法犯罪问题,整治规范滋生黑恶犯罪的行业乱象,依法维护人民群众合法权益,保障人民安居乐业、社会安定有序、国家长治久安。
阅读全文 →包钢板材厂爆炸事故调查报告公布:62人被追责问责中新网呼和浩特8月2日电 (记者 张林虎)2日,内蒙古自治区应急管理厅公布了内蒙古包钢板材厂重大容器爆炸事故调查报告。经调查认定,该事故为重大生产安全责任事故,对62名相关人员追责问责。
阅读全文 →评论:陈佩琪不平之鸣折射出被压抑的民意中新社北京8月2日电 题:陈佩琪不平之鸣折射出被压抑的民意
阅读全文 →8月2日北京预计有中到大雨 未来三天雷雨频繁中新网北京8月2日电 (记者 陈杭)记者2日从北京市气象局获悉,未来三天北京雷雨天气频繁,降雨间歇性、局地性明显,多出现在午后至夜间,短时雨强较大。市气象台已发布雷电黄色、暴雨蓝色预警信号。
阅读全文 →中国海军舰艇编队抵达印度尼西亚进行友好访问当地时间8月2日上午,正在执行远海综合实习访问任务的中国人民解放军海军戚继光舰、昆仑山舰组成的舰艇编队抵达印度尼西亚泗水丹戎佩拉港,开启为期4天的友好访问。
阅读全文 →国家防灾减灾救灾委员会对甘肃定西渭源县双石门沟“7·26”重大山洪灾害调查评估挂牌督办中新网8月2日电 据应急管理部官方微信消息,2026年7月26日,甘肃省定西市渭源县会川镇罗家磨村双石门沟区域突发短时强降雨,引发山洪灾害,目前已造成25人死亡、23人受伤。根据《自然灾害调查评估暂行办法》有关规定,国家防灾减灾救灾委员会对该起灾害调查评估实施挂牌督办,要求甘肃省人民政府依照有关法律法规及规章规定,及时组织开展灾害调查评估,推动提高防灾减灾救灾能力,切实维护人民群众生命财产安全。
阅读全文 →聚焦稀土材料、新型显示、低碳农业 中国科协年会举办专题论坛中新网北京8月2日电 (记者 孙自法)聚焦稀土材料、新型显示和低碳农业,第二十八届中国科协年会“高端装备关键零部件材料”“新型显示关键材料”“现代设施农业绿色低碳生产技术”专题论坛,最近分别在内蒙古呼和浩特和北京举办。
阅读全文 →中国社会科学院在北京举办科技考古与文化遗产保护国际学术研讨会中新网北京8月2日电 (记者 孙自法)由中国社会科学院主办的科技考古与文化遗产保护国际学术研讨会,7月31日至8月1日在北京举行。
阅读全文 →上海开展抵制网暴整治饭圈乱象专项行动中新网上海8月2日电 (记者 殷立勤)今年以来,各类重大体育赛事、演出活动在上海密集举办,体育、文娱、演出领域网络流量高度集聚,网暴、饭圈乱象易发多发。按照“清朗浦江·2026”五大重点专项行动工作部署,中共上海市委网络安全和信息化委员会联合上海市公安局、上海市文化和旅游局、上海市体育局自8月1日起至10月中旬,聚焦体育、文娱、演出三大领域,在全市范围开展“清朗浦江·e企守护”抵制网暴整治饭圈乱象专项行动。
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阅读全文 →Atom is better than RSS, in ways that matter<p><a href="https://lobste.rs/s/80cn4r/atom_is_better_than_rss_ways_matter">Comments</a></p>
阅读全文 →MkLinux and the pimped-out Apple Workgroup Server 9150<p><a href="https://lobste.rs/s/7ay8gq/mklinux_pimped_out_apple_workgroup">Comments</a></p>
阅读全文 →中新社北京8月3日电 伊斯兰堡消息:当地时间8月2日,巴基斯坦西北部开伯尔-普什图省斯瓦特地区一处警局门前发生自杀式爆炸袭击,共造成包括警务人员、示威平民在内至少14人死亡、26人受伤。随后,“巴基斯坦塔利班”宣称对此次事件负责。
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阅读全文 →伊朗称正与阿曼讨论划定一条霍尔木兹海峡新航线中新网8月3日电 据伊朗媒体2日报道,伊朗外交部发言人巴加埃表示,伊朗正与阿曼讨论在霍尔木兹海峡划定一条新航线,以确保双方主权权利以及伊朗的国家利益与安全。
阅读全文 →以媒称以色列方面通过特朗普社媒得知美叫停对伊打击中新网8月3日电 据以色列媒体2日报道,以色列官员是通过美国总统特朗普在“真相社交”上发表的帖文得知,特朗普已决定取消原定对伊朗的袭击计划。以媒还称,美国中央司令部事先也未被告知此事。
阅读全文 →特朗普称美伊3日将举行谈判中新网8月3日电 综合外媒2日报道,美国总统特朗普谈及伊朗时称,关于霍尔木兹海峡已有协议,关于去核化也将达成协议。
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阅读全文 →帕什尼扬连任亚美尼亚总理中新社阿斯塔纳8月2日电 埃里温消息:亚美尼亚总统哈恰图良2日签署法令,任命帕什尼扬为该国新一任总理,帕什尼扬由此获得连任。
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阅读全文 →新闻会客厅丨十访新疆,这位外国博主的“新发现”让西方沉默中新网北京8月2日电 题:十访新疆,这位外国博主的“新发现”让西方沉默
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阅读全文 →5G没拦住中国,美国又想在6G上使绊|真相中新网8月2日电 美国最近又搞事了!
阅读全文 →直击日本熊本地震灾区:余震、高温、断水等带来多重考验中新社日本熊本8月2日电 题:直击日本熊本地震灾区:余震、高温、断水等带来多重考验
阅读全文 →一架旅游飞机在秘鲁坠毁,造成13人死亡中新网8月2日电 据英国广播公司(BBC)报道,一架载有游客的小型飞机8月1日在秘鲁坠毁,机上13人全部遇难。
阅读全文 →特朗普:协议框架达成 暂缓打击伊朗中新社华盛顿8月1日电 (记者 陈孟统)美国总统特朗普8月1日晚在社交媒体上表示,伊朗以及其他中东国家已初步达成协议框架,因此他暂时不会下令对伊朗发动新的军事打击。
阅读全文 →日媒:高市早苗已两月未与外国领导人通电话 引发不满中新网8月2日电 据日媒观察,日本首相高市早苗似乎自6月1日起便未与任何外国领袖通电话,过去两个月没有这类领导人外交通话的公开记录。
阅读全文 →伊朗革命卫队称摧毁3架美军F-35战机据伊朗方面8月1日消息,伊朗伊斯兰革命卫队当天摧毁3架美军F-35战机。
阅读全文 →67人死亡后,欧盟召开紧急会议讨论休达移民危机中新网8月2日电 据英国广播公司(BBC)8月1日报道,在西班牙与其他成员国之间发生紧张交锋后,欧盟将于8月4日举行紧急会谈,讨论休达的移民危机。
阅读全文 →西班牙在休达设海上屏障阻非法移民 欧盟拟4日紧急磋商中新社北京8月2日电 马德里消息:在休达爆发边境移民危机后,西班牙当局于8月1日上午在休达与摩洛哥之间的海上边界安装了一道500米长的气动屏障。该屏障高出水面30至70厘米,水下延伸深度约1米。
阅读全文 →秘鲁一架小型飞机坠毁致13死中新社北京8月2日电 利马消息:当地时间8月1日,一架载有13人的小型飞机在秘鲁南部伊卡省纳斯卡市附近的一处农田坠毁并起火,机上人员全部遇难。
阅读全文 →特朗普表示,他已同意“取消对伊朗的袭击”中新网8月1日电 据美国哥伦比亚广播公司(CBS)报道,当地时间8月1日,特朗普表示,他将取消对伊朗的袭击,此前他曾暗示美国和伊朗已达成一项协议的粗略框架。
阅读全文 →特朗普:同意取消对伊朗的打击新华社华盛顿8月1日电#8195;美国总统特朗普1日在社交媒体发文称已同意取消对伊朗的打击。(完)
阅读全文 →<img src="https://image.gcores.com/0853a8c9c4d534593910f62c5e617ed9-738-414.jpg?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>微软宣布,未来公司将重点提升 8GB 设备在 Windows 11 的运行体验。微软承认,系统组件大量使用了 WebView2 技术,进而占用了大量的内存。而本次深度瘦身及优化的目的正是显著减少系统内存占用,进而给用户在低内存环境下提供更好的体验。据悉,微软将首先在预览计划中推出这些措施,确保无误后推送给更广泛的用户群体。</p><div> <figure><img alt="" src="https://image.gcores.com/6afd439ae003fd7e3078e4392ccb5cb1-1159-1159.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>值得一提的是,微软曾建议游戏玩家配备32GB内存。然而,全球内存短缺迫使厂商和用户继续使用较低配置,此前苹果也重新推出了8GB内存的笔记本电脑。专家甚至预测,入门级个人电脑可能在2028年前消失。</p><p>分析人士认为,微软终止对Windows 10的支持后,部分用户已转向 macOS 。同时,Valve 正在开发占用资源更少且运行速度更快的通用版 SteamOS 。有鉴于此,微软也在积极优化系统体验。短期内,用户可以期待开机速度,搜索功能、任务栏与开始菜单自定义选项以及响应更迅速的资源管理器。</p>
阅读全文 →《控制:共振》公布中国独家预告片及专属服装<img src="https://image.gcores.com/55513d734fcf0b5e9fed64ca9011502f-2560-1440.jpg?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>Remedy Entertainment 于日前公布了《控制:共振》中国独家预告片。该预告片为首次发布的中文配音版本。</p><div> <figure><p><内嵌内容,请前往机核查看></p></figure></div><div> <figure><img alt="" src="https://image.gcores.com/64bd86593a095fc8b406c3d56d02a409-2560-1440.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>与此同时,预告片中亦首度展示了为中国玩家专属定制的服装,以此致敬中国玩家社群长久以来的热情与支持。据悉,非物质目标部是首次揭晓、负责处理国内异常的官方机构。该部门负责在国内发现与收容超自然现象,以维系公共秩序。</p><div> <figure><img alt="" src="https://image.gcores.com/816d24394deffd1066146da9734acafe-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>本作中,玩家将重返屡获殊荣的《控制》世界,在续作中与迪伦并肩探索广阔的腐化都市。混沌希斯四处蔓延,侵入性微生物霉菌疯狂滋长,种种扭曲的超自然威胁正席卷全城,有待逐一肃清。在全面激发超自然潜能的过程中,迪伦还要寻找身为控制局局长的姐姐杰西·法登,揭开重重谜团,并遏制从太古屋散逸的危险力量,以免现实世界分崩离析。 </p><p></p>
阅读全文 →《GTA5》在线模式现已开启“夏日抢劫活动”,本周四发放丰富好礼<img src="https://image.gcores.com/5b3f1e3bd54498b24c0eb5779e8eebf1-3840-2160.jpg?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>《GTA5》在线模式现已开启夏日抢劫特别活动。完成特定原版抢劫任务可赚取双倍GTA游戏币的每周完成奖励,还可从金发老大手中偷取猎豹雕像,及更多内容。即日起至8月5日期间,首次完成“全福银行抢劫任务”和“太平洋标准抢劫任务”均可获得双倍GTA游戏币报酬。</p><div> <figure><img alt="" src="https://image.gcores.com/d8447d3daa43c59a80cf480327fc704d-3840-2160.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>8月6日,猎豹雕像将重返《佩里科岛抢劫任务》中金发老大的金库。未来两周内,玩家还可领取一系列免费登录礼物与奖励,包括夏日主题配饰、“超级游艇人生”双倍GTA游戏币和声望值,以及一份额外的100万GTA游戏币特别奖励。 </p><div> <figure><img alt="" src="https://image.gcores.com/3d85451ea5cd3d1564de15c82f040752-1120-630.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>《科兹中心豪劫》中的最新艺术杰作包括S.P. Carroll的“百态囱生”、Francesco Zozzone的“短兵相见”以及Mina Major的“欲欲丛丛”。本周首次出售主要目标将提供全新的每周奖励;随后于8月6日返回科兹中心,浏览一系列全新的隽永杰作,将它们收入囊中,出售或陈列在您的豪宅之中。</p><div> <figure><img alt="" src="https://image.gcores.com/a98f71498c4145e5e84a5f29b051a3f1-3840-2160.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>重返GTA在线模式的两项原版抢劫任务,享受全新的每周首次完成奖励以及更高的准备任务报酬。即日起至8月5日,完成“全福银行抢劫任务”和“太平洋标准抢劫任务”的终章任务,均可额外获得一份双倍GTA游戏币的奖励。</p><p>即日起至8月5日,任意时间完成“全福银行抢劫终章任务”,即可获得绝品塞弗(跑车)的全福巡回赛涂装将在完成后的72小时内发放。于8月5日前任意时间登录游戏,即可获得太平洋标准毛衣。 </p><p>此外,即日起至8月5日,参与“载具战争”(佩里科岛)在不断缩小的安全区中奋战,或搜寻沉船宝藏,均可赚取双倍GTA游戏币和声望值奖励。在8月6日至12日期间,在“突袭佩里科岛”中进攻或守卫金发老大的岛屿天堂,同样可赚取双倍GTA游戏币和声望值。</p><p>“佩里科岛生存战”将于8月6日至12日期间回归。成功挺过三波攻击并存活,即可完成GTA在线模式“夏日抢劫活动”的第二项每周挑战,并获得10万GTA游戏币以及Rockstar杂讯标志旧T恤。 </p><p> </p>
阅读全文 →为了吃,你付出过什么?<img src="https://image.gcores.com/2789cd7000100617343bbb02cc4748ec-1600-900.jpg?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>本期时间轴制作:天行</p><p>本期节目,大家从自身经历出发,聊了各自都为美食、为馋嘴付出过哪些“代价”:从吃里能获得什么快乐?能获得多少?值不值得这样付出?请忽略这些问题,来听听大家都遭遇过哪些乐事!</p>
阅读全文 →在见面会现场,我终于知道吹哥如何设计出了《沉星之序》<img src="https://image.gcores.com/e79526f0ccd2754cb40a874701761ab1-6048-4032.jpg?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>2026年7月30日,《见证者》《时空幻境》的制作人“吹哥”——Jonathan Blow,携新作《沉星之序》在上海China Joy期间,举行了一场面向媒体与核心玩家的闭门见面会。</p><div> <figure><img alt="" src="https://image.gcores.com/0ca407cde7dc475f0925e273c9768ea8-5749-3833.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>《沉星之序》不久前上线了试玩DEMO,收获了众多玩家的好评。而这场闭门会,更像是一场迟到了近十年的对话——自2016年项目启动以来,《沉星之序》经历了自研引擎、半数以上关卡被推翻重做、谜题反复修改十余次的漫长打磨。</p><p>在独立游戏圈,吹哥向来以“不妥协”著称:他曾直言许多主流游戏“在浪费玩家时间”,早在2008年就尖锐批评过某些热门作品“不道德”;他也从不掩饰对商业因素的排斥,认为独立开发者最不该放弃的就是个人表达的执念。</p><p>而这场见面会,与其说是玩家与吹哥的一次近距离接触,倒不如说更像是一场关于游戏创意的深度分享。</p><div> <figure><img alt="" src="https://image.gcores.com/f03498699f653024baa67452fb70120c-6048-4032.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>吹哥本人非常平易近人。整场对话也几乎没有什么冷场。话题从《沉星之序》四个世界机制的融合方式,到推箱子类游戏的魅力所在;从难度的成长曲线,到设计师如何保持玩家视角的自省能力等等。三个小时很快就过去了,吹哥几乎没有保留地分享了他对游戏设计的理解与执念。</p><p>以下便是这场见面会的完整记录——关于谜题、关于难度、关于创作中的取舍与坚持。无论你是从业者还是爱好者,这些来自吹哥的回答都值得读上一读。</p><h1>干货分享</h1><p>在见面会正式开始之前,《沉星之序》发行商 Gamirror Games CEO 叶千落与国内知名配音团队“怪物细胞”的 CEO 惠龙率先登台,为现场玩家带来了一则好消息:目前本作的中文配音正在积极推进录制工作,团队将全力争取在游戏首发时同步上线。</p><div> <figure><img alt="" src="https://image.gcores.com/e66c74aaf5c32c92dc879de534c6dd5e-6048-4032.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>随后,在全场期待的目光中,吹哥登上舞台,见面会正式进入正题。他的开场并没有直奔游戏内容,而是从一个颇为有趣的话题聊起——公司名称 Thekla 的由来。</p><p>这个名字取自意大利作家伊塔洛·卡尔维诺《看不见的城市》中的一座城市。然而在书中的设定里,泰克拉(Thekla)是一座永远在建设、永远不会完工的城市。吹哥半开玩笑地说,这仿佛是一种预言——新公司名下的第一款游戏《沉星之序》,一做就是十年,直到今天也没能彻底画上句号。</p><div> <figure><img alt="作者:Niall Patrick Walsh" src="https://image.gcores.com/b29c7dcfaab4f52082ac413c7c25ffdb-750-549.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /><figcaption>(作者:Niall Patrick Walsh)</figcaption></figure></div><p>“我有点后悔起这个名字了。”他笑着补了一句。</p><p>关于《沉星之序》的创作灵感,吹哥从2007年GDC大会上《传送门》设计师Kim Swift的一场演讲谈起。在这场演讲中,Kim Swift分享了一种设计方法:将游戏中的所有的元素按照横竖排列成一张表格,让每两个元素分别进行组合,然后在横排与竖排交汇的地方,观察是否会产生具体的交互玩法,从而判断游戏在玩法上的丰富度。</p><div> <figure><img alt="" src="https://image.gcores.com/99deb9acd36781ade29f03187f6cd039-5712-3213.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>这种“两两组合”的设计思路其实早在1965年的《The Design Method》一书中就已经有了雏形。而在1999年出版的《Game Architecture and Design》一书中,作者用《PONG》作为案例,以树状的阶梯结构解析了游戏的玩法种类。</p><div> <figure><img alt="" src="https://image.gcores.com/f8ee3a325ff69fadc30d30ecf0f027a7-5712-3213.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>而吹哥这次则用了一个更新的呈现形式:他把玩法元素摆成一个一个的点,如果两个元素能够互动,就用线连接起来,最终形成一个节点网络,通过节点网络的复杂度,来判断游戏中的玩法是否足够丰富。</p><div> <figure><img alt="" src="https://image.gcores.com/986b9ce6509dc6d9a93320e04413c5af-5712-3213.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>吹哥想要让节点网络更加复杂,这样游戏的乐趣也会变得更多样化。然而他也认为,随着元素的不断加入,这种玩法的组合方式会呈几何级增长——虽然产生的新玩法能够为玩家创造出更有趣的游戏体验,但这会给开发者带来更多的工作量。</p><div> <figure><img alt="" src="https://image.gcores.com/e19696877ac3e5212cd00529ad933f36-5712-3213.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>他指出这种堆叠玩法会产生出的两个“核心问题”:第一点,当元素数量到达某个临界点后,新增元素可能并不会带来真正的新体验,而只是在重复玩家在游戏中感受过的内容;第二点,想要让一个玩法变得有趣本身就是一件很困难的事情,而一旦实现了这个目标、玩家同时也认可这种设计的话,很多开发者可能会就此止步于这个阶段,自然,游戏的整体趣味性也就收到了限制。</p><div> <figure><img alt="" src="https://image.gcores.com/f89ced4f303441b2c4af08b525b38a1b-5712-3213.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>吹哥拿自己之前的作品《见证者》为例:他在最初设计谜题的时候,就是采用了循序渐进的方法——先用单色点的链接让玩家理解解谜的基础思路,然后再通过多色点的加入,让机制变的复杂化。而当不同的机制互相结合时,玩家就会发现一些隐藏在这些规则中的小秘密,从而会感觉游戏产生了意想不到的乐趣。</p><div> <figure><img alt="" src="https://image.gcores.com/c0be4991ff508dffe132b24f1f62ce63-5712-3213.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>但他也承认,新的机制并非越多越好,太多的话玩家就会感到混乱,反而会适得其反。他最终将游戏中的机制控制在了7到8种以内。在开发完成后,他思考了很久,觉得这种混乱感的来源或许在于这些解谜元素本身的体量太小了。</p><p>那么,假如把它变成一种更大型的解谜方式,会变成什么样呢?于是《沉星之序》的最初想法便诞生了——实际上,这正是一个实验性的,大型玩法的组合挑战。</p><div> <figure><img alt="" src="https://image.gcores.com/0839712869cf7cf0edfcb76cd5d144c2-5712-3213.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>《沉星之序》由4个不同的玩法构成,每个玩法对应一个区域。用吹哥的画图来解释,就是先让区域内部的玩法元素实现“点对点”的玩法组合,然后再将4个区域进行交叉连线进行组合。但这就很容易出现之前所说的,点线过多会让游戏变得混乱。所以他将关卡的玩法变成了“角色”的能力,让角色符号化,这样玩家就会更好理解。</p><p>而《沉星之序》的核心玩法是“推箱子”。吹哥坦言,本作的玩法其实是受到了一些其他经典游戏的启发。他在现场展示了几款灵感来源的游戏,看起来都非常简单朴素。</p><p>他说启发他的游戏一共有六款,最终呈现在游戏中的是四个,分别是:</p><ul> <li>《Heros of Sokoban》(作者:Jonah Ostroff)</li> <li>《Promesst》(作者:Sean Barrett)</li> <li>《Mirror Isles》(作者:Alan Hazelden)</li> <li>《Skipping Stones to Lonely Homes》(作者:Alan Hazelden)</li> </ul><div> <figure><img alt="" src="https://image.gcores.com/878854178c837787b97b35bb5f8347d6-5712-3213.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>他在现场展示了《Heros of Sokoban》和《Promesst》这两款游戏。其实不难看出,《Heros of Sokoban》就是《沉星之序》北方玩法的原型,《Promesst》则是西方大型关卡(钻石关)的原型。吹哥认为“推箱子”这个玩法其实已经被严重低估了。他的想法很简单——把这些有意思的玩法组合起来,让人们注意到它们的好玩之处,通过把不同关卡组合在一起,形成一些很疯狂的玩法体验。</p><div> <figure><img alt="Heros of Sokoban" src="https://image.gcores.com/4ae7d4285611aef08321024e6ea1f32c-5712-3213.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /><figcaption>(Heros of Sokoban)</figcaption></figure></div><div> <figure><img alt="Promesst" src="https://image.gcores.com/5974eed6b5b922f508ff6b1ef8150aa3-5712-3213.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /><figcaption>(Promesst)</figcaption></figure></div><p>没有展示的两款《Mirror Isles》和《Skipping Stones to Lonely Homes》,自然分别对应了《沉星之序》东部与南部的玩法雏形。换言之,游戏中的四大区域,几乎都可以追溯到这些看似简单小巧的独立游戏身上。吹哥在现场展示它们的时候,这些游戏的画面非常朴素——没有华丽的特效,没有复杂的叙事,只展现了最纯粹的机制。</p><p>这或许正是吹哥想要传递的态度:有趣的玩法其实并不需要华丽的包装,它们可能会藏在某个不起眼的小游戏里,等待着被挖掘、被重组、被赋予新的生命。而《沉星之序》就是他把这些“被低估的宝石”串在一起的方式——通过将它们放大、融合、交互,最终形成了一幅远超各自之和的宏大游戏。</p><div> <figure><img alt="" src="https://image.gcores.com/85f48dfdf7e58904a691c05069da157e-6048-4032.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>PS:吹哥当天演讲所用的演示文档,竟然是他自己用程序写的,这真是太厉害了……</p><h1>来自玩家的提问</h1><p>吹哥的演讲结束后,现场随即进入了玩家问答环节。台下的观众除了热情的核心玩家之外,还有不少独立游戏开发者——他们提出的问题有些颇为有趣,有些则角度刁钻。面对这些或轻松或犀利的提问,吹哥以自己的开发经验,向大家分享了自己在游戏设计上的思考与取舍,就连我也获益匪浅。</p><p>首先玩家最关心的就是《沉星之序》中这四个玩法是否获得了原作者的授权,吹哥自然表示肯定是与原作者们曾经沟通过,他们也非常乐意让这些体量并不算大的小游戏,能够通过《沉星之序》与更多的玩家相遇,对开发者和玩家而言,这是一件双赢的事。</p><div> <figure><img alt="" src="https://image.gcores.com/a3b329b1acf8e21f19ead56acf338591-6048-4032.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>随后有玩家提问,之前有六个获得启发的游戏,但最终选取了四个,那是如何挑选出来的呢?是否根据《沉星之序》做了重构?吹哥表示在开发初确实有很多想法,然而选出来的四个玩法是最初就决定好了的。而这些玩法并不是简单地进行了删减或者增加,而是为了让四个区域之间的玩法能够更好地结合,才做出了相应地调整。</p><p>实际上,这四个区域包含的玩法也不一定会互相产生联系,所以就需要团队从零开始,重新构建游戏中的玩法设计。不过对于目前的《沉星之序》的内容而言,吹哥说现在要停止去想更多的谜题了,因为再这样下去,这些关卡内容会变得无穷无尽。他笑着说,“就推箱子一个玩法,我就还能再想100种新的衍生玩法”。</p><div> <figure><img alt="" src="https://image.gcores.com/c171fca13b777984b515f110204a8bb5-6048-4032.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>针对玩法上,有玩家提出,玩家的解谜能力是各不相同的,那么游戏的难度曲线要如何设计,才能适应绝大多数的玩家呢?吹哥就此给出了一个建议:不要让玩家一味地去绞尽脑汁进行解谜,而是让他们在解谜的过程中,去感受到这个过程的乐趣。</p><p>拆开来讲,谜题的难度和乐趣性实际上是两回事,但是这两个要素需要相互保证,不能失去平衡。如果一个解谜游戏的价值都来自难度的话,那最终评价一个解谜游戏好不好玩的标准都是一样的——看看谁最难。</p><div> <figure><img alt="" src="https://image.gcores.com/86f7a6f472ddb0e06b637a64ff9ccca0-6048-4032.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>吹哥接着说,在《沉星之序》开发的前五年,其实整个开发团队就陷入了这个误区中。团队一直想要创作更复杂,更困难的谜题,然而大家最后都因为这种事变得精疲力竭。所以他意识到了,如果连开发者自己玩起来都觉得很累的话,那玩家不会更累吗?这不是他想要的游戏,所以他便调整了游戏的开发方向。</p><p>谜题的难度应该服务于“有趣性”,这才是《沉星之序》想要传达给玩家的核心体验。 当然,就算游戏中有许多的关卡,但游戏的机制也必须要完全贯通于其中的,这样玩家在玩《沉星之序》的时候就不会有割裂感。</p><div> <figure><img alt="" src="https://image.gcores.com/c663ddf54219ac6fb3114c21d86c0f32-6048-4032.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>随后有几位游戏设计者提到了一些更深入的问题,其中有一个提问,问现在很多解迷游戏中,会加入一些需要玩家快速反应的设计,也就是要让玩家去抓住解开谜题中那一瞬间的时机,这种玩法要怎么设计才能让玩家们满意呢?</p><p>吹哥认为,当游戏玩法牵扯到一些动作系统的时候,开发者需要更倾向于去引导玩家观察观察解谜时需要做出的动作逻辑,而不是动作发生的时机。这样就可以减少玩家们因为操作不顺畅而导致的挫败感。</p><div> <figure><img alt="" src="https://image.gcores.com/950a76f2ee8c6c2ffb5e39e4e15c0814-6048-4032.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>之后有玩家提问:如今许多银河城类型的游戏中,常常会出现一种“进度锁”式的设计——某些场景或机关一眼就能看出,需要玩家先前往其他区域获取新能力,再折返回来才能解锁。吹哥是如何看待这种设计的呢?</p><p>吹哥坦承,这种设计思路其实非常普遍,甚至在《见证者》中也有类似的痕迹。但他本人并不倾向于采用“必须先前进、再走回头路”的模式。他更想做的是为玩家提供“一个谜题拥有多重解法”的可能性——即使那些可以直接解开谜题的途径往往比较隐蔽、不易察觉,但一旦玩家通过自己的观察与思考发现了那条捷径,所获得的成就感,远高于按部就班回头解锁所带来的满足感。</p><p>不过他也坦言,这种设计思路非常考验设计师的功底,对关卡布局、线索埋设和引导方式都有着极高的要求。</p><div> <figure><img alt="" src="https://image.gcores.com/6482c73ab98e679eee7a21638c5f8242-6048-4032.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>采访中,还有玩家提起了一件颇为有趣的事——吹哥曾在直播玩《动物井》时被气得频频破防,相关片段甚至在玩家社群中被剪成了集锦,于是想当面听听他的真实想法。</p><div> <figure><p><内嵌内容,请前往机核查看></p></figure></div><p>吹哥也没有回避,很坦诚地解释了自己当时的反应。他认为《动物井》前期的节奏非常紧凑,故事与谜题一环扣一环,玩起来相当过瘾。然而到了后期,游戏中一些极其关键的秘密,需要玩家具备非常高难度、高精度的操作技巧才能触及。这时候他就开始感到吃力了——明明已经理解了谜题的逻辑、想通了该怎么解,却因为操作上差之毫厘而无法实现,反复尝试带来的只有挫败感。</p><p>他总觉得自己被游戏远远甩在身后,无论怎么努力也追不上游戏的步伐,直播时的破防也正是源于这种“想得到却做不到”的无力感。</p><p>很有意思的是,吹哥说此前曾在油管的Wookash Podcast中播客中与《动物井》的制作人比利·巴索(Billy Basso)坐在一起讨论过这个话题。作为一名游戏设计者,要如何让玩家顺利抵达结局的同时,又用怎样的技巧去告诉玩家游戏中还有哪些藏着的秘密——吹哥在对谈过程中的一些思考非常有干货,推荐大家去找来听一听。</p><div> <figure><p><内嵌内容,请前往机核查看></p></figure></div><p>在问答环节的尾声,吹哥也对这十几年的开发历程做了简短的回顾。</p><p>他说,作为一个游戏设计者,在开发《沉星之序》的过程中,他的脑海中其实有过许多想法,但最终能够真正落地的始终有限。所以关于未来的计划,他现在很难给出明确的答案定。他提到,自己一直比较喜欢那种设计上有明确区分度、风格鲜明的东西——即便是疯狂的创意,只要它能清晰地表达出“我就是这样的”,在他看来就是值得去做的。</p><p>而当我们问他,开发了十几年之后,回头再看那些最初设计的谜题是什么感觉时,他笑了笑说:依然很喜欢。甚至因为是十年后再回望,那些熟悉又陌生的谜题,反而让他获得了一些新的想法和感受——就像是隔着时间,遇到了一个过去的自己,而那个自己,还会不断教给他一些东西。</p><p>或许,这就是一个创作者能给出的、最好的答案了。</p><div> <figure><img alt="" src="https://image.gcores.com/d8365eb13b666123022e9e87d27cac72-5047-3364.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><h1> <span style="font-weight: bold;">媒体专访完整实录</span></h1><p>在见面会结束后,机核连同其他几家媒体有幸采访到了吹哥本人,聊了关于《沉星之序》在设计上的遇到的困难,对项目中“何时删减、何时收手”的建议;从设计师如何保持玩家视角的自省能力,到对AI生成内容“脚踏实地”的判断等一系列的话题。</p><div> <figure><img alt="" src="https://image.gcores.com/6e0dbc12da874ef47aa650a59291a915-6048-4032.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p></p><blockquote> <span style="font-weight: bold; font-style: italic;">Q1. 刚才演示的时候,您将《沉星之序》的世界地图用,用点或者线来表示玩法的交互,最终这些元素会集合成一个非常复杂的网,这说明了游戏机制会变的过度膨胀冗余。所以《沉星之序》的后期会不会出现这样的状况,或是这种级别的交互量呢?</span></blockquote><p><span style="font-weight: bold;">吹哥:</span>我真想现在能给大家画张示意图。</p><p>游戏一开始的设计是各个世界相互独立、没有联系的。然而在到达某个节点之后,游戏的剩余部分全都是关于如何把这些世界以那种方式融合在一起。当你在大地图上四处游走时,你所玩的谜题是由你所处的位置决定的。比如这是“推水晶”的区域,那边是带有魔法镜子的镜像群岛……可以说,《沉星之序》是由不同的英雄、不同的英雄能力、以及各种镜子或者宝石等不同的机制,在坐标轴之间的象限区域中交汇融合而形成的。</p><p>打个比方,《沉星之序》的北方是“推箱子”的玩法,东方是“钻石”玩法,那么在交汇处的东北方,就会是结合这两种机制的关卡。</p><div> <figure><img alt="" src="https://image.gcores.com/98920d07a0344b28e8336848ae80a175-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">Q2. 在之前采访中,我曾经看到您说过,团队在设计的时候就已经砍掉了一半以上的关卡。目前实装进去的关卡中,有些还修改了几十次。所以我想问一下,您是如何判断一个谜题是足够好的?这个判断的标准是什么呢?</span></blockquote><p><span style="font-weight: bold;">吹哥:</span>在游戏的最开始,有些谜题只是引导性的,它们只是为了让人们熟悉角色玩法。然而,在过了某个节点之后,谜题就必须有非常强的核心理念,否则它们不会被留在游戏里。</p><p>我会不断追问自己:这个谜题的核心是什么?这个谜题中有什么很酷的机制?作为游戏设计师,团队必须对每一个关卡都有非常清晰的构想——我们需要能够用一句话或一段话把这个关卡的设计理念写下来。阐明了理念,剩下的就是设计技巧了。</p><p>在设计完成后,我们又必须回头审视这个关卡,去问自己:它是否实现了那个理念?它是否真的做得足够好?它不能只是一个很难的关卡,而是要展现出某种巧妙的玩法或着特定的表达。</p><p>作为设计师,我经常会遇到一种情况:我费尽心思做了一个关卡,觉得自己在里面塞了一个非常酷的巧思,特别精彩,心里很得意。但问题是,我压根没注意到,其实还存在另一种解法——这个解法笨得要命,但确实能过关。而且玩家十有八九都会用那个笨办法,因为它比我想的那个酷解法简单太多了。这时候我们就会认为这个关卡是“坏掉”的,得想办法修复它,或者调整布局结构之类的。</p><p>有时候我们可能没有办法修复到我们想要的样子,最后就就只能把整个关卡废弃掉。但关卡的核心理念可能会继续保留下来,然后我们会考虑:能不能换一个关卡来实现这个理念?不过归根结底,我们怎么知道它够不够好?这只能靠设计师自己的判断,你必须有自己的标准,坚定地去认为“这个够好了”,或是“这个还不够好”。</p><div> <figure><img alt="" src="https://image.gcores.com/37fa3941ea3b79c624f2622be3ed395b-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">Q3. 在玩“推箱子”类型的游戏时,我总是会遇到一种很让人沮丧的情况,比如把箱子推到一个死胡同,然后就走不下去了。这会让我觉得这个游戏很难,很容易想放弃。但当我第一次见到《沉星之序》的时候,我发现它完全没有给我这样的感觉,所以这是如何做到的呢?</span></blockquote><p><span style="font-weight: bold;">吹哥:</span>要知道,无论你选择制作哪个流派的游戏,都必须先问自己几个最根本的问题:我喜欢这个流派里哪些运作方式?喜欢哪些机制?我不喜欢什么?想要避开什么?</p><p>就推箱子而言,它最大的优点就是规则清晰——你面对的是方格,一个东西要么在这个格子里,要么就在另一个格子里,逻辑非常简单。但是,我看大多数推箱子游戏的走向,最后都会演变成特别复杂的“汉诺塔”式问题:你把箱子推过去,再推回来,再推过去,反反复复。当然,有那么几个关卡确实挺有趣的,可一旦跨过某个临界点,我个人就对这种模式彻底失去兴趣了。</p><p>或许有人会说,我就喜欢这种玩法。这完全没问题,但我不想花大量时间去设计那种东西。所以问题就变成了:抛开那些东西,你究竟希望玩家在做什么?游戏真正的乐趣到底在哪里?</p><p>这是每一位设计师都必须回答的核心问题。而对我们来说,《沉星之序》的乐趣在于——当你把不同的物体放在一起,看它们之间会发生怎样的交互时,那一瞬间产生的惊喜感。你能明白吧?就是那种一切都在情理之中,可你在真正上手尝试之前,又绝对无法精确预判的感觉。</p><p>这个思路也回应了前面提到的问题,因为这就是我们所说的“核心理念”——一旦我们锁定了那个会让你会感觉很“COOL”的东西,就会回过头来审视关卡:如果玩家能够切实感受到这份乐趣,那么他们需要付出多少操作上的成本?那些操作是玩家们不得不做的,还是我们强加给他们的多余负担?是不是那种纯粹为了为难玩家而设计的、毫无意义的折磨?</p><p>在开发早期,我们对这一点其实并没有特别清晰的认识。那时候我们设计了很多密度极高的谜题,玩家得费好大力气才能勉强走到可以开始解谜的位置。于是问题很快就暴露了——玩家根本顾不上思考那个所谓的“COOL“的理念,他们脑子里只惦记着一件事:“这个该死的箱子卡在角落里了!”而这种事情,跟游戏的核心理念毫无关系。</p><p>所以随着我们不断地打磨、不断地优化关卡,《沉星之序》的设计方向逐渐清晰起来,最终变成了——把推箱子的那些玩法统统剔除掉。这话放在一个推箱子游戏里听起来确实很疯狂,但我们真的就是这么做的。我们不想让玩家把时间都耗在“推箱子”这种琐碎的操作上,我们希望他们能直奔游戏的核心理念本身。</p><p>不过,话说回来,游戏初期确实还是会保留更多推箱子的成分,因为新玩家还在学习阶段,他们还不了解那些高级理念,需要一个相对熟悉的操作方式来过渡。所以在游戏一开始,更多的还是一些“把箱子放到正确位置”的简单任务。但越往后走,”推箱子“的元素就会逐步让位,玩家们最终会来到一个全新的舞台。</p><div> <figure><img alt="" src="https://image.gcores.com/8bdb9ee4f211e1945b6ccda4639370af-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">Q4. 为什么要做一款如此倾尽心血的呢项目?对于那些即将开启一个长期项目的团队来说,你会有什么样的建议?</span></blockquote><p><span style="font-weight: bold;">吹哥:</span>这个项目从一开始就没打算做这么大,它原本应该是一个短期项目。我也不知道自己当时为什么会那么想——因为今天演讲中讲到的那些组合逻辑问题,其实我一开始就清楚,我知道那些数量会膨胀得很快。但出于某种原因,我当时想着:我们已经有一些现成的游戏机制了,只需要往里填充关卡就行,应该会很快的,没问题的。</p><p>引擎那边也是,最初的想法就是做一个超级简单的引擎,不做任何疯狂的事情——但后来我们完全没做到。</p><p>问题在于,一旦我开始做一个游戏,我就不想做那种“随便怎样都行”的东西。我看到了它的潜力,看到了它最好的版本该有的样子,而我一直想做的,就是那个最好的版本。而在这个项目里,恰恰是那些组合逻辑的问题,让开发拖了这么久。</p><p>说真的,这其实对游戏行业里的任何人来说都不意外——游戏通常会比你最初预想的耗时更长。但大多数团队在项目延期时的反应是:我们必须缩减范围,我们必须砍掉一些东西,不能把所有想做的都做进去。但我们团队的作风完全相反——我们从来不那样做,我们总是比预想做得更多。而这样做的结果就是,我们做出来一款别人做不出来的游戏,那我觉得也没问题。</p><p>对于其他即将开启大项目的团队,我的建议还是回到前面说的那一点:实际耗时一定会比你预想的多得多,可能是你预估的两倍。所以如果你说要做一个大项目,你总不能把预算刚好卡在最大值吧?因为总会有额外的时间和金钱要投进去。这么一来,听起来好像建议应该是“求稳,做小而简单的东西”。但问题在于,虽然确实有些小游戏深受人们喜爱,可很多时候,最终被记住的、留在历史上的,恰恰是那些野心勃勃的大作。</p><p>所以这个问题真的挺难的,我也没法给出一个完美的答案。</p><div> <figure><img alt="" src="https://image.gcores.com/c1a0cfb7bb174b0887c9042b9520db24-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">Q5. 解谜游戏会有一个相对比较残酷的地方,您可能花了十多年来构思很多创意,但是对于一些玩家来说,他可能很快就能把它给破解掉,并且不会再去再玩第二遍。您刚刚在台上也说了,您不会刻意追求把一个关卡设计的特别难。您是怎么看待这种不对称的投入和消耗呢?或者说您会不会感觉到失落?</span></blockquote><p><span style="font-weight: bold;">吹哥:</span>这其实就是解谜游戏的常态,甚至可以说,是任何游戏的常态。</p><p>其实不光是游戏——你想啊,你花了好几个月甚至好几年,画了一幅特别精美的画,挂在博物馆里,人们路过,停下来看一眼,花30秒说一句“这画真好看”,然后就走了。但游戏至少不一样,玩家会投入10个小时、上百个小时去玩,不是30秒就结束了,所以在这方面我们做游戏的已经算是幸运的了。</p><p>我当然希望能把这种投入与消耗的差距拉近一些,那就意味着要更快地把游戏做出来。但如果为了求快,就在质量上妥协、在细节上偷懒,那肯定不是一个好主意。</p><p>所以归根结底,我觉得这就是所有艺术形式都在面对的问题,没什么特别的办法,我们只能接受它。</p><div> <figure><img alt="" src="https://image.gcores.com/46fa57ff93bf88ab0f05b05c2151f4cd-5854-3903.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">Q6. 您分享过一个很犀利的观点,说您觉得现在市面上有很多游戏就是在浪费玩家时间。不过《沉星之序》它本身其实也是一款体量很庞大的游戏,包括《见证者》,其实它是有需要玩家静静等待很久的谜题。请问您是如何界定“有价值的深度思考”和“无意义的消耗时间”这两种东西的?</span></blockquote><p><span style="font-weight: bold;">吹哥:</span>很久以前,大概是2008年,我当时说过一些话,让美国游戏行业里不少人挺生气的。我说他们的游戏是不道德的,根本就不该被做出来——其中就包括《魔兽世界》,那会儿它可是火遍全球。</p><p>我并不是说那种游戏类型本身有什么问题,问题在于,很多设计师会不知不觉陷入一种思维方式:“我到底该怎么让玩家一直坐在屏幕前?”然后他们就开始设计定时奖励啊、每日签到啊之类的东西。你去参加游戏设计类的会议,大家都在聊怎么让玩家对你的游戏上瘾。而且说实话,2008年之后冒出来的很多游戏,比《魔兽世界》要恶劣得多——跟后来的那些比,《魔兽世界》真不算什么。</p><p>所以对我来说,我能做的只有一件事:搞清楚我自己认为什么是有意义的、什么是值得花时间的。我做游戏,就是为那些和我价值观相似、对“什么值得做”有相近判断的玩家而做的。我们会有意避开所有那些人为制造的奖励机制——我的游戏里没有任何那种“升级阶梯”之类的东西,那种设计纯粹就是为了让你一直玩下去,仅此而已。</p><p><span style="font-weight: bold; font-style: italic;">备注:吹哥这番对《魔兽世界》的言论出自2007年在蒙特利尔游戏峰会上发表的言论,</span><a href="https://www.gamedeveloper.com/game-platforms/migs-2007-jonathan-blow-on-the-i-wow-i-drug-meaningful-games"><span style="font-weight: bold; font-style: italic;">《 MIGS 2007: Jonathan Blow On The 'WoW Drug', Meaningful Games 》</span></a></p><blockquote> <span style="font-weight: bold; font-style: italic;">Q7. 在《沉星之序》的研发中,你们做了很多一般人觉得“没必要”的事,比如为了这个项目重新写了编程语言,开发了自研引擎,还把大量谜题删掉重做。您是怎么判断哪些事情是真的值得花时间死磕、哪些事其实只是您个人的执念?另外,有人说做独立游戏的大忌是追求完美主义,您认同吗?</span></blockquote><p><span style="font-weight: bold;">吹哥:</span>我认同这句话。追求完美确实是个陷阱,因为完美根本不存在,工作量只会无休止地膨胀。但问题在于——什么才是真正重要的?什么才是为了让游戏变好而必须做的事?恰恰是这些东西,构成了设计师个人风格的核心,也就是设计师自己的表达方式。而且这些东西通常没法用逻辑来解释。</p><p>随便举个例子,比如小岛秀夫。为什么他创作的角色都那么奇怪?为什么某个角色非得设计成那样?没别的原因,他就是想要那样,那就是他。你可以跟他争论“你不该要这个角色”,但如果真的换了,那就不再是他的游戏了。</p><div> <figure><img alt="小岛秀夫《死亡搁浅 2》" src="https://image.gcores.com/2dff384961442fc738418c68b45e64b4-1000-563.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /><figcaption>(小岛秀夫《死亡搁浅 2》)</figcaption></figure></div><p>所以哪怕是更小的决策也是一样的道理。角色设计当然是大决定,但具体到“这个物体和那个物体交互时,机制应该怎么运作”——在我看来,这些都是同等重要的决策。我会非常较真地把它做到位。而且我觉得,任何一个优秀的设计师,几乎都会对这些事情“过于较真”,对自己的判断过于执着。</p><p>我们当初为什么来做游戏?不就是因为我们想按自己的方式做出一些东西吗?现在机会就在眼前,怎么可能不按自己的方式来呢?所以,说到底,这就是关于“固执”“强烈的主见”和“非常在意”的事。至于具体怎么表现,那就是每个设计师自己的风格了。</p><div> <figure><img alt="" src="https://image.gcores.com/b4ac24ea4f9469c23548bd89611b7046-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">Q8. 追问一下,您在做这个抉择的过程中,会考虑到商业因素吗?在整个项目中,商业因素会占据一个怎样的地位?</span></blockquote><p><span style="font-weight: bold;">吹哥:</span>我不会,我会尽量避免商业因素干扰我的判断。因为绝大多数人做游戏的时候都会考虑商业决策——如果我也这么干,我做出来的东西就会和他们越来越像。毕竟所有想卖钱的人,都会做差不多的市场研究。</p><p>但作为一个小型独立开发者,你最大的资本就是你自己的视角和个性,以及你对游戏独一无二的理解和看法。如果你为了多赚点钱把这些放弃了,最后很可能连钱都赚不到。</p><blockquote> <span style="font-weight: bold; font-style: italic;">Q9. 我有一个关于两个时间节点的问题。第一个节点是:在游戏开发过程中,当谜题数量不断膨胀时,是什么样的契机让您觉得“差不多了,该开始删减了”?第二个节点是:当删减到某个程度时,您又是怎么判断“可以了,该准备发售了”?您心里有没有一个衡量这种取舍的标准?</span></blockquote><p><span style="font-weight: bold;">吹哥:</span>好吧,直接点儿说:这两个时间点我们都没经历过。我们从来没有“开始删减”,也从来没有“觉得删够了”。但确实有几个很明确的时刻,比如2016年项目启动,到2021年疫情中期那段时间,运营公司本来就不容易。我当时环顾四周,心想:这游戏都做5年了,离完成还早着呢。后来才知道那时候其实做了一半,但当时我连“做了一半”都不确定。所以那是一个非常清醒的时刻——“我们摊上大麻烦了,这东西到底什么时候能做完?”</p><p>但我们没有选择删减,而是决定把它做成最好的版本,所以继续往下做。虽然继续开发成本很高,而且不知道还要做多久。不过,在体量方面,我们确实有一个目标,就是让四个世界的机制以不同方式融合。如果没做到这一点——比如因为体量太大,这个世界和那个世界之间完全没有互动——那就违背了初衷,游戏就做废了。</p><p>所以从那个节点开始,我们有了一个清晰的方向:用最少的工作把整个结构填满、做好。但问题是,“最少的工作量”本身就已经大得吓人了。</p><div> <figure><img alt="" src="https://image.gcores.com/c8ef8afde15545e14d7582897b4d9f3c-6048-4032.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">Q10. 难度对一个解谜游戏来说是比较重要的,但您也在演讲的时候说过,不太想刁难玩家。解谜设计里面的好难度和坏难度的区别,它的界限在哪里?是什么让一个谜题解开的时候让人觉得公平、有成就感,而不是觉得累、觉得繁琐、在浪费玩家的时间?如果玩家确实解不出来这个谜题,又怎么去给他一些适当的提示呢?</span></blockquote><p><span style="font-weight: bold;">吹哥:</span>当一个关卡里存在一个我们想要表达的核心理念——那个很COOL的东西时,那它就是玩家玩这个游戏的理由。整个游戏给玩家带来的价值,就是来自一个关卡到另一个关卡不断流淌的理念。</p><p>所以当你作为玩家第一次进入一个关卡时,你并不知道那个理念是什么,对吧?但你会因为关卡设计、里面放了哪些物件、哪些东西引起了你的注意而获得一些暗示。所以关键的问题在于:玩家从一无所知到完全解开这个关卡的过程中,他会在思考什么东西上花费了时间?他的思维是如何被引导的?</p><div> <figure><img alt="" src="https://image.gcores.com/9cd84ae25216a7f17b23def7f0dc8406-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>假设有一个关卡,因为布置得非常明显,所以你一进去就能大概猜到它的理念。但它玩起来还是很难,因为你知道你需要把一个物体送到某个位置,但因为有很多障碍之类的东西,实际操作起来很棘手。</p><p>举一个具体的例子:有一面魔法镜子,我知道我需要把它放在某个位置来传送一个物体,而传送距离非常远。这个关卡的核心理念就在于“距离很长”这件事本身很有趣。</p><p>那么,好的难度设计就是:玩家在这个关卡里处理的是这个长距离的问题,遇到的是关于“距离”本身的困难——可能太长了,或者差一格之类。所有这些设计都围绕着主题,这会让玩家感觉良好,因为当解完这个关卡时,玩家的整段游戏时间都设计在围绕着核心理念本身。</p><p>坏的难度设计则是:同样是长距离传送镜子,但路上放了一些愚蠢的石头,你得去琢磨怎么推开它们——而这跟“距离”完全无关。而且,很多时候坏难度不容易避免,因为玩家刚进入关卡时是迷茫的,不知道核心理念是什么</p><p>所以作为设计师,在关卡中植入沟通信息,帮助玩家理解,让他们把注意力放在正确的地方,这是非常重要的。</p><div> <figure><img alt="" src="https://image.gcores.com/9be194056616d6a8b0816d1cece5fe0b-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">Q11. 我想问一下,因为这段时间也是China Joy的展会期间,想知道您对China Joy的感受是怎么样的? 本届China Joy的主题是‘与AI融合’,您之前曾经说生成式AI可以降低游戏的制作门槛,让低质量游戏上线,我想知道如果是您的话,会给其他的游戏开发者提出哪些关于使用生成式AI的建议?</span></blockquote><p><span style="font-weight: bold;">吹哥:</span>说实话,我到现在还没去过China Joy的展馆,因为一直在忙见面会的准备工作。不过关于AI,这确实是每个人都挂在嘴边的话题。现在讨论AI的问题在于,大家的观点都特别极端——每个人都想靠说些惊人之语来博眼球。公司那边也一样,特别是那些上市的公司,他们希望让人觉得自己在开发上有了什么革命性的重大突破。</p><p>我觉得最好的态度就是脚踏实地,用现实的眼光看待AI,看清楚它今天到底能做什么。当然它确实在进步,但不管到了哪一年哪一月,真要把它用到开发里,就必须基于它实际的能力,而不是人们吹嘘的那些。</p><p>就我观察,AI在信息搜索和资料整理方面还算有用,也能做一些诊断类的工作,比如在代码里找bug,有时候确实能找到一些,但也会出很多错误。在艺术创作这块,AI生成图片确实快,但质量不一定高,而且很难精确输出你想要的效果。另外,至少在美国,很多玩家看到游戏里出现AI生成的图像会反感,觉得那是低质量的表现。当然这里面有情绪化的成分,但如果AI生成的东西真的足够好,大家也不会有那种反应。</p><p>话说回来,AI的确每隔几个月就在进步,我会持续关注它还能做什么。不过我们工作室不是什么“AI中心型工作室”,也不用AI来写代码。我个人偶尔会拿它做点初步调研,比如写剧本的时候有个角色是水手,我会问AI“水手一般对风向了解些什么”,但我不太信任它给的答案——只是比自己去翻资料快一点罢了。 </p><blockquote> <span style="font-weight: bold; font-style: italic;">Q12. 创作者在开发游戏的时候,因为离自己的游戏太近了,可能会被吞掉一些感知和判断力。比如说《生化危机》的团队在开发游戏的时候,到后边已经不知道自己做这个东西到底恐不恐怖了。您在开发游戏的时候有没有遇到过类似的困境? 如果有的话,您是怎么从开发者的身份里抽离出来,切换到玩家的视角去审视的——也就是,怎么去判断“做到这个程度,大多数玩家应该会觉得有趣了”?</span></blockquote><p><span style="font-weight: bold;">吹哥:</span>这确实非常困难。这其实是游戏设计最基础的技能之一——就是你在做了很多年游戏之后,还能不能从玩家的角度去看待自己的作品。很难说清楚这个技能到底是什么,因为它有点像:你要么能做到,要么不能。做不到的设计师,可能很难做出真正成功的作品。</p><p>对于《沉星之序》这种类型的游戏,有两件事会有帮助:</p><p>第一,游戏体量足够大,你很容易找到一些自己早就忘了的内容去玩。比如现在回头去玩《见证者》,很多谜题我已经完全不记得了,这自然就让我能像普通玩家一样去重新审视它。</p><p>第二,这个游戏的结构是关卡制的,每次你进入一个新关卡,都相当于第一次面对一堆新东西。这时候你就去感受:你的眼睛会先注意到什么?关卡里什么东西看起来比较重要?你会不会因为东西太多而觉得困惑?</p><p>我们团队会不断地提醒自己:玩家现在玩到这个节点,已经掌握了哪些信息?他们之前经历过什么?他们眼前看到的是什么?这些信息组合起来,会让他们接下来想要去尝试什么?说到底,这是一项技能,而且作为设计师,你必须真心想把这件事做好,去刻意练习、认真对待这件事——毕竟,做出一款让玩家从头到尾都稀里糊涂、不知所措的游戏,实在是太简单了。</p><div> <figure><img alt="" src="https://image.gcores.com/eea745f92cbf5bcdbf3664ec46ef87b0-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-style: italic; font-weight: bold;">Q13. 现在很多独立游戏开发者认为必须在游戏制作的最初期就去找发行商,发行商也鼓励他们这样做。我觉得这和十年前很不一样。你怎么看待这个趋势?对新手有什么建议?</span></blockquote><p><span style="font-weight: bold;">吹哥:</span>这个问题确实很难。</p><p>一方面,这是一个非常现实的建议——发行商就那么多,游戏却多到爆炸,所以如果你想签发行商,那自然就得想尽办法提高签约的几率。但另一方面,这又和前面说的“纯粹为了赚钱而做游戏”在本质上有点类似——如果你做的决策让你的作品变得越来越不原创,比如你想着“发行商应该会喜欢这个”,然后其他开发者也在想同样的事,结果就是大家都往一个方向挤,谁也没法脱颖而出。</p><p>所以那些“太明显”的建议,听上去好像很有道理,但你真的照着做了,反而会害了你。你得保持创作中那股原创的火花。</p><p>对于发行商来说,他们会被什么东西吸引?其实和玩家差不多——都是“哇,这东西好久没见过了,挺酷的”。有时候甚至可能有点“傻”,但用“傻”不太准确,应该说“大胆”。比如前两年特别火的《Stray》,其实就是“你在城市里扮演一只猫”,没了。就这么简单,但很久没人做过这种东西,结果大家都爱得不行。</p><div> <figure><img alt="Stray" src="https://image.gcores.com/d4327d733078b66b8da1ba964d351709-3840-2160.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /><figcaption>(Stray)</figcaption></figure></div><p>所以我觉得,对发行商和对玩家来说,吸引他们的是同一类东西——就是“那个很酷的点子”。</p><p>我的建议更倾向于:重点不是“怎么才能打动发行商”,而是“怎么做出一款足够抓人眼球的作品”——这些人里面,有一些会是发行商,有一些会是玩家,还有一些会是媒体,不管是谁,你都得先有东西吸引他们才行。</p><p>另外还有一点:如果你在项目非常早期就去找发行商,你手上什么都没有,顶多有一些想法和一个原型(假如你能力够强的话),谈判的时候你根本没什么筹码,拿不到好合同。反过来,如果你的游戏已经做得相当成熟了,甚至都可以自己发行了——虽然走到那一步确实很难——但到了那个时候,你的筹码就是最大的,因为你随时可以拒绝签约,不会接受任何不合理的条件。所以从这个角度来说,建议是尽量晚一点再去找发行商。</p><p>当然,这样做也有问题:不是每个人都能做到这一点,因为在那之前,你得自己承担所有的开发成本。</p><div> <figure><img alt="" src="https://image.gcores.com/52b1e58a4e18f4ecfcae7b78f484816a-5525-3684.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><h1>结语</h1><p>三个小时的见面会,从Thekla名字的由来,到《沉星之序》的创作灵感;从“推箱子”的魅力,到AI的实际应用——这场分享几乎覆盖了游戏开发中许多非常关键的话题。吹哥没有保留,也没有回避那些刁钻的提问,他用自己的经历和思考,给了在场所有人一堂关于“怎么做游戏”的公开课。</p><div> <figure><img alt="" src="https://image.gcores.com/0170ba2f9b39de91f39b21146d21548e-6048-4032.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>整场活动下来,吹哥的回答始终带着一种坦诚的态度——他承认完美主义是陷阱,却坚持“好的设计师都会对自己的想法过于较真”;他说开发时间总是会翻倍,但“被历史记住的游戏,往往是那些野心勃勃的作品”;他坦言自己从未经历过“该删减了”和“删够了”这两个时间点,只是在2021年发现做了五年才完成一半时,决定继续走完那条看不见终点的路。</p><div> <figure><img alt="" src="https://image.gcores.com/547c148f56f8b33ae5e96efbce9aab37-5196-3408.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>这大概就是吹哥和《沉星之序》最真实的样子:不回避矛盾,不迎合预期,只是固执地、一步一步地,把那些“别人不会做的游戏”做出来,这样就够了。 </p><div> <figure><p><内嵌内容,请前往机核查看></p></figure></div><p></p>
阅读全文 →<p>Onton, a San Francisco-based search and discovery company, has released Ontology 1, a neurosymbolic model for complex, conversational, multimodal product search. On a 90-query benchmark scored by three independent LLM judges, Ontology 1 reached a mean precision@10 of 0.630, against 0.543 for Google Shopping and 0.469 for Amazon. It did this while indexing roughly 1% […]</p> <p>The post <a href="https://www.marktechpost.com/2026/08/02/onton-releases-ontology-1-a-neurosymbolic-search-model/">Onton Releases Ontology 1: A Neurosymbolic Search Model That is 2.7x More Accurate than the World’s Best E-commerce Search Engines</a> appeared first on <a href="https://www.marktechpost.com">MarkTechPost</a>.</p>
阅读全文 →A Tutorial on GeoAI: Designing Footprint Extraction from NAIP Imagery Using U-Net, Grounding DINO, SAM, and Mask R-CNN<p>In this tutorial, we design a complete GeoAI workflow for extracting building footprints from high-resolution NAIP aerial imagery. We begin by configuring the geospatial deep learning environment, downloading raster imagery and vector labels, and inspecting their spatial properties before generating georeferenced image chips and segmentation masks. We then train a U-Net model with a ResNet-34 […]</p> <p>The post <a href="https://www.marktechpost.com/2026/08/02/a-tutorial-on-geoai-designing-footprint-extraction-from-naip-imagery-using-u-net-grounding-dino-sam-and-mask-r-cnn/">A Tutorial on GeoAI: Designing Footprint Extraction from NAIP Imagery Using U-Net, Grounding DINO, SAM, and Mask R-CNN</a> appeared first on <a href="https://www.marktechpost.com">MarkTechPost</a>.</p>
阅读全文 →Thinking Machines Lab Releases Inkling-Small: A 276B Total, 12B Active Open Weights Multimodal MoE Model<p>Inkling-Small matches Inkling at a quarter the size, and its NVFP4 checkpoint runs on one NVIDIA B300 GPU</p> <p>The post <a href="https://www.marktechpost.com/2026/08/02/thinking-machines-lab-releases-inkling-small-276b-open-weights-multimodal-moe-model/">Thinking Machines Lab Releases Inkling-Small: A 276B Total, 12B Active Open Weights Multimodal MoE Model</a> appeared first on <a href="https://www.marktechpost.com">MarkTechPost</a>.</p>
阅读全文 →NVIDIA AI Releases Molt: A PyTorch-Native Agentic Reinforcement Learning Framework<p>Agentic RL research is constant algorithm modification, and in mainstream frameworks every change threads through trainer, distributed backend, and rollout glue. NVIDIA's Molt targets that cost with about 8.6K lines of RL code, composing Ray, vLLM, and NeMo AutoModel around one asynchronous loop. The agent stays ordinary Python, trajectories stay token-exact, and throughput comes out statistically comparable to a Megatron-based stack.</p> <p>The post <a href="https://www.marktechpost.com/2026/08/01/nvidia-ai-releases-molt-a-pytorch-native-agentic-reinforcement-learning-framework/">NVIDIA AI Releases Molt: A PyTorch-Native Agentic Reinforcement Learning Framework</a> appeared first on <a href="https://www.marktechpost.com">MarkTechPost</a>.</p>
阅读全文 →End-to-End Forecasting with TimesFM 2.5: Backtesting, Covariates, Anomaly Detection, and Scalable Colab Deployment<p>In this tutorial, we build an advanced end-to-end time-series forecasting workflow with TimesFM 2.5. We begin by configuring the runtime, installing the required dependencies, detecting available hardware, and generating a realistic multi-store retail dataset with trend, seasonality, pricing, promotions, holidays, temperature effects, and random variation. We then load and compile the TimesFM 2.5 model, examine […]</p> <p>The post <a href="https://www.marktechpost.com/2026/08/01/end-to-end-forecasting-with-timesfm-2-5-backtesting-covariates-anomaly-detection-and-scalable-colab-deployment/">End-to-End Forecasting with TimesFM 2.5: Backtesting, Covariates, Anomaly Detection, and Scalable Colab Deployment</a> appeared first on <a href="https://www.marktechpost.com">MarkTechPost</a>.</p>
阅读全文 →Long-time Slashdot reader pyroclast shared this report from Linux Journal: After years of requests from the Linux gaming community, GOG has officially confirmed that it is developing native Linux support for the GOG Galaxy launcher. The announcement marks one of the biggest shifts in the company's history and signals a stronger commitment to Linux as a first-class gaming platform. While GOG has offered DRM-free Linux game downloads since 2014, its Galaxy launcher has remained exclusive to Windows and macOS — until now. Although the company has not announced a release date, GOG says Linux has become a major area of investment, with development already underway... Unlike the web-based game downloads that Linux users already have access to, GOG Galaxy serves as a full-featured game management application. The launcher currently offers features including: — Automatic game installation and updates — Cloud save synchronization — Achievement tracking — Playtime statistics — Game library organization — Integrated storefront browsing — Friends lists and social features — Cross-platform launcher integration Today, Linux users typically access these capabilities through community projects such as Heroic Games Launcher, Lutris, or Bottles. A native Galaxy client would provide an officially supported alternative with direct integration into GOG's ecosystem... For GOG, supporting Linux more fully aligns with its philosophy of giving users greater control over their purchased games. The article argues this news shows Linux growing in importance for game publishers. After the rapid adoption of Valve's Steam Deck, there's also been continuous improvements to Proton and Vulkan, increasing hardware compatibility, and native Linux game development efforts. "As more companies recognize the platform's growth, Linux users can expect broader support from game publishers and software developers alike."<p><div class="share_submission"> <a class="slashpop" href="http://twitter.com/home?status=GOG+Officially+Expands+Linux+Support+With+Native+Galaxy+Client+In+Development%3A+https%3A%2F%2Flinux.slashdot.org%2Fstory%2F26%2F08%2F02%2F2019202%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png" /></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Flinux.slashdot.org%2Fstory%2F26%2F08%2F02%2F2019202%2Fgog-officially-expands-linux-support-with-native-galaxy-client-in-development%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png" /></a> </div></p><p><a href="https://linux.slashdot.org/story/26/08/02/2019202/gog-officially-expands-linux-support-with-native-galaxy-client-in-development?utm_source=rss1.0moreanon&utm_medium=feed">Read more of this story</a> at Slashdot.</p>
阅读全文 →IT Teams are Spending 11 Hours a Week on Cloud Connectivity ProblemsResearchers found enterprises are spending time troubleshooting cloud connectivity due to increased AI workloads, reports Computer Weekly. More than 400 IT and infrastructure decision-makers (US and UK) were surveyed for internet/cloud/AI exchange operator DE-CIX by market researchers Censuswide. But despite 96% of respondents claiming their enterprise networks are ready for cloud/AI loads, the average IT team still spends more than 11 hours each week resolving cloud connectivity problems Other leading concerns included downtime or reliability issues (26%), latency or slow performance (28%), and security vulnerabilities/DDoS attacks (27%). Cost of connectivity, staff expertise and lack of visibility/control over data flows were also cited as major challenges... As a result, as indicated in the study, many businesses are now turning to private interconnection, which enables enterprises to connect directly to cloud providers over dedicated infrastructure rather than routing traffic across the public Internet. Designed to deliver lower latency, greater resilience, enhanced security and more predictable performance, private interconnection has become an increasingly important way of supporting modern cloud and AI workloads. Specifically, the data showed that 61% of companies are already using private connectivity to clouds, while another 31% are actively considering it... [And 71% of enterprises with 1000 or more employees] Only 8.62% of the smaller companies were spending 21 to 40 hours per week dealing with connectivity issues, while just 2.53% of the largest companies in the sample do. Summing up these findings, DE-CIX said that together they suggest direct interconnection is rapidly becoming a core component of enterprise cloud and AI infrastructure and a competitive advantage for companies, though optimising interconnection strategies clearly remains a pressing challenge for small and medium-sized enterprises... "Every AI application depends on data moving quickly, securely and predictably between users, clouds and AI infrastructure. Our research suggests that far too many enterprises are still spending valuable time trying to maintain that kind of connectivity, with more than a third spending between 11 and 20 hours per week, and just under one in 10 spending between 21 to 40 hours per week. This confirms what we already knew — that that network architecture can make or break AI adoption." Elsewhere The Register reports that cloud infrastructure services "grew at their fastest for eight years during the second quarter of 2026, thanks to the AI craze and continued demand for flexible and scalable IT infrastructure." According to the latest figures from Synergy Research, enterprise spending on cloud infrastructure passed $143 billion in Q2, a year-on-year growth rate of 43 percent. This followed 11 successive quarters of increasing growth rates, during which the market has now doubled in size... "AI has, of course, driven most of that incremental growth, and we now see year-on-year growth rates of 165 percent for AI-specific cloud services...." And the top three global players continue to dominate the market, with Amazon Web Services (AWS), Microsoft Azure and Google Cloud together accounting for 67 percent of all the cloud revenue during the quarter. That percentage has increased since the third quarter of last year, when the triumvirate made up 63 percent of enterprise cloud infra spending. <p><div class="share_submission"> <a class="slashpop" href="http://twitter.com/home?status=IT+Teams+are+Spending+11+Hours+a+Week+on+Cloud+Connectivity+Problems%3A+https%3A%2F%2Fit.slashdot.org%2Fstory%2F26%2F08%2F02%2F2331237%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png" /></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fit.slashdot.org%2Fstory%2F26%2F08%2F02%2F2331237%2Fit-teams-are-spending-11-hours-a-week-on-cloud-connectivity-problems%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png" /></a> </div></p><p><a href="https://it.slashdot.org/story/26/08/02/2331237/it-teams-are-spending-11-hours-a-week-on-cloud-connectivity-problems?utm_source=rss1.0moreanon&utm_medium=feed">Read more of this story</a> at Slashdot.</p>
阅读全文 →New Spinning Drone Hides In Plain SightTo design invisible drones, researchers have tried camouflage, transparent materials and light-bending optical systems. But engineers at Northwestern University used "motion blur," which an announcement from the school notes is the effect that makes fast-spinning fans seem to disappear. "The drone spins up to 25 times per second, which is too fast for the human eye to see clearly. While it isn't completely invisible, it morphs into a ghostly smudge that seamlessly blends into the background... " To design the drone, the Northwestern team first used a computational model to generate roughly 20,000 drone configurations capable of stable flight. Then, they used artificial intelligence (AI) and optimization algorithms to repeatedly rearrange the drones' major components, including a motor, propeller, circuit board, counterweight and batteries. After sifting through many different configurations, the algorithms determined the ideal placement of the drone's components to minimize its visibility from virtually every viewing angle while allowing for stable flight. After selecting promising candidates, the engineers simulated each drone spinning in flight and overlaid those images a hundred real-world backgrounds. Then, they used a perception model that approximates human vision to determine how noticeable each design appeared. Designs that blended into their surroundings received lower visibility scores. The team selected the 500 lowest-scoring designs and applied the optimization algorithm, which repeatedly adjusted the positions of components to further minimize those scores. "The design process was fully automated," [said Northwestern's associate CS professor Michael Rubenstein, who led the work]. "Then, when we were confident that a drone met all our criteria, we built it." They've named the drone "Phantom Twist"," and plan to design future iterations with more transparent materials or quieter propulsion to make it even less noticeable. The Northwestern team presented the work on July 16 at Robotics: Science and Systems 2026 in Sydney, Australia... Thanks to long-time Slashdot reader fahrbot-bot for sharing the news.<p><div class="share_submission"> <a class="slashpop" href="http://twitter.com/home?status=New+Spinning+Drone+Hides+In+Plain+Sight%3A+https%3A%2F%2Ftech.slashdot.org%2Fstory%2F26%2F08%2F02%2F220231%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png" /></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Ftech.slashdot.org%2Fstory%2F26%2F08%2F02%2F220231%2Fnew-spinning-drone-hides-in-plain-sight%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png" /></a> </div></p><p><a href="https://tech.slashdot.org/story/26/08/02/220231/new-spinning-drone-hides-in-plain-sight?utm_source=rss1.0moreanon&utm_medium=feed">Read more of this story</a> at Slashdot.</p>
阅读全文 →Is There a Way to Promote Open Document Formats Instead of 'MS Office' Format?The Register looks at exactly why "It is practically impossible to move any non-trivial Word document out of MS Office to a non-MS suite and back again without it being more trouble than it's worth." OOXML, developed by Microsoft and first standardized by Ecma in 2006, became the ISO/IEC 29500 standard in 2008 after a grueling and adversarial process. Microsoft pursued standardization because it has always been a standards-led organization dedicated to maximizing the options for its customers. Or because it had to at gunpoint, while vowing silently to follow the letter of the law but stymie its intent. You decide... The Document Foundation (TDF) which spends its days worrying about such things, reports that Microsoft has effectively broken the standard by sticking with a transitional version as its default rather than the cleaner Strict variant. The result is that what Microsoft software renders is what Microsoft wants to render, despite nominal compliance... What we need is a test suite that can take any OOXML engine and test its compliance against what Microsoft is actually doing. That means the tooling wrapped around the spec has to account for proprietary dependencies that get smuggled in, such as fonts. It also means actively and continuously tracking the ground truth of Microsoft's evolving products and services. It doesn't need to be perfect, but it absolutely needs to be good enough. Compliant engines have to become good enough for a critical mass of users to coalesce around them. In an earlier article The Document Foundation reminded all software users that they have a choice. "When an institution sends a letter formatted with a proprietary font, embedded in a proprietary format, produced by proprietary software, it is not communicating information but perpetuating a dependency." "Digital sovereignty begins with the recognition that this is a choice: the file format is a choice, the font on the page is a choice, and the software is a choice."<p><div class="share_submission"> <a class="slashpop" href="http://twitter.com/home?status=Is+There+a+Way+to+Promote+Open+Document+Formats+Instead+of+'MS+Office'+Format%3F%3A+https%3A%2F%2Fnews.slashdot.org%2Fstory%2F26%2F08%2F02%2F217215%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png" /></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fnews.slashdot.org%2Fstory%2F26%2F08%2F02%2F217215%2Fis-there-a-way-to-promote-open-document-formats-instead-of-ms-office-format%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png" /></a> </div></p><p><a href="https://news.slashdot.org/story/26/08/02/217215/is-there-a-way-to-promote-open-document-formats-instead-of-ms-office-format?utm_source=rss1.0moreanon&utm_medium=feed">Read more of this story</a> at Slashdot.</p>
阅读全文 →Steam On Linux Use Back Above 4% In JulyValve just published the Steam Survey results for July 2026, reports Phoronix, "and they point to a small uptick in Linux gaming use." Back in March Steam on Linux hit a record high of 5.33%, dropped to 4.52% in April, landed at 3.99% in May, and then in June was at 3.69%. The just-published numbers for July put Steam on Linux use at 4.01%, as an improvement over the prior two months but still well off the percentage highs of March and April... The July data puts SteamOS Holo as powering around 22% of Steam on Linux gaming systems. That's also with the Steam Machine now shipping, in addition to the Steam Deck. <p><div class="share_submission"> <a class="slashpop" href="http://twitter.com/home?status=+Steam+On+Linux+Use+Back+Above+4%25+In+July%3A+https%3A%2F%2Flinux.slashdot.org%2Fstory%2F26%2F08%2F02%2F0635256%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png" /></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Flinux.slashdot.org%2Fstory%2F26%2F08%2F02%2F0635256%2Fsteam-on-linux-use-back-above-4-in-july%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png" /></a> </div></p><p><a href="https://linux.slashdot.org/story/26/08/02/0635256/steam-on-linux-use-back-above-4-in-july?utm_source=rss1.0moreanon&utm_medium=feed">Read more of this story</a> at Slashdot.</p>
阅读全文 →Group of Teen Hikers Relied on Google Maps. It Was a Disaster."When a group of teenagers set out to hike British Columbia's famed Howe Sound Crest Trail in early July, Google Maps suggested the trek would take about five hours," reports SFGate. "Instead, the hike stretched deep into the night, leaving the group exhausted, dehydrated, injured and in need of a helicopter rescue..." Although the approximately 18-mile route with a 6,000-foot elevation gain can be completed by experienced trail runners in a day, search and rescue officials generally recommend hikers treat it as a two-day backpacking trip. The teenagers, all 17 years old, believed Google Maps' estimate that the route would take about five hours. The printed directions they were carrying, which were shared publicly by Lions Bay Search and Rescue, gave simple instructions for two legs of the trail, but didn't account for the terrain or elevation. "[Google Maps] is calculating the time that you're walking a straight road on pavement," [said Maria Masiar, training officer and search manager with Lions Bay Search and Rescue]. "When you get into outdoor terrain, that no longer holds true." Expecting only a short outing, each hiker carried about half a liter of water and limited food. There are no reliable water sources along the trail, meaning hikers must carry enough supplies for the entire route. As the group climbed, they began suffering from dehydration and muscle cramps but continued onward despite falling dramatically behind schedule. Eventually, the group made the decision to turn back and abandon making it to the end of the trail — and as the sun began to set and the group started to descend, fatigue took its toll. According to Masiar, members of the group had already stumbled and fallen several times while trying to race the coming dark, and only one hiker had a headlamp. Eventually, another hiker slipped about 10 feet off a boulder, injuring his tailbone badly enough that he could no longer continue. Search and rescue crews responded, ultimately evacuating him by helicopter.<p><div class="share_submission"> <a class="slashpop" href="http://twitter.com/home?status=Group+of+Teen+Hikers+Relied+on+Google+Maps.+It+Was+a+Disaster.%3A+https%3A%2F%2Ftech.slashdot.org%2Fstory%2F26%2F08%2F01%2F0552202%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png" /></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Ftech.slashdot.org%2Fstory%2F26%2F08%2F01%2F0552202%2Fgroup-of-teen-hikers-relied-on-google-maps-it-was-a-disaster%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png" /></a> </div></p><p><a href="https://tech.slashdot.org/story/26/08/01/0552202/group-of-teen-hikers-relied-on-google-maps-it-was-a-disaster?utm_source=rss1.0moreanon&utm_medium=feed">Read more of this story</a> at Slashdot.</p>
阅读全文 →Does Eating Less Protein Produce Healthier Aging and Metabolism?"A major scientific review is challenging the idea that more protein is always better," reports ABC News: The review, led by pathologist and biomedical researcher Dudley Lamming and published in the journal Cell Press Blue, examined more than 350 studies involving humans, mice, insects, yeast, and other organisms. The review found that eating less protein, or less of certain amino acids that make up protein, may turn on body processes linked to healthier aging, as well as metabolism, the process by which the body turns food and drinks into energy... For adults who already get enough, eating more protein may offer little benefit, while some research suggests that eating less protein could support healthier aging... Lamming reviewed the effect of reducing protein in many body processes. One of the processes involves a hormone called FGF21. "There's an increase in a hormone called FGF21 that promotes energy expenditure [when protein intake is reduced]," Lamming said. "It essentially increases thermogenesis in your adipose tissue, so you don't just store fat, but actually burn it as fuel." This may help explain why some studies connect lower-protein diets with less body fat, better blood sugar control and a healthier metabolism. Eating less protein may also affect signals that tell cells when to grow, repair damage or recycle old cell parts. These jobs may play a role in aging. However, protein restriction is not the same as protein deficiency. The goal is not to deprive the body of an essential nutrient. Instead, the research raises the possibility that avoiding unnecessary excess could benefit some people who already consume enough... Before reaching for another high-protein product, a better question may be: How much protein does my body actually need?<p><div class="share_submission"> <a class="slashpop" href="http://twitter.com/home?status=Does+Eating+Less+Protein+Produce+Healthier+Aging+and+Metabolism%3F%3A+https%3A%2F%2Fscience.slashdot.org%2Fstory%2F26%2F08%2F01%2F223236%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png" /></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fscience.slashdot.org%2Fstory%2F26%2F08%2F01%2F223236%2Fdoes-eating-less-protein-produce-healthier-aging-and-metabolism%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png" /></a> </div></p><p><a href="https://science.slashdot.org/story/26/08/01/223236/does-eating-less-protein-produce-healthier-aging-and-metabolism?utm_source=rss1.0moreanon&utm_medium=feed">Read more of this story</a> at Slashdot.</p>
阅读全文 →In a First, 'Super-Earth' Planet Shows It Could Have an Atmosphere"Scientists say they have detected promising signs that a planet orbiting a star 49 light-years from Earth could have an atmosphere," reports CNN, "making it potentially suitable for life." Called LHS 1140b, the object is about five times the mass of our planet, or a "super-Earth." This planet orbits around its star in the "Goldilocks zone," also known as the habitable zone, meaning its surface temperature is not too hot or too cold for liquid water to exist... "It appears to be consistent with Earth, meaning it might have an iron core and a silicate mantle, plus some sort of low-density component, which is probably a combination of water and, now we know, an atmosphere," [said Collin Cherubim, a planetary scientist and lead author of a paper on the finding, published July 16 in the journal Science]... If further observations confirm the findings, LHS 1140b would mark the first discovery of an atmosphere on a rocky planet in the habitable zone of another star... There is no evidence of life or a life-supporting atmosphere on LHS 1140b now, but Cherubim said he believes it's a formidable candidate for potential signatures of extraterrestrial life. "I think it's the best place to look for life outside the solar system at this point," he said. "It's mostly rocky, it's at the right temperature to support liquid water on the surface, and it has an atmosphere — those are the three key ingredients we look for..." Confirming the existence of an atmosphere on a rocky planet orbiting a red dwarf would be particularly exciting, Cherubim said, because the possibility of that happening is an open question in astronomy. "Can rocky planets have atmospheres around red dwarfs? This is the first bona fide yes," he said. "It's kind of a sigh of relief for a lot of us. But the jury's still out. Maybe this is a weird planet, and it's an oddball, or maybe it's the first of many. We don't know yet." Now "The James Webb Space Telescope is going to look at it," Cherubim told CNN, and "Hubble's going to look at it. Basically, everybody who can see it is going to be training their eyes on it." Michaël Gillon, research director of the Astrobiology Research Unit at Belgium's University of Liège warned CNN that no definitive proof exists that LHS 1140b possesses a substantial atmosphere. But if the detection of helium can be confirmed, the implications would be profound. "Until now, we had only limited evidence for atmospheres on temperate rocky exoplanets. Demonstrating that LHS 1140 b has retained a substantial atmosphere over billions of years would show that at least some habitable zone Super-Earths around red dwarfs can survive the intense early activity of their host stars."<p><div class="share_submission"> <a class="slashpop" href="http://twitter.com/home?status=In+a+First%2C+'Super-Earth'+Planet+Shows+It+Could+Have+an+Atmosphere%3A+https%3A%2F%2Fscience.slashdot.org%2Fstory%2F26%2F08%2F02%2F0029242%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png" /></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fscience.slashdot.org%2Fstory%2F26%2F08%2F02%2F0029242%2Fin-a-first-super-earth-planet-shows-it-could-have-an-atmosphere%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png" /></a> </div></p><p><a href="https://science.slashdot.org/story/26/08/02/0029242/in-a-first-super-earth-planet-shows-it-could-have-an-atmosphere?utm_source=rss1.0moreanon&utm_medium=feed">Read more of this story</a> at Slashdot.</p>
阅读全文 →Linux Desktop Market Share Surpasses 10% in North AmericaThe blog Linuxiac reports: Linux has crossed a major milestone in North America, with the open-source operating system now accounting for 10.65% of desktop usage in the region, according to Statcounter's latest figures for July 2026. The result places Linux firmly in double-digit territory for the first time in Statcounter's North American desktop operating system statistics. For comparison, Statcounter recorded Linux at 5.52% in June 2026, so the share nearly doubled in one month... However, the sharp monthly increase needs context. Statcounter's June figures included an "Unknown" category that accounted for 9.24% of North American desktop usage. Its reduction seems to have coincided with Linux's rise, possibly indicating better identification of previously unclassified traffic... Statcounter is not the only major web measurement platform showing Linux with a substantial presence on North American desktops. Cloudflare Radar data, filtered to desktop HTTP traffic from North America over the previous 28 days, also places Linux at a notably high level [9.4%]. StatCounter's data also shows Linux with an even larger market share of 11.87% in just the United States — and a 14.73% market share in India. Linux's market share in other world regions: Asia 7.17% Africa 5.71% Europe 5.49% South America 4.35% China 2.12% And here's how the Linux market share in other countries compare to India and the U.S. India 14.73% United States 11.87% Germany 7.24% UK 6.18% Canada 3.83% Australia 3.55% Linux's surge could be due to its use in automation or headless browser workloads, Linuxiac points out. But another possibility is "growing frustration with Windows hardware requirements, advertising, account integration, telemetry, and forced interface changes has pushed some users to explore alternatives..." "For now, the safest conclusion is that Linux has surpassed 10% of measured desktop web usage in North America according to Statcounter, not necessarily 10% of the region's installed desktop computer base."<p><div class="share_submission"> <a class="slashpop" href="http://twitter.com/home?status=Linux+Desktop+Market+Share+Surpasses+10%25+in+North+America%3A+https%3A%2F%2Flinux.slashdot.org%2Fstory%2F26%2F08%2F02%2F0631208%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png" /></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Flinux.slashdot.org%2Fstory%2F26%2F08%2F02%2F0631208%2Flinux-desktop-market-share-surpasses-10-in-north-america%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png" /></a> </div></p><p><a href="https://linux.slashdot.org/story/26/08/02/0631208/linux-desktop-market-share-surpasses-10-in-north-america?utm_source=rss1.0moreanon&utm_medium=feed">Read more of this story</a> at Slashdot.</p>
阅读全文 →Are Return-to-Office Mandates Killing Workers' Trust in Workplaces?The Hill published the thoughts of Gleb Tsipursky, Ph.D., who serves as the CEO of the future-of-work consultancy Disaster Avoidance Experts: A recent EnhancV survey of 1,000 full-time U.S. workers subject to new or stricter return-to-office policies found that 72% suspect these mandates are really a voluntary attrition strategy — a strategy by their own employers to make them quit their jobs. A full 46% admit to the practice of coffee-badging. Thirty-six percent have applied for a new job while sitting at their current office desk. Thirty-six percent have started a side hustle since the mandate was announced, in anticipation of being let go or quitting. Those numbers do not prove that employees reject collaboration. They show that many employees no longer trust the official story... The central mistake in many in-office mandates is the assumption that proximity automatically produces commitment. It does not. A worker who spends two hours commuting to sit on video calls with colleagues in other cities is not experiencing culture. That worker is experiencing theater. When executives describe the office as a cure-all, many employees experience lost time, higher costs and lower autonomy. The policy's defining feature becomes its credibility gap. Research keeps undercutting the belief that more office time automatically means better performance. A University of Pittsburgh analysis of S&P 500 firms found that return-to-office mandates reduced employee satisfaction without improving firm performance or firm value.... Baylor University's reporting on office mandates and brain drain found that firms with mandates faced greater turnover among women, senior employees, managers and high-skilled workers, while job vacancy duration increased and hiring rates declined. In other words, the people with the most options are often the first to leave. The employees who remain may not be the most committed — they may simply be the least mobile... Attendance can be mandated, but commitment cannot. When leaders confuse the two, they do not rebuild workplace culture. They create a room full of people planning their exit.<p><div class="share_submission"> <a class="slashpop" href="http://twitter.com/home?status=Are+Return-to-Office+Mandates+Killing+Workers'+Trust+in+Workplaces%3F%3A+https%3A%2F%2Fit.slashdot.org%2Fstory%2F26%2F08%2F01%2F0420214%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png" /></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fit.slashdot.org%2Fstory%2F26%2F08%2F01%2F0420214%2Fare-return-to-office-mandates-killing-workers-trust-in-workplaces%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png" /></a> </div></p><p><a href="https://it.slashdot.org/story/26/08/01/0420214/are-return-to-office-mandates-killing-workers-trust-in-workplaces?utm_source=rss1.0moreanon&utm_medium=feed">Read more of this story</a> at Slashdot.</p>
阅读全文 →As New York Finalizes New Social Media Rules, US Senate Considers Nationwide 'SCREEN' ActNew York has finalized new rules that will govern social media apps in the state starting on January 25, 2027. The law prohibits social media platforms from sending notifications to minors between midnight and 6 a.m. without parental consent. And minors "will only be shown content from other accounts they follow or otherwise select in a set sequence, such as chronological order," rather than "the default algorithmically personalized feeds... unless they get parental consent for an addictive feed." (Social media companies "must offer at least one alternative method for age assurance besides providing a government-issued ID," the announcements points out, and any information used to determine age "must not be used for any other purpose and must be deleted or de-identified immediately after its intended use.") But meanwhile, the EFF writes that a committee in the U.S. Senate is considering the SCREEN ACT, "a sweeping age-verification bill that would require online services to verify users' ages before they can access any sexually explicit content. If this bill passes, it will force millions of adult internet users to give up their anonymity, privacy, and security before they access lawful speech." Unlike many state-age verification laws — which have been harmful in their own right — the SCREEN Act has no requirement that a significant portion of the website consist of sexually explicit content that is harmful to minors. The bill requires nearly any service hosting even a single piece of sexually explicit content to verify the ages of its users. The result is that the bill would apply not only to adult content sites like PornHub or OnlyFans, but also streaming services like Netflix, and social media platforms like Reddit, Discord, or Bluesky, if they host any adult content... Under the SCREEN Act, the "bouncer" will be a digital age-verification service that captures your personal information and saves it to a database for an unspecified amount of time. The consequences of the bill won't be limited to minors. If websites and apps are expected to reliably identify teenagers, adults will be asked to prove they are adults. Even worse, the SCREEN Act is a privacy and data security nightmare. One provision of the bill requires services to take reasonable steps to protect the data collected and to not maintain for longer than is necessary. But these are terribly weak protections that impose no meaningful collection, use, or retention limits on services collecting people's private information... The SCREEN Act also targets virtual private network (VPN) users and providers. The bill requires covered websites to verify users' ages based on their IP addresses unless the service can determine that the user is outside the United States, and specifically requires age verification on traffic coming from known VPN addresses. In practice, this discourages the use of VPNs and proxy servers, which millions of people rely on for legitimate purposes such as protecting personal privacy, securing public Wi-Fi connections, safeguarding journalists and activists, and preventing data tracking... The SCREEN Act creates onerous age-verification rules that will block adults from accessing lawful speech, curtail their ability to be anonymous, and jeopardize the data security and privacy of all internet users. <p><div class="share_submission"> <a class="slashpop" href="http://twitter.com/home?status=As+New+York+Finalizes+New+Social+Media+Rules%2C+US+Senate+Considers+Nationwide+'SCREEN'+Act%3A+https%3A%2F%2Ftech.slashdot.org%2Fstory%2F26%2F08%2F02%2F0552255%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png" /></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Ftech.slashdot.org%2Fstory%2F26%2F08%2F02%2F0552255%2Fas-new-york-finalizes-new-social-media-rules-us-senate-considers-nationwide-screen-act%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png" /></a> </div></p><p><a href="https://tech.slashdot.org/story/26/08/02/0552255/as-new-york-finalizes-new-social-media-rules-us-senate-considers-nationwide-screen-act?utm_source=rss1.0moreanon&utm_medium=feed">Read more of this story</a> at Slashdot.</p>
阅读全文 →How 'Situational Awareness' Hedge Fund Dropped 67% in AI Stock RoutCNN tells the unfortunate tale of hedge fund Situational Awareness, "founded in 2024 by German-born Leopold Aschenbrenner when he was in his early 20s." Aschenbrenner, a former OpenAI employee, founded the hedge fund on the premise that "AI will be the dominant driver of global market returns over the next decade," according to the firm's site... Aschenbrenner managed to turn hundreds of millions of dollars into tens of billions of dollars over the course of roughly two years... That streak ended on Thursday, though, when the fund was forced to sell the bulk of its public holdings to a bigger rival after many of its investments went south. But that's only part of the story. The fund employed a risky strategy of borrowing money to purchase stocks. When the investments appreciate, the payoff can be massive. But when the investments sour, the losses can be catastrophic. The downturn in AI stocks over the course of this month, like chip makers and cloud computing providers, hit the hedge fund extra hard. It was forced to sell off many investments at a steep discount to rival hedge fund Citadel in what Aschenbrenner reportedly compared to a "bank run" in a letter to investors. "Critics pointed out that Aschenbrenner had no experience running money prior to launching his fund in July 2024, calling him more lucky than smart," writes CNBC: Some noted that his early work experience was at the doomed crypto firm FTX, where he helped now-disgraced founder Sam Bankman-Fried run a charity out of a Bahamas penthouse. Others on Wall Street, including former traders at global investment banks, noted that in light of reports Situational Awareness used as much as 400% leverage, the collapse wasn't shocking. The Wall Street Journal reports that Situational Awareness "also used options to amplify its returns. That meant that even small declines in individual names could have big impacts on Situational's portfolio." And so, as the New York Post put it, "The celebrated crystal ball of the 'Nostradamus of AI' hasn't merely gone cloudy — it has rolled off the table and shattered on the parlor floor." Wall Street breathed a huge sigh of relief last week as an AI-focused hedge fund called Situational Awareness reportedly sold most of its portfolio — reportedly down 67% last month on the backfiring of debt-fueled bets on chipmakers and assorted artificial-intelligence firms — to billionaire Ken Griffin's Citadel... The prevailing sentiment was best summed up by a veteran Wall Street sage who has seen a lot of flameouts in his day. Let's just say he wasn't impressed by Leopold Aschenbrenner, the 25-year-old German-born "Nostradamus" figure who is the founder of Situational Awareness... "Just your typical leveraged idiot who was right until he was wrong," the source said, adding that the implosion is a "one-off...." [Another trusted source] felt there was room for conversation: "A significant issue. Not viewed as systemic right now. I wonder if that changes as more problems arise." Indeed, the fact is that most of Wall Street is closely monitoring the Situational Awareness situation because they were holding many of the same positions as Aschenbrenner. Another top hedge fund manager I won't name tells me he has been getting crushed on similar investments in chipmakers essential to the AI supply chain, as well as other companies feeding off this technology. Thanks to Slashdot reader joshuark for sharing the news.<p><div class="share_submission"> <a class="slashpop" href="http://twitter.com/home?status=How+'Situational+Awareness'+Hedge+Fund+Dropped+67%25+in+AI+Stock+Rout%3A+https%3A%2F%2Fslashdot.org%2Fstory%2F26%2F08%2F02%2F0359246%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png" /></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fslashdot.org%2Fstory%2F26%2F08%2F02%2F0359246%2Fhow-situational-awareness-hedge-fund-dropped-67-in-ai-stock-rout%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png" /></a> </div></p><p><a href="https://slashdot.org/story/26/08/02/0359246/how-situational-awareness-hedge-fund-dropped-67-in-ai-stock-rout?utm_source=rss1.0moreanon&utm_medium=feed">Read more of this story</a> at Slashdot.</p>
阅读全文 →Wonder Man showrunner Andrew Guest sounded off on Marvel's decision to cancel Season 2, confirming that "contracts were signed" and "schedules were cleared" before its abrupt demise.
阅读全文 →Wicked Star Ariana Grande to Take a 'Step Back From Visibility' Amid 'Endless, Ongoing Public Scrutiny'Wicked star Ariana Grande will take a ‘step back from visibility’ following her Eternal Sunshine tour, and has exited West End musical Sunday in the Park with George, which was due to open in London next summer.
阅读全文 →Tom Holland Says Spider-Man 5 Is 'Unclear,' Teases He Knows When Miles Morales Will Join the MCUDetails regarding Spider-Man 5 are "unclear," according to Tom Holland, but the longtime Peter Parker actor has at least confirmed he knows when Miles Morales will join the Marvel Cinematic Universe (MCU).
阅读全文 →Spider-Man: Brand New Day Comes Close to Passing Avengers: Endgame With Second Biggest Box Office Debut of All Time at $927 Million GloballySpider-Man: Brand New Day combined the power of Tom Holland and the MCU to bring in an estimated $927 million at the global box office during its opening weekend in theaters.
阅读全文 →The Best Deals Today: Mega Man Star Force Legacy Collection, Saros, Death Stranding 2, and MoreMovie critic Hideo Kojima has finally published his Spider-Man: Brand New Day review, and it turns out he "really enjoyed" its take on a "lonely Peter Parker."
阅读全文 →What the Heck Is Marvel Doing With the Hulk Anyway!?After Spider-Man: Brand New Day, we've gotta ask: What the heck is Marvel doing with the Hulk these days anyway!?
阅读全文 →<p><strong>Release:</strong> <a href="https://github.com/simonw/condense-json/releases/tag/1.0">condense-json 1.0</a></p> <p>I'm trying to get braver at releasing 1.0 versions. This little library is a year and a half old now - I've applied some sensible and non-disruptive fixes and shipped the big 1.0 for it.</p> <p>Here's an example of what it can do, lifted from the README:</p> <div class="highlight highlight-source-json"><pre>{ <span class="pl-ent">"foo"</span>: { <span class="pl-ent">"bar"</span>: { <span class="pl-ent">"string"</span>: <span class="pl-s"><span class="pl-pds">"</span>This is a string with foxes in it<span class="pl-pds">"</span></span>, <span class="pl-ent">"nested"</span>: { <span class="pl-ent">"more"</span>: [<span class="pl-s"><span class="pl-pds">"</span>Here is a string<span class="pl-pds">"</span></span>, <span class="pl-s"><span class="pl-pds">"</span>another with foxes in it too<span class="pl-pds">"</span></span>] } } } }</pre></div> <p>Combine that with a replacements object:</p> <div class="highlight highlight-source-json"><pre>{<span class="pl-ent">"1"</span>: <span class="pl-s"><span class="pl-pds">"</span>with foxes in it<span class="pl-pds">"</span></span>}</pre></div> <p>And <code>condense_json(input_json, replacements)</code> produces the following:</p> <div class="highlight highlight-source-json"><pre>{ <span class="pl-ent">"foo"</span>: { <span class="pl-ent">"bar"</span>: { <span class="pl-ent">"string"</span>: {<span class="pl-ent">"$r"</span>: [<span class="pl-s"><span class="pl-pds">"</span>This is a string <span class="pl-pds">"</span></span>, {<span class="pl-ent">"$"</span>: <span class="pl-s"><span class="pl-pds">"</span>1<span class="pl-pds">"</span></span>}]}, <span class="pl-ent">"nested"</span>: { <span class="pl-ent">"more"</span>: [<span class="pl-s"><span class="pl-pds">"</span>Here is a string<span class="pl-pds">"</span></span>, {<span class="pl-ent">"$r"</span>: [<span class="pl-s"><span class="pl-pds">"</span>another <span class="pl-pds">"</span></span>, {<span class="pl-ent">"$"</span>: <span class="pl-s"><span class="pl-pds">"</span>1<span class="pl-pds">"</span></span>}, <span class="pl-s"><span class="pl-pds">"</span> too<span class="pl-pds">"</span></span>]}] } } } }</pre></div> <p>It scans for strings or substrings that are present in that replacements object and replaces those with a special <code>{"$r": ...}</code> syntax in the output.</p> <p>You can reverse the effect with <code>uncondense_json(condensed, replacements)</code>.</p> <p>The idea is to make it easier to store JSON that includes duplicated data from other related structures. I use it to save space in the SQLite logs generated by <a href="https://llm.datasette.io/">LLM</a> - see <a href="https://github.com/simonw/llm/pull/1586">PR #1586</a> for the latest iteration of that.</p> <p>Tags: <a href="https://simonwillison.net/tags/json">json</a>, <a href="https://simonwillison.net/tags/projects">projects</a>, <a href="https://simonwillison.net/tags/python">python</a>, <a href="https://simonwillison.net/tags/llm">llm</a></p>
阅读全文 →Open letters about AI development<h4>Open letters about AI development</h4> <p><em>I wrote this summary of the past few weeks of open letters as a section of <a href="https://simonwillison.net/2026/Aug/2/july-newsletter/">my sponsors-only newsletter</a> but I've decided to share it here as well.</em></p> <p><strong><a href="https://www.microsoft.com/en-us/corporate-responsibility/topics/open-weight/">Open Weights and American AI Leadership</a></strong> was shepherded by Microsoft, dated July 24th, and signed by 235 AI-adjacent companies including NVIDIA (see Jensen's <a href="https://twitter.com/jensenhuang/status/2080643682408321103">first ever tweet</a>), Amazon, Y Combinator, The Linux Foundation, and (a later signer) OpenAI.</p> <p>It's clearly an argument designed to counter <a href="https://www.axios.com/2026/07/20/ai-us-china-open-source-kimi">any instincts</a> by the current US government to ban or limit open weight models over "safety" concerns - a reasonable consideration given <a href="https://simonwillison.net/2026/Jun/13/us-government-directive-to-suspend-access/">what happened to Claude Fable 5</a>!</p> <blockquote> <p>Relying solely on closed models is not inherently safe: they can be breached, misused, or fail in ways that outsiders cannot detect. And concentrating advanced AI capabilities behind a small number of closed models compounds that risk. It results in a small number of single points of failure, weakens competition, and leaves critical technology in the hands of a few providers. Open weight models, on the other hand, allow a broad community of researchers and developers to examine their behavior, identify vulnerabilities, develop safeguards, and improve them over time.</p> </blockquote> <p>The one surprising note in the letter is that it comes out in support of distillation, where models train on output from other models:</p> <blockquote> <p>In shaping this ecosystem, policymakers should be careful not to conflate legitimate model-development techniques with misappropriation. Distillation, or the practice of using one model’s outputs to help train or improve another, is a widely used technique for model improvement, evaluation, and validation. It reflects a long tradition of learning from, building upon, and improving existing technologies, a tradition that has helped drive innovation since the rise of the open-source software movement.</p> </blockquote> <p>Notably absent from the signatures: Anthropic, who published their own response <a href="https://www.anthropic.com/news/position-open-weights-models">Our position on open-weights models</a> three days later. CEO Dario Amodei doubled down on the risk of authoritarian governments building "AI models that are more powerful than those built by the US", and models being "misused to carry out cyberattacks or biological attacks", and called for "a crack down on industrial-scale <a href="https://www.anthropic.com/news/detecting-and-preventing-distillation-attacks">distillation operations</a>", while also stating that "Anthropic has never advocated for a ban on open-weights models".</p> <p>Then on July 28th <a href="https://www.pacingthefrontier.com">Pacing the Frontier</a> was published, featuring signatures from "1,324 employees of frontier AI companies" - with names like Jakub Pachocki (Chief Scientist, OpenAI), Ilya Sutskever (Safe Superintelligence Inc, previously OpenAI), Dario Amodei (Anthropic), Jack Clark (Anthropic) and more. Their core message:</p> <blockquote> <p>We request that the U.S. government support an international effort to develop the technical and governance tools needed to deliberately pace the frontier of automated AI development.</p> </blockquote> <p>Their concern is intense competitive pressure combined with accelerated AI progress caused by automated AI research - and given that Anthropic <a href="https://www.anthropic.com/institute/recursive-self-improvement">produce 80% of their code with Claude Code</a>, OpenAI had Sol <a href="https://openai.com/index/gpt-5-6-frontier-intelligence-efficiency/">reduce their end-to-end serving costs by 20%</a>, and Kimi K3 <a href="https://www.kimi.com/blog/kimi-k3#chip-design">designed a chip to serve a nano model built on its own architecture</a>, you can see why people are taking that risk more seriously right now.</p> <p>Tags: <a href="https://simonwillison.net/tags/anthropic">anthropic</a>, <a href="https://simonwillison.net/tags/generative-ai">generative-ai</a>, <a href="https://simonwillison.net/tags/openai">openai</a>, <a href="https://simonwillison.net/tags/ai">ai</a>, <a href="https://simonwillison.net/tags/llms">llms</a>, <a href="https://simonwillison.net/tags/ai-ethics">ai-ethics</a></p>
阅读全文 →July 2026 newsletter<p>The June edition of my <a href="https://github.com/sponsors/simonw/">sponsors-only monthly newsletter</a> is out. If you are a sponsor (or if you start a sponsorship now) you can <a href="https://github.com/simonw-private/monthly/blob/main/2026-07-july.md">access it here</a>.</p> <p>This month:</p> <ul> <li>Accidental cyberattacks by OpenAl and Anthropic models under test</li> <li>GPT-5.6 Sol, Terra, and Luna</li> <li>Claude Opus 5</li> <li>Kimi K3 and DeepSeek-V4-Flash-0731</li> <li>Open letters about Al development</li> <li>A fireside chat and a podcast</li> <li>Reigniting my interest in MCP</li> <li>Other model releases</li> <li>My projects</li> <li>What I'm using at the moment</li> </ul> <p>Here's <a href="https://github.com/simonw/monthly-newsletter-archive/blob/main/2026-06-june.md">a copy of the June newsletter</a> as a preview of what you'll get. Pay $10/month to stay a month ahead of the free copy!</p> <p>Tags: <a href="https://simonwillison.net/tags/newsletter">newsletter</a></p>
阅读全文 →The global memory chip shortage appears to be affecting the availability of Apple’s most popular Mac.
阅读全文 →Malaysia is reportedly shutting down Balaji Srinivasan’s Network SchoolLet's see how this "frontier community for techno-optimists" is doing ...
阅读全文 →TechCrunch Mobility: Two roads diverged — for robotaxisWelcome back to TechCrunch Mobility, your hub for the future of transportation and now, more than ever, the role AI is playing in it.
阅读全文 →These App Store hidden gems prove there’s still room for great software in the AI eraDespite predictions that AI agents could make traditional apps obsolete, developers are shipping new software faster than ever. From smarter bookmarking tools and neighborhood marketplaces to digital pen pals and nature journals, here are the latest App Store finds worth adding to your Home Screen.
阅读全文 →<p>My thanks to Agent Fone for sponsoring last week at DF. Agent Fone is a crazily ambitious new smartphone that doesn’t merely ship with a built-in AI assistant. Instead, the entire concept is that it enables you to create custom software, right on the phone itself. Ideas for new apps that you’ve had in your notes for years. Weird little app ideas that only you would want. Describe your idea, answer a few questions, and Agent Fone builds an app, or widget, and it’s on your home screen. They’re looking for 50 people and small teams to sell the first 50 hardware units to. If you’re interested, <a href="https://fail.xyz/phone/">check out their website</a> for all the information you need, and broader description of the platform.</p> <div> <a href="https://daringfireball.net/linked/2026/08/02/agent-fone" title="Permanent link to ‘Agent Fone’"> ★ </a> </div>
阅读全文 →Boris Cherny on Trying to Get Claude Code to Rewrite the Claude App<p>Boris Cherny, head of Claude Code at Anthropic, was interviewed by Diana Hu on stage at Y Combinator’s Startup School 2026 last week. Starting <a href="https://youtu.be/qyPCVqFUyDo?t=1230">around 20:30 in the video</a>, he briefly discussed directing Claude to perform difficult tasks:</p> <blockquote> <p><strong>Cherny:</strong> I think the skill nowadays is less about prompt engineering and more about figuring out how do you give Claude a hard task that seems a little bit too hard. Then how do you make it possible for Claude to verify its work along the way? The verification is probably the single most important thing that people do not get right, largely.</p> <p>One example of this is people were — we have this desktop app for Claude and it’s built using Electron. We’ve made it quite fast. Now it’s a pretty awesome experience. Six months ago it was sluggish and it wasn’t very reliable. Now it’s pretty awesome. It’s the thing that most of the team uses. As an experiment, I wanted to see what it would feel like if it was native. So what I did is I started a Claude Tag session. Claude Tag is a new product we have. It’s just Claude running in Slack. My first question was, “Hey Tag, do you have access to a Mac OS runner on GitHub?” It said no. Then I hooked up a runner. So it was able to start a Mac virtual machine using GitHub. My second question was, I created this empty code base that was a Claude desktop app rewritten in Swift.</p> <p>I asked, “Can you access this code base?” It said no. Then I gave it access and it was like, “Okay, great. Now I have access.” Then I said, “Okay, now what I want you to do is I want you to rewrite the Electron app in Swift. I want you to run the Electron app in the Mac virtual machine, screenshot it, and then look pixel by pixel. Compare it to the Swift version. Don’t stop until you’re done.”</p> <p><strong>Hu:</strong> And that was your prompt basically?</p> <p><strong>Cherny:</strong> That was my prompt.</p> <p><strong>Hu:</strong> And how long did this take to run?</p> <p><strong>Cherny:</strong> It’s still running.</p> <p><strong>Hu:</strong> When did you start it?</p> <p><strong>Cherny:</strong> It’s been a little over two weeks. So it’s like 14 days, 15 days.</p> </blockquote> <p>I suppose this is interesting, but I don’t think it’s interesting in the way some people sending me links to this interview think it is. I don’t think this is a serious effort to create a truly native Mac client for Claude. And if it is, Cherny is going about it all wrong.</p> <p>It’s not like the problem with the current Claude Mac client is merely the technical detail that it’s written with a bloated non-native framework. The actual problem is that it’s a poorly designed app written with a bloated non-native framework. The design itself is non-native. And aside from ignoring most Mac UI idioms, it’s just <a href="https://daringfireball.net/linked/2026/07/17/openais-product-shake-up">a bad design in the abstract</a>. It’s bad on the web, bad on Windows, and thus of course it’s also bad on the Mac. So pointing Claude Code at the current Electron app and directing it to recreate it in Swift — pixel-by-pixel — could at best solve only the technical problems with the current app, not the design problems. I’d be more likely to use Claude if it were well designed but still written using Electron, than if it were ported to AppKit and/or SwiftUI but with exactly the current design. The current Claude app is like a shitty recipe made with shitty ingredients; what Cherny asked Claude Code to do is to follow the shitty recipe using better ingredients. It’s still going to taste like shit.</p> <p>And it’s probably no wonder the task failed. AppKit and SwiftUI are made to create Mac-style apps. Trying to use them to recreate the utterly un-Mac-like Claude UI is like trying to brush your hair the wrong way. It’s not the way things are meant to go.</p> <p>I also can’t let pass Cherny’s aside, re: the current Claude Mac app, that “Six months ago it was sluggish and it wasn’t very reliable. Now it’s pretty awesome.” I just launched the Claude app on my Mac, and it took 30 seconds before it was ready to use. The last 15 seconds of which, it showed the spinning beach ball cursor. When it finally finished it showed me <a href="https://daringfireball.net/misc/2026/08/claude-dickover.png">a dickover</a>. Maybe it was worse six months ago but this is not “pretty awesome”.</p> <div> <a href="https://daringfireball.net/linked/2026/08/02/cherny-claude-swift" title="Permanent link to ‘Boris Cherny on Trying to Get Claude Code to Rewrite the Claude App’"> ★ </a> </div>
阅读全文 →<img src="https://assetsio.gnwcdn.com/final-fantasy-7-revelation-gameplay-screen-1.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.eurogamer.net/final-fantasy-7-remake-review-a-faithful-remake-with-a-few-missteps-along-the-way">Final Fantasy 7 Remake</a> and Rebirth have been selling "several times better" than expected in the wake of Revelation's Summer Game Fest 2026 reveal.</p> <p><a href="https://www.eurogamer.net/final-fantasy-7-revelation-remake-rebirth-sales">Read more</a></p>
阅读全文 →Control Resonant's story will take around 30 hours, Remedy says, with completionists looking at 50-hour runs<img src="https://assetsio.gnwcdn.com/control-resonant-dylan-hammer.webp?width=690&quality=85&format=jpg&auto=webp" /> <p>Remedy has confirmed roughly how long Control Resonant will take to finish, along with fresh details on how its combat has evolved from the original game.</p> <p><a href="https://www.eurogamer.net/control-resonant-30-50-hours-long">Read more</a></p>
阅读全文 →Story of Seasons mobile game cancelled as Marvelous cuts six-year Tencent partnership<img src="https://assetsio.gnwcdn.com/SOSAWL_Announce_Screenshot_01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Marvelous has confirmed it's ending its partnership with <a href="https://www.eurogamer.net/companies/tencent">Tencent</a>, and cancelling a <a href="https://www.eurogamer.net/games/story-seasons">Story of Seasons</a> mobile game that had been in the works since 2019.</p> <p><a href="https://www.eurogamer.net/story-of-seasons-mobile-cancelled">Read more</a></p>
阅读全文 →Silent Hill: Townfall's dev team wrecked old TVs with magnets to make its in-game gadget feel real<img src="https://assetsio.gnwcdn.com/SHT_preview_11.png?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.eurogamer.net/games/silent-hill-townfall">Silent Hill: Townfall</a> studio Screen Burn used broken TVs and magnets to make its in-game gadget, the CRTV, feel analogue as well as look it.</p> <p><a href="https://www.eurogamer.net/silent-hill-townfall-crtv">Read more</a></p>
阅读全文 →Xbox UK and Europe console price hikes revealed - and it's even worse than we expected<img src="https://assetsio.gnwcdn.com/xbox-price-increase-header.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Xbox has finally revealed the price hikes recently rolled out across its hardware, and Xbox consoles in the UK are now between 34 and 49 percent more expensive than they were last month.</p> <p><a href="https://www.eurogamer.net/xbox-console-price-rise-uk-europe">Read more</a></p>
阅读全文 →<p>Article URL: <a href="https://frogs.vaguespac.es/">https://frogs.vaguespac.es/</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49147622">https://news.ycombinator.com/item?id=49147622</a></p> <p>Points: 104</p> <p># Comments: 46</p>
阅读全文 →'Crush this lady': how eBay harassment campaign led to $56M payout<p>Article URL: <a href="https://www.ft.com/content/06ec1b03-d4af-40cf-b12a-4ba5a410f6d2">https://www.ft.com/content/06ec1b03-d4af-40cf-b12a-4ba5a410f6d2</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49147435">https://news.ycombinator.com/item?id=49147435</a></p> <p>Points: 182</p> <p># Comments: 83</p>
阅读全文 →Show HN: Kakehashi – Experimental userspace to run macOS binaries on Linux ARM<p>Article URL: <a href="https://github.com/wie-project/kakehashi">https://github.com/wie-project/kakehashi</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49145937">https://news.ycombinator.com/item?id=49145937</a></p> <p>Points: 183</p> <p># Comments: 38</p>
阅读全文 →Twenty Years of RISC OS Open<p>Article URL: <a href="https://www.riscosopen.org/news/articles/2026/06/20/twenty-years-of-risc-os-open">https://www.riscosopen.org/news/articles/2026/06/20/twenty-years-of-risc-os-open</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49143967">https://news.ycombinator.com/item?id=49143967</a></p> <p>Points: 152</p> <p># Comments: 29</p>
阅读全文 →F*: A general-purpose proof-oriented programming language<p>Article URL: <a href="https://fstar-lang.org/">https://fstar-lang.org/</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49143925">https://news.ycombinator.com/item?id=49143925</a></p> <p>Points: 155</p> <p># Comments: 67</p>
阅读全文 →Karpathy’s Pelican<p><a href="https://xcancel.com/karpathy/status/2083749667410727319" rel="nofollow">https://xcancel.com/karpathy/status/2083749667410727319</a></p> <hr /> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49140998">https://news.ycombinator.com/item?id=49140998</a></p> <p>Points: 440</p> <p># Comments: 340</p>
阅读全文 →<p>1. The inverseminar, someone else presents your paper. 2. The rise of million-dollar companies with just one employee (WSJ). 3. The political party itself is a big driver of polarization. 4. Gita Gopinath is making sense. 5. GPT Pro (not Astra) on what “Astra” means. 6. David Perell art history game. 7. New model of […]</p> <p>The post <a href="https://marginalrevolution.com/marginalrevolution/2026/08/sunday-assorted-links-578.html">Sunday assorted links</a> appeared first on <a href="https://marginalrevolution.com">Marginal REVOLUTION</a>.</p>
阅读全文 →On the Acemoglu-Autor et.al. fertility result<p>Here is criticism from Revana Sharfuddin. Here is criticism from JFV.</p> <p>The post <a href="https://marginalrevolution.com/marginalrevolution/2026/08/on-the-acemoglu-autor-et-al-fertility-result.html">On the Acemoglu-Autor et.al. fertility result</a> appeared first on <a href="https://marginalrevolution.com">Marginal REVOLUTION</a>.</p>
阅读全文 →Taiwan fact of the day<p>[Annualized] 14% GDP growth in the first half of 2026</p> <p>The post <a href="https://marginalrevolution.com/marginalrevolution/2026/08/taiwan-fact-of-the-day-3.html">Taiwan fact of the day</a> appeared first on <a href="https://marginalrevolution.com">Marginal REVOLUTION</a>.</p>
阅读全文 →Mexico (Taiwan) fact of the day<p>Mexico has quietly become a cornerstone of the AI boom, providing 40 per cent of US imports this year of the computer servers that are widely used in the data centres powering artificial intelligence. Taiwanese manufacturers are rapidly expanding factories in Mexico to assemble servers, which are now the country’s top US export, overtaking autos […]</p> <p>The post <a href="https://marginalrevolution.com/marginalrevolution/2026/08/mexico-taiwan-fact-of-the-day.html">Mexico (Taiwan) fact of the day</a> appeared first on <a href="https://marginalrevolution.com">Marginal REVOLUTION</a>.</p>
阅读全文 →搭载美团 LongCat 2.0 的全场景 AI Agent 平台 CatPaw 正式上线,我们将模型能力从“跑得动”推向“用得好”。CatPaw 提供开箱即用的 AI 智能工作台与企业级 Agent 开发托管能力。
阅读全文 →下一代搜索智能体评测基准!美团开源LoHoSearch,用知识图谱校准AI能力认知过去一年,我们见证了 Search Agent 能力的显著演进。在 BrowseComp 等评测上,顶尖模型准确率从最初的 30% 区间迅速攀升至 90% 以上。然而,当基准迅速饱和,其区分模型能力的价值也随之递减。
阅读全文 →让AI离开温室,走向动态世界:MineExplorer揭示顶级多模态大模型被忽视的能力断层美团 LongCat 团队构建了 MineExplorer —— 首个在开放世界中做到分钟级长程任务的评测基准,系统性地评测多模态大模型在需要长程规划、并包含隐藏前置条件的任务中的真实能力。
阅读全文 →正式开源!美团 LongCat-2.0 同步开放国产卡推理代码美团 LongCat-2.0 总参数 1.6T,平均激活约 48B,为真实的 Agentic Coding 任务而生,架构上创新性引入 LongCat 稀疏注意力和 N-gram Embedding,提升长上下文处理效率与 Token 级表示能力的同时,结合动态激活进一步强化了代码理解、生成以及执行的表现。
阅读全文 →直播回放·含 ACL'26 杰出论文 | 美团 AI 顶会论文 32 篇精讲如果你正在关注 AI 前沿,这篇内容值得收藏。2026 年,美团技术团队数十篇论文被 ACL、SIGIR、ICML、KDD 等顶会收录。我们精选 32 篇,进行了 5 大专场直播。
阅读全文 →美团 LongCat-2.0 正式发布:在国产算力集群上完成全流程训练与推理的万亿参数模型作为业界首个在五万卡国产算力集群上完成全流程训练与推理的万亿参数模型(总参数 1.6 T,平均激活约 48 B,动态范围 33B~56B),LongCat-2.0 从零开始预训练,原生支持 1M 超长上下文,其架构设计自始至终围绕一个核心目标:让模型在真实的 Agentic Coding 任务中,更高效、更稳定地完成代码理解、生成与执行。
阅读全文 →ICML 2026 | 美团技术团队学术论文精选ICML是机器学习领域最具影响力的国际顶级学术会议之一。大会旨在探讨机器学习未来发展所面临的关键挑战与核心问题,并通过征集和评估具有重要理论价值和实际影响的前沿研究成果,推动领域发展并引领未来研究方向。
阅读全文 →LongCat 开源 VitaBench 2.0:长期动态智能体基准新标杆VitaBench 2.0 是首个真实生活场景下面向长期动态用户建模的智能体评测基准,它系统性地评测大语言模型在长期、真实、动态的用户互动中个性化与主动性的能力。
阅读全文 →美团技术团队顶会论文分享:搜索推荐ASX专场美团业务研发平台/搜推 ASX (Agentic System X)团队聚焦构建大模型为基础的 Agent 技术体系,在大模型后训练、Agentic 强化学习以及多模态理解等核心前沿方向持续深耕,已在 ICLR、NeurIPS、CVPR、AAAI 等 AI 领域的国际顶会发表数十篇高质量研究成果。本文精选了6篇进行解读,希望对大家有所帮助或启发。
阅读全文 →美团海报生成 AIGC 技术创新与实践美团智能创作团队围绕海报生成 AIGC 构建了完整技术体系,打造「生成-编辑-评判」技术闭环,目前在美团外卖、品牌 IP 等场景落地,已全部开源。
阅读全文 →和历年相比,其中变化最大的就是:一方面允许设立「特殊标准」免于考核;另一方面彻底取消长期聘任协议,此举也就意味着:同济大学所有的有编制的教师,在未来的日子里,如果无法达到考核条件,都有可能被解聘。同时
阅读全文 →瑞幸门店被指一员工疑似用奶油枪给同事喂食,具体是什么情况?你介意这种操作吗?8 月 1 日晚,一则疑似瑞幸某门店店员用奶油发泡器给同事喂食的视频,在网络上被大量转载。2 日清晨,发布该视频的社交账号已经注销。有网友称,涉事账号此前就在发布瑞幸店内的工作日常,当事人所在门店位于
阅读全文 →康师傅冰红茶为何一次涨价就大幅丢失市场?康师傅冰红茶拥有三十年国民饮品基础,仅仅小幅上调售价,就出现营收下滑、经销商大量退出的局面,想弄清楚涨价背后深层原因,以及平价大众品牌调价该如何规避客户流失风险。
阅读全文 →方程豹 7 月销量超 4 万辆,这对新能源汽车市场意味着什么?越野市场需求被打开了吗?快科技 8 月 1 日消息,比亚迪公布 2026 年 7 月销量数据,集团全品类一共卖出 419211 台车,其中乘用车 411072 台,整体体量依旧断层领先国内车企。 海外市场的增长势头格外猛,7
阅读全文 →顾客因大盘鸡放土豆认定商家欺诈报警,你怎么看待这一事件?大盘鸡里到底该不该放土豆?大盘鸡是不少人都喜爱的大众美食 近日,上海市公安局宝山分局 杨行派出所的 90 后社区民警陈嘉文 因为一次关于 「大盘鸡里该不该放土豆」的调解意外火了 视频截图 事情的起因说起来也很出人意料:一名顾客
阅读全文 →如何看待 2026 年 8 月 1 日《蜘蛛侠:崭新之日》在上映第四天上座率比《八仙!》低很多?8 月 1 日(周六)票房最终详情如下。 《蜘蛛侠》的当日上座率仅有 17.7%,已经被《八仙!》高达 25% 的上座率完全碾压。 --- 院线对此立即做出了反应,《蜘蛛侠》8 月 2 日的排片占比被
阅读全文 →为什么 Bin 休息以后,从俱乐部到选手没有一个人帮他说话?Bin 休息这么久了,一个队友都没有帮他说过话,他的人品真这么不好吗?
阅读全文 →男性秃顶真的是体内雄性激素过高导致的吗?身边不少脱发的朋友都觉得自己秃顶就是雄激素太高了。但有人抽血检查后发现,体内激素数值完全在正常范围,依然逃不过雄脱。为什么有的人激素正常也会脱发?
阅读全文 →五台山多名驴友遭雷击,有人「眼前一白后倒了」,被雷击的瞬间到底是什么感觉?雨天登山你遇到过类似危险吗?7 月 31 日,网传多名驴友在山西五台山徒步时,不慎遭遇雷击。有群聊截图称,有人被劈倒后心跳骤停,另有多人被击倒后受到惊吓。 针对此事,中国新闻周刊联系到五台山风景名胜区公安分局及五台山风景名胜区应
阅读全文 →赛里木湖工作人员打人事件整改通报,7 人被行拘,优化自驾服务费,这样整改能治本吗?景区乱象问题出在哪?据总台记者,8 月 3 日,新疆维吾尔自治区、博尔塔拉蒙古自治州联合工作组发布《关于赛里木湖景区工作人员殴打旅游车司机事件处理及整改的情况通报》: 7 月 23 日,新疆博尔塔拉蒙古自治州赛里木湖景区
阅读全文 →如何看待米哈游创始人蔡浩宇卸任「AI 灵魂大法师」?蔡浩宇卸任 AI 灵魂大法师,成为独立大模型和 agent 开发者 迟早变成三度辞职()
阅读全文 →东北为什么不发展轻工业?1. 东北长期定位重工业基地,政策资源向工矿倾斜。 2. 人口持续外流,本地消费市场不断萎缩。 3. 冬季漫长寒冷,厂房供暖成本远高于南方。 3. 国企体制固化,民营小微企业发展空间不足。 4. 产业
阅读全文 →从《武林群侠传》到《侠客风云传》《逸剑风云决》,为何主角也开始有了血统论?没人相信普通人能成功了吗?武林群侠传,主角是纯江湖小虾米。 后来的 2016 重制版《侠客风云传》,故事大体没变,但主角爹妈开始变得非常牛逼。 逸剑风云决,主角的亲戚,更是江湖中独一档的高手。 这些作品设定的变化,是否与社会财
阅读全文 →小米多款手机今起涨价,其市场策略和消费者选择将受何影响?8 月 2 日,小米商城价格显示,小米多款手机正式涨价。 REDMI Turbo 5:从 2299 元起上涨到 2599 元起 REDMI Turbo 5 Max:从 2499 元起上涨到 2799
阅读全文 →游戏设计中的「门不能从另一侧打开」是否已经被过度使用,泛滥成灾了?有没有更高明一点的设计?现在几乎所有游戏都是门不能从这一侧打开,至于要这么频繁地用这个机制吗?有没有更高明一点的设计?
阅读全文 →如何看待雷军在发布会最后说「晚安」被指营销?[2 张图片]
阅读全文 →日常喝到的纯牛奶与刚挤出来的牛奶有什么区别?日本干预实锤?数据暗示周四或砸 8.45 万亿日元,日媒称周五再下场,美国被曝同日出手
阅读全文 →如何看待 Anthropic 的 ARR 增速开始放缓?TickerTrends 的最新数据:Anthropic 的 ARR 已经达到 743 亿美元,不过,它的增长节奏开始放缓了。 Yipit 在 7 月 10 日给出的估算是 690 亿美元,预计明天更
阅读全文 →漫威旗下那么多超级英雄,为何偏偏是蜘蛛侠的电影票房在内地市场甚至全球市场最赚钱?蜘蛛侠系列电影 如今漫威的超级英雄大片《蜘蛛侠 4:崭新之日》正式在内地上映,《蜘蛛侠 4:崭新之日》在内地的票房也是势如破竹节节攀升。 这里也说句不好听的,还真不是所有漫威电影在内地都有这么高的票房
阅读全文 →deepseek 定价按 10 个月回本算都这么便宜了,为什么谷歌投资 ai 还会现金流转负?小朋友不吃压力并自信展示了祖国的基建
阅读全文 →江苏一小区试点矿井水集中供冷,不用空调室温 25℃,年减碳 50 吨,这么好的事为何现在才落地?值得推广吗?三伏天酷热难耐,可在江苏徐州,却有居民正在享受一种别样的清凉,不用开空调,室温就能保持在 25℃左右。这份清凉从何而来? 这两天,江苏徐州最高气温超过了 35℃,但家住徐州主城区的王女士家,在没有开空
阅读全文 →甄嬛第一次在御花园见到皇上为什么不知道他是皇上?如题,一直以来有这个疑问,甄嬛第一次进宫选秀的时候,虽然不能抬头看皇上,但是听声音应该能记住皇上的声音,第一次在花园里面的时候,她虽然不知道眼前的人是皇上,但是听声音应该能判断出来他是皇上,但为什么没
阅读全文 →邓煜团队证明微观粒子可以推导出 N‑S 方程,未来会改变 Fluent 这类 CFD 仿真软件吗?邓煜团队从稀薄硬球气体严格证明了微观碰撞→玻尔兹曼方程→宏观 NS 方程。想请教流体或者 CFD 从业者: 1. 短期内会不会直接更新 Fluent 算法、提升日常仿真精度? 2. 长期来看,会不会指
阅读全文 →为什么育碧擅长做罐头?而为什么育碧如今又离不开罐头?感觉刺客信条:影还是个罐头的集大成之作,所以育碧到底应该如何才能摆脱这一路径依赖,成功翻身呢?
阅读全文 →为什么《西游记》里的妖怪大都是神仙的坐骑?看《西游记》发现很多妖怪都是神仙的坐骑,是不是神仙的坐骑都是从妖怪里挑选出来的,或者说神仙都非常信任自己的坐骑,相信自己的坐骑不会对唐僧「取经」的任务做出过分的事来。
阅读全文 →五十年后,数学家和物理学家会否是最后一群还坚持使用黑板进行教学和学术讨论的人?现今就连哲学系、文学系、历史系这些最有「传统气息」的学科都转用 PowerPoint 、投影机等科技进行教学。相反,数学系和物理系中大部分教授还是用黑板教学,而且不只是教学,当进行面对面的学术讨论时他
阅读全文 →西班牙休达「偷渡潮」致 67 人丧命,约 5 万人被遣返,反映出欧洲移民政策哪些困境?约 5 万人被遣返,67 人丧命:西班牙称休达「偷渡潮」平息
阅读全文 →人怎样才能算是健康的活着呢?比如现实生活中饮食、作息、学习、思考、健身等方面来说明
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