2026年9月21日,vivo在上海正式发布全新影像旗舰vivo X500系列。作为vivo将动态影像提升至公司级战略后的开篇之作,X500、X500 Pro、X500 Pro Max三款新品以拍照和视频体验双优为目标,完整落地vivo首个为动态影像而生的技术体系——蓝图动态影像技术栈,重构移动影像边界。
阅读全文 →9月22日央行开展350亿元7天逆回购操作中新网9月22日电 据央行网站消息,2026年9月22日中国人民银行以固定利率、数量招标方式开展了350亿元7天期逆回购操作,全额满足了一级交易商需求。具体情况如下:
阅读全文 →“2026中国民营企业500强”发布原标题:新华社权威快报|“2026中国民营企业500强”发布
阅读全文 →A股开盘:三大指数集体高开,超3100只个股飘红A股开盘:三大指数集体高开,超3100只个股飘红;半导体、通信设备上涨,海运、油气下跌
阅读全文 →9月22日人民币对美元中间价报6.7459 上调28个基点中新网9月22日电 据中国外汇交易中心网站消息,中国人民银行授权中国外汇交易中心公布,2026年9月22日银行间外汇市场人民币汇率中间价为:1美元对人民币6.7459元,上调28个基点。
阅读全文 →不产羊毛却织出全球生意经——来自广东省东莞市大朗镇的调查传统产业集群如何破局突围、实现转型升级?广东省东莞市大朗镇,这座不产羊毛的“世界毛织之都”给出了鲜活答案。直面贸易变局、同质化竞争与消费升级的多重压力,老牌毛织小镇破除路径依赖,以科技赋能智能制造、以非遗文化塑造品牌价值,推动传统产业摆脱低端代工的“汗水经济”,向高端化、智能化、品牌化跃迁。
阅读全文 →中国机器人从“能用”走向“好用”赛场上跑起来 工厂里干起来
阅读全文 →闲置房托管做民宿号称收益翻三倍 “装修返租”暗藏哪些风险?今年以来,全国多地曝出“民宿托管”骗局。一些运营公司以#8204;高额租金返利#8204;为诱饵,诱导房东垫付#8204;大额装修费#8204;,随后公司违约,已有不少业主被骗取装修款几万元至几十万元不等。近日,湖北武汉市公安局江岸区分局成功打掉一个以“民宿托管”为名骗取房主装修费的作案团伙。该团伙通过承诺高租金和短空置期,诱使业主签约支付装修费后,拖延施工并最终失联。所谓“民宿托管”“装修返租”暗藏哪些风险,又该如何防范?
阅读全文 →词元为何能贷款?专家解答词元为何能贷款(有问有答)
阅读全文 →赛场上跑起来、工厂里干起来 中国机器人从“能用”走向“好用”赛场上跑起来 工厂里干起来
阅读全文 →邀请消费者“来玩” 趣味赛事成为商场引流新“玩法”近期,一批看似与购物不搭边的趣味比赛走进商场。郑州中原锦艺城推出“补作业大赛”,武汉群星城举行“嗑瓜子但不吃大赛”,东营吾悦广场则办起甩人字拖比赛。低门槛、强参与的趣味赛事,正成为一些商场吸引消费者的新玩法。
阅读全文 →“一次登记、全国通用” 解码“数据产权身份证”时空观察丨“一次登记、全国通用” 解码“数据产权身份证”
阅读全文 →重庆新游轮“世纪梦想号”长江首航中新社重庆9月21日电 (张旭)重庆新游轮“世纪梦想号”21日晚在朝天门码头正式首航,投入重庆—宜昌长江三峡航线运营。
阅读全文 →报告:北京、杭州、深圳位列中国人工智能算力城市排名前三中新社北京9月21日电 (记者 吕少威)21日在北京发布的《2026年中国人工智能计算力发展评估报告》显示,在2026年中国人工智能算力城市排行榜中,北京、杭州、深圳位列前三,上海、广州、成都、南京、武汉、济南、苏州进入前十。
阅读全文 →“洋水果”加速进入 海南本土特色农产品亟需“接招”突围中新网海口9月21日电 (记者 符宇群)对海南无核荔枝而言,“出岛”是一场与时间的赛跑——清晨采下的鲜果,必须赶在保鲜“黄金窗口”内飞抵全国餐桌;而对进口热带水果来说,封关后的海南正变得越来越“好进”。一快一慢之间,海南本土特色农业站上了一个必须“接招”的路口。
阅读全文 →一片牛肉干嚼出封关“心事” 海南中小企业盼政策红利精准下沉中新网海口9月21日电 (记者 张茜翼)一片牛肉干,能嚼出多少滋味?在民革党员、锦山亚妹牛肉干品牌创始人陈玉妹口中,答案不止于舌尖,“它是文昌锦山的乡愁,是热带特色农业全产业链的脉动,也是封关后中小涉农企业的喜与盼”。
阅读全文 →产销协作促发展 2026全国苹果产销形势分析会在山西大宁举行中新网临汾9月21日电 (记者 杨静)由中国果品流通协会主办的2026全国苹果产销形势分析会20日至21日在山西省临汾市大宁县举行。来自苹果主产区主管部门、科研院所、行业协会,以及生产、经营、加工、进出口、仓储、电商和大型水果批发市场等领域的代表参加会议,共同研判苹果产销形势,交流产业发展经验,推动产销协作。
阅读全文 →浙江宁波欧洲啤酒进口热 今年前8个月进口逾亿元中新网宁波9月21日电 (张斌 刘子琳)“今年以来,我们的欧洲啤酒进口业务增长势头强劲,1月至8月共进口欧洲的班露啤酒36270箱,较去年同期大幅增长160.1%。”近日,宁波蓝奥国际贸易有限公司负责人受访时介绍说。
阅读全文 →浙江“尖子生”抢跑具身智能“卡位战”中新网杭州9月21日电(记者 王逸飞)机器人可以代替人类做什么?
阅读全文 →截至8月底获CNAS认可的合格评定机构已有24093家中新网苏州9月21日电 市场监管总局认可检测司司长况旭21日介绍,截至2026年8月底,获CNAS(中国合格评定国家认可委员会)认可的合格评定机构已有24093家,约占全球国际互认认可总量的五分之一,认证机构颁发带CNAS标识的各类有效认证证书193万份,连续多年位居世界前列。
阅读全文 →工业机器人“实干上阵” 多款产品开拓海外市场中新网合肥9月21日电 (江婉琪)四台协作型机器人凭借视觉识别和柔性抓取进行物料拣选,一台移动机器人同步完成场地物流搬运,全程无人干预,整个流程便完成了。9月21日,正在安徽举行的2026世界制造业大会上,除了会跳舞、会打招呼的表演型机器人,更多“干起了活”的工业机器人吸引了观众驻足。
阅读全文 →从消费新“县”象看老地方“长”出新业态 新产业新场景拓展文旅新空间央视网消息:地处浙江东部山区的新昌县拥有丰富的山水资源,曾吸引《笑傲江湖》《天龙八部》等诸多经典影视作品前来取景。如今,新昌加速布局微短剧产业,建设数字影视服务基地,推动县城从取景地向更加完整的内容生产地转型。
阅读全文 →浙江横店“横时代”项目开工 推动影视与文商旅融合中新网金华9月21日电 (刘子琳 蒋哲炫)9月21日,浙江金华东阳横店“横时代”项目正式动工。该项目计划投资30亿元,建设集商业、办公、酒店、主题街区等功能于一体的城市综合体,进一步完善横店城市功能,推动影视与文商旅产业融合发展。
阅读全文 →从“输血”到“造血” 闽宁协作用活“致富经”中新网银川9月21日电 题:从“输血”到“造血” 闽宁协作用活“致富经”
阅读全文 →第二届海外高新科技人才交流合作周在蓉开幕 以侨为“桥”引才引智中新网成都9月21日电 (单鹏 尧欣雨 程兆)第二届海外高新科技人才交流合作周暨第四届港澳台侨企业(四川)发展大会21日在成都开幕。
阅读全文 →中国人民银行将在香港发行600亿元人民币央行票据中新社香港9月21日电 香港金融管理局(简称“金管局”)21日宣布,中国人民银行将通过金管局的债务工具中央结算系统发行6个月期人民币央行票据。
阅读全文 →从马蹄声声到列车飞驰,在彩云之南见证中国开放新气象何以中国 千年茶道|从马蹄声声到列车飞驰,在彩云之南见证中国开放新气象
阅读全文 →2026世界航海装备大会吸引逾50个国家和地区嘉宾参会中新网福州9月21日电 (叶秋云)“2026世界航海装备大会首次邀请福州国际友城法国佩皮尼昂市作为大会主宾市。”福建省人民政府副省长、2026世界航海装备大会组委会副主任林瑞良21日在福州介绍说。
阅读全文 →聚焦重点领域完善市场监管体系——国新办发布会聚焦“十五五”时期市场监管工作新华社北京9月20日电 题:聚焦重点领域完善市场监管体系——国新办发布会聚焦“十五五”时期市场监管工作
阅读全文 →税收数据显示前8月中国企业销售收入呈现四亮点中新社北京9月21日电 (记者 赵建华)中国国家税务总局21日公布的发票数据显示,1至8月,全国企业销售收入呈现四方面亮点:工业经济稳中有进,新质生产力加快培育,数实融合持续深化,统一大市场建设持续推进。
阅读全文 →中新网9月22日电 据中国海事局网站消息,三亚海事局发布航行警告,2026年9月18日至9月30日,南海部分海域组织军事训练。训练期间该水域需实施管控,禁止无关船舶、人员驶入。
阅读全文 →国新办发布会聚焦粮食流通领域“十五五”工作重点新华社北京9月21日电#8195;题:守住管好“大国粮仓”——国新办发布会聚焦粮食流通领域“十五五”工作重点
阅读全文 →青年扎根乡村 在泥土间书写新时代长征的青春答卷今年是中国工农红军长征胜利九十周年。由央视新闻频道、央广中国之声同步并机直播的,纪念中国工农红军长征胜利九十周年特别节目《江山万里新长征》,今天走进广西。
阅读全文 →学习笔记 | 丰收时节,感悟总书记对“三农”的关切制作:陈泉伊 岳小乔 贾雪
阅读全文 →警方打掉一网络暴力违法犯罪团伙,抓获涉案人员98名中新网9月22日电 据“公安部网安局”微信公众号消息,公安网安部门持续深化扫黑除恶专项斗争。近日,吉林省吉林市公安网安部门聚焦网络暴力等新型黑恶犯罪,成功打掉一个通过“网罗门徒、分级收费、按级授能、按劳返利”方式实施网络暴力的违法犯罪团伙,抓获涉案人员98名。
阅读全文 →警方打掉一个实施网络暴力的违法犯罪团伙原标题:深化扫黑除恶·我们在行动|警方打掉一个实施网络暴力的违法犯罪团伙
阅读全文 →王毅同德国外长瓦德富尔通电话中新社北京9月21日电 9月21日,中共中央政治局委员、外交部长王毅应约同德国外长瓦德富尔通电话。
阅读全文 →2026年国际和平日纪念活动在武汉开幕中新社武汉9月21日电 (记者 梁婷)2026年国际和平日纪念活动21日在武汉开幕。来自60个国家的政党政要、和平组织、智库学者、民间友好人士和部分国家驻华使节,以及国内相关部门代表等300余人参加。
阅读全文 →王毅同德国外长瓦德富尔通电话2026年9月21日,中共中央政治局委员、外交部长王毅应约同德国外长瓦德富尔通电话。
阅读全文 →杨利伟:神二十三乘组在太空工作顺利 黎家盈表现非常优秀中新社北京9月21日电 (记者 马帅莎)中国载人航天工程正式立项34周年之际,中国载人航天工程副总设计师、特级航天员杨利伟21日在北京表示,今天,正在太空的神舟二十三号乘组,给地面航天员送来了祝福。乘组在太空工作非常顺利,任务也完成得非常好。来自香港的黎家盈在太空中表现得非常优秀。
阅读全文 →葛兆光台北演讲:汉学研究要懂“行情”中新社台北9月21日电 (记者 朱贺)在21日于台湾师范大学举办的“大师论坛”上,近日获颁第七届“唐奖”汉学奖的复旦大学文史研究院及历史学系文科资深教授葛兆光,就“什么才是好的汉学论著”发表演讲。
阅读全文 →韩正会见澳大利亚联邦议会众议长迪克9月21日,国家副主席韩正在北京会见澳大利亚联邦议会众议长迪克。新华社记者 刘卫兵 摄 新华社北京9月21日电 国家副主席韩正21日在京会见澳大利亚联邦议会众议长迪克。
阅读全文 →王沪宁会见印度尼西亚人民协商会议主席穆扎尼9月21日,全国政协主席王沪宁在北京会见印度尼西亚人民协商会议主席穆扎尼。新华社记者 张领 摄 新华社北京9月21日电 全国政协主席王沪宁21日在京会见印度尼西亚人民协商会议主席穆扎尼。
阅读全文 →山西系统推进全面依法治省 以法治护航高质量发展中新网太原9月21日电 (记者 李庭耀 杨静)今年是《中国共产党领导全面依法治国工作条例》贯彻实施首年。山西省委依法治省办副主任,省司法厅党委书记、厅长王锁成21日表示,“十五五”期间,将认真履行省委依法治省办设在省司法厅的相关职责,组织协调推进全面依法治省各项任务落实,以高水平法治护航高质量发展。
阅读全文 →习言道|从习近平一封封信件中看中美人民友谊中新社北京9月21日电 题:习近平跨洋书信中的中美关系未来
阅读全文 →永不磨灭的印记|一枚生锈鱼钩:点亮草地上的生命微光【编者按】
阅读全文 →专家前瞻习近平访美:元首高频沟通释放积极信号中新社北京9月21日电 (记者 李京泽)应美国总统特朗普邀请,中国国家主席习近平将于9月23日至25日对美国进行国事访问。这将是习近平时隔11年再度对美进行国事访问,也将是中美元首继今年5月北京会晤后,实现半年内互访。
阅读全文 →时政镜距离|让中美关系这艘大船平稳前行今年5月,习近平主席在北京同美国总统特朗普举行会谈,双方同意将构建“中美建设性战略稳定关系”作为两国关系新定位,为未来3年乃至更长时间的中美关系作出战略指引。
阅读全文 →在“单家集夜话”中踏寻老区发展之路【青春华章·长征路上山河新】在“单家集夜话”中踏寻老区发展之路
阅读全文 →当前我国粮食市场保持总体平稳 粮食安全有可靠保障新华社北京9月21日电(记者李倩薇、古一平)国家粮食和物资储备局局长刘焕鑫21日在国新办举行的新闻发布会上介绍,当前,受厄尔尼诺现象和地缘冲突等影响,国际粮食市场出现不同程度波动,但是中国的粮食市场保持总体平稳,中国的粮食安全有可靠保障。
阅读全文 →山西推动公共法律服务从“有形覆盖”向“有效覆盖”升级中新网太原9月21日电 (记者 李庭耀 杨静)“‘十五五’期间,我们会结合山西实际,在现有基础上,重点从便捷性、普惠性、专业性三个方面持续发力,推动公共法律服务从‘有形覆盖’向‘有效覆盖’升级。”21日,山西省司法厅副厅长白杰飞表示。
阅读全文 →四川省文化和旅游厅原党组成员、副厅长江海被“双开”中新网9月21日电 据四川省纪委监委消息:日前,经四川省委批准,四川省纪委监委对四川省文化和旅游厅原党组成员、副厅长江海严重违纪违法问题进行了立案审查调查。
阅读全文 →江西省上饶市政协原党组成员、副主席熊孙魁被查中新网9月21日电 据江西省纪委监委消息:江西省上饶市政协原党组成员、副主席熊孙魁涉嫌严重违纪违法,主动向组织交代问题,目前正接受江西省纪委监委纪律审查和监察调查。
阅读全文 →重庆市人大农委原主任委员杨树海被开除党籍和公职中新网9月21日电 据重庆市纪委监委消息:经重庆市委批准,重庆市纪委监委对重庆市人大农委原主任委员杨树海严重违纪违法问题进行了立案审查调查。
阅读全文 →好评中国丨以“专门法”护耕地,让粮食安全有根基金秋时节,稻浪翻滚,玉米灌浆。放眼广袤农田,一派“田成方、渠相通、路相连”的现代农业图景。近日,《中华人民共和国耕地保护和质量提升法》(下称“耕地保护和质量提升法”)经十四届全国人大常委会第二十四次会议审议通过,自2027年1月1日起施行。作为我国耕地保护领域的首部专门立法,这部法锚定国家粮食安全战略、直面治理痛点,以法治刚性立规矩、定边界、强约束,彰显出国家以法治固本、以制度护土、以严策稳粮的深远考量。
阅读全文 →(文化中国行·校馆弦歌)百年弦歌一馆藏 杭师大图书馆里的师范精神中新网杭州9月21日电 题:百年弦歌一馆藏 杭师大图书馆里的师范精神
阅读全文 →非遗保护传承“十五五”规划出炉 强调推进系统性保护近日,文化和旅游部印发《非物质文化遗产保护传承“十五五”规划》(以下简称《规划》)。《规划》明确了“十五五”时期非遗保护传承工作的总体要求、重点任务、保障措施,强调要扎实推进非遗系统性保护,促进非遗更好融入现代生活、服务美好生活。
阅读全文 →丁薛祥接见“向国旗敬礼”港澳青少年升旗队代表访京团中新社北京9月21日电 21日上午,中共中央政治局常委、国务院副总理丁薛祥在人民大会堂接见“向国旗敬礼”港澳青少年升旗队代表访京团并合影留念。
阅读全文 →习近平:推动中美关系这艘巨轮沿着正确航道平稳前行应美利坚合众国总统特朗普邀请,国家主席习近平将于9月23日至25日对美国进行国事访问。中美关系是世界上最重要的双边关系之一。习近平主席高度重视中美关系,并就两国相处之道发表了一系列重要讲话,为发展中美关系指明正确方向。
阅读全文 →<img src="https://image.gcores.com/b6c5703bbd9e94555f54bb83acc78ee4-856-481.webp?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>《寂静岭:Townfall》是一款完整独立的心理恐怖游戏。玩家将深入 1996 年的苏格兰,切身感受扑面而来的冷寂氛围。西蒙·奥德尔被唤回圣阿米莉亚岛,只求能“让一切重回正轨”。眼前的小镇静立于浓雾之下,看似荒废,实则异动暗生。西蒙试图理解自己与这片土地及其居民的联系。随着调查步步深入,过去的记忆残片逐渐浮出水面。 </p><div> <figure><img alt="" src="https://image.gcores.com/a4cd859c0251f3a2ef5b7de195cdc2fb-1484-544.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>随着游戏将于9月24日发售, 媒体评分汇总网站 Metacritic 也汇总了各大媒体的评分截至发稿前,本作的均分为81分。汇总如下: </p><p>IGN 给本作打出了8分。评测者表示科乐美回归了系列最擅长的传统风格。相较于2025年偏向动作要素的《寂静岭f》,本作重新聚焦于氛围营造与解谜玩法,为这一长寿系列注入了新活力。</p><div> <figure><img alt="" src="https://image.gcores.com/2829e7d0a68ac4cc8a7d032f812f59ec-1109-487.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>游戏整体氛围压抑诡异,核心悬疑剧情引人入胜且主题新颖。玩家在遭遇和躲避各种形态扭曲的恶魔时,能够体验到紧张刺激的游戏过程。玩家可以利用CRTV设备探测周边隐藏的敌人。尽管这项机制在前期略微削弱了惊吓体验,但后续的恐怖效果依然十分强烈。</p><p>同时,本作还设计了兼具挑战性与巧思的解谜内容,其中完美还原了90年代中期的复古科技设备。结合主角手腕上始终插着的静脉注射针头等细节,游戏成功展现出独特的惊悚质感。</p><p>GameSpot 则给游戏同样打出了8分。评测者认为,本作在致敬系列经典的同时,展现了该系列未来的全新方向。整体来说,团队延续了系列一贯的阴暗冷酷风格,但也融入了些许希望。这种希望并未牺牲恐怖体验,而是在维持黑暗基调的同时为剧情注入微光。</p><div> <figure><img alt="" src="https://image.gcores.com/27281ca78dfc474f8fc8646f2982cde2-1088-626.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>同时,本作与《寂静岭f》均展现了该系列重启后的全新视角。在近30年的发展中,接替 Team Silent 的团队大多专注于模仿早期经典。而 Screen Burn 工作室不仅理解系列的根源,更探索出了独特的叙事维度。</p><p>在具体玩法上,游戏的战斗机制高压且惩罚性强,鼓励玩家规避冲突。作品配乐表现出色,氛围浓厚,剧情也带有独特的团队视角。缺点方面,剧情后半段的战斗紧张感有所减弱。部分潜行关卡容易被玩家看破规律,体验稍显重复。</p><div> <figure><img alt="" src="https://image.gcores.com/25c91c79881bac23a7489e1a7654048e-960-540.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>给出满分的 Digitalspy 表示,本作是恐怖游戏玩家的必玩作品。游戏将《异形:隔离》与第一人称《生化危机》的优秀要素融合,同时保留了《寂静岭》标志性的锈迹与迷雾风格。游戏主打纯粹的心理恐怖,完全信任玩家的探索能力。游戏中取消了强制的新手引导,也不存在提供解谜思路的伴侣NPC。这种设计增强了玩家在苏格兰沿海小镇中的代入感。</p><p>作品的主要缺陷在于敌人种类不够丰富,长期的潜行玩法可能让部分玩家感到单调。但整体来看,这些问题并不影响其优秀的概念展现与整体品质。</p><p>给出目前最低分也就是6分的 Respec 以及 Cultura Geek 等媒体认为,本作的整体表现参差不齐,因笨拙的操作与令人挫败的战斗削弱了核心体验,较难向非系列粉丝推荐。游戏在氛围营造、小镇设计和解谜要素上表现亮眼,许多创意颇具潜力。</p><div> <figure><img alt="" src="https://image.gcores.com/c2eeba7391ce750b7bdae175b74174f7-960-540.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>故事与探索作为最吸引人的部分,展现出了团队的用心,但整体节奏略为生硬。团队依然保留了系列标志性的恐怖氛围与紧张感,不过由于系统设计上的缺陷,玩家需要付出额外的耐心才能获得良好的体验。</p><p>最后,给出9分的 Game Rant 、Games.cz 以及 GamingTrend 等媒体强调, Screen Burn 工作室在《寂静岭:Townfall》中展现了成熟的叙事水平。本作是制作人冈本基重塑该系列新纪元的又一作品。</p><div> <figure><img alt="" src="https://image.gcores.com/29b891a959399f636e28ea0e67b43e43-738-414.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>游戏的技术性能总体稳定,但媒体预览期间发生过严重卡死崩溃。评测版本还曾因被敌人卡住位置,不得不重新加载游戏。即使在性能模式下,画面偶尔也会出现掉帧,不过没有明显影响整体体验。当然,相关缺陷预计可以通过首日更新补丁修复。 </p>
阅读全文 →《检疫区:最后一站》免费DLC将于10月16日实装<img src="https://image.gcores.com/581c56b2e63ab0fa6fc4e7b79acee269-920-430.jpg?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>Devolver Digital 于日前宣布,《检疫区:最后一站》即将于10月16日实装全新DLC“检疫区:迈阿密零”。玩家将前去迈阿密沐浴在温暖的阳光之下,耳畔听着辽阔的波浪声,沉浸式陶醉在这末日最后的狂欢当中。</p><div> <figure><p><内嵌内容,请前往机核查看></p></figure></div><p>据悉,该DLC将带来更多新系统与新玩法,还有各种各样全新症状的幸存者们排队进入检疫区;除此之外,迈阿密地区还有些传统且独特的现象,等候各位去游戏内发掘。一如既往,玩家的每一个决定都举足轻重,一招不慎就可能让瘟疫肆虐入侵。 </p><div> <figure><img alt="" src="https://image.gcores.com/d4bda8e1a4e29f614b2a0c114ffa62d0-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>动用高科技工具,从惊魂未定的幸存者中筛查出感染迹象。在守卫检查站的同时,辨别出违禁品、管制物品,甚至是稀有的收藏品。将有可疑症状者送往隔离区观察、送往实验室进行深度筛查,或是将健康幸存者护送至生活区。</p>
阅读全文 →《旅行青蛙·中国之旅》迎来罗生门,日方称仍在协商国区后续运营<img src="https://image.gcores.com/034eca013ede1d7d40697a2b9185dfb7-500-350.webp?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>此前, 《旅行青蛙·中国之旅》发布公告表示将于12月8日停服。随着事件引发关注,关于停服原因的猜测也愈演愈烈。有消息指出,国服团队仅能拿到5%(日方分成95%),连员工工资都难以维持。根据传言,运营团队曾凑齐八位数资金试图买断中国版权,但日方在临签字时反悔,要求每年支付同等费用,导致谈判最终破裂。 </p><div> <figure><img alt="" src="https://image.gcores.com/9fb1937e6dfc2821695bbe4692ca83b9-690-920.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>日本游戏公司 Hit-Point 株式会社在公告中做出了回应,表示这些情况与其所掌握的情况及实际事实并不相符。根据公司的说法,Hit-Point 没有提出终止中国版《旅行青蛙》的服务,也未提出终止相关合作协议。同时,官方仍在就《旅行青蛙》今后在中国的发展,与相关各方保持沟通并持续进行协商。 </p><div> <figure><img alt="" src="https://image.gcores.com/f8ea080a3b2cd8aa7f946bf5aa4d5ee1-1228-6179.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>公告表示:“感谢大家在2017年发现了这只诞生于遥远地方的小青蛙。我们向为小青蛙能够被温暖地迎入中国而给予帮助的各位,以及支持这段旅程的所有人,致以衷心的感谢。在与大家共同度过的这些岁月里,小青蛙也收获了许许多多珍贵而美好的回忆。我们会一直珍惜与大家之间这份温暖的缘分。再次感谢大家在中国温暖地迎接小青蛙,并把它作为家人一样珍视。”</p>
阅读全文 →《我们曾到此:明日遗踪》定于10月20日发售<img src="https://image.gcores.com/78b6eafe1d12e17eaa7dc710be94dc08-920-430.jpg?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>由 Total Mayhem Games 打造的《我们曾到此:明日遗踪》定于10月20日发售。在这款双人游戏中,玩家与搭档在神秘的诺切克设施中醒来,对如何来到此地毫无头绪。在这场非对称合作冒险中,玩家们需要通过沟通与协作揭开深藏的秘密。</p><div> <figure><img alt="" src="https://image.gcores.com/931324025e3e4d501b5e759899909c4b-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><div> <figure><img alt="" src="https://image.gcores.com/d3caf5612e4b2de9e160ec0fad5c9e01-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>在拯救同行探险家的行动中,玩家与搭档突遭意外,被困于南极的冰层之下。当再次醒来时,熟悉的世界已面目全非。虽然对之前的遭遇毫无头绪,却发现自己身处诺切克工业的一处设施内,而魅力非凡的凯瑟琳·鲍伊主管正恭候着你们的到来。</p><div> <figure><img alt="" src="https://image.gcores.com/0b599520ee06f453b5df636d1bf95b1b-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><div> <figure><img alt="" src="https://image.gcores.com/8788c456f8c5dbb6b122b7056fbb36ba-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>她的科研团队原本即将取得重大突破,却在研究完成前突然离奇失踪。面对迫在眉睫的全球危机,鲍伊主管只能求助于你与搭档,希望你们能接手这项工作。 为了完成任务,你们必须在设施各处执行一系列复杂的任务。由于经常被迫分离,对讲机将成为你们联系的唯一方式。你需要描述所见之景,分享所知之事,并合力拼凑线索,从而破解阻碍前行的谜题。</p><div> <figure><img alt="" src="https://image.gcores.com/c9e381e85fec9246d4c92f54d527b1e9-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><div> <figure><img alt="" src="https://image.gcores.com/f930d48cb6753dde72ec9efb68253d79-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>但请务必小心;越是深入诺切克设施,越是疑团重重。诺切克究竟有何图谋?你们为何会被带到此地?而之前来到这里的人又遭遇了什么?</p><p></p>
阅读全文 →在经典与现代之间重新寻找平衡:TGS2026《真·三国无双2 Remaster》制作人采访<img src="https://image.gcores.com/a3356b988cfcca64fb232d851e993cfc-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>在今年的TGS 2026现场,机核再次体验了《真·三国无双2 with 猛将传 Remaster》,同时还采访到了本作的制作人庄知彦。</p><p>作为一款以经典作品为基础进行重制的作品,本作最有意思的地方之一,在于它并没有简单地把过去的《真·三国无双2》“原封不动”地搬回来,而是在保留原作核心体验的同时,对操作、画面表现、敌人数量以及部分战斗机制进行了现代化调整。</p><div> <figure><img alt="" src="https://image.gcores.com/1cd2da7804f7b448930f7ea891d2a88f-3840-2160.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>这次试玩中,我们体验了“虎牢关之战”关卡。虽然试玩时间只有15分钟,但可以明显感受到本作与近年来《真·三国无双》系列在战斗节奏上的差异:敌人的攻击欲望依然很强,而部分敌人在濒死状态下还会通过“回血”或“增加攻击力”等机制重新恢复状态并进行反击,使得战斗并不会始终按照传统“将敌人一路压制到死”的节奏展开。</p><div> <figure><img alt="" src="https://image.gcores.com/2cc958d660eea9a781b6355a97a71385-3840-2160.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>对于已经习惯近年来无双系列“一路割草”的玩家来说,这种设计多少会带来一些难度上的变化。而这种“有些难,但又并非单纯为了增加难度”的设计,其实正是庄知彦在本次采访中反复谈到的问题。</p><p>在采访中,庄知彦也谈到了本地双人分屏模式为什么会被保留下来、经典模式究竟能有多“经典”、专属武器的获取条件是否会改变、全新的武器合成系统又是否会破坏寻找强力武器的乐趣,以及为什么团队没有大幅重新塑造二代武将的人物性格。</p><p>更有意思的是,当被问到未来还想制作什么样的无双作品时,庄知彦并没有把答案停留在Remaster上。对于他个人而言,比起不断回顾过去,他仍然更希望能够参与新的《真·三国无双》作品,或者尝试《三国无双》之外的全新无双项目。</p><div> <figure><img alt="" src="https://image.gcores.com/bc64d5a62f5a2721f7c960892dd33965-3213-5712.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><h1>以下为本次采访正文</h1><blockquote> <span style="font-style: italic; font-weight: bold;">Q1. 本作新增的“无名”角色,在动作设计上是如何确定武器和动作模组的?</span></blockquote><p><span style="font-weight: bold;">庄</span>:这一次我们让“无名”使用的武器确定为单手剑。至于之后是否还会加入其他武器,比如专属武器或者更加稀有的武器,希望大家之后能够自己在游戏中体验。</p><p>至于单手剑的动作模组,则是以《真·三国无双 ORIGINS》中的单手剑动作为基础进行沿用。</p><div> <figure><img alt="" src="https://image.gcores.com/6809881f61cbb4d481ac61786ed32e77-1280-720.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">Q2. 本作依然保留了非常经典的本地双人分屏模式。对于现在已经习惯线上联机的玩家来说,这种玩法其实已经比较少见了,为什么团队还是决定保留下来?</span></blockquote><p><span style="font-weight: bold;">庄:</span>虽然现在确实已经是线上游玩更加普遍的时代,但我们收到了不少玩家的反馈,希望能够重新体验过去那种两个人坐在同一个地方、共享一块屏幕进行游戏的感觉。</p><p>所以这一次我们首先还是希望把这种体验保留下来。对于我个人来说,这种两个人挤在同一张沙发上玩游戏的感觉,是一种比较温暖、也比较复古的游戏体验,这也是我们希望通过本作重新带给玩家的东西。</p><p>至于线上合作模式,目前我们内部还在讨论当中,现在还不能公布最终结果。</p><div> <figure><img alt="" src="https://image.gcores.com/44bffc20d00a8db8581bba3adc01ffac-1280-720.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-style: italic; font-weight: bold;">Q3. 这款游戏此前已经在多个展会提供过试玩版本,未来有没有可能推出可以让玩家下载的试玩版?</span></blockquote><p><span style="font-weight: bold;">庄:</span>目前我们还在讨论。虽然距离发售已经比较近了,但现在还不能确定具体的安排。如果之后有相关消息,我们会尽量在不久的将来公布。</p><blockquote> <span style="font-weight: bold; font-style: italic;">Q4. 此前在台北电玩展试玩时,我们感觉闪避和精准防御的操作比较难掌握,尤其是在大量杂兵的情况下,很难看清敌人的攻击动作。这一次的试玩版以及最终版本,在战斗平衡方面有没有进行调整?</span></blockquote><p><span style="font-weight: bold;">庄:</span>此前不同展会提供的试玩版本,其实在难度上都存在一些差异,而且和最终的正式版本也会有所不同。过去的试玩版本还有一些没有完全调整到位的地方,因此正式版会对整体游戏平衡进行更加完整的调整。</p><p>另外,本作本身也提供了难度选择以及非常细致的选项设置。我们希望无论是玩过《真·三国无双 ORIGINS》的玩家,还是近年来才接触《真·三国无双》系列的玩家,都能够根据自己的习惯调整到适合自己的玩法。至于精准防御和精准闪避,它们并不是必须使用的系统。即使完全不用这些操作,也可以正常游玩。</p><p>另一方面,这一次虽然同屏出现的士兵数量增加了很多,但我们并没有简单地让所有敌人同时更加积极地攻击玩家。原版《真·三国无双2》的士兵本身就有比较强的攻击欲望,如果在数量增加以后完全保持原来的攻击频率,那么难度会直接大幅提升。因此,我们针对敌人的数量对攻击频率进行了调整,希望整体感受能够尽量接近原作。</p><p>而对于武将这种会使用强力攻击的敌人,我们反而做得更加明确。敌人在准备强力攻击时,会像《ORIGINS》一样给出比较明显的信号,让玩家能够意识到接下来会有危险的攻击,从而更容易判断应该如何应对。</p><div> <figure><img alt="" src="https://image.gcores.com/1dd28ee0d45334700752e6444ac983bd-1280-720.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">Q5. 很多老玩家会把本作称作“Remake”,但制作团队一直强调这是“Remaster”。你们内部究竟是如何定义这次作品的?</span></blockquote><p><span style="font-weight: bold;">庄:</span>对我个人而言,这一点是没有任何动摇的——这就是Remaster,而不是Remake。</p><p>当然,我们确实加入了一些更加现代化的系统,也对操作方式进行了调整。但与此同时,我们提供了非常细致的选项,可以让玩家自己决定究竟希望以什么方式游玩。比如游戏中可以通过一个选项,一次性将整体设置切换为更加接近原作的“Classic”模式。切换之后,包括镜头操作在内的一些现代化功能都会恢复成当年的形式。</p><p>所以我比较推荐的方式是,玩家可以先把游戏整体切换到Classic模式,然后再根据自己的习惯逐项进行调整。</p><blockquote> <span style="font-weight: bold; font-style: italic;">Q6. 那么对于经典模式来说,它到底能够还原到什么程度?</span></blockquote><p><span style="font-weight: bold;">庄:</span>经典模式下,我们确实尽可能地还原了原作的感觉。不过有一点我个人比较推荐玩家保留现代化设置,那就是镜头操作和全方位防御。</p><p>原版《真·三国无双2》的防御只能防御角色正面的攻击,而这一次由于同屏出现的士兵数量增加了很多,而且二代的士兵本身攻击欲望就比较强,如果完全按照原版的防御方式来玩,来自背后的攻击会让游戏难度明显提高。</p><p>所以如果玩家想体验经典模式,我比较推荐只把镜头和全方位防御保留在现代模式,其他部分则切换成Classic。</p><p>当然,如果把所有经典设定全部打开,难度确实会明显提升。不过即使是在这种情况下,我们也进行了完整的内部测试,确认玩家依然能够正常通关。</p><div> <figure><img alt="" src="https://image.gcores.com/2a03ab2eb46545acd3d564dc028b70a3-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">Q7. 这次加入了敌人在濒死状态下恢复状态、重新反击的机制。传统无双强调的是“一骑当千”的爽快感,这种设计会不会影响玩家持续割草的感觉?</span></blockquote><p><span style="font-weight: bold;">庄:</span>首先需要说明的是,二代、三代、四代以及五代,本身就并不是从游戏一开始就让玩家非常轻松地进行“割草”。</p><p>这些作品都有一个共同特点,那就是玩家需要培养自己的角色,随着角色逐渐成长,游戏才会越来越爽快。反而是近年来的《真·三国无双6》《7》《8》等作品,会更加倾向于让玩家从游戏开始就能够持续体验比较强烈的爽快感。</p><p>而这一次我们做的是《真·三国无双2》的Remaster,所以还是希望玩家能够体验到当年的成长过程。也就是说,游戏一开始可能会稍微有一些难度,玩家需要逐渐理解各种机制,然后随着角色成长、操作熟练度提高,慢慢从一个相对弱小的角色成长为真正能够一骑当千的武将。</p><p>所以我们希望玩家享受的并不仅仅是最后“割草”的阶段,也包括角色一点一点变强,以及玩家自己逐渐掌握动作系统的过程。</p><div> <figure><img alt="" src="https://image.gcores.com/a8b3766e9fc95f8956c3e98b6a3e5617-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">Q8. 过去《真·三国无双2》的专属武器获取条件非常复杂,甚至有玩家会通过双人模式等方式规避失败条件。这一次会不会调整这些武器的获取方式?</span></blockquote><p><span style="font-weight: bold;">庄:</span>关于这一点,我们最后的决定其实和之前所说的一样——《真·三国无双 ORIGINS》在游戏内直接让玩家能够看到相关的获取条件,所以在本作中,我们同样会让专属武器的获取条件在游戏中以一定方式呈现出来。</p><p>至于获取难度本身,我们还是会忠实还原原作。过去二代中有一些非常困难的专属武器,我们这次也没有为了降低门槛而进行大幅调整。不过可以补充一点,当年的《真·三国无双2》基本上都是我负责制作的,所以当时所有专属武器的获取条件,我自己都亲自确认过,一个人是可以全部取得的。</p><div> <figure><img alt="" src="https://image.gcores.com/5f7b601173d074319eaa237ab0ddae65-1280-720.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p></p><blockquote> <span style="font-weight: bold; font-style: italic;">Q9. 本作新增了武器合成系统。原版寻找强力武器本身就是一种乐趣,武器合成会不会反过来削弱这种探索感?</span></blockquote><p><span style="font-weight: bold;">庄:</span>我自己其实非常喜欢原版那种“自己发现强力武器”的过程。如果加入武器合成之后,玩家直接通过合成获得强力武器,确实可能会稍微减少自己寻找武器时的乐趣。</p><p>所以这一次我们的整体游戏平衡,实际上是按照不存在“武器合成”的前提来制作的。也就是说,武器合成并不会从根本上改变游戏的平衡。武器合成更像是给玩家增加了一种选择。对于那些希望自己打造一把符合个人需求的武器的玩家来说,这个系统可以提供更多自由度。</p><p>尤其是一些原作玩家可能会觉得:“我很喜欢这个武将,但他的专属武器为什么这么弱?”那么他们就可以通过武器合成,把武器调整成自己喜欢的形式。当然,如果玩家更喜欢原版那种不断寻找强力武器的过程,那么完全可以不使用武器合成。两种玩法都可以成立。</p><div> <figure><img alt="" src="https://image.gcores.com/2c3e064f7ac19b815f2a5eb395c5dded-1280-720.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">Q10. PS2时代受到硬件性能限制,这次Remaster有没有一些过去想做但无法实现的内容,终于能够通过现代硬件实现?</span></blockquote><p><span style="font-weight: bold;">庄:</span>最大的变化其实有两个。首先是同屏敌人的数量。PS2时代,同屏大概最多只能出现50名左右的士兵,而这次我们可以让更多敌人同时出现在战场上。</p><p>第二个变化则是视距。原版PS2时期,玩家能够看到的距离相对有限,大概在50到100米之后,远处的敌人和战场情况就很难看清楚。而现在我们可以让玩家看到更加遥远的战场,包括远处的士兵和武将,这一点也是现代硬件带来的非常明显的提升。</p><p>不过,敌人的AI也不能简单地照搬原版。《真·三国无双2》的士兵本身攻击欲望就非常强,如果只是单纯增加敌人的数量,那么难度会按照数量直接叠加,游戏会变得非常困难。因此,我们也根据同屏敌人的数量,对士兵的攻击频率和侵略性进行了调整,希望在人数增加之后,整体战斗感依然能够接近原版。</p><div> <figure><img alt="" src="https://image.gcores.com/96720b133e072e2231c1e3c59f850609-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p></p><blockquote> <span style="font-weight: bold; font-style: italic;">Q11. 经过这么多代《三国无双》的发展,现在的武将已经拥有非常丰富的性格和背景。此次Remaster有没有重新审视二代的角色塑造?</span></blockquote><p><span style="font-weight: bold;">庄:</span>这一次毕竟还是Remaster,所以我们没有对武将的性格和背景进行大幅修改。</p><p>《真·三国无双2》本质上是一款非常纯粹的动作游戏。当年的游戏并没有特别强调角色的背景故事和世界观,这一点和《真·三国无双 ORIGINS》这种更加接近动作RPG的作品有很大区别。</p><p>不过,如果完全保持原样,对于现在第一次接触《真·三国无双2》、甚至完全不了解三国的玩家来说,也确实会存在“这个人是谁?”“现在发生了什么?”这样的问题。</p><p>所以我们做了一些必要的补充。例如第一次进入无双模式时,我们会增加对当前三国局势以及战场情况的说明;第一次选择武将时,也会增加对该武将的简单介绍。但我们没有像《ORIGINS》那样,为每一名武将重新建立非常完整的性格和背景设定。整体上还是希望保持原版二代比较简洁的角色塑造方式。</p><div> <figure><img alt="" src="https://image.gcores.com/a47839b3e9e36327a5182ff5a56718b5-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p></p><blockquote> <span style="font-weight: bold; font-style: italic;">Q12. 原版《真·三国无双2》中还有不少现在看来非常有趣的恶搞和幽默元素,比如一些特殊的过场演出。未来的新作有没有可能重新加入这些内容?</span></blockquote><p><span style="font-weight: bold;">庄:</span>这次Remaster其实已经尽可能把原版的一些有趣元素保留下来了。例如某些战斗中,根据你选择的武将不同,过场演出里的台词和反应也会有所变化,这些内容我们都进行了还原。</p><p>如果是《ORIGINS》的续作,因为《ORIGINS》采用的是单主人公设计,所以那种“切换不同武将以后产生不同反应”的乐趣可能就不太容易实现。</p><p>但我个人一直都希望在无双作品里加入有趣的元素。如果是其他类型的无双作品,我还是希望能够重新加入这种幽默感,只是具体会以什么形式呈现,目前还没有办法确定。如果是三代、四代等作品的Remaster,只要原作中本身存在这些内容,我们当然会考虑忠实保留下来。</p><blockquote> <span style="font-weight: bold; font-style: italic;">Q13. 这次既强调忠实还原原作,又提到了为了现代游戏进行平衡调整。比如原版中比较有代表性的弓箭兵,以及斩、修罗等属性之间明显的强弱差异,这些内容最终是如何处理的?</span></blockquote><p><span style="font-weight: bold;">庄:</span>如果玩家开启完整的Classic模式,我们会尽可能还原当年的状态。比如弓箭兵,我们内部其实也有很多人提出,希望能够把当年那种非常“可怕”的感觉保留下来。所以在Classic模式下,我们基本上没有去改变这些东西,希望玩家能够重新体验当年那种地狱般的感觉。</p><p>属性方面也是一样。原版确实存在比较明显的强属性和弱属性,例如某些属性当年非常强,我们最终也认为这些并不是应该被改变的部分,因此基本保持了下来。</p><p>当然,现代模式下我们会根据整体的战斗平衡进行调整,但如果玩家希望体验更加接近原作的版本,那么Classic模式依然会尽可能还原当年的体验。</p><div> <figure><img alt="" src="https://image.gcores.com/d838f329d83ed49e9aa3d84ddaf229a6-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p></p><blockquote> <span style="font-weight: bold; font-style: italic;">Q14. 最后,您之前也参与了《真·三国无双 ORIGINS》等作品的制作。完成《真·三国无双2 with 猛将传 Remaster》之后,未来还有特别想做的无双作品吗?</span></blockquote><p><span style="font-weight: bold;">庄:</span>说实话,我个人原本并不是特别想一直制作Remaster作品。</p><p>不过,玩家对于过去作品重新推出的期待确实一直存在,我们也收到了很多希望看到其他作品Remaster的声音。所以从这个角度来说,我还是希望能够回应玩家的期待,让过去的作品以新的形式重新呈现在大家面前。</p><p>但如果只说我个人真正想做的东西,我还是更希望制作新作。比如《ORIGINS》的后续作品,或者《真·三国无双》之外的其他无双作品,甚至是一些新的项目,这些都是我更加希望参与的。</p><p>因为我也已经接近退休年龄了,所以剩下能够亲自制作游戏的时间并没有那么多。正因为如此,我更希望能够选择自己真正想做的东西,尽可能去制作一些新的作品。</p><div> <figure><img alt="" src="https://image.gcores.com/92df95ffd6ec3e6c97e3b63693beb55c-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">Q15. 最后,您有什么想对中国玩家说的话?</span></blockquote><p><span style="font-weight: bold;">庄:</span>当年的PS2在中国的普及程度相对有限,所以实际上真正玩过《真·三国无双2》的中国玩家可能并没有那么多。相比之下,中国玩家更加熟悉的可能是《真·三国无双4》或者《真·三国无双5》等作品。</p><p>但这些年来,我们也一直能够收到来自中国玩家希望看到《真·三国无双2》重新推出的声音。所以这一次,我们也希望能够把这款对我个人而言非常重要的作品,以一个更加现代的形式重新呈现给大家。特别是在中文本地化方面,我们也投入了很多精力,希望能够让中国玩家更加顺畅地体验这款作品。</p><p>无论是第一次接触《真·三国无双2》的玩家,还是曾经玩过原版的老玩家,都希望大家能够重新体验一下这款作品当年的魅力,感受《真·三国无双》系列过去那种经典的玩法。谢谢大家。</p><div> <figure><p><内嵌内容,请前往机核查看></p></figure></div><p></p>
阅读全文 →米哈游两名前员工受贿被捕,一人涉案金额触及刑法最高量刑门槛<img src="https://image.gcores.com/c3cae12846cdb76d7521ca740f36b1be-1280-544.png?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>米哈游发布最新通报,披露两起员工利用职务便利收受供应商贿赂的重大舞弊案件。据悉,两名前员工均已被公安机关依法逮捕。其中一人长期、系统性地向多家供应商索取回扣,涉案金额已达《刑法》及相关司法解释所规定的"数额特别巨大"认定标准,将面临该罪名中最为严厉的刑事处罚。 </p><div> <figure><img alt="" src="https://image.gcores.com/665efacf9b77ed29b70e4ad069fe197e-1280-544.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>同时,多名涉案供应商负责人亦已因涉嫌行贿接受警方调查处理。米哈游表示,公司对舞弊行为的追查不设期限,并向员工、合作伙伴及社会各界公开举报渠道。 全文如下:</p><p>近期,公司在专项调查中查实两起员工利用职务便利,收受供应商贿赂的重大舞弊案件,相关调查仍在持续推进,现予通报:</p><p><span style="font-weight: bold;">案件一:原国际化团队员工孙某</span></p><p>孙某在职期间利用职务便利,将相关供应商纳入合作方,并在项目执行期间收取供应商贿赂及返点,谋取不正当利益。目前查明的涉案数额已远超刑事立案标准,情节严重。</p><p><span style="font-weight: bold;">案件二:原周边团队员工成某</span></p><p>成某自入职以来长期利用职务便利,将多家供应商纳入合作体系,长期、反复收取多家供应商的贿赂及返点。本案涉及供应商数量多,操作手段隐蔽,其涉案数额远超《刑法》及相关司法解释中“数额特别巨大”的法定起刑点,属于该罪名中情节最为严重的情形,将面临极为严重的刑事后果。</p><p>对涉案人员的处理:</p><ul> <li>孙某、成某已被公安机关依法逮捕,案件将依法移送检察机关审查起诉;</li> <li>公司已与二人解除劳动合同,并将其列入“阳光诚信联盟黑名单”“企业反舞弊联盟”,永不录用,同时,禁止二人以任何形式与公司及关联主体发生业务往来。</li> </ul><p>对涉案供应商及责任人员的处理:</p><ul> <li>两起案件所牵涉的供应商负责人,已经因涉嫌向非国家工作人员行贿接受公安机关调查处理;</li> <li>涉及商业贿赂、利益输送及利益冲突的相关供应商,已全部列入《涉舞弊供应商黑名单》,永久终止一切业务往来。随着调查深入推进,如有更多涉案供应商被核实,将持续更新黑名单。</li> </ul><p>米哈游对舞弊行为的追查不设期限:不论涉案金额大小、不论时间间隔多久、不论当事人是否在职、不论流程是否走完、不论项目是否已经结束,只要发现线索,公司就会一查到底、追责到人。为此,我们欢迎每一位员工、合作伙伴及社会各界人士积极举报。</p>
阅读全文 →银河英雄到地上战争 Vol.7 要塞对撞和「围点打援」<img src="https://image.gcores.com/4d6a11e2008ba6c107984d2281e6006a-1600-900.jpg?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>本期时间轴制作:阿机Adji</p><p>在本季节目的的最后,我们又回到了「伊谢尔伦要塞」。在这里正在爆发一场只能存在于宇宙中的战争场景:名将之间的攻防,要塞之间的对撞。 </p><p>作为一场收官之战,这场宇宙战的场景又能在现实的历史中找到什么原型呢?</p><p><span style="font-weight: bold;">*《银河英雄到地上战争》就先讲到这里,后续故事敬请期待*</span></p>
阅读全文 →“现代战争”如何才能更“现代”?机核《使命召唤:现代战争4》TGS2026前瞻采访<img src="https://image.gcores.com/c087c9ed67c62eb2d4d30b787c944eca-1920-1080.webp?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>在TGS2026前夕,机核在微软的东京办公室参加了Infinity Ward针对《使命召唤:现代战争4》举办的开发者分享。同时,我们还有幸采访到了多人模式创意总监 Geoff Smith 以及叙事总监 Jeffrey Negus。</p><div> <figure><img alt="" src="https://image.gcores.com/0420b47f687183137ce415f7fc2f66ec-4032-2268.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>这次分享的内容从单人战役的故事背景、角色设定,到传统多人模式的设计思路,再到本作重点扩展的DMZ模式,开发团队几乎把这款新作目前最核心的几个部分都摆到了台面上。</p><p>对于Infinity Ward来说,《现代战争4》究竟是一部新的系列续作,还是一次重新定义“现代战争”游戏体验的尝试?如果单从目前公开的信息来看,《现代战争4》并没有打算推翻过去几部作品所建立的框架。写实的战争环境、电影化的战斗表现,以及快速而流畅的枪战体验依旧是本作的基础。</p><p>在这个基础上,Infinity Ward显然也希望把《现代战争》的内容进一步向外扩展,尤其是DMZ的加入,让这款作品不再只是由一段线性战役和传统多人对战组成。</p><div> <figure><img alt="" src="https://image.gcores.com/9635665ea08f1d89784888649038b0de-2560-1400.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><h1>熟悉的普莱斯,以及一个纠结的新故事</h1><p>《现代战争4》的故事发生在一个架空的朝鲜半岛。南北韩之间的局势不断升级,战争一触即发,而这场冲突最终可能进一步影响整个世界的稳定。除了朝鲜半岛之外,玩家还会前往纽约、巴黎、孟买等不同地点执行任务。从目前公布的信息来看,本作依旧会延续系列一贯的全球化战争叙事,通过不断切换战场来推动整个故事的发展。</p><div> <figure><img alt="" src="https://image.gcores.com/2cf43c6aa47081eec104f48a0fbdce03-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>不过相比单纯扩大冲突规模,Infinity Ward这一次似乎更加关注战争环境中的“人”。</p><p>开发团队在分享中多次提到,他们希望避免把角色塑造成脱离现实的传奇英雄,而是让玩家看到普通士兵在复杂国际局势之下所面对的选择。对于这些角色来说,战争并不只是“完成任务”这么简单,他们需要在国家利益、个人经历以及自身的道德底线之间不断做出判断。</p><p>这一点同样体现在老角色身上——普莱斯依旧是本作故事的重要人物,但141特遣队已经解散,他本人的身份也发生了变化。为了追查自己的最终目标,普莱斯需要与过去的敌人合作,同时也可能与幽灵、盖兹等曾经并肩作战的队友站在对立面。格瑞夫斯、马卡洛夫等熟悉的角色也将在本作中回归,而游戏还加入了新的角色以及新的反派。</p><div> <figure><img alt="" src="https://image.gcores.com/3572521fc80ffd4b9fb3406b6528d9b7-1920-1080.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>从开发团队目前透露的信息来看,《现代战争4》希望借这些角色之间的关系变化,继续讨论一个贯穿整个故事的问题:当一个人为了所谓的“大局”不断突破自己的原则时,究竟应该在哪里停下来?</p><p>这个主题其实并不新鲜,《使命召唤》过去的作品同样讨论过类似的问题。但这一次,Infinity Ward显然希望把这种矛盾进一步分散到不同角色身上。游戏中甚至会出现由韩国士兵和美国士兵共同组成的特战小队,不同文化背景和立场的角色被迫在同一场战争中协同行动。</p><p>因此,本作的剧情目前给人的感觉并不是单纯地“再讲一个更大的战争故事”,而是试图把镜头更多地放在战争中的个体身上。至于这种叙事方式最终能否在完整战役中成立,还需要等正式游戏推出后才能判断,但至少从目前的设定来看,Infinity Ward并没有完全依赖老角色和老反派来制造情怀,而是在尝试给他们安排新的处境。</p><h1>在真实和爽快之间寻找《COD》的手感</h1><p>如果说单人战役承担的是叙事,那么多人模式依旧是《使命召唤》最重要的基本盘。Geoff Smith在现场谈到,本作在开发初期就确定了一个比较明确的目标:玩家需要感受到现代军事科技和真实战场所带来的质感,但这种真实不能以牺牲操作流畅度为代价。</p><div> <figure><img alt="" src="https://image.gcores.com/d566f0a4209f9ae55935f94a26548dd8-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>这其实是《使命召唤》系列一直存在的一种矛盾——如果过度追求真实,角色的动作和武器操作很容易变得沉重;如果过度追求爽快,又很容易让所谓的军事写实沦为视觉包装。《现代战争4》目前的思路,是尽可能让两者同时存在。玩家控制的应该是一名训练有素的特战队员,而不是一个需要慢慢寻找武器、翻越障碍都会显得笨拙的普通士兵。</p><p>因此,Infinity Ward这次对动画表现、移动方式以及武器操作都进行了调整,希望让玩家在快速移动和交火过程中保持更加连贯的操作反馈。</p><p>而在视觉层面,本作依旧延续了系列非常强烈的电影化倾向。开发团队举的例子很具体:子弹击中货架上的物品时,它们会四处散落;射击盆栽会让它直接碎裂;消防栓被击中之后,水流会喷向四周。大量这样的环境互动,再配合爆炸、枪火以及场景破坏,共同构成了Infinity Ward所追求的“电影式枪战”。</p><div> <figure><img alt="" src="https://image.gcores.com/4de5799a7e0204250f40eef7b3ce1973-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>这些东西单独来看并不算特别新鲜,但对于《使命召唤》而言,它们的重要性并不只是让画面更加漂亮。玩家在交火时能够不断看到环境发生变化,战场也就不再只是摆放敌人的静态场景,而会随着玩家的行动持续产生反馈。</p><p>当然,这些系统最终能够做到什么程度,还得看正式版本中的实际表现。至少从目前展示出来的内容来看,Infinity Ward依然没有放弃让《使命召唤》保持那种“上手就能打,但细节足够丰富”的战斗节奏。</p><h1>DMZ不再只是一个额外模式</h1><p>相比传统多人模式,这次开发者分享真正占据大量篇幅的,其实是DMZ。</p><p>Infinity Ward早在数年前就开始尝试撤离类玩法,最初的DMZ Beta更像是一场实验。而经过几年的观察和积累之后,新版DMZ显然已经不再被团队当作一个附属玩法来看待。它有自己的剧情、地图、角色成长、资源经济、任务体系以及长期进度。甚至从开发团队的介绍方式来看,他们更愿意把DMZ看成《现代战争4》中的一款“完整游戏”。</p><div> <figure><img alt="" src="https://image.gcores.com/2a78179e9c72d3094c31d70d7dcc7fef-1920-1080.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>玩家将在单人战役结束后不久进入一片名为“哈金”的隔离区域。这里曾经受到核污染影响,大规模人员撤离之后已经成为无人区。地图位于一个架空的三国交界区域,北侧与朝鲜和俄罗斯接壤,而主要的隔离区域则位于韩国北部。</p><p>在这张地图里,玩家可以完成剧情任务,也可以接受Dynamic Operation动态行动,或者干脆什么都不管,只是进入地图自由探索。三种玩法并不是三个互相独立的模式,而是存在于同一张地图中,这也是DMZ目前最值得关注的地方。</p><div> <figure><img alt="" src="https://image.gcores.com/b81fb55cc53e0790c2dfd67b3e7e18eb-1920-1080.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>玩家每一次进入地图时,都不一定需要带着相同的目标。有时候你可能只是为了寻找某种制作材料,有时候需要推进剧情,有时候则可能只是想深入高威胁区域看看能不能带回一些更好的装备。与此同时,地图中还存在其他玩家,他们可能成为你的合作伙伴,也可能成为下一场战斗的对手。</p><p>因此,DMZ真正试图制造的似乎并不是一套固定的玩法循环,而是让玩家自己决定“这一次准备冒多大的风险”。</p><h1>撤离决定下一次的战斗体验</h1><p>撤离类游戏最有意思的部分,往往不是玩家如何进入战场,而是玩家什么时候决定离开。《现代战争4》的DMZ同样把大量系统围绕这一点展开。玩家在隔离区中搜集到的资源,如果能够成功带回FOB,就可以永久保存下来,并用于之后的角色成长和装备制作。</p><div> <figure><img alt="" src="https://image.gcores.com/f406642b597b6eeff59ffde67488db10-4401-2476.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>FOB,也就是前线作战基地,是整个成长系统的核心。玩家可以在这里管理自己的特遣队员、制作装备、追踪进度,同时随着游戏进程推进逐渐升级基地。开发团队甚至将基地设计成了一个实际存在的三维空间,最开始它只是一个相当简陋的小型据点,随着等级提高,设施会逐渐增加,整体规模也会发生变化。</p><p>角色成长则围绕现役特遣队员展开。每个特遣队员都有独立的成长进度以及专属天赋树。玩家完成任务、探索地图甚至在行动中阵亡,都能够获得经验。即便死亡,也不会让此前获得的经验全部归零,这意味着玩家投入的时间依然能够转化为长期成长。</p><div> <figure><img alt="" src="https://image.gcores.com/09ad7df0a6a135938363588e0b3881ef-1920-1080.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>不过,装备仍然会因为死亡而损失。这种设计实际上把DMZ中的风险拆成了几个不同层次:你可能失去当前携带的武器,也可能因为任务失败而损失资源,但角色本身并不会轻易回到原点。</p><p>MIA系统进一步强化了这一点。如果一名特遣队员在任务中阵亡,他不会立即从玩家的角色列表里消失,而是进入MIA状态。玩家可以支付费用派遣救援队将他带回来。虽然被救回后身上的武器装备都会丢失,但此前积累的天赋树进度可以完整保留。</p><div> <figure><img alt="" src="https://image.gcores.com/88d77b5c64a104761e5bb08ff5d8b9b4-1920-1080.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>而角色等级越高,救援成本也就越高。这意味着玩家需要考虑一个很现实的问题:这个角色值得我花钱救回来吗?</p><p>如果舍不得放弃,却又没有足够的现金,就只能派出其他特遣队员进入战区,通过新的任务积累资源。这样一来,DMZ中的角色就不再只是一个“皮肤”或者一次性的出战单位,而更像是玩家需要长期经营的资产。</p><h1>PvE与PvP最终将汇聚到一起</h1><p>为了支撑这套循环,DMZ的地图本身也被设计成了一个持续变化的战场。</p><p>地图中存在一支名为“百魂”的敌对武装,他们控制着不同区域,并根据区域的威胁等级提供不同强度的敌人。普通士兵、装备更加精良的单位以及重甲敌人构成了基础战斗体系,而当玩家的行为达到一定条件后,还可能遭遇会持续追踪玩家的特殊敌人“无面者”。部分区域还会由军事长官控制,玩家甚至可能遇到此前作品中的特遣队员角色。</p><p>与此同时,DMZ加入了动态天气。雨势可能从小雨逐渐变成暴雨,薄雾也可能突然转为浓雾。天气变化不仅影响视觉表现,也会对玩家的视野和听觉产生实际影响。</p><p>这些系统最终共同服务于一个目的:让玩家在进入地图之后不能完全按照固定路线行动。</p><div> <figure><img alt="" src="https://image.gcores.com/b41c520cca7348b2765c5df485cfc6c7-1920-1080.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>当然,DMZ依然没有放弃PvP。相反,Infinity Ward甚至专门围绕玩家之间的战斗加入了赏金系统。如果玩家连续击杀其他玩家,就可能成为通缉目标,并产生悬赏。其他玩家则可以主动追踪这些目标并获得奖励。玩家甚至可以花钱购买目标情报,利用类似雷达的方式判断悬赏目标距离自己还有多远。</p><p>另一方面,如果玩家并不想一见面就开枪,游戏也提供了“休战旗”这样的互动方式。玩家可以使用信号枪发射白旗,附近玩家如果选择接受,就意味着双方暂时建立和平关系。</p><p>这种设计比较符合DMZ本身的逻辑:玩家并不是只能在“杀掉对方”和“被对方杀掉”之间做选择。合作、交易、绕开以及追杀,都可能成为一次行动中的选择。</p><p>当然,这一模式的最终表现还是要等到正式上线才能判断。毕竟撤离类游戏真正复杂的地方,从来不是玩法的复杂度,而是这些系统在真实的玩家互动中,能否自洽且完善的循环游戏体验。</p><div> <figure><img alt="" src="https://image.gcores.com/5522f58130921d311688eefc7c335a00-1920-1080.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><h1>《COD》正在尝试变成一个更大的世界</h1><p>从目前公布的信息来看,《现代战争4》并没有选择简单地把上一代的内容重新包装一遍。单人战役依旧是那个熟悉的《使命召唤》,拥有大规模战场、全球化叙事以及电影化演出;多人模式则继续围绕枪械手感、移动以及竞技体验展开;而DMZ则明显承担了拓展系列边界的任务。</p><div> <figure><img alt="" src="https://image.gcores.com/f30e3d54c56725b6f2dd601111bdcac7-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>尤其是DMZ,它把撤离、沙盒探索、PvE、PvP、角色成长以及基地经营全部放到了同一个游戏空间里。玩家进入地图之后究竟做什么,并没有一个唯一答案——可以完成任务,可以搜集资源,可以挑战高威胁区域,也可以寻找其他玩家展开战斗,甚至可以尝试与他们暂时合作。</p><p>这套设计目前看起来颇具野心,但它同时也意味着Infinity Ward需要解决更多过去传统《使命召唤》模式中并不存在的问题。AI的强度、任务的重复度、资源经济、角色成长、PvP平衡,以及死亡之后的损失和补偿……这些系统最终能否形成一个让玩家愿意持续投入的循环,恐怕才是DMZ真正需要面对的考验。</p><div> <figure><img alt="" src="https://image.gcores.com/f55e31241e85d4af85ab2897f096c507-1920-1080.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>现在评价《现代战争4》或许还为时尚早。不过至少在TGS的这次展示中,我们能够看到Infinity Ward正在尝试把“现代战争”这个概念从一场线性的战役,扩展成一个由战役、多人对战以及持续变化的沙盒世界共同组成的体系。</p><p>对于一款已经拥有相当成熟公式的系列作品来说,真正值得关注的或许并不是它还能加入多少新内容,而是这些内容最终能不能彼此连接起来,形成一种新的《使命召唤》体验吧。</p><p>在结束了展示环节后,我们对二位主创进行了采访。</p><h1>以下是采访正文</h1><blockquote> <span style="font-weight: bold; font-style: italic;">Q1. 在 Beta 测试期间,你们曾多次调整击杀时间(TTK),但并没有简单地通过提高玩家基础生命值来实现,而是选择对单个武器的伤害数值和有效射程进行精细化调整。为什么会采取这种方式? 根据你们目前的评估,什么样的 TTK 才是理想的?如何在不同类型玩家的游戏体验之间取得平衡?</span></blockquote><p><span style="font-weight: bold;">Geoff:</span>如何在不同类型玩家的游戏体验中取得平衡,这个问题提的很不错。我们认为只是简单的提高玩家的基础生命值,其实对整个游戏生态系统并不是非常有益的。</p><p>因为我们考虑到,所谓的击杀用什么样的这个方式来实现才是最根本的问题。这就是为什么,我们会通过精调武器的这种方式来实现它。当然,一开始,我们在Beta完成后收集大家的反馈时,我们没有意识到枪械配件所造成的值差问题。</p><p>所以简单来说,我们认为游戏是一个整体生态系统,很多东西是十分微妙的,所以不能够通过线性地来调整玩家基础生命值来去实现这样的一种平衡。我们认为更应该从武器的角度进行调整。我们会不断地收集玩家反馈,然后从这个角度出发,争取找到最优化的解决方案。</p><div> <figure><img alt="" src="https://image.gcores.com/f5dd389f58952e3e91994b41e695510d-1920-1080.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p></p><blockquote> <span style="font-weight: bold; font-style: italic;">Q2:与近年来的《使命召唤》作品相比,《现代战争4》的多人模式在玩家机动性方面出现了明显变化。尤其是与《黑色行动》系列相比,玩家移动能力显然有所收缩。在本作中,你们对玩家机动性进行了哪些调整和改进?这些改动背后的核心设计考量是什么? 此外,在兼顾机动性与枪战体验方面,你们是如何进行平衡设计的?具体来说,你们如何既满足喜欢主动进攻、快节奏玩法的玩家,又照顾偏好防守、坚守阵地玩法的玩家?</span></blockquote><p><span style="font-weight: bold;">Geoff:</span>其实我们在设计这款游戏的时候就意识到了前作游戏的节奏或者说速度问题。我们肯定不会说之前是快速模式,现在就一定要进入慢速模式。其实我们也意识到了,在前作中出现了一些动画上卡顿,尤其是在我们称为“转场”的一些具有衔接性的动画,在演出时会有卡顿的情况发生。</p><p>为什么会有这种卡顿呢?其实是因为我们希望这个动作变得更加的真实,比如说当你撑着桌子想要翻过去的时候,从物理的角度来说,你有重量,受到地球的引力,必然你的动作要慢一点。</p><p>但是我们发觉玩家的想法体会是不同的,因为人的大脑运转速度是比肢体动作更快一步的,在玩家的眼里,他不觉得这是一个真实的物理世界模拟,而是认为这是动画卡顿。所以这也是为什么我们刚才在介绍《现代战争4》的时候谈到了玩家的移动机制所采用的新设计。</p><div> <figure><img alt="" src="https://image.gcores.com/fd9e1c74caef64cb83571c722d7c1cfd-1920-1080.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">Q3:通过让玩家在游戏正式发售前提前体验部分战役内容,你们实际上是在让玩家抢先接触故事剧情。对于叙事团队而言,这意味着什么?在玩家体验完这段战役预览内容之后,你们是否担心他们会根据这相对较小的一部分内容,就对整个战役模式的节奏、基调以及整体叙事风格形成判断? 换句话说,你们如何看待这种“提前展示部分剧情内容”的方式?又如何确保玩家能够通过这段预览,对完整战役体验形成恰当的预期?</span></blockquote><p><span style="font-weight: bold;">Jeff:</span>我们完全不担心,因为我们对于《现代战争4》所准备推出的这些新的角色、新的地图环境感到非常的兴奋以及激动的。我们希望玩家去接触到这些新的角色的,以及新的场景,并与之互动。</p><blockquote> <span style="font-weight: bold; font-style: italic;">Q4:Geoff亲历了《现代战争》的黄金时代,也推动了系列的重启;Jeff则从为《最后生还者》制作宣传预告片一路走到执掌一款 AAA 级 FPS 游戏的叙事设计。如果请你们每人用一句话来概括的话,《现代战争4》中最能体现你个人创作理念的那个设计决策或游戏时刻是什么? 此外,你们认为这一设计是如何既回应了系列老玩家长期以来的期待,同时又能够吸引那些从未接触过《使命召唤》系列的新玩家的?</span></blockquote><p><span style="font-weight: bold;">Jeff:</span>先不谈游戏设计理念,我想更多地从叙事的角度来回答这个问题,因为我们已经介绍过了,《现代战争4》最重要的一个主题就是“人的底线在哪里”,而且我们会从不同的角色角度来重复地挖掘这样的一个主题。</p><p>这些角色,因为整个《现代战争4》复杂的剧情设计,将经历不同的剧情线,面对不同的故事冲突,而他们又站在了冲突中的不同阵营方,所以其实你很难发现一款类似的游戏能够在故事叙述上有这样一个宏大的结构的设计,这就是我想表达的。</p><p><span style="font-weight: bold;">Geoff:</span>对于这个问题,我换一种方式来回答吧。因为我参与了很多款游戏开发,在我的职业生涯里,我秉持的信念是没有最好,只有更好,所以从团队其他人的角度来看待我这个人,我就是团队里最讨厌的人。因为我的工作就是挑他们的刺儿,我看不见他们做的好的地方,我只能看到他们做的不好的地方。</p><p>我个人秉持着这样的一种工作信念:如果不往前一步,那就等于后退一步,是完全失败的。</p><div> <figure><img alt="" src="https://image.gcores.com/c1e72931b0e57e77d768423ad8499337-3840-2160.jpeg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">Q5:在战役模式中,你们是如何在电影化叙事与玩家自由度之间取得平衡的?你们是否更倾向于让玩家按照开发团队预先设计和导演好的方式去体验每一个场景,还是会有意识地为那些偏离“导演意图”的玩法和体验方式留出空间? 如果玩家以一种与你们最初设想完全不同的方式接近某个场景,或者体验某段剧情,你们会如何在赋予玩家足够自主权的同时,依然维持叙事张力和情绪节奏?</span></blockquote><p><span style="font-weight: bold;">Jeff:</span>这个问题非常精彩,这种平衡有的时候非常的微妙。我们在设计开发一款游戏的时候,都力图在叙述设计以及动画表达上采取一致。整个开发团队认为,游戏的主要角色,他的动机、他想做的事情和玩家取得了共鸣,也就是说这个游戏角色和玩家之间形成了高度一致,这是我们认为一款游戏达到最佳效果的表现。</p><p>但也有可能出现一种情况,就是游戏角色想要某种选择,但是玩家会觉得我要做另外一个选择。这时,也有一种方式,就是让玩家更凑近角色的意图去更好地审视它。所以我们希望能够达到这样的一种微妙平衡,从而让玩家能够获得最具影响力的游戏体验。</p><blockquote> <span style="font-weight: bold; font-style: italic;">Q6:“演习场”(Kill Block)模式拥有超过500种模块化组合。最初是什么契机促使你们设计出这一全新模式的?这一想法是否在某种程度上受到了你们早期开发《反恐精英》社区地图经历的影响? 此外,在地图拥有如此高随机性和多样化组合的情况下,你们是如何确保竞技公平性的?同时,又是如何让这种随机性持续为玩家带来新鲜感,从而在长期游玩过程中保持他们对该模式的兴趣和热情?</span></blockquote><p><span style="font-weight: bold;">Geoff</span>:关于这一模式的灵感,其实并非是受到早期开发《反恐精英》社区地图的经历,而是因为我开发过太多的地图了,所以这次就有了这样一个想法:为什么不做一个地图,让玩家每次进入这个地图的时候,地图都能发生变化呢?</p><p>对玩家而言,他们所面临的演习场是由三个板块组成的,两端的板块相对变量较少,当玩家对其中一个(左边或者右边)的板块逐渐积累了更多的经验的时候,中间的这个板块就会发生变化,通过这样的方式,地图会给玩家带来更多的未知性,玩家需要了解更多的板块情况,熟悉它;一旦玩家认为自己已经熟悉了地图后,它还会发生新的变化。</p><div> <figure><img alt="" src="https://image.gcores.com/df221d6f3f1929ce7fbd5b00ed5ac799-1920-1080.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">Q7:DMZ 引入了永久经验值(Permanent XP)、前线作战基地(FOB,Forward Operating Base)以及制作系统(Crafting)等长期成长机制,同时还通过新增剧情任务(Story Missions)和动态行动(Dynamic Operations)进一步扩展了该模式的内容。在设计过程中,你们是如何规划这些系统之间的互动关系,以构建一个连贯且具有持续吸引力的玩家体验的? </span><span style="font-weight: bold;">此外,在奖励与风险的平衡方面,你们是如何权衡成功撤离(Extraction)所带来的收益与失败所造成的损失的?具体而言,你们如何确保玩家能够感受到足够有意义的风险与紧张感,同时又不会因为失败而失去动力,从而愿意持续回到 DMZ,挑战新的目标和内容?</span></blockquote><p><span style="font-weight: bold;">Geoff:</span>我们知道游戏设计之初的核心就是创意。而创意呢,其实还是最终要落在纸上的。有了创意,我们会和下游部门,比如负责写代码的部门合作,把它转变成真正的游戏。然后对于游戏中的不同系统,我们要尝试它们之间的互动,对他们进行优化。这也是在权衡奖励于风险的平衡点时,我们所采取的方式。</p><p>我们要考虑如何权衡成功撤离所带来的收益与失败造成的损失。具体来说,就是如何确保玩家既能够感受到足够有意义的风险与紧张感,又不会因为失败而失去动力,从而愿意持续回到DMZ挑战新的目标和内容。</p><p>我们深知,撤离玩法类型的游戏普遍拥有较高的惩罚力度。所以为了给玩家一些弥补,我们就推出了MIA系统,玩家可以花钱解救阵亡特遣队员。此外,我们还有另一个弥补措施,是关于玩家生命值的——当玩家损失生命值时,可以找到一个止血绷带,暂时止血,这样就能暂时维持生存状态。但是,这种状态是暂时的,玩家还需要去找到更加罕见的急救药来挽救自己的生命值。</p><div> <figure><img alt="" src="https://image.gcores.com/7d6dc22a9b6531562ab079f3fbcf1ebe-3840-2160.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">Q8:DMZ Beta作为一次大胆的搜打撤玩法实验,收到了来自社区的大量反馈。DMZ 所积累的经验和教训,具体是如何影响《现代战争4》多人模式系统设计的?</span></blockquote><p><span style="font-weight: bold;">Geoff:</span>我们收到了很多社区反馈,基于这些反馈,我们也做出了一些新的游戏模式,比如说我刚才谈到动态任务,此外我们还加入了动态天气以及很多其他元素,共同构成了这个沙盒,地图内有着非常丰富的内容,我们希望通过这样的方式来让更多的人愿意反复游玩。</p>
阅读全文 →试图给小登讲明白结婚这回事,录音笔VOL.791<img src="https://image.gcores.com/e1ec4d1daf0eae7526784fa2f34da369-1600-900.jpg?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>【录音笔】是GPASS推出的一档会员专享节目,内容来自机核办公室日程生活和工作中的一些短小记录,每期时长十几分钟左右(大概吧)。内容也许是一些不成体统的碎碎念,也许是一些突然发疯的暴言,还有可能是哪个缺德的把办公室里真实的日常对话(dui ma)偷偷录了下来,总之就连我们自己现在也不知道每期会有哪些人参与,会录些什么。 </p>
阅读全文 →蛇与铁:伏都教的创世与革命<img src="https://image.gcores.com/9f6286f27c435da39eda2322801033b3-779-1000.jpg?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>之前你可能读过席路德有关伏都教的两篇文章——一篇关于死亡、灵魂与僵尸(<a href="https://www.gcores.com/articles/217361">灵魂的三重河流:海地伏都教生死书</a>),一篇关于毒素、误认与自主性( <a href="https://www.gcores.com/articles/217443">僵尸演化史——它们怎么从活死人牛马变成吃人的可怖怪物</a>)——你可能会以为伏都教是一门关于"死"的宗教。这不奇怪:格德的白脸、巴翁的十字架、棺材上的香烟,确实太容易给人留下这样的印象。但任何宗教的深处都矗立着它的创世神话。 </p><p>在伏都教的万神殿顶端,端坐着两种截然不同的原质。一种是丹巴拉——盘绕大地、承载大地的创世之蛇,来自时间开端的水与土,它的颜色是白色,它的语言是沉默。另一种是奥古——铁与火之神,来自约鲁巴铁匠的炉膛,它的颜色是红色,它的语言是金属的铿锵。前者回答"我们从何而来",后者回答"我们如何夺回"。这个被从祖先墓地撕裂的民族,在四百年的暴力里做了一件惊人的事:他们先用创世神话保存了时间的源头,再用一场革命夺回了时间的方向。</p><p>海地革命——人类历史上唯一一次成功的奴隶起义——并不是在启蒙思想的沙龙里孕育的,而是在圣坛前、在鼓声里、在神的名字下发誓的。我们的旅程将从蛇开始。</p><h1> <span style="font-weight: bold;">第一章:世界之蛇——丹巴拉的创世血统</span></h1><p>在丰族(Fon)的创世神话里,一切始于娜娜娜·布鲁库(Nana Buluku)。那位原始的祖母,她诞下了玛乌(Mawu)与利沙(Lisa):玛乌是月亮,是女性,是夜的智慧;利沙是太阳,是男性,是昼的伟力。这对双生神共同塑造世界,而帮助他们完成这项工程的是一条巨大的蛇——艾多·韦多(Aido Hwedo)。</p><div> <figure><img alt="" src="https://image.gcores.com/81666126ba32f54ca03f582025c7dcfc-573-934.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>这是非洲神话层,但当这套谱系跨过大西洋,它在海地发生了变形。海地伏都教中的丹巴拉(Danbala-Wèdo)被尊为最古老的洛阿之一,是"创世时即在"的存在,但海地的神谱并未原样搬运达荷美的神谱,而是把它折叠进了自己的结构里。海地人还单独供奉着一位苍老的"娜娜",作为家族中最高辈分的女性洛阿。两层谱系叠写在一起,像两张半透明的纸。海地伏都教徒并不区分它们,对他们而言,丹巴拉既是丰族神话中那条承载创世之神的巨蛇,也是此刻正盘在圣坛上的、活生生的祖先。</p><p>非洲的讲述者说,世界初成之时并不稳固,大地随时会散架。于是艾多·韦多盘绕在大地之下,用自己的身体把它箍紧。这条蛇至今仍在地下蠕动——每当它翻身,大地便震颤。海地地震频发,老人会说:是丹巴拉在动。蛇守护宝藏,这是非洲最古老的故事母题之一。丹巴拉司掌的宝藏不只是金银,更是智慧——一种无需语言的、远古的、近乎大地的记忆。在海地的仪式中,丹巴拉从不以人声说话:它的降临是一次彻底的沉默,而这沉默本身就是启示。</p><p>这里需要留意的边界是:民间讲述与民族志记录中,蛇与"蛋"的意象常被并置——蛇护蛋、蛇盘蛋——但把二者焊接成"盘绕世界之蛋的双蛇",是后世阐释者的文学整合,而非任何一部经典中的原句。我们写作时,只能走到意象群的边缘,再往前一步,便是虚构。</p><p>现在,请想象一个海地农夫走进天主教堂。祭坛上的彩绘画着一位须发皆白的老者,手持主教杖,脚下蛇群四散奔逃——圣帕特里克,那位把蛇类驱逐出爱尔兰的圣徒。伏都教徒在这幅画里看到的,是丹巴拉。</p><p>这是整个"劫持"工程中最具反讽性的一笔:压迫者递来一位消灭蛇的圣徒,被奴役者却把他用作蛇神的皮囊。圣帕特里克的绿衣成了丹巴拉的仪典色之一,他的驱蛇传说被倒置为蛇的隐匿——蛇没有离开,蛇只是潜入了地下。这与海地伏都教自身的处境严丝合缝:被禁止,就潜入地下;被驱逐,就盘踞在圣徒的面孔之下。正如学者德斯芒格(Leslie Desmangles)所证明的,这种对应绝非随意的拼贴,而是一套严密的转译系统——我们在死亡仪式的篇章里已经见过它如何把巴翁缝上十字架男爵的外套,这里它则以同样的手法,把创世之蛇缝进了一位爱尔兰主教的画像。</p><p>玛娅·德伦在《神异的十字路口》中留下了关于丹巴拉附体的第一手记录:当这位最古老的神灵进入信徒的身体,被附身者会俯伏于地,以腹部移动,头颅昂起,吞吐舌头,一言不发。没有格德的淫词,没有奥古的怒吼——丹巴拉的降临是一场彻底的、令人屏息的静默。他的祭仪同样洁净到近乎苛刻:白色的食物、蛋、牛奶、面粉、米饭,白色的布,白色的烛。神灵越古老,容器越要纯净——因为在这套宇宙观里,古老本身就是一种神圣性。</p><p>在西非被撕裂之后,在大西洋的黑暗货舱里,在新大陆的种植园中,这个民族失去了语言、姓名与墓地。而丹巴拉给了他们一种比语言更古老的传承方式:沉默中的盘绕,黑暗里的守护。创世之蛇不允许自己被打断——它把大地箍紧,等待下一次翻身。</p><h1> <span style="font-weight: bold;">第二章:铁的谱系——奥古与断裂的非洲</span></h1><p>在约鲁巴人的世界里,奥贡(Ogun)是铁、战争、狩猎与打铁的守护神。这不是四个头衔,而是一体的:猎人用刀,战士用刀,铁匠造刀——一切与铁打交道的人,都在奥贡的注视之下劳动。铁匠在约鲁巴社会中是一个特殊的种姓。他们掌握火,掌握把石头般的矿石化为利器的技术,他们介于神与人之间——既受敬畏,又被畏惧。"铁匠即王者"是一种修辞的拔高,但说铁匠与王者同处一个神圣的权力网络则是有据的:在铁即武器、武器即权力的时代,掌管火焰的人从来不只是手艺人。</p><div> <figure><img alt="" src="https://image.gcores.com/f70a7219e8979b86371dc35c8fdbe939-1024-597.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>约鲁巴神话中还有一个意味深长的细节:开辟丛林第一条道路的是奥贡。他挥刀斩断藤蔓,后来才有众神、有人、有村庄。铁之神,同时是开路之神——这个身份将在一百多年后的海地北部平原上,获得骇人的应验。</p><p>之前我们在《灵魂的三重河流:海地伏都教生死书》中曾讲过,约鲁巴人在海地殖民地被称为纳戈(Nago),与伊博人合计占被贩运人口的近10%。他们带来的奥贡,在海地克里奥尔语中变成了奥古(Ogou)。</p><p>非洲的炉膛熄灭在种植园里,但铁没有消失——种植园遍地是铁:砍甘蔗的砍刀,剥皮鞭的扣环,锁链,以及卫兵腰间的军刀。奥古的武器库随之改写:铁砧与军刀并存,而军刀逐渐占据了中心位置。</p><p>在伏都教的对应系统里,奥古穿上的天主教外衣是圣雅各——圣地亚哥(Santiago / St. Jacques)。那是骑白马、持利剑、冲锋陷阵的战士圣徒。把他与非洲战神叠在一起,几乎不需要任何想象力——这是一组天然的镜像。奥古的韦韦符绘上是交叉的军刀,他的颜色是红色,他的饮品是泼洒的朗姆,他的火焰是公开的、轰响的。</p><p>海地的神谱分为两大体系:拉达(Rada)与佩特沃(Petwo)。拉达是"古"神——来自非洲故土、节奏沉稳、性情温和的洛阿,丹巴拉即属此系。佩特沃是"新"神——在殖民地的苦难与抗争中锻打出来的烈性存在,以火、火药与速度为标记。奥古站在佩特沃一边。这具有深刻的象征意义:佩特沃本质上是奴隶制熔炉里的新生神格,是被逼到绝境的灵魂造出的新武器。拉达保存过去,佩特沃武装现在——而奥古,正是连接两者的桥梁:他既是非洲的古老战神,又是甘蔗园里每一把砍刀的守护灵。</p><p>在伏都仪式中,当鼓点转为急促,当朗姆泼向火堆腾起烈焰,当红色的布缠上信徒的手腕,在场的每个人都知道:奥古到了。红色的语法贯穿了这个民族后来的全部历史——起义军腕上的红布,红蓝旗上的红色条带,德萨林军团的战火。把这一切说成"奥古早在1791年前就预示了革命的颜色",是文学性的回望,而非神的预言。但可以确定的是:当革命真正到来时,它是以奥古的语言到来的——金属、火焰,与开路。</p><h1> <span style="font-weight: bold;">第三章:布瓦凯曼之夜——1791年8月14日</span></h1><p>1791年8月14日深夜,圣多明各北部平原,布瓦凯曼(Bois Caïman,意为"凯门鳄之林")的棕榈树林中雷雨交加。来自附近各个种植园的数百名奴隶代表悄然聚集。主持仪式的两个人将在海地历史与伏都圣徒谱上同时留名:布库曼(Boukman)——一位能识字的非洲祭司(他的名字"Book Man"即由此而来),和女祭司塞西丽·法蒂曼(Cécile Fatiman)——一位刚果血统的曼博。虽然这场仪式的细节主要来自1804年一位法国殖民者达玛的回忆记录,带有半传说性质。但它的历史核心——日期、地点、人物、以及它所引爆的一切——经受住了两个多世纪史学的检验。史学家杜布瓦(Laurent Dubois)与菲克(Carolyn Fick)的研究表明,革命前的伏都仪式网络正是跨种植园动员的地下基础设施。</p><p>据达玛的记录,仪式中宰杀了一头黑色的猪,与会者饮下混有猪血的液体,发誓保守秘密、生死与共、绝不回头。后世有许多人说,这场仪式"召唤了奥古"。史料并未记载当晚唤起了哪一位洛阿——这属于后世伏都传统的追溯性阐释,而非历史事实。可以确证的是盟约的性质:这是一次以血立誓的圣约,是人与神、人与人、生者与祖先之间的三重契约。对非洲人来说,血约从来不是浪漫的仪式主义。在丰族与刚果的传统里,盟约以血封缄,违约者丧失的不仅是性命,更是灵魂归葬祖坟的资格。换言之,布库曼与塞西丽让几百名奴隶在神面前立下的,是一场没有退路的赌局。</p><p>1791年8月22日夜至23日,北部平原的火把连成海洋。数周内,数百座种植园化为灰烬——那是圣多明各最富庶的地区,也是压迫最深的地区。焚烧甘蔗园的黑奴知道自己在做什么:他们烧掉的不是别人的财产,而是自己作为财产的存在本身。布库曼未能看到结局。起义爆发三个月后的1791年11月,他在战斗中被杀,殖民者把他的头颅钉在卡普法兰西(今海地角)的柱子上示众。</p><p>头颅会腐烂,但誓言不会。</p><p>菲克与杜布瓦给出了我们这个时代最能说明问题的解读:在布瓦凯曼之夜以前,"海地人民"并不存在——存在的只是几十万来自不同民族、被分散锁在不同种植园里的奴隶与自由有色人。是那场誓言,第一次把他们铸成了一个命运共同体。如果一定要在神学上找一个对应,可以说:丹巴拉用蛇的身体箍紧了随时散架的大地,而布库曼用一场血的盟约,箍紧了一个随时散架的民族。一个从物理上防止世界崩塌,一个从政治上防止群体崩塌。但请注意这个对应的性质——它是史学阐释,不是伏都教义。伏都教徒自己对那晚的说法更简单,也更动人:洛阿在场。他们听见了。</p><h1> <span style="font-weight: bold;">第四章:奥古时代——自由是用铁锻打的</span></h1><p>1803年5月18日,起义军各部在阿卡哈耶(Arcahaie)召开大会,推举让-雅克斯·德萨林为最高统帅。会上,德萨林撕去了法国三色旗的白色条带——白,代表殖民者与旧制度。红与蓝两条色带交由军需官的侄女卡特琳娜·弗洛恩缝合,红蓝双色旗由此成为海地国旗,徽铭"团结就是力量"。</p><p>有一个细节需要在此处交代:红蓝双色并非1803年5月才第一次出现——此前革命军的若干部队已在局部使用它。阿卡哈耶大会完成的是正式确认与统合,而非发明。但撕旗这个动作的象征力仍是真实的:一个民族公开宣布,白人的时代结束了。把红蓝解读为"佩特沃之火与拉达之血"是后人的象征联想,并非史料。然而色彩确实在这个民族的宗教语法里活着——红色属于奥古的火焰,蓝色属于海地环绕的水与丹巴拉的世界。旗与神,用的是同一套颜料。</p><p>德萨林以铁一般的纪律与毫不留情的火著称。他的军队被称为"钢铁般的救世主"——这个称号本身就是奥古式的。伏都圣歌传统与后世学者(拉热 Largey、达扬 Dayan 均有论述)记录了信仰层面对他的神格化:德萨林牺牲后,他被尊奉为奥古·德萨林(Ogou Desalin)——与战神家族融合,成为海地神系中唯一一位由革命领袖升格而成的洛阿。</p><p>但这里有一个必须坦白、而且恰恰更深刻的反讽:德萨林生前并未自封任何神格——恰恰相反,独立后的最初几个月,他颁布了取缔"非洲仪式"的法令。 学者于尔邦(Laënnec Hurbon)的研究清楚地表明,独立政权从第一代起就对伏都实践举起刀斧,此后的历代领导人甚至公开处决过巫师。也就是说:用伏都之誓赢得国家的革命者,从第一天起就打算遗忘他们的神。但神没有遗忘他。民众把这个生前背弃他们的统帅,在死后追认为自己人——他生前背弃的神,死后接纳了他。 这不是教义,这是命运:一个被肢解的英雄,最终回到了被肢解的民族的万神殿中。</p><p>1804年1月1日,德萨林在戈纳伊夫宣布独立,海地成为世界上第一个由非裔黑人领导的共和国,也是第一个废除奴隶制的国家。建国与毁灭接踵而至:1804年至1805年间,德萨林下令处决了岛上剩余的法国人。这是革命史上最黑暗的页面之一,任何为其辩解的尝试都不诚实。但奥古的神格从不许诺仁慈——他是开路之神,开路意味着斩断藤蔓,而藤蔓里缠着的一切都会断裂。这就是伏都教比任何教科书都更冷峻的地方:它崇拜的神,同时是解放者与毁灭者。 它不要求它的神纯洁。</p><p>1806年10月17日,德萨林在蓬鲁日(Pont-Rouge)遭伏击身亡。他的尸体被肢解,碎片分弃各处——暗杀者想用这种方式抹除他,让一个没有全尸的人无法成为象征。他们失算了。据学者达扬等人的解读,民间正是从这具碎裂的尸体中,把"奥古·德萨林"之名缝合了起来——有研究者将万神殿中的名号"德曼布雷"(Demanbre,碎片之意)与这次肢解相联系。此词源学挂钩在学术上仍属解读而非定论,但它的方向无可置疑:碎裂而不灭——这正是这个民族整个历史的形状。</p><h1> <span style="font-weight: bold;">第五章:建国者的背弃——一个世纪的地下圣坛</span></h1><p>把禁令排成年表,这个世纪的轮廓便清晰起来:1804年,独立后数月的德萨林取缔令,是新政权的第一次背弃。1835年,波耶尔(Boyer)政权刑法典正式将"瓦杜"(le vaudoux)入罪——这是法律意义上的正式禁令,此前多为行政取缔。1864年,刑法收紧,同年发生了改变一切的审判。凯特·拉姆齐(Kate Ramsey)的《圣灵与法律》(2011)是这段禁绝史最权威的研究。她指出,这些法令从来不只是宗教政策——它们是与天主教会的政治交易、是对农民自治空间的绞杀、是把非洲性本身定义为犯罪的立法行为。</p><p>禁令之下,伏都教退入了拉库(lakou)——由扩展家族组成的院落共同体。在拉库里,住屋、祖坟与圣坛共处一域;族长即祭司的助手,家族的守护神(met tet)与土地守护神在院角的圣龛中接受供奉。人类学家凯伦·麦卡锡·布朗(Karen McCarthy Brown)在《妈妈洛拉》(1991)中揭示了拉库的真义:这不只是居住形态,而是一套完整的神圣主权体系。国家的法律到不了拉库,天主教的神父进不了拉库,而洛阿从未离开。被禁止的宗教没有消失——它只是缩小了尺度,从教堂缩回了祖屋,从白昼缩进了夜晚。1791年以前,它在种植园的夹缝中保存了非洲;1835年以后,它在拉库的围墙内保存了海地。</p><p>1864年,太子港近郊的比佐通(Bizoton)发生一起轰动全国的案件:一名儿童失踪,数名伏都祭司与女祭司被控以仪式之名杀害并肢解了他。在教会势力主导下,被告被判死刑并执行。于尔邦将这场审判视为海地"想象的野蛮人"话语的转折点:自此以后,"瓦杜"在官方话语中与"杀人取肉"的想象永久绑定。判决的合法性至今存疑,但它的效果无可否认——一个世纪里,伏都教徒在法庭上首先被审判的是他们的宗教,其次才是他们的行为。</p><p>然而禁令越严,仪式越深。1864年之后的半个多世纪里,伏都教把重心沉入了它的最深水域——祖先与死者。格德的十一月盛宴从未中断,德苏内的铃铛仍在拉库的屋檐下响起,戈维陶罐仍被封存于圣坛之上。这恰好是前两篇文档所写的世界。可以说:地下世纪的伏都教,把一半自己交给了格德——因为死亡仪式的本质,就是在国家与教会都不承认你存在的地方,固执地维持"死者仍在社群之中"的秩序。当生者世界两度被夺——先被奴隶贸易,再被禁令——伏都教徒便转身去经营死者世界。那里没有法令,那里只有记忆。</p><h1> <span style="font-weight: bold;">第六章:迫害与复兴——二十世纪的双线</span></h1><p>1915年至1934年,美国占领海地。占领军与随之涌入的记者、旅行作家,需要为这场占领提供一个野蛮的注脚——他们找到了伏都教。1929年,西布鲁克《魔法岛》出版,把僵尸与巫术打包卖给美国读者;1932年,《白僵尸》上映,卢戈西饰演的巫师成为西方想象中的伏都教主。</p><p>请注意一个事实:好莱坞妖魔化的对象是伏都整体——僵尸、巫毒娃娃、无名巫师——而不是某一尊具体神格。被扭曲的主要是格德一族与僵尸信仰,丹巴拉与奥古几乎没有在银幕上出现过。神的世界比银幕大得多,银幕只拍下了它最阴暗的一个角落。</p><p>1941年,在教会推动下,莱斯考(Lescot)政权发动"反迷信"运动:圣坛被捣毁,伏都鼓被收缴焚毁,祭司与曼博被殴打、逮捕、游街。这是1864年以来最大规模的公开迫害,也是国家机器与教会机器最后一次完整合流。但历史开了一个残酷的玩笑:就在伏都教徒被焚毁圣坛的几年之后,一个比他们所有人加起来都更擅长利用这种恐惧的人,登上了权力之巅。</p><p>弗朗索瓦·杜瓦利埃,这位受过医学训练的黑人知识分子,深谙伏都的象征军火库。他操弄格德的形象——鼻音、墨镜、黑衣——把自己包装成死亡之主与人民之父;他豢养的秘密警察以民间妖怪通顿马库特(tonton makout)命名,那个"用麻袋装走不听话孩子的妖怪",一夜之间从吓唬小孩的传说变成了半夜敲门的车队。然而与此同时——这是阿博特(Elizabeth Abbott)与于尔邦都详细记录过的——杜瓦利埃政权同样清洗巫师与祭司。 他只是把伏都从"人民的信仰"改登记为"总统的私产"。神的劫持者从不与神为伍,他们只是劫持神。</p><p>1986年,杜瓦利埃王朝倒台。被压入地下近两个世纪的伏都教,以惊人的速度重返公共领域——而先锋不是祭司,是音乐人。太子港的布克曼·埃克斯佩里安斯(Boukman Eksperyans)乐队以布库曼命名,把伏都鼓点与圣歌接上电吉他,唱进全世界的耳朵;RAM乐队把洛阿的仪式节奏带进舞厅。roots音乐运动让年轻一代第一次以骄傲而非羞耻说起自己的信仰。布凯曼——那个1791年被钉上柱子的头颅——在近两百年后,以乐队之名重新站在了太子港的舞台上。</p><p>2010年1月的地震夺走了数十万生命,无数圣殿与圣坛化为瓦砾。此后的田野记录与新闻观察呈现了一幅耐人寻味的图景:在许多地区,幸存者最先重建的不是房屋,而是圣坛——因为没有圣坛,灵魂无处安放。与此同时,一些以基督教名义运作的国际援助组织被指歧视伏都信众,拒绝向佩戴洛阿徽章的幸存者发放物资。这一节的材料多为新闻性观察而非学术定论,宜以"众多田野记录显示"领起。但图景的方向是清晰的:地震撕碎了城市,却没有撕碎那根系得极深的藤蔓——它只是在废墟上,又长出了一茬新的根。</p><h1> <span style="font-weight: bold;">尾声:蛇与刀的轮回</span></h1><p>刚果的约瓦十字上,灵魂在正午越过顶点,在日落时抵达死亡,在月光下穿过恩扎迪河进入死者的国度,再在黎明前重新接近河岸,于日出时分作为婴儿归来——螺旋的宇宙,没有终点,只有回程。</p><p>用这架螺旋回望我们的两条线,会看见一幅完整的图形。丹巴拉的线,是一个关于守护的故事:蛇用自己的身体箍紧随时散架的大地,伏都教徒用自己的记忆箍紧随时散架的民族。从丰族的玛乌到海地的圣帕特里克,从非洲的河岸到加勒比海的圣坛,守护换了无数次面孔,从未中断。奥古的线,是一个关于夺回的故事:铁匠的炉膛熄灭后,军刀接替了铁砧;1791年的血誓接替了非洲的盟约;红蓝旗撕去了白色;被肢解的统帅在万神殿中重新合拢。每一次夺回都付出了火的代价,每一次夺回也都成了下一次夺回的开路刀。</p><p>这两条线在1804年1月1日的戈纳伊夫交汇,又在1806年10月17日的蓬鲁日断裂——建国者背弃了神,神却在建国者的残骸上完成了自己的叙事。这恰恰是伏都教最冷峻、也最深邃的教义:它从不许诺善有善报。它许诺的是循环。德萨林1805年宪法的第一条写道:"自此以后,全体海地居民只以一个名字为人所知——海地人;一切出生于海地的黑人,今后皆得称为黑人。"——一个被白人世界剥夺了姓名与颜色的民族,在立国文献里把"黑"铸成了公民的名字。这是有据可查的文本,也是这个民族用奥古的语言留下的最坚硬的句子。而被钉上柱子的布库曼、被焚毁的圣坛、被肢解的英雄,都已回到了他们各自的位置:在圣歌里,在鼓点里,在万神殿的军刀与缠绕的蛇之间。</p><div> <figure><img alt="" src="https://image.gcores.com/5b58031f058ffe86e5e49f569bab8229-779-1000.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>毕竟,正如那位曼博在格德的盛宴上所说过的:每个人都有格德。每个人。 而在格德之上,盘着蛇,立着刀—— 一个箍紧大地,防止世界散架;一个劈开道路,防止我们走回锁链。 </p>
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阅读全文 →Relation algebra is not relational algebra<p><a href="https://lobste.rs/s/t5fquc/relation_algebra_is_not_relational">Comments</a></p>
阅读全文 →Making a game for the GBA and PC from the same codebase<p><a href="https://lobste.rs/s/xvkvhh/making_game_for_gba_pc_from_same_codebase">Comments</a></p>
阅读全文 →Running an Optimal Trace<p><a href="https://lobste.rs/s/jbbxgy/running_optimal_trace">Comments</a></p>
阅读全文 →Squalk: an old-school forum engine built on Nostr (NIP-29 groups, NIP-7D threads)<p>I miss classic forums: slow, asynchronous threads that stay readable and searchable for years, instead of knowledge dissolving into chat scrollback. Squalk is my attempt to rebuild that on top of Nostr, an open protocol where users hold a keypair, posts are signed events, and interchangeable relays store and serve them, instead of a private database.</p> <p>The design in short: a forum is a view over relay-hosted data. Rooms are groups as specified in NIP-29, threads are NIP-7D events, identity is the user's own keypair. The consequence I care about is that the software and the community are decoupled: any other client speaking the same specs (Flotilla, Nostrord) can read and write the same conversations, and if my deployment disappears the history and identities survive on the relay.</p> <p>Technical bits that might interest this crowd: one SvelteKit codebase builds either as a static SPA or as a server-rendered Node app; the SSR mode renders only the anonymous view (no keys server-side) so threads are crawlable, with a stale-while-revalidate snapshot cache in front of the relay queries. Content is rendered as djot rather than markdown. Deployment is a NIP-29 relay (Zooid) plus one systemd unit.</p> <p>Pilot community (real threads, browsable without an account): <a href="https://nostr-proto.org" rel="ugc">https://nostr-proto.org</a><br /> Test instance where you are welcome to make a mess: <a href="https://squalk-test.dtonon.com" rel="ugc">https://squalk-test.dtonon.com</a></p> <p>Caveats: Nostr is niche, key management is still rough for non-enthusiasts, and relay-side moderation tooling is young.</p> <p>Feedback on the architecture is welcome!</p> <p><a href="https://lobste.rs/s/haq46t/squalk_old_school_forum_engine_built_on">Comments</a></p>
阅读全文 →Textbook review: Is Parallel Programming Hard, And, If So, What Can You Do About It?<p><a href="https://lobste.rs/s/73ei6g/textbook_review_is_parallel_programming">Comments</a></p>
阅读全文 →Markdown in /src<p><a href="https://lobste.rs/s/xooho4/markdown_src">Comments</a></p>
阅读全文 →Canonical announces Zephyr 26.04 LTS<p><a href="https://lobste.rs/s/lz0qfv/canonical_announces_zephyr_26_04_lts">Comments</a></p>
阅读全文 →What are you doing this week?<p>What are you doing this week? Feel free to share!</p> <p>Keep in mind it’s OK to do nothing at all, too.</p>
阅读全文 →Do you use :visited on links?<p><a href="https://lobste.rs/s/34xsdg/do_you_use_visited_on_links">Comments</a></p>
阅读全文 →Creating a Blog in Gemini://<p><a href="https://lobste.rs/s/qxzjqt/creating_blog_gemini">Comments</a></p>
阅读全文 →Why do computers look like this anyway?<p><a href="https://lobste.rs/s/8gy9fa/why_do_computers_look_like_this_anyway">Comments</a></p>
阅读全文 →中新网9月22日电 据英国广播公司(BBC)报道,英国首相伯纳姆表示,英国将向沙特阿拉伯提供“防御性”空中加油支持,以应对也门胡塞武装近期对沙特发动的袭击。
阅读全文 →谷歌因违反欧盟数据保护条例被罚逾4亿欧元中新社布鲁塞尔9月21日电 (记者 德永健)欧盟21日宣布谷歌违反欧盟《一般数据保护条例》,对谷歌开出逾4亿欧元“罚单”。
阅读全文 →朝中社:朝鲜进行新型武器试验 金正恩观摩(图)中新网9月22日电 据朝中社22日报道,朝鲜导弹总局20日成功进行新型武器试验。朝鲜劳动党总书记、国务委员长金正恩观摩了试验。
阅读全文 →受台风影响 日本关东地区发生山体滑坡已致2死4失联中新网9月22日电 据日本共同社等日媒22日报道,今年第25号台风“杜鹃”逼近日本,日本关东地区21日遭遇强降雨,发生多起山体滑坡,已致2人死亡,4人失联。
阅读全文 →巴西工业活动放缓 市场预期年内仍有降息空间中新社圣保罗9月21日电 巴西全国工业联合会(CNI)21日发布的工业调查显示,8月工业生产变化指数为46.3点,较7月下降4.7点。该指数低于50点意味着生产下降,为2015年以来8月份最低水平。
阅读全文 →联合国大会期间 丹麦及格陵兰岛将和美国签署安全协议中新网9月22日电 据法新社报道,当地时间21日,丹麦首相府宣布,丹麦及其自治领地格陵兰岛和美国将于联合国大会期间,在纽约签署一项安全协议。
阅读全文 →欧盟通过延长对俄制裁方案 期限长达三年当地时间21日,经过长时间的磋商,欧盟成员国就延长对俄制裁达成一致,同意将相关制裁措施延长三年。
阅读全文 →“黄金周”临近 泰国旅游市场迎中国游客接待高峰中新社曼谷9月21日电 (李映民 梁峻祥 王茜)随着中国中秋节、国庆节假期临近,泰国旅游市场迎来中国游客出行预订高峰。在线旅游平台Trip.com Group21日发布的数据显示,黄金周期间中国游客赴泰旅游呈现提前预订、延长停留以及更加关注自然景观和特色城市等趋势。
阅读全文 →俄国家杜马选举初步结果揭晓 统俄党占绝对优势中新社莫斯科9月21日电 (记者 田冰)俄罗斯中央选举委员会21日表示,根据第九届俄罗斯国家杜马(议会下院)选举投票初步结果,统一俄罗斯党得票率占据绝对优势。
阅读全文 →“天涯共此时”系列文旅活动亮相2026ATAS年会中新社伦敦9月21日电 (记者 欧阳开宇)9月21日至22日,2026英国旅游供应商协会(ATAS)年会在英国北安普顿举行,中国以本届年会首席合作伙伴国身份亮相。
阅读全文 →综述|加中经贸合作展现强劲韧性与广阔前景新华社渥太华9月20日电#8195;综述|加中经贸合作展现强劲韧性与广阔前景
阅读全文 →世界周刊丨“危险合流”——日本执政联盟新变化暗藏危机本周,日本首相、自民党总裁高市早苗先后启动党内人事调整和内阁改组,极右翼政党维新会议员首次进入内阁,在外交和安全保障政策方面,维新会甚至比高市更加鹰派。在日本共同社看来,这是日本执政联盟版图出现的新变化,也意味着日本政治力量正出现一场危险的“合流”。
阅读全文 →中国、马达加斯加警方首次联合开展打击电信网络诈骗行动中新社北京9月21日电 记者9月21日从公安部获悉,中国公安部近日应邀派工作组赴马达加斯加协助当地警方开展打击电信网络诈骗行动,成功打掉马首都塔那那利佛等地区多个电信网络诈骗窝点。9月8日,马方协助将第一批50名涉电诈人员顺利遣返至中国。目前,案件正在进一步侦办中。
阅读全文 →海外博主看中国|美国博主在深圳感受“中国创造”的力量近日,美国博主沃尔坎·伊尔马兹来到深圳,探访中国制造的手袋、汽车等产品。他表示,数十年来,不少中国品牌已经从制造产品迈向了创造产品,蕴含在它们产品中的不只有精湛的技艺,更有可贵的匠心精神与创造力。
阅读全文 →高端访谈丨中国哪项发展成就最有启发?安哥拉议长:几乎全部安哥拉国民议会议长德阿尔梅达日前接受总台《高端访谈》独家专访。谈及对中国现代化进程中发展与治理经验的认识时,德阿尔梅达表示,中国几乎各领域的发展成就都给了他很大启发。
阅读全文 →“瀑布城”伊瓜苏庆中秋:三国升明月 天涯共此时中新网巴西伊瓜苏9月21日电 题:“瀑布城”伊瓜苏庆中秋:三国升明月 天涯共此时
阅读全文 →阿富汗称遭巴基斯坦空袭致至少3人死亡中新网北京9月21日电 喀布尔消息:阿富汗政府副发言人哈姆杜拉·菲特拉特当地时间21日早上在社交媒体发文说,巴基斯坦空军当天凌晨对阿富汗库纳尔省和帕克蒂卡省发动空袭,造成至少3人死亡、4人受伤。
阅读全文 →外媒聚焦中国—东盟博览会:中国市场蕴藏巨大潜力 合作迎新机遇中新网9月21日电 9月17日至21日,第23届中国—东盟博览会(以下简称“东博会”)在广西南宁举行,外媒广泛关注。多家外媒指出,东博会意义重大,不仅是产品展示的平台,还为各方提供广阔机遇,并为技术合作拓展空间。
阅读全文 →俄方就美国在日本部署“堤丰”中导系统照会日方 中方回应中新网北京9月21日电 (记者 张素)中国外交部发言人郭嘉昆21日主持例行记者会。
阅读全文 →印度一男子涉嫌在公共场合挥舞武器实施袭击 遭警方逮捕中新网9月21日电 据印度新德里电视台(NDTV)报道,印度警方20日表示,在该国南部城市班加罗尔,一名男子因涉嫌在公共场合挥舞武器并企图谋杀他人,遭警方逮捕。
阅读全文 →阿富汗称遭巴基斯坦空袭 致至少3人死亡多人受伤中新网9月21日电 据土耳其阿纳多卢通讯社(Anadolu)报道,阿富汗政府当地时间21日称,巴基斯坦空军空袭阿富汗库纳尔省和帕克蒂卡省,造成至少3人死亡、多人受伤。
阅读全文 →卡塔尔呼吁与伊朗共建地区安全框架 伊朗强调满足条件前不谈判中新社北京9月21日电 综合消息:卡塔尔方面当地时间20日表示,正与伊朗和美国保持沟通推动恢复谈判。地区安全不能通过“任何一国的不安全”来安排、建立,呼吁各方与伊朗共同建立安全框架。伊朗方面当天强调,在满足伊方条件、美国履行承诺前,谈判不会恢复,霍尔木兹海峡也不会开放。
阅读全文 →意大利总理称拟限制外籍学生比例中新社北京9月21日电 罗马消息:意大利总理梅洛尼当地时间20日表示,针对当前移民问题,政府拟出台一项新措施,限制学校内每个班级的外籍学生人数。
阅读全文 →胡塞武装称沙特空袭也门北部通信塔致4死3伤中新社北京9月21日电 据也门胡塞武装控制的萨巴通讯社报道,沙特阿拉伯战机当地时间20日空袭也门北部焦夫省一座通信塔,造成4人死亡、3人受伤。
阅读全文 →日本防卫预算创新高暴露军事扩张野心近日,日本防卫省公布了2027财年防卫预算申请概要。同往年相比,这份文件主打“以防卫力变革为目标”,突出特点是防卫预算申请额再创新高,“新型作战方式”比重上升,并提出所谓“防卫与经济的良性循环”。这些看似专业的名词背后,反映的是日本防卫政策和军事野心的加速扩张。
阅读全文 →技能改变世界——第四十八届世界技能大赛前瞻技能改变世界 技能照亮前程
阅读全文 →苏丹一座金矿坍塌造成至少10人死亡中新社北京9月21日电 喀土穆消息:苏丹矿产资源公司当地时间20日称,苏丹东北部红海州奥尼地区一座金矿日前发生坍塌。多家媒体报道称,这起事故造成至少10人死亡,另有多人受伤。
阅读全文 →英国浙江会暨商贸会举办中秋午茶诗会中新网伦敦9月21日电 (记者 欧阳开宇)秋意渐浓,明月将圆。当地时间9月20日,英国浙江会暨商贸会在伦敦举办“中秋午茶诗会”。
阅读全文 →叙利亚一军队营地发生强烈爆炸,至少四人受伤中新网9月21日电 据卡塔尔半岛电视台报道,叙利亚北部一处武器库发生强烈爆炸,造成至少四人受伤,官员敦促公众远离该地点。
阅读全文 →韩媒:最新民调显示李在明支持率止跌回升中新网9月21日电 据韩媒报道,21日公布的民调结果显示,韩国总统李在明的执政支持率在连续10周下滑后首次止跌回升,小幅上升至34.8%。在政党支持率方面,执政党共同民主党也反超国民力量党。
阅读全文 →<a href="https://www.wsj.com/tech/shopify-to-use-metas-muse-for-agentic-checkout-d23947c0"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260921/i55.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260921/p55#a260921p55" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Kelly Cloonan / <a href="https://www.wsj.com/">Wall Street Journal</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.wsj.com/tech/shopify-to-use-metas-muse-for-agentic-checkout-d23947c0">Shopify plans to allow Meta's Muse to complete purchases on behalf of users at Shopify-powered stores via its one-tap checkout service Shop Pay</a></b></span> — Shopify plans to allow Meta's personal AI agent to complete purchases on behalf of users with the e-commerce platform's roster of stores</p>
阅读全文 →A researcher says a flaw in Meta's Muse app for Mac lets any app or terminal command gain access to the token that authenticates users to their Muse account (Dan Goodin/Ars Technica)<a href="https://arstechnica.com/security/2026/09/muse-metas-extraordinarily-privileged-ai-assistant-has-a-serious-0-day/"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260921/i54.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260921/p54#a260921p54" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Dan Goodin / <a href="https://arstechnica.com/">Ars Technica</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://arstechnica.com/security/2026/09/muse-metas-extraordinarily-privileged-ai-assistant-has-a-serious-0-day/">A researcher says a flaw in Meta's Muse app for Mac lets any app or terminal command gain access to the token that authenticates users to their Muse account</a></b></span> — Meta founder and CEO Mark Zuckerberg has gone to great lengths to hype the security of its new AI assistant Muse, claiming it is … </p>
阅读全文 →British Columbia sues OpenAI for alleged safety violations and negligence for failing to flag the Tumbler Ridge shooting suspect's ChatGPT activity to police (Georgia Wells/Wall Street Journal)<a href="https://www.wsj.com/tech/ai/british-columbia-sues-openai-alleging-chatgpt-aided-mass-school-shooting-aac66568"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260921/i53.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260921/p53#a260921p53" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Georgia Wells / <a href="https://www.wsj.com/">Wall Street Journal</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.wsj.com/tech/ai/british-columbia-sues-openai-alleging-chatgpt-aided-mass-school-shooting-aac66568">British Columbia sues OpenAI for alleged safety violations and negligence for failing to flag the Tumbler Ridge shooting suspect's ChatGPT activity to police</a></b></span> — The lawsuit alleges AI company failed to notify law enforcement, calls out product safety gaps — British Columbia filed a lawsuit … </p>
阅读全文 →Xiaomi debuts open-weight omnimodal models MiMo-V2.6 Pro and Flash; Pro allegedly performs "on par with Opus 5 and GPT-5.6 Sol across most agent benchmarks" (Xiaomi)<a href="https://mimo.xiaomi.com/mimo-v2-6"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260921/i52.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260921/p52#a260921p52" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> <a href="https://mimo.xiaomi.com/">Xiaomi</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://mimo.xiaomi.com/mimo-v2-6">Xiaomi debuts open-weight omnimodal models MiMo-V2.6 Pro and Flash; Pro allegedly performs “on par with Opus 5 and GPT-5.6 Sol across most agent benchmarks”</a></b></span> — Frontier intelligence, all the modalities, built in public. Today, we are releasing and open-sourcing the MiMo-V2.6 series.</p>
阅读全文 →Some startups, like Harvey, Abridge, Ramp, and Rogo, are embracing open-weight models or training their own models to reduce expensive reliance on frontier labs (Bloomberg)<a href="https://www.bloomberg.com/news/articles/2026-09-21/startups-like-harvey-embrace-open-models-to-cut-reliance-on-anthropic-openai?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc5MDAxMDkwMiwiZXhwIjoxNzkwNjE1NzAyLCJhcnRpY2xlSWQiOiJUTFEyMFpOM04wQTMwMCIsImJjb25uZWN0SWQiOiI5MDI3MkIwQzRFRjQ0MkUxOUZCQkFBRTdBODJGMjM3NSJ9.i7tIzBBJutWRddw95G5V52NMXfBwhYa2v52uZC8eJ-g"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260921/i51.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260921/p51#a260921p51" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> <a href="https://www.bloomberg.com/">Bloomberg</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.bloomberg.com/news/articles/2026-09-21/startups-like-harvey-embrace-open-models-to-cut-reliance-on-anthropic-openai?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc5MDAxMDkwMiwiZXhwIjoxNzkwNjE1NzAyLCJhcnRpY2xlSWQiOiJUTFEyMFpOM04wQTMwMCIsImJjb25uZWN0SWQiOiI5MDI3MkIwQzRFRjQ0MkUxOUZCQkFBRTdBODJGMjM3NSJ9.i7tIzBBJutWRddw95G5V52NMXfBwhYa2v52uZC8eJ-g">Some startups, like Harvey, Abridge, Ramp, and Rogo, are embracing open-weight models or training their own models to reduce expensive reliance on frontier labs</a></b></span> — The $15.6 billion legal startup Harvey built its business around training AI models like OpenAI's GPT-4 to do specialized work for lawyers.</p>
阅读全文 →Sources: SoftBank's SB Energy has delayed its IPO, originally planned for this month, as investors question the company's sought-after valuation of $50B+ (Maureen Farrell/New York Times)<a href="https://www.nytimes.com/2026/09/21/business/ai-data-center-ipos.html?unlocked_article_code=1.C1E.5N5l.BVtYXR1eDBNX&smid=nytcore-ios-share"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260921/i50.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260921/p50#a260921p50" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Maureen Farrell / <a href="https://www.nytimes.com/">New York Times</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.nytimes.com/2026/09/21/business/ai-data-center-ipos.html?unlocked_article_code=1.C1E.5N5l.BVtYXR1eDBNX&smid=nytcore-ios-share">Sources: SoftBank's SB Energy has delayed its IPO, originally planned for this month, as investors question the company's sought-after valuation of $50B+</a></b></span> — Several companies tied to the data center industry have delayed their initial public offerings amid the increasing public backlash to these energy guzzling facilities.</p>
阅读全文 →California Gov. Gavin Newsom signs seven bills aimed at regulating data centers, imposing new requirements on electricity costs, water use, and local oversight (Nichola Groom/Reuters)<a href="https://www.reuters.com/legal/litigation/california-governor-signs-broad-data-center-oversight-bill-package-2026-09-21/"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260921/i49.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260921/p49#a260921p49" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Nichola Groom / <a href="http://www.reuters.com/">Reuters</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.reuters.com/legal/litigation/california-governor-signs-broad-data-center-oversight-bill-package-2026-09-21/">California Gov. Gavin Newsom signs seven bills aimed at regulating data centers, imposing new requirements on electricity costs, water use, and local oversight</a></b></span> — California Governor Gavin Newsom on Monday signed seven bills aimed at regulating the fast-growing data center industry … </p>
阅读全文 →Sensor Tower: Muse was downloaded 902K+ times in the six days after its launch on Sept. 8, vs. Meta AI's 773K in the same post-launch period; META jumps 12%+ (Bloomberg)<a href="https://www.bloomberg.com/news/articles/2026-09-21/meta-s-new-muse-ai-app-tops-charts-draws-strong-early-reviews"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260921/i48.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260921/p48#a260921p48" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> <a href="https://www.bloomberg.com/">Bloomberg</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.bloomberg.com/news/articles/2026-09-21/meta-s-new-muse-ai-app-tops-charts-draws-strong-early-reviews">Sensor Tower: Muse was downloaded 902K+ times in the six days after its launch on Sept. 8, vs. Meta AI's 773K in the same post-launch period; META jumps 12%+</a></b></span> — Meta Platforms Inc.'s new artificial intelligence agent, Muse, has quickly risen to the top of mobile app charts … </p>
阅读全文 →OpenAI says it is working with an independent advisory group of mathematicians to responsibly share math-related AI advances (OpenAI)<a href="https://openai.com/index/advisory-group-on-mathematics-and-ai/"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260921/i47.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260921/p47#a260921p47" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> <a href="https://openai.com/">OpenAI</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://openai.com/index/advisory-group-on-mathematics-and-ai/">OpenAI says it is working with an independent advisory group of mathematicians to responsibly share math-related AI advances</a></b></span> — Loading... On August 28, we began training a new internal model. In addition to resolving the Navier-Stokes Millennium Prize problem, this model has now resolved … </p>
阅读全文 →Source: before the Hugging Face incident, OpenAI was negotiating a legally binding deal with Anthropic for the companies to stress-test each other's models (The Information)<a href="https://www.theinformation.com/articles/openai-anthropic-neared-deal-stress-test-others-ai"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260921/i46.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260921/p46#a260921p46" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> <a href="https://www.theinformation.com/">The Information</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.theinformation.com/articles/openai-anthropic-neared-deal-stress-test-others-ai">Source: before the Hugging Face incident, OpenAI was negotiating a legally binding deal with Anthropic for the companies to stress-test each other's models</a></b></span> — OpenAI is rethinking a range of safety strategies as it responds to fears from employees and others about the dangers its AI poses.</p>
阅读全文 →OpenAI says automated research could improve alignment, but "fully autonomous RSI is not happening today" and shouldn't be pursued unless it can be done safely (OpenAI)<a href="https://openai.com/index/building-standards-next-phase-ai/"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260921/i45.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260921/p45#a260921p45" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> <a href="https://openai.com/">OpenAI</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://openai.com/index/building-standards-next-phase-ai/">OpenAI says automated research could improve alignment, but “fully autonomous RSI is not happening today” and shouldn't be pursued unless it can be done safely</a></b></span> — Our mission is to ensure that artificial general intelligence benefits all of humanity.</p>
阅读全文 →Ahead of Sam Altman's UN address, OpenAI urges the US to lead an effort to develop global safety and security standards for building frontier systems (Maria Curi/Axios)<a href="https://www.axios.com/2026/09/21/openai-ai-safety-standards-us-china"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260921/i44.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260921/p44#a260921p44" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Maria Curi / <a href="https://www.axios.com/">Axios</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.axios.com/2026/09/21/openai-ai-safety-standards-us-china">Ahead of Sam Altman's UN address, OpenAI urges the US to lead an effort to develop global safety and security standards for building frontier systems</a></b></span> — OpenAI on Monday released international AI safety standards as world leaders, namely the U.S. and China, weigh how to mitigate risk.</p>
阅读全文 →Intel closes up 12%, AMD 10%, and Arm 17% on Monday amid investor optimism that Meta's Muse could boost CPU demand; AMD's market cap tops $1T for the first time (Adam Clark/Barron's Online)<a href="https://www.barrons.com/articles/intel-stock-price-arm-meta-muse-2a81cacf?st=DS1dmX&reflink=desktopwebshare_permalink"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260921/i43.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260921/p43#a260921p43" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Adam Clark / <a href="http://online.barrons.com/public/main/">Barron's Online</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.barrons.com/articles/intel-stock-price-arm-meta-muse-2a81cacf?st=DS1dmX&reflink=desktopwebshare_permalink">Intel closes up 12%, AMD 10%, and Arm 17% on Monday amid investor optimism that Meta's Muse could boost CPU demand; AMD's market cap tops $1T for the first time</a></b></span> — Advanced Micro Devices' market valuation surpasses $1 trillion for the first time in intraday trading.</p>
阅读全文 →ShinyHunters hijacked the dark web site of cybercrime gang Cl0p, set an eight-figure extortion demand, describing the amount as "2.333%" of Cl0p's net worth (Alexander Martin/The Record)<a href="https://therecord.media/shinyhunters-clop-cyberattack-website"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260921/i42.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260921/p42#a260921p42" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Alexander Martin / <a href="https://therecord.media/">The Record</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://therecord.media/shinyhunters-clop-cyberattack-website">ShinyHunters hijacked the dark web site of cybercrime gang Cl0p, set an eight-figure extortion demand, describing the amount as “2.333%” of Cl0p's net worth</a></b></span> — The ShinyHunters extortion group hijacked the dark web leak site of the prolific Cl0p ransomware gang, according to material posted on the site over the weekend.</p>
阅读全文 →The EU proposes rules requiring data centers with a capacity of 500+ kW to disclose their energy and water efficiency using an EU-designed labeling system (Kate Abnett/Reuters)<a href="https://www.reuters.com/business/environment/eu-require-data-centres-disclose-energy-water-efficiency-2026-09-21/"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260921/i41.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260921/p41#a260921p41" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Kate Abnett / <a href="http://www.reuters.com/">Reuters</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.reuters.com/business/environment/eu-require-data-centres-disclose-energy-water-efficiency-2026-09-21/">The EU proposes rules requiring data centers with a capacity of 500+ kW to disclose their energy and water efficiency using an EU-designed labeling system</a></b></span> — The European Commission proposed rules on Monday requiring data centres in Europe to disclose how efficiently they use energy and water … </p>
阅读全文 →Apple Store architect Ron Johnson says Apple's secret sauce has always been its people.
阅读全文 →OpenAI forms math advisory group as its AI resolves more than 100 open problemsThe group won't be given leeway to slow down or redirect OpenAI's ongoing mathematical research.
阅读全文 →Discover what’s next: 5 days left to save up to $200 on your TechCrunch Disrupt 2026 ticketFive days left to save up to $200 on your TechCrunch Disrupt 2026 pass + 50% off a second one. Join 10,000+ founders, investors, and operators at San Francisco’s Moscone West, October 13-15. Grab your ticket savings before prices go up on September 25 at 11:59 p.m. PT.
阅读全文 →Meta’s Muse is outpacing ChatGPT’s early mobile launchMeta’s new AI agent Muse has racked up more downloads and daily active users in the U.S. and Canada than ChatGPT did over the same period after its mobile debut, according to new estimates from Appfigures.
阅读全文 →Meta’s AI agent has been blocked from using Amazon.comAmazon has its own cohort of foundation models, along with one of the most popular inference platforms on the internet. As long as they're under no legal obligation to open the doors to Muse, why would they?
阅读全文 →With Tabby, a former accountant is using AI to make accountants obsoleteTabby is designed to be a real-time bookkeeping interface, handling clients’ paperwork as it gives them up-to-the-minute data on their business’s profit and loss.
阅读全文 →Where will the next breakout startup come from? Benchmark’s full partnership weighs in at TechCrunch Disrupt 2026Where will the next breakout startup come from? Benchmark’s full partnership weighs in on the main stage at TechCrunch Disrupt 2026. Save up to $200 before September 25 at 11:59 p.m. PT. Register now.
阅读全文 →Google’s $899 Googlebook is a bet that you’ll buy a new laptop for GeminiGoogle’s AI-native Googlebook ties Gemini to the cursor, dictation, widgets, and other parts of the desktop experience.
阅读全文 →From first users to billions: Google’s Robby Stein joins TechCrunch Disrupt 2026From first users to billions: Google’s Robby Stein joins TechCrunch Disrupt 2026. Lean in on this Builders Stage session. Save up to $200 before September 25.
阅读全文 →Meet the next wave of VCs judging Startup Battlefield 200 at TechCrunch Disrupt 2026Meet the next wave of VCs judging the Startup Battlefield 200 contenders on the main stage at TechCrunch Disrupt 2026. Register by September 25 at 11:59 p.m. PT, to save up to $200 and to get a front-row seat to one of the most intense startup pitch competitions.
阅读全文 →Paramount Skydance just "emerged victorious" reports Reuters, "from a legal battle over its $110 billion acquisition of Warner Bros Discovery" that will "dramatically concentrate power across Hollywood's film, TV, streaming and news businesses." The victory comes "after settling with a California-led group of US states and a Hollywood writers union, paving the way for one of the largest media mergers in history." Paramount agreed to abide by temporary film quotas and a news oversight committee, avoiding a forced sale of cable assets such as CNN or any of its lucrative film franchises... The Writers Guild of America settled its parallel case against Paramount, while saying it still believes the deal will damage the industry. The states' settlement forced the union to "contend with the reality of forging ahead alone, with no backing from government enforcers" in a complex case that would have cost millions of dollars... Paramount promised in the state settlement to bring more film production to the US — spending at least $300 million more each year in domestic production — and adhere to US theatrical release quotas for five years. The company will produce 30 movies in each of the first two years of the deal, and 32 movies in each of the following three years, Bonta said. Each year, at least four of those films must be independent films and at least 20% must be blockbusters. If it falls below that threshold, it will pay $30 million per film, most of it into funds to support workers. Paramount also promised not to raise rates on theater operators for three years. The article notes that California attorney general Rob Bonta still said "I don't think these two companies should merge" at a press conference announcing the settlement, "but that's not something that we are focused on with our resolution here." He call their agreement "a strong antitrust outcome." And Politico notes that Bonta acknowledged at the press conference that "Some of you who may be watching this may have wanted a different outcome. I understand that." But he argued he'd reached a settlement capable of "providing more film production that protects Hollywood workers and their livelihoods, that places guardrails allowing for robust cable negotiations, that protects competition and creates more choice for consumers about what this merger could mean for the industry." It "resolves the antitrust concerns at the heart of our lawsuit against the company and Warner Brothers," he said... The agreement came as a disappointment to opponents of the transaction, including the Block the Merger Coalition, which cast the settlement as a sweetheart deal for Paramount Chief Executive David Ellison and his father, Oracle Co-Founder Larry Ellison, who is financially backstopping the acquisition. "This is a bad deal for the future of film, entertainment, independent journalism, and a strong democracy in this country," the coalition said in a statement. "We are disappointed and angry that the interests of average Americans have been trampled to benefit oligarch billionaires....." The $111 billion deal allows Paramount to combine its namesake streaming service with HBO Max, creating a new offering with about 200 million subscribers. That would help Paramount compete against companies such as Netflix, which boasts more than 325 million subscribers worldwide. <p><div class="share_submission"> <a class="slashpop" href="http://twitter.com/home?status=Paramount+Skydance+'Emerges+Victorious'%2C+Finally+Wins+Settlement+for+Warner+Bros+Takeover%3A+https%3A%2F%2Fentertainment.slashdot.org%2Fstory%2F26%2F09%2F21%2F226252%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png" /></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fentertainment.slashdot.org%2Fstory%2F26%2F09%2F21%2F226252%2Fparamount-skydance-emerges-victorious-finally-wins-settlement-for-warner-bros-takeover%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png" /></a> </div></p><p><a href="https://entertainment.slashdot.org/story/26/09/21/226252/paramount-skydance-emerges-victorious-finally-wins-settlement-for-warner-bros-takeover?utm_source=rss1.0moreanon&utm_medium=feed">Read more of this story</a> at Slashdot.</p>
阅读全文 →As KDE Turns 30, Contributors and Commits are Going Strong"In a few weeks, KDE will turn 30 years old," writes core contributor Kevin Ottens, celebrating with some special KDE community data analytics (including a 30-year graph of the number of contributors): It peaks around 180 on average (and sometimes reaches towards around 200 people) then shrinks again hitting bottom around 110 persons on average in 2017... Since then, we had two major events happening. First, 2018 is the year where we had the first set of KDE Goals being picked by the community, one being "Streamlined onboarding of new contributors". Second, we had the transition to GitLab which was fully delivered early in the second quarter of 2020... Now it seems like the team size is around 140 people on average, so closer to the all time high of 2010 but we didn't fully close the gap yet. Interestingly though, the commit count is much closer to the one we had in 2010, with a bit less people. We even had an all time high commit count in 2023 which surpassed any other week since the creation of the project. And to make things even brighter, the trends at the end of the plot point upwards. Looks like 2026 will be a very good year. Hopefully the growth will stay stable this time and then the community will be the biggest it's ever been... [For the KDE Plasma desktop] We find the 2010 dip but it's much less dramatic than in all the other plots. It stabilized much quicker and managed to stay with an almost identical team size. We also find the increase leading up to 2020. And clearly it's one of the projects which benefitted the most of the GitLab transition. It's average team size almost doubled during the transition! Earlier I asked where the increase we could see on KDE as a whole but not on applications was coming from? Well, this is probably it. Like the rest of KDE, 2026 will be a very good year for Plasma as well. I wonder... will it double in size again next year compared to 2020? "I'm rather happy that KDE as a whole seems very healthy..." the post concludes. "It looks like in almost 30 years KDE built a great community and many awesome products..." "Kudos to all the people involved for the past 30 years! Even if you're not involved any more you helped contribute something beautiful and precious to the world. We're the living proof that large commons can be created and made sustainable thanks to passionate people."<p><div class="share_submission"> <a class="slashpop" href="http://twitter.com/home?status=As+KDE+Turns+30%2C+Contributors+and+Commits+are+Going+Strong%3A+https%3A%2F%2Ftech.slashdot.org%2Fstory%2F26%2F09%2F21%2F0647232%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png" /></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Ftech.slashdot.org%2Fstory%2F26%2F09%2F21%2F0647232%2Fas-kde-turns-30-contributors-and-commits-are-going-strong%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png" /></a> </div></p><p><a href="https://tech.slashdot.org/story/26/09/21/0647232/as-kde-turns-30-contributors-and-commits-are-going-strong?utm_source=rss1.0moreanon&utm_medium=feed">Read more of this story</a> at Slashdot.</p>
阅读全文 →Are Book Publishers Warming Up to the AI Industry?There's at least 15 author-driven lawsuits underway against AI companies, while publishers have filed roughly 10 more coordinated suits of their own, notes Publisher's Weekly. Yet "While the lawsuits play out, some publishers are building bridges." Google recently announced a partnership with Bloomsbury, De Gruyter Brill, Johns Hopkins University Press, Macmillan, O'Reilly Media, and Penguin Random House to enhance e-books from its Google Play store with AI, allowing readers to interact with the text of the books directly, ask questions and get answers, and develop tools such as quizzes and slideshows... [The CEO of the Author's Guild called the partnership "a positive step forward in the legitimized use of books in the AI ecosystem to the benefit of readers, publishers, and authors alike."] Of even more significance is the growing number of licensing deals publishers are striking with AI companies. In 2024, HarperCollins became the first of the Big Five to publicly reveal that it had signed a deal to license its content for AI training. The three-year agreement paid $5,000 per participating title, split equally between HarperCollins and the authors. Wiley announced its first AI licensing deal in 2024 and has since made several more. For fiscal year 2026, it reported earning $49 million in revenue from the deals. The company also has a number of strategic collaborations with companies including Amazon Web Services, Microsoft, Anthropic, Perplexity, IQVIA, OpenEvidence, and others. And publishers are even building in-house AI tools for producing royalty statements, proofreading, and providing customer service: In its 2025 Salary and Jobs Report, Publisher's Weekly reported that 63% of industry professionals surveyed said their organizations were using AI... Keith Riegert, president of the Stable Book Group and CEO of Perfect Bound, has been a vocal advocate for the use of AI in publishing — despite calling himself a "hardcore techno-pessimist." He tells PW, "I do this because you use AI or you die at this point...." Like many in the industry, he maintains any use of AI must "start with a human and end with a human," and he draws a clear line, avoiding AI for core creative work, such as selecting titles, designing covers, or creating illustrations — reserving it for developmental editing, formatting, and admin instead... What is known is that each of the Big Five is developing proprietary AI systems for internal use, as proven by the numerous AI-related job openings the companies have posted... [And the parent company of Penguin Random House said in 2025 they used AI for marketing and to forecast demand.] There've been a few high-profile controversies about prominent authors accused of using AI. But Princeton University Press CEO Christie Henry "is less concerned about authors secretly using AI to write than about the time spent policing the situation." "It pulls us away from having focused time to think," she says. Princeton University Press is currently vetting companies that promise to be able to certify that a given book was written by a human, including Created by Humans, Human Authored, and Verify My Writing. Henry adds that the proliferation of plagiarized, copycat, and pirated books online, now supercharged by AI agents mass producing and reproducing content, is further draining resources, as it demands constant vigilance and takedown requests sent to Amazon, YouTube, and others.<p><div class="share_submission"> <a class="slashpop" href="http://twitter.com/home?status=Are+Book+Publishers+Warming+Up+to+the+AI+Industry%3F%3A+https%3A%2F%2Fnews.slashdot.org%2Fstory%2F26%2F09%2F21%2F0551218%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png" /></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fnews.slashdot.org%2Fstory%2F26%2F09%2F21%2F0551218%2Fare-book-publishers-warming-up-to-the-ai-industry%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png" /></a> </div></p><p><a href="https://news.slashdot.org/story/26/09/21/0551218/are-book-publishers-warming-up-to-the-ai-industry?utm_source=rss1.0moreanon&utm_medium=feed">Read more of this story</a> at Slashdot.</p>
阅读全文 →Australia Considers Smart Glasses Ban in Government Workplaces, While 70 People Sue Meta Over Unknowing Data Collection"Australia is considering barring the use of camera-equipped smart glasses in government workplaces..." reports Reuters, "in what it said could be the first ban of its kind." But meanwhile "more than 70 people who bought, used or were recorded with Meta's smart glasses have sued the social media giant," reports the Los Angeles Times, "claiming their intimate and sensitive images were exposed to workers abroad who are paid to review and label photos and videos." The contractors in Kenya work for companies that help train Meta's artificial intelligence, according to a proposed class-action lawsuit amended in late August. The smart glasses users, some in California, allege the gadget captured footage of themselves and family members undressing, going to the bathroom, having sex and entering passwords. In some cases, the people said they weren't aware the camera-equipped glasses were recording. One California user, referred to as PL18 in the lawsuit, alleges his glasses were unknowingly recording after he placed the smart glasses on the bathroom counter. "He noticed that at times photos of his family members using the bathroom and bathing began appearing in his gallery — footage no one in his household intended to take," the lawsuit said.... The 230-page lawsuit, filed in a federal court in Northern California, accuses Meta of fraud and false advertising, along with violating other consumer protection laws in various states. Tina Wolfson, one of the lawyers representing the plaintiffs, said the case also centers on Meta's surveillance of people's lives without their consent and the exploitation of their image and likeness. "People who bought these glasses and thought that they were cool gadgets weren't aware that every time they activated AI, video was sent to train Meta's AI," said Wolfson, a principal at law firm Ahdoot & Wolfson in Burbank. Meta disagrees with the allegations and intends to fight them. "If you use Meta AI, we may review that data to help improve our products and people's experiences — this works the same way as many other companies. We take steps to filter this data to help remove identifying information and to protect people's privacy," a Meta spokesperson said in a statement... The lawsuit alleges people wearing the smart glasses were unwittingly transmitting data to Meta whenever they used Meta AI by saying "Hey Meta," or sometimes accidentally when adjusting the glasses. "Every activation of the AI features, intentional or accidental, captures video and audio that is transmitted to Meta's servers, routed overseas, and reviewed by low-paid human workers who watch, label, and embed these moments into Meta's AI models," the lawsuit said... The lawsuit also seeks to block Meta from deploying biometric tools through its glasses. The company has been exploring a controversial feature called "NameTag" that would allow people to identify others... A separate lawsuit, filed in September in a federal court in Illinois, alleges Meta has been using images of people's faces uploaded to their public Facebook and Instagram accounts to train AI that powers NameTag and other AI tools.<p><div class="share_submission"> <a class="slashpop" href="http://twitter.com/home?status=Australia+Considers+Smart+Glasses+Ban+in+Government+Workplaces%2C+While+70+People+Sue+Meta+Over+Unknowing+Data+Collection%3A+https%3A%2F%2Fyro.slashdot.org%2Fstory%2F26%2F09%2F21%2F0243250%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png" /></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fyro.slashdot.org%2Fstory%2F26%2F09%2F21%2F0243250%2Faustralia-considers-smart-glasses-ban-in-government-workplaces-while-70-people-sue-meta-over-unknowing-data-collection%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png" /></a> </div></p><p><a href="https://yro.slashdot.org/story/26/09/21/0243250/australia-considers-smart-glasses-ban-in-government-workplaces-while-70-people-sue-meta-over-unknowing-data-collection?utm_source=rss1.0moreanon&utm_medium=feed">Read more of this story</a> at Slashdot.</p>
阅读全文 →North Korean Hackers Posed as Recruiters. They Infected 30,000 Devices Worldwide"I would like to verify your technical abilities, so please download the specified file and complete the assigned task..." Fake job listings aimed at software developers and IT professionals led to 30,000 infected devices in over 100 countries — and 7,000 compromised cryptocurrency wallets, leading to over $10 million (USD) transferred to North Korea. Inc. reports: The hacks occurred from December 2025 through July 2026, according to a joint cybersecurity advisory issued Friday by Japanese, Australian, German, and U.S. authorities, including the Federal Bureau of Investigation and the Defense Department's Cyber Crime Center... The group reportedly has been active since 2023, carrying out both financially motivated attacks and cyberespionage... The hackers lure job seekers through social media, online job platforms, gig-work sites and freelance marketplaces. WaterPlum asks responders to take part in virtual technical interviews or complete coding assignments. The attackers then instruct targets to download and run malicious files, sometimes under the guise of completing an assignment or troubleshooting a problem with videoconferencing software. Once the group gains access to a device or network, it uses malware to steal information, including browser passwords, screenshots, files, and cryptocurrency-wallet data. An infected computer can also provide an avenue into the network of the target's employer, opening the door to intellectual-property theft and espionage, authorities said. The operation overlaps with a separate scheme in which North Korean nationals conceal their identities and locations to obtain remote IT work with companies abroad, officials said. The malicious files are "hosted on multiple online collaboration software developer platforms and code repositories," the advisory points out, and includes malicious Node Package Manager (NPM) packages.." Stolen ID images can also be used by North Korean IT workers to impersonate victims to obtain contracts and receive payment in foreign currency, but "The actors can also use stolen sensitive information for extortion." In one case, a North Korean IT worker "extorted a company over payment and published its proprietary source code online. In another case, an IT Worker hired for website maintenance defaced the hiring company's website and rendered the site inaccessible." The advisory provides clues for employers. It warns these malicious IT workers "tend to favor payment in cryptocurrency, and they may request that remuneration be sent to an account in another person's name." During interviews they'd sometimes used Al face-swapping software, then claimed network issues and disabled their video. And "On holidays celebrated in North Korea, the actors played games and watched soccer videos instead of conducting their usual malicious activities."<p><div class="share_submission"> <a class="slashpop" href="http://twitter.com/home?status=North+Korean+Hackers+Posed+as+Recruiters.+They+Infected+30%2C000+Devices+Worldwide%3A+https%3A%2F%2Fyro.slashdot.org%2Fstory%2F26%2F09%2F20%2F2349221%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png" /></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fyro.slashdot.org%2Fstory%2F26%2F09%2F20%2F2349221%2Fnorth-korean-hackers-posed-as-recruiters-they-infected-30000-devices-worldwide%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png" /></a> </div></p><p><a href="https://yro.slashdot.org/story/26/09/20/2349221/north-korean-hackers-posed-as-recruiters-they-infected-30000-devices-worldwide?utm_source=rss1.0moreanon&utm_medium=feed">Read more of this story</a> at Slashdot.</p>
阅读全文 →<p>Last week <a href="https://typesafe.ai/">TypeSafe AI</a> unveiled <a href="https://typesafe.ai/blog/introducing-system-one-models-and-jev">Jev</a>, their first example of a new category of model that they are calling "System One models" (I'm with Maggie Appleton, I think "decision models" is <a href="https://twitter.com/Mappletons/status/2101560333441610133">a better name</a> for these). Jev is an interesting variant on the usual LLM format: it still accepts text inputs, but instead of text output it returns floating point numbers corresponding to categories, yes/no questions, ratings, and associated confidence scores.</p> <p>TypeSafe describe Jev like this:</p> <blockquote> <p>Think of Jev as a frontier-intelligence function call: unstructured state in, typed probabilistic decisions out.</p> </blockquote> <p>It's also very fast, and <em>really cheap</em>. Regular LLMs <a href="https://www.llm-prices.com">are priced</a> in terms of input and output tokens, with output generally charged at significantly higher rates. Jev charges only for input - output is free - and the input price of their first model is $0.042 per million tokens - cheaper even than OpenAI's <a href="https://developers.openai.com/api/docs/models/gpt-5-nano">GPT-5 Nano</a> ($0.05/million).</p> <p>Jev lets you ask questions about text or semi-structured data. You compose a "state" object containing a string, array of strings, or set of name-value pairs - this might describe an article, or a customer, or any other kind of record. You then send that to their API with one or more questions, and get a reply back for each.</p> <p>You can ask three kinds of questions:</p> <ul> <li>Yes/No questions, which Jev calls "Noul" questions - their CEO <a href="https://news.ycombinator.com/item?id=49717558#49718407">confirmed on Hacker News</a> that this is short for Bernoulli, from the <a href="https://en.wikipedia.org/wiki/Bernoulli_distribution">Bernoulli distribution</a>. You pose a statement and get back a floating point number between 0 and 1 for how confident the model is that the statement is true.</li> <li>Choice questions, where the model picks one from a set of provided options - actually a confidence score plus a probability distribution across all of the options.</li> <li>Score questions, where you provide sequence of numeric levels with descriptions and it provides a floating point score somewhere along that range.</li> </ul> <p>The Jev API can accept a single document ("state") and as many questions as you can cram into the context window. Questions are evaluated in parallel, so sending many questions should take a similar time to sending just one.</p> <p>I think the <strong>decision model</strong> framing is useful for understanding where to use Jev. It's great for anything that can be expressed as a classification task - think spam detection, suggesting labels, prioritization and ranking.</p> <p>I've also been experimenting with it for search reranking, where you fetch 100 likely matches using an inexpensive algorithm like BM25, then have Jev score those 100 candidates for relevance against the original query.</p> <h4 id="black-boxes-are-back-in-fashion">Black boxes are back in fashion</h4> <p>Something I've found a little uncomfortable about Jev is how it very much represents a regression even further towards black box machine learning systems.</p> <p>LLMs are black boxes already - you can ask them to justify their decisions, but you can't guarantee that what they say is useful or accurate.</p> <p>Jev doesn't even give you that: put in all the text you want, the only thing you're going to get back is a floating point number. If Jev marks something as spam, which content signals tipped it off?</p> <p>This also means that concerns about bias should be front and center. I really hope nobody uses Jev to rank job applicants - that floating point number could conceal all manner of unseen bias baked into the models, and experimentally picking that bias apart is going to be a tricky business.</p> <p>(I tried one experiment where I had Jev score every city in the San Francisco Bay Area on a yes/no answer to whether they were a "Good city?" - it rated <a href="https://en.wikipedia.org/wiki/Cupertino,_California">Cupertino</a> top and <a href="https://en.wikipedia.org/wiki/East_Palo_Alto,_California">East Palo Alto</a> bottom. Huh.)</p> <p>In practice, this all means that evals and structured experiments are even more important than they are for regular LLM projects. Thankfully, Jev is so cheap that running hundreds or even thousands of experimental prompts through it costs just a few cents.</p> <h4 id="unconventional-uses-for-jev">Unconventional uses for Jev</h4> <p>It's been really fun watching the wider community come up with potential use-cases for Jev over the past few days. Here are some creative ones that caught my eye:</p> <ul> <li> <a href="https://github.com/kyle-pena-nlp/jevchat/">jevchat</a> by Kyle Pena turns Jev into a (terrible) chat model. "At every step it asks Jev one question: Given the user's question and the reply written so far, which symbol comes next?". <a href="https://news.ycombinator.com/item?id=49778162#49778423">ericpruitt on Hacker News</a>: "It's the digital equivalent of Morty speaking with the death crystal".</li> <li> <a href="https://github.com/f/jev-leftpad">jev-leftpad</a> by Fatih Kadir Akın implements <a href="https://www.npmjs.com/package/left-pad">left-pad</a> with the prompt "How many spaces are needed before value to reach targetLength?" and <a href="https://github.com/f/jev-leftpad/blob/4f405354de756cc372826d19aa8dfbee2b675778/src/index.js#L9-L30">a choice query</a> allowing options from "0 spaces are needed" to "10 spaces are needed".</li> <li> <a href="https://gist.github.com/cablehead/bdf9ad946ceb26d9008976e49c9bfbbb">jev-2048</a> by Andy Gayton uses Jev to play <a href="https://simple-jev.featherless.ai/cool-demo/2048/">the 2048 sliding puzzle game</a>.</li> </ul> <h4 id="open-weight-recreations">Open weight recreations</h4> <p>There's also been a flurry of projects attempting to create a model like Jev using on top of open weight models. <a href="https://github.com/jaredpalmer/kev">Kev</a> is one interesting example, using Qwen 3.5 to produce 0.8B, 4B, and 9B models. Here's the <a href="https://news.ycombinator.com/item?id=49783999">accompanying Hacker News thread</a>, where someone linked to a <a href="https://benchmarkheaven.com/jev-models">JevBench</a> benchmark that has already cropped up to compare "Jev-class decision models".</p> <p>Given Jev was released just under a week ago, the amount of activity around it is extremely impressive.</p> <p>Tags: <a href="https://simonwillison.net/tags/ai">ai</a>, <a href="https://simonwillison.net/tags/generative-ai">generative-ai</a>, <a href="https://simonwillison.net/tags/llms">llms</a></p>
阅读全文 →Cloudflare Python Workers are now generally available<p><strong><a href="https://blog.cloudflare.com/python-workers-ga/">Cloudflare Python Workers are now generally available</a></strong></p> After a two year preview, Cloudflare's support for running Python code in their server-side Workers platform is now stable: "Python is now a first-class, fully supported language on the Cloudflare Developer Platform".</p> <p>A neat thing about this is how it works. Cloudflare are running Python compiled to WebAssembly via Pyodide in their V8-based <a href="https://github.com/cloudflare/workerd">workerd</a> runtime.</p> <p>This comes with some limitations, <a href="https://developers.cloudflare.com/workers/languages/python/stdlib/">documented here</a> - most notably both <code>multiprocessing</code> and <code>threading</code> are non-functional in the WebAssembly VM.</p> <p>One particularly interesting detail of this is the local development environment story - their <a href="https://developers.cloudflare.com/workers/languages/python/#the-pywrangler-cli-tool">pywrangler</a> development tool (confusingly packaged as <a href="https://pypi.org/project/workers-py/">workers-py</a> on PyPI) runs a full local simulation of their stack, including executing code with Pyodide in WebAssembly in V8 in a 123MB <code>workerd</code> binary, which for me ended up in <code>node_modules/@cloudflare/workerd-darwin-arm64/bin/workerd</code>.</p> <p>Python Workers represent a significant investment in the wider Python ecosystem by Cloudflare. The release announcement is credited to Gyeongjae Choi, Dominik Picheta, and Hood Chatham - Gyeongjae and Hood are both Pyodide core maintainers. <p><small></small>Via <a href="https://news.ycombinator.com/item?id=49787142">Hacker News</a></small></p> <p>Tags: <a href="https://simonwillison.net/tags/python">python</a>, <a href="https://simonwillison.net/tags/cloudflare">cloudflare</a>, <a href="https://simonwillison.net/tags/webassembly">webassembly</a>, <a href="https://simonwillison.net/tags/pyodide">pyodide</a></p>
阅读全文 →<p>Video isn’t just something to stream; it’s structured data you build with.</p> <p>Mux Robots, hosted AI workflows, turns video into context. Generate chapters, find key moments, translate audio, and more, through one API call, with no model hosting to maintain. Each workflow is evaluated against real video, not generic benchmarks. Configure the workflows once, and every new upload runs automatically.</p> <p>Mux is video infrastructure trusted by Patreon, Substack, and Perplexity. Start building for free. Use code <strong>FIREBALL</strong> for an extra $50 credit.</p> <div> <a href="https://daringfireball.net/feeds/sponsors/2026/09/mux_turn_your_video_into_conte" title="Permanent link to ‘Mux: Turn Your Video Into Context’"> ★ </a> </div>
阅读全文 →Lex Friedman Brings Back Strategery<p>I first recommended Strategery <a href="https://daringfireball.net/linked/2009/05/04/strategery">back in May 2009</a>, including a link to <a href="https://www.macworld.com/article/196162/strategery.html">Friedman’s review at Macworld</a>. I described it thus:</p> <blockquote> <p>Strategery is a beautiful $2 Risk-like strategy game for the iPhone. Lots of fun and the gameplay has a great feel.</p> </blockquote> <p>Still lots of fun and still has a great feel. <a href="https://strategerygame.com/app">It now costs $5</a>, but, if you’re an existing user — even if you only paid $2 back when I told you to 17 years ago — it’s a free update. And it’s a great story: the original Strategery game <a href="https://mastodon.social/@jimray/117138792023999673">finally gave up the compatibility ghost with iOS 27</a>. Friedman made his own version of the game, including multiplayer support, but before releasing it on his own under a new name, he reached out to the original developers and it turns out everyone was happy to make a deal. Sometimes all you need to do is ask.</p> <p>(First thing you should do after installing the new version is go into settings and turn on “Classic Hex Edges”. The default style — Lex edges? — doesn’t look right.)</p> <div> <a href="https://daringfireball.net/linked/2026/09/21/strategery-friedman" title="Permanent link to ‘Lex Friedman Brings Back Strategery’"> ★ </a> </div>
阅读全文 →GM Confirms They’re Still Smoking Crack<p>Joanna Stern, on X:</p> <blockquote> <p>GM has confirmed it is NOT rolling phone projection to GM EVs. Instead this announcement is specific to JUST their new gas powered light-duty pickups, which have always supported Apple CarPlay and Android Auto.</p> </blockquote> <div> <a href="https://daringfireball.net/linked/2026/09/21/gm-crack-smoking" title="Permanent link to ‘GM Confirms They’re Still Smoking Crack’"> ★ </a> </div>
阅读全文 →America’s Decline Can Be Measured by the Names of Ballparks and Arenas<p>MLB:</p> <blockquote> <p>Comerica Park has had several alternate identities since it became the Tigers’ home in 2000. Some have called it Comerica National Park for its spacious dimensions. Some fans simply came to call it Comerica, or abbreviated it to CoPa, as they grew comfortable with it over the years.</p> <p>Starting next year, the Tigers’ ballpark will have a new formal name: Fifth Third Park.</p> </blockquote> <p>Filth Turd Park. Rolls right off the tongue.</p> <div> <a href="https://daringfireball.net/linked/2026/09/21/filth-turd" title="Permanent link to ‘America’s Decline Can Be Measured by the Names of Ballparks and Arenas’"> ★ </a> </div>
阅读全文 →Ichiro, at 52, Throws 127-Pitch Shutout Against All-Star Girls Team in Japan<p>Sofia Schwarzwalder, reporting for The Seattle Times:</p> <blockquote> <p>Since turning 50, the Mariners legend has been inducted into the Hall of Fame, launched eight homers at the Mariners Alumni Home Run Derby this summer and, most recently, tossed a 127-pitch shutout with 17 strikeouts during an annual All-Star Game against the best high-school girls in Japan. [...]</p> <p>The All-Star Game took place Sunday at the Tokyo Dome in front of a reported 25,000 fans. The game also featured former New York Yankees All-Star outfielder Hideki Matsui. In addition to his dazzling performance on the mound, Ichiro led off the game and had a pair of hits.</p> <p>Speaking to reporters in Japanese, Ichiro said, “I wanted to see what my current limits were, and this gave me confidence in myself.”</p> </blockquote> <p>Trung Phan, on X, <a href="https://x.com/TrungTPhan/status/2101329253392626032">posted a short video of clips</a>. Ichiro was tossing some nasty stuff.</p> <div> <a href="https://daringfireball.net/linked/2026/09/21/ichiro-girls-shutout" title="Permanent link to ‘Ichiro, at 52, Throws 127-Pitch Shutout Against All-Star Girls Team in Japan’"> ★ </a> </div>
阅读全文 →Glenn Fleishman on the Increasing Impracticality of Shipping From the U.S. to the E.U.<p>Glenn Fleishman:</p> <blockquote> <p>Recent protectionist changes by the European Union further effectively exclude U.S. small businesses like mine from selling to EU customers. It’s a little complicated, but it has to do with how tax and customs fees are collected and extracted from low-value packages. This is not a tariff issue, unbelievably, but one about reducing competition.</p> <p>The summary:</p> <p>Delivering items under €150 per shipment into the EU now costs at least €3 per package, and may require hiring a specialty firm to manage time-of-purchase tax collection and payment because of the many differences in filing by EU nation. Shipping prices have swelled. No shipper currently offers rates close to affordable for modestly priced items, like books, while properly collecting the €3+ customs fee.</p> </blockquote> <p>If these new rules were prompted by Chinese companies like Temu taking advantage of <em>de minimis</em> shipping exceptions (basically by shipping zillions of cheap items one at a time, rather than in bulk), the new rules ought to apply only for items arriving from China.</p> <div> <a href="https://daringfireball.net/linked/2026/09/21/fleisnman-eu-shipping" title="Permanent link to ‘Glenn Fleishman on the Increasing Impracticality of Shipping From the U.S. to the E.U.’"> ★ </a> </div>
阅读全文 →David Pogue: ‘125 Tests of the New AI Siri’<p>David Pogue:</p> <blockquote> <p>The hardest part will be <em>getting out of the habit</em> of opening apps, and remembering that you <em>have</em> Siri. Give it a few tries. Learn to trust it. You’ll save incredible amounts of time and fumbling.</p> <p>I used the beta-test version all summer, growing more and more excited. Now that the final version is out, I wanted to see how often it gets things right. It <em>is</em> AI, after all. So I ran it through 125 tests.</p> <p>Some of these tasks are things Apple said are possible. Some ideas, I picked up from people on Reddit trying stuff. Some, I just wondered if Siri could do. It failed a handful of times. But a few other times, it absolutely blew me away. It did amazing things I bet you never suspected Siri could do.</p> </blockquote> <p>I’ve been using iOS 27 with the new Siri AI since the week after WWDC, and the single biggest problem I have echoes Pogue’s: remembering that Siri is now useful. I keep doing things manually, <em>then</em> thinking “Hey, I should have tried that with Siri...”, trying it again with Siri after the fact, and realizing only then that Siri accomplished the thing.</p> <div> <a href="https://daringfireball.net/linked/2026/09/21/pogue-siri-ai-125" title="Permanent link to ‘David Pogue: ‘125 Tests of the New AI Siri’’"> ★ </a> </div>
阅读全文 →Matthew Butterick: ‘Big AI to Humanity: Drop Dead’<p>Matthew Butterick:</p> <blockquote> <p>So let’s not take the bait. Nor overcomplicate. We needn’t spin our collective wheels spitballing answers to big-picture, long-term Al-policy questions. We don’t know enough yet. The best next steps are the concrete ones: Big Al needs to follow all current laws — just like everyone else. So far — they haven’t. When Big Al breaks those laws, they must face prosecution and penalties — just like everyone else. So far — they haven’t. The state and federal agencies tasked with enforcing those laws need to apply them to Big Al — just like everyone else. So far — they haven’t. In short, we have to attend to the basic features of the rule of law. So far — we haven’t. If we can’t or won’t insist on that now, then we shouldn’t expect to be able to later.</p> </blockquote> <div> <a href="https://daringfireball.net/linked/2026/09/21/butterick-big-ai" title="Permanent link to ‘Matthew Butterick: ‘Big AI to Humanity: Drop Dead’’"> ★ </a> </div>
阅读全文 →‘Measuring Nothing (With Great Accuracy)’<p>Seth Godin back in 2014:</p> <blockquote> <p>You can’t tell if a book is any good by the number of words it contains, even though it’s quite easy and direct to measure this.</p> </blockquote> <p>(Vis-à-vis <a href="https://daringfireball.net/linked/2026/09/20/mkbhd-iphone-18-pro">my sidenote over the weekend</a> about Apple refusing to publish mAh battery specs for iPhones.)</p> <div> <a href="https://daringfireball.net/linked/2026/09/21/godin-measuring-nothing" title="Permanent link to ‘‘Measuring Nothing (With Great Accuracy)’’"> ★ </a> </div>
阅读全文 →<p>Article URL: <a href="https://brand.io/article/spymarks/">https://brand.io/article/spymarks/</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49794615">https://news.ycombinator.com/item?id=49794615</a></p> <p>Points: 118</p> <p># Comments: 28</p>
阅读全文 →I don't want to read what you didn't write<p>Article URL: <a href="https://blog.colinbreck.com/i-dont-want-to-read-what-you-didnt-write/">https://blog.colinbreck.com/i-dont-want-to-read-what-you-didnt-write/</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49794330">https://news.ycombinator.com/item?id=49794330</a></p> <p>Points: 261</p> <p># Comments: 97</p>
阅读全文 →Xiaomi MiMo v2.6<p>Article URL: <a href="https://mimo.xiaomi.com/mimo-v2-6">https://mimo.xiaomi.com/mimo-v2-6</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49792730">https://news.ycombinator.com/item?id=49792730</a></p> <p>Points: 546</p> <p># Comments: 279</p>
阅读全文 →Transformers Explained Visually<p>Article URL: <a href="https://poloclub.github.io/transformer-explainer/">https://poloclub.github.io/transformer-explainer/</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49792342">https://news.ycombinator.com/item?id=49792342</a></p> <p>Points: 207</p> <p># Comments: 36</p>
阅读全文 →AI coding has made CI a bottleneck, so we reworked ours to keep up<p>Article URL: <a href="https://linear.app/now/ci-bottleneck-reworked">https://linear.app/now/ci-bottleneck-reworked</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49792067">https://news.ycombinator.com/item?id=49792067</a></p> <p>Points: 143</p> <p># Comments: 142</p>
阅读全文 →NASA’s Mars Sample Return mission is dead<p>Article URL: <a href="https://www.science.org/content/article/nasa-s-mars-sample-return-mission-dead">https://www.science.org/content/article/nasa-s-mars-sample-return-mission-dead</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49791939">https://news.ycombinator.com/item?id=49791939</a></p> <p>Points: 311</p> <p># Comments: 245</p>
阅读全文 →Frontier AI on Your Own Hardware<p>Article URL: <a href="https://timdettmers.com/2026/09/21/dlab-open-source-week/">https://timdettmers.com/2026/09/21/dlab-open-source-week/</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49791647">https://news.ycombinator.com/item?id=49791647</a></p> <p>Points: 103</p> <p># Comments: 54</p>
阅读全文 →US halts flights at busy East Coast airports, says fiber line cut<p>Article URL: <a href="https://www.reuters.com/world/us/faa-halts-some-us-east-coast-flights-due-communication-issues-2026-09-21/">https://www.reuters.com/world/us/faa-halts-some-us-east-coast-flights-due-communication-issues-2026-09-21/</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49791509">https://news.ycombinator.com/item?id=49791509</a></p> <p>Points: 201</p> <p># Comments: 116</p>
阅读全文 →Why does mathmain need an encrypted loader?<p>Article URL: <a href="https://safedep.io/mathmain-encrypted-loader/">https://safedep.io/mathmain-encrypted-loader/</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49791378">https://news.ycombinator.com/item?id=49791378</a></p> <p>Points: 111</p> <p># Comments: 30</p>
阅读全文 →Apple Copland D11E4 Booting in the Browser<p>Article URL: <a href="https://www.pagetable.com/300">https://www.pagetable.com/300</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49791125">https://news.ycombinator.com/item?id=49791125</a></p> <p>Points: 104</p> <p># Comments: 28</p>
阅读全文 →Turn off and restrict access to Apple Intelligence features on Mac<p>Article URL: <a href="https://support.apple.com/guide/mac-help/turn-restrict-access-apple-intelligence-mchlb2e44f94/mac">https://support.apple.com/guide/mac-help/turn-restrict-access-apple-intelligence-mchlb2e44f94/mac</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49790409">https://news.ycombinator.com/item?id=49790409</a></p> <p>Points: 242</p> <p># Comments: 164</p>
阅读全文 →Fable 5 – Median thinking declined in August<p>Article URL: <a href="https://twitter.com/Lon/status/2101793422487204027">https://twitter.com/Lon/status/2101793422487204027</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49789224">https://news.ycombinator.com/item?id=49789224</a></p> <p>Points: 363</p> <p># Comments: 246</p>
阅读全文 →Grok 4.7<p>Article URL: <a href="https://x.ai/news/grok-4-7">https://x.ai/news/grok-4-7</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49788838">https://news.ycombinator.com/item?id=49788838</a></p> <p>Points: 501</p> <p># Comments: 416</p>
阅读全文 →Attention is all you have<p>Article URL: <a href="https://alicegg.tech/2026/09/21/attention">https://alicegg.tech/2026/09/21/attention</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49787726">https://news.ycombinator.com/item?id=49787726</a></p> <p>Points: 583</p> <p># Comments: 175</p>
阅读全文 →What Sun got wrong<p>Article URL: <a href="https://bcantrill.dtrace.org/2026/09/20/what-sun-got-wrong/">https://bcantrill.dtrace.org/2026/09/20/what-sun-got-wrong/</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49787436">https://news.ycombinator.com/item?id=49787436</a></p> <p>Points: 499</p> <p># Comments: 289</p>
阅读全文 →Python Workers are now generally available<p>Article URL: <a href="https://blog.cloudflare.com/python-workers-ga/">https://blog.cloudflare.com/python-workers-ga/</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49787142">https://news.ycombinator.com/item?id=49787142</a></p> <p>Points: 183</p> <p># Comments: 32</p>
阅读全文 →Kev: Tiny Jev-like family of decision models built on top of Qwen3.5<p>Article URL: <a href="https://github.com/jaredpalmer/kev/tree/main">https://github.com/jaredpalmer/kev/tree/main</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49783999">https://news.ycombinator.com/item?id=49783999</a></p> <p>Points: 407</p> <p># Comments: 184</p>
阅读全文 →<p><a href="https://lobste.rs/s/hoyynp/llms_are_too_big_my_log_router_doesn_t_need">Comments</a></p>
阅读全文 →A Continual learning model trained from scratch on 8GB VRAM laptop with batch-1 stream of data<p><a href="https://lobste.rs/s/gxjhqo/continual_learning_model_trained_from">Comments</a></p>
阅读全文 →<p>Many developers find that an agent idea works inside Claude Code or Codex, then struggles once they rebuild it with their own loop. The Strands Agents team at AWS is targeting that gap with Strands harness, a fully assembled, general-purpose agent harness. It runs locally or deploys to a cloud provider, ships for Python and […]</p> <p>The post <a href="https://www.marktechpost.com/2026/09/21/aws-strands-agents-team-releases-strands-harness/">AWS Strands Agents Team Releases Strands Harness: An Open-Source Agent Harness With 28% Lower Token Cost at Comparable Accuracy</a> appeared first on <a href="https://www.marktechpost.com">MarkTechPost</a>.</p>
阅读全文 →Alibaba Qwen Releases Qwen-Image-2.1: A 7B Open-Weight Model for Image Generation and Editing<p>Alibaba's Qwen team has released Qwen-Image-2.1, a 7B diffusion transformer that handles text-to-image generation, multi-reference editing, and native RGBA transparency in one checkpoint. A prefix KV cache speeds up edits with up to 10 reference images. The weights are public, but commercial use requires a separate license from Qwen.</p> <p>The post <a href="https://www.marktechpost.com/2026/09/21/alibaba-qwen-releases-qwen-image-2-1/">Alibaba Qwen Releases Qwen-Image-2.1: A 7B Open-Weight Model for Image Generation and Editing</a> appeared first on <a href="https://www.marktechpost.com">MarkTechPost</a>.</p>
阅读全文 →Best Voice Cloning APIs in 2026: Speaker Similarity, Consent Checks, and Price per 1M Characters<p>We cloned one 10-second voice on 7 platforms and ranked them on reference audio, consent, licensing, and cost.</p> <p>The post <a href="https://www.marktechpost.com/2026/09/21/best-voice-cloning-apis-in-2026-speaker-similarity-consent-checks-and-price-per-1m-characters/">Best Voice Cloning APIs in 2026: Speaker Similarity, Consent Checks, and Price per 1M Characters</a> appeared first on <a href="https://www.marktechpost.com">MarkTechPost</a>.</p>
阅读全文 →StepFun Launches Step 5 Preview: A 600B-Total, 27B-Active MoE Model With 1M Context for Long-Horizon Agentic Work<p>StepFun has released Step 5 Preview, a sparse Mixture-of-Experts model with 600B total parameters and 27B active per token. It supports a 1M-token context window and accepts text, image, and video input. The model targets long-horizon agentic work in software engineering, professional knowledge work, and finance. API access is live at $1.00 per 1M input tokens and $2.70 per 1M output tokens, and open weights are scheduled for October 15, 2026.</p> <p>The post <a href="https://www.marktechpost.com/2026/09/20/stepfun-launches-step-5-preview/">StepFun Launches Step 5 Preview: A 600B-Total, 27B-Active MoE Model With 1M Context for Long-Horizon Agentic Work</a> appeared first on <a href="https://www.marktechpost.com">MarkTechPost</a>.</p>
阅读全文 →<img src="https://assetsio.gnwcdn.com/gta-6-jason_9MumaLo.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Ahead of the bottomless <a href="https://www.eurogamer.net/gta-6-everything-we-know-so-far-9357">GTA 6</a> mods we'll surely get whenever the crime epic finally comes to PC, <a href="https://www.eurogamer.net/companies/rockstar-games">Rockstar Games</a> has imposed new restrictions on the modding community and, boy, they are tight.</p> <p><a href="https://www.eurogamer.net/gta-6-rockstar-games-mod-guidelines-restrictions">Read more</a></p>
阅读全文 →Nintendo Switch ports of Pokémon Ruby and Sapphire look even more likely after official account shares suspiciously HD footage of the GBA games<img src="https://assetsio.gnwcdn.com/Pokemon-Red.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Pokémon Ruby and Sapphire might join their handheld third-generation siblings on a journey to the Nintendo Switch - at least, that's what fans think after an official channel posted what looks like a HD version of the classic games that are definitely <em>not </em>running on a Game Boy Advance.</p> <p><a href="https://www.eurogamer.net/nintendo-switch-pokemon-ruby-sapphire-hd-port">Read more</a></p>
阅读全文 →Bungie is freeing vaulted Destiny 2 campaigns after Marathon "did not reach as many players as we had hoped"<img src="https://assetsio.gnwcdn.com/destiny-2-edge-of-fate-cinematic.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Bungie's been having a tough time these past few years, but the studio's new leadership is making big promises. Starting with <a href="https://www.eurogamer.net/games/destiny-2">Destiny 2</a> - the devs will start to let some of the game's older campaigns and raids out of the vault, while trying to build a future for the popular MMO-FPS hybrid. And, while Marathon hasn't courted enough players yet, the studio's still working to improve the extraction shooter.</p> <p><a href="https://www.eurogamer.net/bungie-vaulted-destiny-2-campaigns-marathon-future">Read more</a></p>
阅读全文 →The Blood of Dawnwalker getting a new difficulty option, combat changes and more in game's first "big" patch scheduled for early October<img src="https://assetsio.gnwcdn.com/dawnwalker-artwork-blood.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Speaking to Eurogamer, The Blood of Dawnwalker game director Konrad Tomaszkiewicz has discussed several game improvements coming in a "big patch" currently scheduled for early October - including a brand new difficulty option, combat targeting changes, and making it easier to escape from battles by running away.</p> <p><a href="https://www.eurogamer.net/blood-of-dawnwalker-difficulty-combat-patch-update">Read more</a></p>
阅读全文 →Grand Theft Auto 6 sleuths are torn on whether a famous Florida locale is in the game or not<img src="https://assetsio.gnwcdn.com/grand-theft-auto-6-sky-diving-parachute.png?width=690&quality=85&format=jpg&auto=webp" /> <p>Grand Theft Auto fans are known for a love of speculation and information sleuthing at this point, and this certainly hasn't changed since Rockstar released the extended gameplay preview for <a href="https://www.eurogamer.net/gta-6-everything-we-know-so-far-9357">Grand Theft Auto 6</a>. The community's current fixation? Whether or not Key West will be in the game.</p> <p><a href="https://www.eurogamer.net/grand-theft-auto-6-key-west-map">Read more</a></p>
阅读全文 →Hideo Kojima doesn't know if Physint will be released on PS5, and he hasn't decided if it's going to use Sony's Decima game engine<img src="https://assetsio.gnwcdn.com/Physint-art.png?width=690&quality=85&format=jpg&auto=webp" /> <p>Metal Gear and Death Stranding creator <a href="https://www.eurogamer.net/personas/hideo-kojima">Hideo Kojima</a> has spoken about a number of topics concerning <a href="https://www.eurogamer.net/physint-kojima-playstation-xbox-publishing-changes">Sony's sudden shocking decision to back away from publishing his tactical espionage project, Physint</a>. It was a decision made in June, and though <a href="https://www.eurogamer.net/hideo-kojima-loves-sony-playstation-physint">Kojima was able to convince Xbox to pick up the Metal Gear successor</a> and continue funding and publishing it, the transition raised a lot of questions.</p> <p><a href="https://www.eurogamer.net/hideo-kojima-physint-playstation-release-decima-engine">Read more</a></p>
阅读全文 →World of Warcraft: Forever players are being naughty with the new naming system<img src="https://assetsio.gnwcdn.com/world-of-warcraft-forever-dwarf-shaman-jpg.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>World of Warcraft: Forever's beta has proven exceptionally popular, as <a href="https://www.eurogamer.net/world-of-warcraft-forever-beta-craziest-numbers-blizzard">'crazy' numbers of players flock to play this new twist on the beloved MMO</a>. And among Forever's new features is a character naming system that has allowed <em>creative</em> players to get naughty.</p> <p><a href="https://www.eurogamer.net/world-of-warcraft-forever-character-surnames-naughty">Read more</a></p>
阅读全文 →Mystique's lesbian relationship in Marvel's Wolverine is seemingly censored in certain parts of the world<img src="https://assetsio.gnwcdn.com/wolverine-logan-and-mystique-inside-trask-secret-facility.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Some Marvel's Wolverine players have claimed their game has been altered to censor aspects of Mystique's lesbian relationship and marriage to Tyger. A number of posts on Reddit and social media appear to show how differently the relationship is referenced compared to the uncensored version.</p> <p><a href="https://www.eurogamer.net/marvels-wolverine-mystique-lgbtq-censored-middle-east">Read more</a></p>
阅读全文 →The Blood of Dawnwalker cost less than expected to make - it's more of a double-A game than a triple-A blockbuster<img src="https://assetsio.gnwcdn.com/ambrus-dawnwalker.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Polish developer Rebel Wolves has revealed the budget for dark fantasy vampire role-playing game The Blood of Dawnwalker, and it's lower than expected, aligning it more closely with a double-A production than a triple-A blockbuster.</p> <p><a href="https://www.eurogamer.net/blood-of-dawnwalker-budget-revealed">Read more</a></p>
阅读全文 →Microsoft patents idea for in-game PC and Xbox adverts shown during downtime "trigger events"<img src="https://assetsio.gnwcdn.com/A-puppet-in-Clockwork-Revolution.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Microsoft has filed a patent for a system that allows PC and Xbox games to serve advertisements during game sessions, seemingly without disrupting gameplay.</p> <p><a href="https://www.eurogamer.net/microsoft-patent-ads-in-gameplay">Read more</a></p>
阅读全文 →Zach Cregger's quirky Resident Evil film proves sceptics wrong with series-best opening weekend<img src="https://assetsio.gnwcdn.com/cregger-resident-evil.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Zach Cregger's quirky new Resident Evil film is a big success, recording the best opening weekend for a Resident Evil film ever.</p> <p><a href="https://www.eurogamer.net/zach-cregger-resident-evil-film-opening-weekend-earnings">Read more</a></p>
阅读全文 →Dead Cells studio's Castlevania: Belmont's Curse is getting a demo in time for the spooky season<img src="https://assetsio.gnwcdn.com/Castlevania-belmonts-curse-art.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>If you've been hungering for something gothic as we inch towards October, the scariest month of the year, then you're in luck. Castlevania: Belmont's Curse is getting a demo you'll be able to sink your fangs into soon.</p> <p><a href="https://www.eurogamer.net/castlevania-belmonts-curse-demo-october">Read more</a></p>
阅读全文 →Marvel's Wolverine "fart gas" scent trails addressed by a surprise update<img src="https://assetsio.gnwcdn.com/marvel's-wolverine-logan-launching-at-a-reaver.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Marvel's Wolverine has received a hotfix update that addresses one of the core features in the game many people have an issue with: scent trails. These are represented on screen by a gassy, bright blue line, and they're used by Wolverine to locate his next mission objective and to find collectibles in the world.</p> <p><a href="https://www.eurogamer.net/marvels-wolverine-patch-fart-gas-scent-trails-crashes">Read more</a></p>
阅读全文 →Silent Hill: Townfall review<img src="https://assetsio.gnwcdn.com/silent-hill-townfall-header.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>As I watch the credits roll on <a href="https://www.eurogamer.net/games/silent-hill-townfall">Silent Hill: Townfall</a>, it's hard to believe this is the same series that had, until just a few years ago, been neglected into near-irrelevance. Like 2025's excellent <a href="https://www.eurogamer.net/games/silent-hill-f">Silent Hill f</a>, Townfall is a <em>fascinating</em> thing; a game of bold creative swings that's part inversion, subversion, <em>and</em> evolution of the near-three-decade survival horror series, charting its own idiosyncratic path while still feeling entirely Silent Hill.</p> <p><a href="https://www.eurogamer.net/silent-hill-townfall-review">Read more</a></p>
阅读全文 →xAI's Grok 4.6 is now available in Amazon Bedrock: a frontier model for long-running agents, coding, and knowledge work, with a 500K token context window and four reasoning effort levels. It runs on both the bedrock-mantle and bedrock-runtime endpoints, with Converse API and cross-Region inference support.
阅读全文 →How BMW Group detects cost anomalies across 14,000 cloud accountsBMW Group operates CLEA, a FinOps platform monitoring more than 14,000 cloud accounts. This post shows how BMW added automated daily cost anomaly detection, moving from reactive dashboards to proactive alerts using Prophet forecasting, AWS Step Functions, and a serverless pipeline that processes every account for about $50 per month.
阅读全文 →Run Positron on Amazon SageMaker AI for data science workflowsPositron, Posit's IDE for data science, now runs on Amazon SageMaker AI. This post shows how a data scientist explores an Amazon Athena table, validates features in R, trains an XGBoost model in Python, deploys a real-time SageMaker AI endpoint, and reports results with Quarto, all in one governed SageMaker Studio Space.
阅读全文 →How Benchling secured multi-tenant AI agents with Amazon Bedrock AgentCoreLearn how Benchling built a defense-in-depth security architecture to run untrusted, AI agent-generated scientific code across thousands of life sciences tenants using Amazon Bedrock AgentCore Code Interpreter in VPC mode, combined with Amazon Route 53 Resolver DNS Firewall and VPC endpoint policies to block data exfiltration, including through DNS.
阅读全文 →Reducing medical claims review time with AI on AWS: The EXL Medical IDP solutionEXL built an AI-powered Medical intelligent document processing (IDP) solution on AWS, combining IDP with domain-specific large language models on Amazon SageMaker and Amazon Bedrock to extract, summarize, and query medical records at enterprise scale and cut claims review time from over 100 minutes per case.
阅读全文 →Future Google supplier Kairos Power inked a deal with Samsung C&T to help build its first 50-megawatt nuclear power plant.
阅读全文 →X will now tell users when governments have forced it to limit their postsX is expanding its “Under the Hood” transparency tool to show when posts have been downranked or withheld in response to local laws and government demands, including which country made the request.
阅读全文 →Oura’s $2.2B IPO is mostly a payday for existing shareholdersForerunner Ventures plans to sell its entire stake in Oura for as much as $1.26 billion, according to Oura's latest IPO filing.
阅读全文 →Corridor raises $25M seed to build a health benefits brokerage for SMBsCorridor focuses on SMBs, which it says traditional brokerages often overlook because small accounts generate lower commissions than larger accounts.
阅读全文 →Every AI factory needs power and cooling that fit its computing architecture. As AI infrastructure expands, power, cooling, water, site and grid constraints are shaping what builders can deploy. Choosing products that fit the complete factory design helps builders turn computing capacity into useful AI output. To help builders make those decisions, NVIDIA is introducing […]
阅读全文 →Why Deploying Physical AI at Scale Demands Safety at Every LayerPhysical AI is moving rapidly from research to large-scale deployment. By 2035, ABI Research projects an installed base of 49 million level 3-5 autonomous vehicles (AVs), while Omdia estimates that roughly 60 million industrial robots will be deployed between 2026 and 2035. As these machines enter roads, factories, warehouses and other environments shared with people, […]
阅读全文 →From Enablement to Execution, Egypt’s AI Ecosystem Reaches Production ScaleToday, Egypt’s AI builders gathered in the Grand Egyptian Museum for a reception that highlighted the nation’s rapidly growing AI ecosystem — spanning AI natives, developers, researchers, startups and enterprises — building applications across industries. The event included a keynote from Paolo Guglielmini, vice president of EMEA at NVIDIA. Ahmed Mostafa, regional AI adoption lead […]
阅读全文 →AI Security Is an Engineering Problem — How to Solve It at Every Layer of the Agent StackAI security is an engineering problem. That means defined security requirements, enforceable controls, named owners and evidence that protections work. As AI becomes more capable, the industry must accelerate security engineering, broaden access to defensive tools and share what works faster. Technology Changes, Security Fundamentals Endure The internet and cloud computing changed how software operates, […]
阅读全文 →5 Companies Using NVIDIA AI for Clean EnergyClean energy isn’t hard to come by, but the pace of large-scale adoption has historically been slow due to bottlenecks — including out-of-date infrastructure, elongated research and development timelines, and upfront cost barriers. At New York Climate Week, NVIDIA is highlighting five companies pioneering clean energy projects with AI baked into their foundation, accelerating research-to-inception […]
阅读全文 →OpenAI is working with an independent Advisory Group on Mathematics and Artificial Intelligence to guide the review and communication of emerging AI results.
阅读全文 →Higgsfield AI ships new video features in a day with GPT-6 AstraWith GPT-6 Astra, Higgsfield AI makes video ad creation easier for small businesses and brings new creative tools to market faster.
阅读全文 →Building standards for the next phase of AIOpenAI outlines a path to shared global AI standards, calling for coordinated evaluation, reporting, and governance to improve safety.
阅读全文 →Expanding OpenAI Academy with new learning pathsExplore new OpenAI Academy learning paths for employees, developers, leaders, educators, and students to build and demonstrate practical AI skills.
阅读全文 →<p> Google's AI creative studio now on mobile </p> <p> <a href="https://www.producthunt.com/products/google?utm_campaign=producthunt-atom-posts-feed&utm_medium=rss-feed&utm_source=producthunt-atom-posts-feed">Discussion</a> | <a href="https://www.producthunt.com/r/p/1256721?app_id=339">Link</a> </p>
阅读全文 →OmniDICOM<p> DICOM viewing and metadata editing on Mac and Windows </p> <p> <a href="https://www.producthunt.com/products/omnidicom?utm_campaign=producthunt-atom-posts-feed&utm_medium=rss-feed&utm_source=producthunt-atom-posts-feed">Discussion</a> | <a href="https://www.producthunt.com/r/p/1256713?app_id=339">Link</a> </p>
阅读全文 →Jev<p> Fast, structured AI decisions for software automation </p> <p> <a href="https://www.producthunt.com/products/jev-2?utm_campaign=producthunt-atom-posts-feed&utm_medium=rss-feed&utm_source=producthunt-atom-posts-feed">Discussion</a> | <a href="https://www.producthunt.com/r/p/1256682?app_id=339">Link</a> </p>
阅读全文 →我们推出了《Agent评测白皮书》系列博客,体系化地为大家讲解评测的落地指南,分为《评测全览》、《冷启动篇》、《扩量篇》、《自进化篇》等共4篇,本文为系列的第一篇。
阅读全文 →美团智播——数字人直播技术创新与实践美团智播围绕 AI 主播「长得真→动得准→演得活→卖得好」构建了完整技术闭环:真人 1:1 复刻、换装换背景身份不跑偏;动作自然流畅,告别「木偶戏」;边说边动、音画一致;背后还有推理加速技术支撑万路并发开播,让普惠落地成为可能。
阅读全文 →GeoRA: 为RLVR设计的LoRA——ACL 2026杰出论文解析ACL 2026杰出论文奖(Outstanding Paper)揭晓,全球共 18 篇入选,其中包含美团履约技术团队的1篇论文。本文介绍了一种专为 RLVR 设计的低秩训练方法,以及它在业务 Agentic RL 中的落地经验。
阅读全文 →美团搜索3.0:LLM 语义表征在排序模型的探索与应用美团搜索团队正依托团垂融合新架构与生成式大模型新技术,全面重构本地生活搜索底座。本系列技术博客将持续介绍美团搜索 3.0 的技术探索,本文聚焦 LLM 语义表征在服务零售排序场景上的三期实践——从单点特征验证到系统性表征体系构建,再到跨场景迁移复用,探索语义匹配信号在搜索排序中的应用路径。
阅读全文 →KDD'26美团学术论文精选及KDD Cup'26 DataAgents赛道冠军思路解读本文精选了美团技术团队被 KDD 2026 收录的 8 篇论文进行分享,这些论文覆盖了推荐大模型、生成与奖励建模框架、智能体搜索、Transformer 框架、元泛化框架等技术领域。
阅读全文 →Agent评测漫谈 —— 由浅入深讲解Agent评测本篇博客是一篇科普文章,由浅入深的介绍Agent评测。其中前两章系统介绍了评测是什么,以及如何建立评测体系;其中第二章是美团图灵Agent评测团队深入美团各业务团队BP总结出的实践经验,是我们在两年实践过程中逐步打磨出来的认知。
阅读全文 →美团正式发布 CatPaw:全场景 AI Agent,从个人提效到企业智能化搭载美团 LongCat 2.0 的全场景 AI Agent 平台 CatPaw 正式上线,我们将模型能力从“跑得动”推向“用得好”。CatPaw 提供开箱即用的 AI 智能工作台与企业级 Agent 开发托管能力。
阅读全文 →下一代搜索智能体评测基准!美团开源LoHoSearch,用知识图谱校准AI能力认知过去一年,我们见证了 Search Agent 能力的显著演进。在 BrowseComp 等评测上,顶尖模型准确率从最初的 30% 区间迅速攀升至 90% 以上。然而,当基准迅速饱和,其区分模型能力的价值也随之递减。
阅读全文 →让AI离开温室,走向动态世界:MineExplorer揭示顶级多模态大模型被忽视的能力断层美团 LongCat 团队构建了 MineExplorer —— 首个在开放世界中做到分钟级长程任务的评测基准,系统性地评测多模态大模型在需要长程规划、并包含隐藏前置条件的任务中的真实能力。
阅读全文 →正式开源!美团 LongCat-2.0 同步开放国产卡推理代码美团 LongCat-2.0 总参数 1.6T,平均激活约 48B,为真实的 Agentic Coding 任务而生,架构上创新性引入 LongCat 稀疏注意力和 N-gram Embedding,提升长上下文处理效率与 Token 级表示能力的同时,结合动态激活进一步强化了代码理解、生成以及执行的表现。
阅读全文 →吕先生一度不敢看监控。为了关注 16 岁儿子的学习情况,他在卧室安装了监控,而这个监控录下了儿子死亡前的情况。2023 年 12 月 25 日,陕西省榆林市当地警方出具的处警反馈显示,吕先生的妻子、儿
阅读全文 →如何评价 2026 年全国中学生物理竞赛机构营及复赛大规模出现 AI「辅助答题」行为?江苏省目前已知复赛理论最高分为 318,学而思,金牌联盟,爱培优,思博凯瑞等线下营与线上联考也均有出现此类情况
阅读全文 →网友呼吁归还配料表中的白砂糖,它为啥重回白月光?食品饮料为何用果葡糖浆替代白砂糖?前者会影响健康吗?[2 张图片]
阅读全文 →杭州市财政局拟废止《支持低空经济若干措施》,是何考量?将对低空经济发展产生哪些影响?近日,浙江省杭州市财政局官网发布了《关于公开征求 <关于废止《杭州市支持低空经济高质量发展的若干措施》的通知> 意见的公告》。 上述公告称,根据《浙江省行政规范性文件管理办法》(省政府令第 372 号
阅读全文 →很多中层领导非常无能,水平极低,干啥啥不行,心眼子小,算计第一名,为什么大领导还任命他为中层领导呢?没有别的意思,只是好奇,即使英语学的再好,难道不是母语中文看起来更习惯吗?
阅读全文 →TheShy 如今状态为何下滑这么严重?[7 张图片]
阅读全文 →如果赵丽蓉活着,赵本山还会独大吗?如题
阅读全文 →ZCode 已经被曝上传用户 git 仓库 ,其他 agent 是否有同样问题?如何挑选安全的 agent?据此前央视采访报道,秦始皇帝陵博物院名誉院长吴永琪曾表示「地下的文物确实很脆弱,我们要对天地、对自然、对祖宗有敬畏之心;如果我们有先进技术,能够在地面不打开陵墓的条件下,了解里面的东西,而不去打扰这个
阅读全文 →闲鱼回应「暗藏涉黄产业链,涉大量未成年」,称已成立专项小组,情况有多严重?应怎样加强监管?9 月 21 日消息,针对闲鱼涉黄消息,闲鱼方面回应界面新闻称已成立专项小组,并建立「前置识别—即时处置—警企联动」等综合防控治理机制,坚决打击。 闲鱼也同步披露了打击色情引流专项治理进展。 2026
阅读全文 →亚运会之后,郭士强会下课吗?中国男篮在亚运会小组赛顺风顺水,但从八强淘汰赛开始遇到了困难。 尤其是与日本男篮一战,内线失守,外线不开,耻辱性的丢了 19 分,而且是在 918 这个特殊的日子里。 所以不少人认为郭士强的篮球理念落
阅读全文 →名古屋亚运会颁奖典礼上准备奖品的工作人员全是老头老太太,为什么不用年轻姑娘小伙呢?今天女子 4X100 米女子游泳接力赛颁奖现场看到那些准备奖品的工作人员全是老头老太太,身上还背个布包。 有史以来第一次看到老头老太太担任这个岗位,以前都是年轻漂亮的姑娘。 组委会是怎么考虑的、有何目
阅读全文 →盛李豪男子 10 米气步枪卫冕,打破亚洲纪录 + 亚运纪录,对此你怎么看?2026 年亚运会男子 10 米气步枪个人赛,盛李豪和马思涵携手出战,盛李豪最终击败印度选手,以打破亚洲纪录和亚运纪录的成绩卫冕该项目金牌,个人斩获本届第二金。马思涵获得第五。
阅读全文 →iPhone18 Pro 涨价后,现在还坚持一步到位买大容量内存的,是否在为品牌溢价买单?今年 iPhone18 Pro 全系列大涨价,1TB 版本价格直接拉高一大截。有一些朋友认为照片视频越来越占空间,手机至少 1TB 才够用,宁可多花钱一步到位,免得后期有内存存储焦虑。另外一些朋友人觉
阅读全文 →如何看待新华社新闻「公然侮辱诋毁乒乓球、跳水运动员,多人被罚!」?如何看待新华社新闻「公然侮辱诋毁乒乓球、跳水运动员,多人被罚!」
阅读全文 →为什么有些人老了发现「子女没出息是一种福分」?你怎么看?同理还有直播秒拍秒付不拍的运营记得踢人,今天给大家送福利了。明明顾客才是消费者,怎么感觉这样的话听起来像是消费者买东西是商家的粉丝一样?
阅读全文 →你去过最离谱的景区是什么?苹果硬件负责人马里布:每次看到有人给 iPhone 贴膜,我就浑身不自在 IT 之家 2026-09-20 09:30 发布于 IT 之家官方账号 苹果硬件负责人马里布:每次看到有人给 iPhone
阅读全文 →钟南山团队发现 73% 的肺癌病例来自非高危人群,为啥非高危人群占多数?传统肺癌筛查标准需要调整吗?不少人体检,拿到体检报告后,都查出「肺结节」。很多人第一反应都归咎于抽烟、空气质量差、工作环境里粉尘等原因。 近日,钟南山院士团队的一项最新研究,颠覆了很多人的固有认知:约 73% 的肺癌病例都来自传
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