第 20260923 期AI 编纂 · 仅供阅读

每日早报 2026-09-23

THE DAILY DISPATCH
今日天气
城市:北京 当前天气:晴,气温 25°C,体感 27°C 风向:东北风 2级,湿度 66% 紫外线指数:5,空气质量:68(良) 关键时段预报: 8:00(早晨):多云 19°C 体感22°C 东风2级 12:00(中午):晴 29°C 体感28°C 南风2级 15:00(下午):晴 30°C 体感32°C 南风2级 18:00(傍晚):晴 29°C 体感29°C 南风2级 21:00(夜间):多云 24°C 体感26°C 南风1级 生活指数:穿衣:很热;防晒:中等;洗车:极佳;运动:极佳;旅游:较好;感冒:少发
第 1 版 · 头版查看往期 →

gcores

第 2 版 / 共 24 版
吉时放送 vol.5 | 《影之刃零》联名官宣!
gcores.com

<img src="https://image.gcores.com/2381ce2adc5ee46da17e9c164274120c-1601-901.jpg?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>本期时间轴制作:月泺 </p><p>最近吉考斯动作不少,除了与《影之刃零》的联名外,九月三十日位于濮院时尚古镇的第一家线下店铺即将开业,我们在这期《吉时放送》中主要介绍下这两件事。</p><p>十一临近,相信有不少人会选择出游,我们也为此聊一聊「旅行箱里的哲学」,不知道你出行是节俭派还是搬家派? </p><p>本期依然有转发抽奖福利,将抽六位朋友送出濮院时尚古镇的门票,期待在开业当天见到大家!</p>

阅读全文 →
《美德与重锤》将于10月28日发售
gcores.com

<img src="https://image.gcores.com/9a84fa9499833f1f2b284d6311f282d7-920-430.jpg?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>由 Devolver Digital 发行的叙事类探索游戏《美德与重锤》将于10月28日发售。本作中,玩家 需要探索童年家乡的遗迹,那里早已遍布幽灵般的机器人,代表着被数字化的邻居们。前方的道路不会永远通畅,因此你需要破拆一切挡路的建筑,从而开辟自己的道路。</p><div> <figure><img alt="" src="https://image.gcores.com/6952ee73ff1f67e118449f4935fea593-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><div> <figure><img alt="" src="https://image.gcores.com/c365fb0843eafaad0fa8f1d77c7aca41-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><div> <figure><img alt="" src="https://image.gcores.com/319b333b9b13e8222f970799dd89a631-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>开发者表示,玩家将把自己手中的重锤像挥舞审判法器一样挥舞起来,横扫那些机械化的“人类替身”,也扫过他们所谓的家园。但这场暴力的宣泄,究竟能否抚平灵魂的创伤?还是只会让疼痛燃得更炽烈?</p><div> <figure><img alt="" src="https://image.gcores.com/9d5ea4487fc6f9d7f6e783dfa11c8a91-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><div> <figure><img alt="" src="https://image.gcores.com/9a79f1cc6fb63098facfdf183a34a901-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><div> <figure><img alt="" src="https://image.gcores.com/76d8cb3521bb25fcdf4f55bd38c6729f-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>这场旅途注定痛苦不堪,不仅因为这座山中小镇里早已了无人气,只有漫山遍野的机器人不断侵扰你,还因为你会在拆解仅存的童年印迹时发掘出的旧日回忆。他们有时温暖,有时却会让你重温噩梦。 </p>

阅读全文 →
暴雪确认《星际争霸》开放世界射击游戏“非Xbox独占”
gcores.com

<img src="https://image.gcores.com/bff0b5e5859d1e728cc6c3593f0c1b0b-880-495.webp?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>暴雪娱乐宣布,旗下计划于2030年发售的《星际争霸》开放世界射击游戏将不会是Xbox平台独占。此前,暴雪暴雪嘉年华公布CG宣传片时,并未说明玩家能在哪些平台游玩。目前唯一确认的只有英国 Xbox 官方宣布的 Xbox 主机版本。</p><div> <figure><p>&lt;内嵌内容,请前往机核查看&gt;</p></figure></div><p>不过,暴雪表示目前只能透露《星际争霸》不会是“Xbox 独占”。当被问及这是指登陆更多主机还是仅为 PC 及 Xbox 时,暴雪仅表示若有报道将这款游戏称为Xbox独占,公司会要求更正。</p><div> <figure><img alt="" src="https://image.gcores.com/e970ea26f7bda1339b8355518c177d66-770-321.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><div> <figure><img alt="" src="https://image.gcores.com/c567e7da213cb48590149aef2b0d2f01-770-321.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><div> <figure><img alt="" src="https://image.gcores.com/3bd1fea0491b690e206ec57b246add46-770-321.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>尽管2030年看似遥远,但开发团队对该发售窗口依然充满信心。官方表示:“在人类最需要帮助的时候, 自治联盟的子民响应号召。他们的勇气守住了防线,他们的牺牲为我们换来新的一天。现在,我们向你发起号召。承袭他们的意志,勇往直前。不惜一切代价。”</p><p> </p>

阅读全文 →
《守墓人2》现已正式上线
gcores.com

<img src="https://image.gcores.com/92f3797020fc8f52376194b5175d5a49-920-430.png?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>号称最“准确”的不靠谱中世纪墓地模拟游戏《守墓人2》今日正式登陆PC、Xbox Series X|S、Xbox One、PlayStation 5、PlayStation 4、Nintendo Switch及Nintendo Switch 2。《守墓人2》Steam愿望单现已突破100万份,前作《守墓人》则已吸引超过1000万名玩家。率领属于你的不死军团投入战斗,利用包括人体遗骸在内的各种资源搭建能够自动赚钱的生产机器,并守住这片土地,迎接那场早晚会来的僵尸末日!</p><div> <figure><img alt="" src="https://image.gcores.com/5c451e9fae3aca9c4e4af3b89f3b02b7-920-430.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>在自己的墓地里埋下纷争的种子,把尸体安葬好——至少先让他们躺一会儿,等他们再次爬起来成为你的不死仆从。收集心脏、骨头、大脑和皮肤等材料,打造理想的僵尸军团,让他们替你把所有脏活都自动化处理。种田、照料牲畜、清理不死生物,成为效率最高的守墓人,让这座古朴的中世纪小镇重新焕发生机。</p><div> <figure><img alt="" src="https://image.gcores.com/072ec00cdd78fcab224d996b4c037ea5-1920-1080.jpeg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p><span style="font-weight: bold;">核心特色</span></p><ul> <li> <span style="font-weight: bold;">你熟悉又喜爱的埋尸活儿:</span>墓地经营、怪诞角色和扭曲幽默全都回来了!管理墓地、制作物品、升级能力、推进精彩剧情、钓鱼、交易、自定义角色……还有更多等你亲自上手!</li> <li> <span style="font-weight: bold;">一座死也值得的小镇:</span>探索被不死生物占领的庞大小镇,一边帮助居民重建家园,一边顺手赚点钱。探索众多风格各异的地点,并通过便捷的城市地图快速穿梭各个区域。</li> <li> <span style="font-weight: bold;">经营、苦干、自动化:</span>建造并管理属于你的中世纪墓地。收集植物和人体遗骸,打造非同寻常的机器,实现自动化生产,再把墓地越做越大——一切为了利润。</li> </ul><div> <figure><img alt="" src="https://image.gcores.com/0e62f1c03cffdb104442334c768f61f7-1920-1080.jpeg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>《守墓人2》今日正式发售,售价85元,购买《守墓人1》&amp;《守墓人2》捆绑包,享20%折扣。</p><p></p>

阅读全文 →
想让疯狂出租车“跑”向全世界:TGS2026机核专访《疯狂出租车:极速环游》制作人
gcores.com

<img src="https://image.gcores.com/233efc1320c209aa5282dfd0c5d78e3b-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>对于不少国内玩家而言,《疯狂出租车》或许是一款久闻大名,却没怎么深入接触过的游戏。1999年于DC平台首次登场的《疯狂出租车》,并没有把自己包装成一款传统意义上的赛车游戏,而是让玩家扮演出租车司机,在城市中接送乘客,并用尽可能夸张的驾驶方式将他们送往目的地。高速穿梭、急转漂移、逆行冲刺以及不断变化的路线,构成了这款作品最鲜明的游戏体验。</p><div> <figure><img alt="" src="https://image.gcores.com/6e1628df10401320c9a8c26bf111b663-500-375.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>而如今,SEGA正在让这个经典系列重新回到玩家面前——全新作品《疯狂出租车:极速环游》(Crazy Taxi: World Tour)计划于2027年登陆Xbox、PC、PS5以及NS2平台。本作在保留系列高速城市驾驶核心玩法的基础上,加入了系列首次出现的故事模式与在线多人游戏,让玩家驾驶出租车前往世界各地的城市,在接送乘客之外体验更加丰富的驾驶挑战。</p><div> <figure><img alt="" src="https://image.gcores.com/a254c32f78c02414f0464a619c7534b5-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>本作主人公依旧是系列经典角色阿克塞尔(Axel)。故事将围绕他的爱车被盗展开,而为了找回自己的爱车,阿克塞尔将驾驶出租车前往世界各地。除了单人内容之外,本作还首次加入在线多人玩法。</p><p>目前已经公开的多人模式包括“载客竞速”以及“警察抓出租”,玩家既可以与其他出租车司机比拼送客效率,也可以分别扮演出租车与警察,在城市中展开追逐战。在此前的封闭网络测试中,两种模式均提供了排名匹配与自定义匹配,并支持最多6人参与。</p><p>在TGS2026现场,我也实际体验了《疯狂出租车:极速环游》的全新试玩版本。本次体验的是刚刚公布的日本地图。游戏将东京街头的大量标志性元素融入驾驶路线之中,从拥挤的城市街道,到穿梭于高楼之间的高速道路,再到东京塔、晴空塔以及涩谷著名的十字路口,都成为玩家高速驾驶时可以真正“撞进”其中的城市景观。</p><div> <figure><img alt="" src="https://image.gcores.com/84dafc1d5590363b79036567ea85afaa-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>与此同时,地图中还加入了一兰、蟹道乐、SHIBUYA109等现实品牌,让这座城市在高速移动之中保留了一种独特的真实感。</p><p>对于这次试玩的版本,我最明显的感受依旧是《疯狂出租车》系列一直以来那种毫无保留的“爽快感”——游戏并不要求玩家先熟悉复杂的驾驶系统,只要接到乘客、确认目的地,然后踩下油门冲出去就行。但当玩家开始熟悉操作,尝试更高效地穿越街道、利用漂移和特殊驾驶技巧缩短路线之后,游戏又会逐渐展现出更深层次的乐趣。</p><div> <figure><img alt="" src="https://image.gcores.com/8360c009242c2ea12db79947ea17e654-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>不过在这次试玩版中有个别任务难度还是较高,例如有一个送相扑到指定地点的任务,需要不断漂移来获取高分,我尝试了几次都失败了。</p><p>在试玩结束后,我还有幸采访到了《疯狂出租车:极速环游》的创意制作人 菅野显二 先生以及游戏总监 百溪曜 先生。菅野从初代《疯狂出租车》的企划、游戏设计与导演工作一路参与到系列后续作品,而百溪则是第一次加入《疯狂出租车》的开发团队。</p><p>两位制作人分别从系列最初的诞生、新作采用UE5之后的变化、首次加入的故事模式、多人玩法以及日本地图的设计等方面,谈到了这款经典作品时隔多年重新启程的原因。</p><div> <figure><img alt="" src="https://image.gcores.com/1447e706afaa2a41150bfce16785fb35-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><h2>以下是采访正文</h2><blockquote> <span style="font-weight: bold; font-style: italic;">——首先想请教一下,《疯狂出租车》作为一个非常具有代表性的经典系列,当初究竟是如何诞生的?而这一次决定重新制作新作,又是什么促成了这个项目?</span></blockquote><p><span style="font-weight: bold;">菅野:</span>当时我曾经询问过我的上司,接下来做什么样的项目会比较合适。当时得到的反馈是,希望能够做一款与汽车有关的游戏,这算是最初的契机之一。</p><p>另一方面,在当时的街机市场里,赛车游戏已经非常多了,所以我一直在思考,能不能提供一种与传统赛车游戏不同的体验。我自己很喜欢电影,而电影中的追车戏往往非常有冲击力,所以我就在想,如果能够把这种让人热血沸腾的汽车追逐感变成游戏,应该会很有意思。</p><p>但是,当时虽然已经确定了“驾驶汽车在城市里疯狂穿梭”这个方向,却一直没有想好玩家究竟应该扮演什么角色。后来有一位后辈跟我说,既然要在城市里开车,那干脆让出租车司机开着出租车狂奔怎么样?我当时一下子就觉得“这个可以”,于是《疯狂出租车》的最初企划就这样诞生了。</p><p>而且在那个时期的SEGA,有很多非常具有挑战性的项目。与现在相比,当时的开发周期也相对较短,《疯狂出租车》应该也可以说是那个时代众多大胆尝试中的一个。</p><p>这一次重新开发新作,则是在经过大约20年的时间之后。我自己也参与过了很多不同的作品,在某个时期,我又重新开始思考,如果现在再做一次《疯狂出租车》,又会是什么样子呢?与此同时,公司当时也正好有一个方向,希望把过去SEGA旗下的一些经典作品,以符合现在平台和玩家需求的形式重新带回来。</p><p>这两个时间点刚好重合,所以最后就促成了这次《疯狂出租车:极速环游》的开发。</p><div> <figure><img alt="" src="https://image.gcores.com/bac04981369399df06f47e5aec2e005c-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">——本作使用了虚幻5进行开发。与初代Dreamcast时代的开发环境相比,UE5为《疯狂出租车》这样的高速、开放城市驾驶游戏带来了哪些过去难以实现的可能性呢?</span></blockquote><p><span style="font-weight: bold;">菅野:</span>当然,现在能够实现的东西更多了,但如果让我说一个最明显的感受,反而不是“能做的事情增加了”,而是“需要做的事情也增加了”。</p><p>以DC时代为例,当时因为硬件性能的限制,城市背景甚至不一定能够一直显示到很远的地方,开发时必须考虑“玩家能够看到多远”。现在则可以更加细致地表现整个城市,包括街道以及远处的景物,因此在画面表现上能够进一步强化世界观和沉浸感。</p><p>另外,《疯狂出租车》毕竟是一款以汽车为核心的游戏,所以高速移动时的画面表现非常重要。比如阳光穿过树叶、车辆高速驶过树荫时产生的光影效果,在当时因为实时阴影的处理成本非常高,很难实现。现在则可以更加自然地表现这些效果。包括高速行驶时的空间感、速度感以及临场感,这些过去比较难做到的东西,现在都能够进一步强化,而这些最终也会反过来提升整个世界的沉浸感。</p><p>当然,这也意味着开发过程中需要考虑的内容越来越多。但如果目标是让玩家更加投入到这个世界里,我认为现在的开发环境确实提供了非常好的条件。</p><div> <figure><img alt="" src="https://image.gcores.com/c522bf08b9c18a07fb8b2d0db718e93e-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">——本作首次加入了完整的故事模式,可以请您介绍一下这次故事的基本设定以及主要角色吗?</span></blockquote><p><span style="font-weight: bold;">菅野:</span>这次故事会继续使用过去作品中的司机角色阿克塞尔。故事的基本设定是,他的爱车被偷走了,所以他决定把自己的车找回来。</p><p>更多的故事内容以后有机会的话我们还会继续介绍。不过,如果只有“车被偷了,然后去找回来”这样的设定,感觉还是稍微有些单薄,所以我们希望把阿克塞尔塑造成一个非常调皮、非常叛逆的人。他的驾驶方式也非常夸张,是一个真正意义上的“疯狂出租车司机”。</p><p>另一方面,我们这次之所以叫“World Tour”,就是希望表现一种驾驶出租车环游世界的体验。那么问题也就来了:这样一个每天开着出租车、喜欢用疯狂方式载客、觉得自己很酷的家伙,为什么会跑到世界各地去?</p><p>我们当时花了不少时间思考这个动机。后来想到,阿克塞尔驾驶的是一辆经过改装的60年代汽车,而他显然非常喜欢自己的车。如果这样一个爱车的人突然发现自己的车被偷了,我觉得他一定会不顾一切地把车找回来。</p><p>无论车被偷到了什么地方,他都会想办法追过去,甚至不会想着依靠警察,而是抱着“无论如何都要把自己的车夺回来”的态度。所以最后,我们就把“阿克塞尔的爱车被偷走”作为整个故事展开的契机。</p><div> <figure><img alt="" src="https://image.gcores.com/a3efc26779290ab23e540c340173725b-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">——在之前的封闭网络测试中,我们体验到了“载客竞速”和“警察抓出租”两种多人模式。“警察抓出租”这种出租车与警察之间的非对称玩法,是从什么地方获得灵感的?</span></blockquote><p><span style="font-weight: bold;">菅野:</span>最开始是我向百溪提出,希望能够做一个出租车和警察之间的非对称对战。当时可能是在看电视新闻,也可能是在电影里看到类似警察追捕的场景,然后突然觉得,如果把这样的内容放进《疯狂出租车》里,应该会非常有意思。</p><p>所以我最开始只是比较粗略地提出了一个想法,然后交给百溪,之后具体怎么把它做成游戏,就是他的工作了。</p><p><span style="font-weight: bold;">百溪:</span>从设定上来说,《疯狂出租车》里的出租车司机明显会违反交通规则,而且他们一直在城市里高速驾驶,所以当我听到“出租车对警察”的想法时,马上就觉得这个组合非常自然。</p><p>首先,出租车这一方还是应该保持出租车的核心特点,也就是把乘客送到目的地。而警察则负责阻止他们。这样一来,警察一方也必须拥有自己的乐趣。我们就开始思考,对于警察玩家来说,什么才是最爽的瞬间?最后我们加入了通过撞击出租车来进行阻止的机制。</p><p>所以整个模式基本就是从“出租车要送客,警察要阻止出租车”这个非常简单的关系开始,一点一点扩展出来的。</p><blockquote> <span style="font-weight: bold; font-style: italic;">——我在之前的测试中也体验过警察一方的玩法,实际操作时感觉高速撞击其他车辆还是有一定难度,有时会因为速度太快而直接撞空。关于这一部分,目前还会继续进行平衡调整吗?</span></blockquote><p><span style="font-weight: bold;">百溪:</span>我们当然收集了玩家实际游玩的数据,也得到了很多具体的反馈。目前团队正在根据这些数据和玩家意见继续调整,包括整个玩法的平衡,希望最终能够把这些内容反映到正式版中。</p><blockquote> <span style="font-weight: bold; font-style: italic;">——此前关于多人模式的介绍中,曾经提到希望玩家能够长期反复游玩。那么在排名机制方面,“载客竞速”和“警察抓出租”是否会共享排名?此外,自定义比赛又会允许玩家调整哪些规则?</span></blockquote><p><span style="font-weight: bold;">百溪:</span>我个人确实希望玩家能够反复游玩,但我们并不是单纯想把游戏做成一款非常“硬核”的作品。恰恰相反,我们在开发过程中非常重视一点:玩家第一次接触游戏的时候,就应该能够立刻感受到它有趣的地方。</p><p>如果玩家必须先练习很长时间、变得非常熟练之后才能体验到乐趣,我觉得这并不是我们想要的。所以首先还是希望玩家在第一次接触游戏的时候,就能够马上感受到驾驶的爽快感。菅野和我都有制作街机游戏的经验,因此这一点也是我们和团队一直强调的方向。</p><p>至于排名,目前“载客竞速”、以及“警察抓出租”中警察和出租车双方,都分别拥有自己的排名。也就是说,这些内容是分别计算的。</p><div> <figure><img alt="" src="https://image.gcores.com/e4f48abb6d708e7292ce03670b4cf593-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">——本作的各个世界地图中,会出现当地现实存在的企业和商店,例如美国西海岸地图中的IHOP、Amoeba Music等。那么在选择这些合作品牌时,主要是出于商业合作,还是开发团队认为“这座城市应该出现这样的店”?</span></blockquote><p><span style="font-weight: bold;">菅野:</span>首先,我们希望通过真实存在的企业和店铺来强化城市的真实感。所以在选择的时候,并不是因为已经有了合作伙伴,然后再把他们放进游戏,而是我们会先思考:如果玩家来到这座城市,这里应该有什么样的店?</p><p>大家会先讨论,然后觉得“这家店应该很合适”,接着开发团队和负责授权的团队就会一起去联系这些企业,和他们沟通合作。所以我们的基本选择标准,还是这家店是否与当地的城市环境相匹配。</p><p>比如美国西海岸,我们就会选择一些在当地非常具有代表性的店。到了日本,也会选择玩家来到日本时能够认出来的品牌。德国也是一样,会选择与德国本身存在联系的企业。这样做的目的,就是让玩家在游戏里看到这些东西的时候,会产生“啊,这个我知道”“这里真的有这家店”的感觉。</p><blockquote> <span style="font-weight: bold; font-style: italic;">——本作加入了“疯狂U型转弯”等新的驾驶技巧,同时每张地图还有大量特殊任务。开发团队是如何在“出租车接送乘客”这一核心玩法,以及这些更加夸张的特殊任务之间取得平衡的?玩家是否也可以跳过特殊任务,只专注于接送乘客?</span></blockquote><p><span style="font-weight: bold;">百溪:</span>我们希望玩家在推进故事模式的过程中,一边体验各种不同的内容,一边享受整个流程。所以最基础的部分还是出租车驾驶,也就是《疯狂出租车》最核心的玩法。然后我们会把这些特殊任务作为一种“调味料”,穿插在正常的驾驶过程中。</p><p>在设计时,我们其实会预先设定一个比例,也就是希望玩家在推进游戏的过程中,大概以什么样的节奏来体验驾驶和任务。而且这个比例并不是从头到尾固定的。随着玩家推进到不同阶段,我们也会调整两者之间的平衡。</p><p>至于能不能完全不做任务,只进行乘客接送?基本上是可以的。不过我们并不是希望玩家从头到尾只重复同一种玩法。适当地体验一些任务之后,游戏的推进也会更加顺畅,所以还是希望玩家能够尝试这些内容。</p><div> <figure><img alt="" src="https://image.gcores.com/e7d56706d28680ca3a7c5b08557dffce-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">——我这次在试玩日本地图时,挑战了相扑乘客相关的特殊任务,需要在30秒内获得18000的漂移分数。我尝试了很多次都没有成功,所以感觉对我来说稍微有些困难。对于这种任务,制作人有没有什么建议?</span></blockquote><p><span style="font-weight: bold;">菅野:</span>这次我们实际上是为了让大家提前体验日本这个舞台,所以直接把日本地图切出来提供给大家试玩。</p><p>但在正式的故事模式中,游戏是按照一步一步的流程推进的。日本并不是玩家最开始就会进入的第一个国家,而是随着游戏进度推进,玩家逐渐积累驾驶技巧之后才会遇到一些需要更高熟练度的任务。所以这次试玩版本和正式游戏的体验还是有区别的。</p><p>如果你第一次玩五到十分钟的时候,发现这个任务完全做不到,其实不用太担心。因为这次试玩并没有按照正式版的成长流程来安排,所以等到在正式版中再游玩故事模式之后,随着逐渐积累技能和经验,我相信你到那个时候就能够完成它。</p><p><span style="font-weight: bold;">百溪:</span>而且随着游戏推进,玩家也能够对车辆性能进行调整,包括强化车辆的不同部件。现在我们也正处于开发后期的难度调整阶段。团队正在努力让玩家能够形成一种“不断提升自己的技能,然后逐渐能够完成更高难度挑战”的循环。</p><p>另外,游戏里的任务也并不是全部都要求玩家一次性完成。如果遇到自己不擅长的任务,可以暂时放到后面,也可以选择降低难度之后再挑战。我们希望玩家最终能够按照自己的方式来游玩,所以也请大家期待正式版。</p><div> <figure><img alt="" src="https://image.gcores.com/a92960081505f6943a66814e6897ecad-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p></p><blockquote> <span style="font-weight: bold; font-style: italic;">——最后,对于中国玩家来说,可能有一部分玩家过去并没有接触过《疯狂出租车》,尤其是Dreamcast在中国的普及程度相对有限。对于这些第一次接触系列的玩家,您有什么想说的吗?</span></blockquote><p><span style="font-weight: bold;">菅野:</span>确实,中国有一些玩家可能过去没有接触过《疯狂出租车》,尤其是Dreamcast当年在中国的普及程度相对有限。所以这一次我们希望通过Steam等平台,让中国玩家更加容易接触到这款游戏。</p><p>另外,在语言方面,我们也希望尽可能降低语言方面的门槛。除了英语之外,本作也会针对中文玩家提供中文支持,包括字幕以及语音等内容。所以如果过去没有接触过《疯狂出租车》,这一次也非常欢迎大家来亲自体验一下《疯狂出租车》的乐趣。</p><div> <figure><img alt="" src="https://image.gcores.com/5c02369354ca690d28b33d6c734ca37e-1920-1080.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><h2>结语</h2><p>从最初的DC时代的经典之作,再到如今重新回到现代游戏平台,全新的《疯狂出租车:极速环游》其实并没有选择简单粗暴的移植,而是尝试了许多现代化的处理和构思。</p><p>从这次试玩的感受来看,接到乘客、确认目的地,然后在城市中大闹一番,游戏最核心的乐趣依然没有改变。但在这个基础之上,UE5带来的画面表现、更加丰富的驾驶技巧、车辆成长与自定义、完整故事模式以及首次加入的在线多人玩法,又让这套已经诞生超过20年的玩法拥有了全新的生命力。</p><p>尤其是在日本地图中,当东京塔、涩谷街头、高速道路快速从视野中掠过时,《疯狂出租车》那种热闹、无厘头、又无法自拔的感觉依旧非常鲜明。只不过这一次,SEGA显然希望这辆出租车能够跑得更远——从一座城市驶向另一座城市,从过去的街机厅驶向今天的主机与PC平台,最终成为一场真正意义上的“World Tour”,这还真挺Crazy的。</p><div> <figure><p>&lt;内嵌内容,请前往机核查看&gt;</p></figure></div><p></p>

阅读全文 →
《魔兽故事》卷三十-被遗忘的誓言与新的继承人
gcores.com

<img src="https://image.gcores.com/662073d4f50e73891048785436195cbf-1600-900.jpg?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>本期时间轴制作:西楼</p><p>守护巨龙虽然重获力量,但要等到他们完全恢复还需要很多年的时间,凡人种族称为了黑暗之门开启之后新世界的主角。洛丹伦的王子阿尔萨斯、海军上将戴林的女儿吉安娜、以及被人类收养的霜狼氏族酋长遗孤萨尔,未来将对艾泽拉斯世界产生重大影响的的三人,此时他们的人生才刚刚开始。</p><p></p>

阅读全文 →
让Persona系列再次“复兴”:TGS2026机核专访《女神异闻录4 Revival》制作团队
gcores.com

<img src="https://image.gcores.com/8dd3fd71914e6099536d0e58e7fe55d1-3840-2160.webp?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>虽然现在总说“P5是天”,但对我个人而言,最喜欢的其实还是《女神异闻录 4》——直到如今,《女神异闻录4》依旧有着一种很难被其他作品替代的特殊气质。熟悉的街道、商店街和电视世界,以及属于那个时代的生活习惯、语言,共同构成了这段青春故事的独特记忆。</p><div> <figure><img alt="" src="https://image.gcores.com/b367c04ecf622d088479ee9956256f72-3840-2160.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>今年TGS现场,我也实际体验到了《女神异闻录4 Revival》最新版本的试玩内容。不同于此前官方提供的试玩版,这次的体验内容集中在游戏序章4月18日至20日之间的自由探索阶段。虽然体验时间并不算长,但从稻羽市各个区域的自由探索,到COOP的触发与推进,再到雪子宫殿中的战斗与探索,我得以在较为完整的流程中感受本作这次重制所带来的变化。</p><div> <figure><img alt="" src="https://image.gcores.com/e4fec8abdb26f37452ad6d2ea8b99153-2560-1440.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>最直观的变化,或许就是场景表现——原本受到固定机位限制的视角,如今被重新构建为可以自由观察的完整3D空间。与此同时,角色的演出细节也得到了大幅提升。</p><p>在试玩过程中,无论是主人公与其他角色交流时的动作,还是对话中的表情变化,都能够更加清晰地呈现在玩家面前。相比过去主要依靠立绘与文字来表现角色状态的方式,如今这些细微的动作与表情,也让角色之间的互动显得更加生动。</p><div> <figure><img alt="" src="https://image.gcores.com/1a2f972275eb447ecada9c9a92117085-2560-1440.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>但对于已经拥有相当高知名度的《女神异闻录4》而言,单纯提升画面表现显然还不足以称之为一次完整的“Revival”。而在实际体验雪子宫殿的过程中,我也能够明显感受到本作在战斗系统上的变化。</p><p>除了延续“攻击弱点→击倒敌人→总攻击”这一《女神异闻录4》的核心战斗节奏之外,本作还加入了围绕异常状态展开的新机制:当敌人处于异常状态时,普通攻击可以将其击退,并将异常状态传递给其他敌人。随后,还可以利用异常状态下敌人更容易受到暴击的特性,将其进一步击倒并衔接总攻击。</p><p>原本相对独立的异常状态,如今也被纳入了战斗的一部分,能够制造更多改变战局的机会。</p><div> <figure><img alt="" src="https://image.gcores.com/5a184b362378c5ebe3f931da93a38d0c-2560-1440.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>在结束了试玩之后,我们在TGS现场采访了《女神异闻录4 Revival》总制作人 和田和久 先生以及总监 矢岛大亮 先生。从稻羽市全面3D化过程中遇到的挑战,再到Persona合体、Prime Time、一些角色的台词调整等等,两位开发者也进一步谈到了他们对于“重制”二字的理解。</p><div> <figure><img alt="左:和田和久,右:矢岛大亮" src="https://image.gcores.com/e0d76d1c618641864cddc877e88e4289-2048-1366.jpeg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /><figcaption>(左:和田和久,右:矢岛大亮)</figcaption></figure></div><h1>以下是采访正文</h1><blockquote> <span style="font-weight: bold; font-style: italic;">Q1:这次《女神异闻录4 Revival》从原作固定机位的背景,进化成了玩家可以自由观察的全3D空间。在重新构建原作画面之外的区域时,开发团队遇到的最大挑战是什么?有没有哪个场景或地点尤其困难?</span></blockquote><p><span style="font-weight: bold;">和田:</span>这次我们需要把整个空间重新制作成可以自由转动视角的全3D环境,所以最大的难点之一,就是原本玩家看不到的地方也必须重新制作。</p><p>比如商店街,我们不仅要考虑玩家原本能够看到的部分,还需要把视线之外的区域补充完整。但与此同时,又不能因为增加了新的空间,就让它失去原本那种略显衰败的商店街氛围。因此,在设计这些原本不存在于玩家视野中的部分时,我们也需要尽可能延续原作的感觉。</p><p>为此,我们还实际寻找了日本一些与稻羽市相似的地方进行取材,到当地去观察类似的建筑、街道以及环境,再把这些内容融入游戏当中。</p><div> <figure><img alt="" src="https://image.gcores.com/92fb04bcee6109622402297b4b287d7b-2560-1440.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p><span style="font-weight: bold;">矢岛:</span>河川敷也是比较困难的地方。因为现在变成了可以自由观察的3D空间,玩家能够看到非常远的地方,所以整个城市的地理关系也必须重新考虑。</p><p>例如,原本玩家不会注意到的地方,可能会发现“这里应该有一条道路”“那里应该存在某个建筑”之类的问题。我们需要重新检查整个城市的构造,让玩家从不同角度观察时,稻羽市依然能够保持合理的空间关系。</p><p><span style="font-weight: bold;">和田:</span>还有朱尼斯。它其实比很多玩家想象中的要大(笑)。</p><p><span style="font-weight: bold;">矢岛</span>:确实,朱尼斯实际上相当大。不过如果和旁边的建筑相比,可能也没有想象中那么夸张。但这次通过全3D化,玩家应该能够更直观地感受到朱尼斯的规模。</p><div> <figure><img alt="" src="https://image.gcores.com/6a1ba551e26642a33075d0f1dd3d8994-2560-1440.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">Q2:本作加入了新的战斗机制:对处于状态异常的敌人进行普通攻击时,可以将敌人“击飞”,并通过撞击其他敌人来传染状态异常。加入这一机制的目的是什么?它会如何改变原作以弱点攻击、击倒敌人并发动总攻击为核心的战斗方式?</span></blockquote><p><span style="font-weight: bold;">矢岛:</span>我们并不想破坏《女神异闻录》战斗系统最核心的部分,也就是通过攻击弱点让敌人倒地,在全员倒地之后发动总攻击。不过,在保留这个核心的基础上,我们希望能够加入新的战斗思路。</p><p>《女神异闻录》中,处于状态异常的敌人更容易受到暴击,而暴击同样能够让敌人倒地。因此,我们原本就希望玩家能够更加积极地使用状态异常。但如果只是告诉玩家“多使用状态异常”,玩家可能还是会觉得“直接攻击弱点不是更方便吗?”所以我们进一步思考,能不能让那些原本使用频率比较低的普通攻击发挥更大的作用。</p><p>于是我们设计了现在的机制:攻击处于状态异常的敌人之后,它会被击飞,并将状态异常传递给其他敌人。这个过程不需要额外消耗资源,而且一些状态异常本身也会让敌人陷入无法正常行动的状态,所以玩家能够更加明显地感受到自己的操作产生了效果。</p><p>同时,玩家还可以通过这种方式继续寻找暴击机会,最终依然能够回到“让敌人倒地—发动总攻击”这一核心循环。所以,我们希望把状态异常、普通攻击、暴击以及总攻击这些原本就存在的要素连接起来,形成一个新的战斗轴心。</p><div> <figure><img alt="" src="https://image.gcores.com/f09c353c230a495409680dfd2a31c2fa-2560-1440.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">Q3:这次Persona合体系统有没有进行新的调整?是否会加入新的Persona?</span></blockquote><p><span style="font-weight: bold;">矢岛:</span>这次Persona合体的基本机制并没有发生太大的改变,依然以基本的“二身合体”以及“特殊合体”为核心。不过,我们重新调整了合体预报的效果。玩家进行合体之后,可以根据合体预报获得不同的效果。</p><p>这一次我们也重新审视了所有相关内容,让其中一些Persona变得更加容易制作和使用。因此,与其完全不考虑合体预报直接进行合体,玩家如果能够结合预报的效果来规划,效率会更高,也能够获得一些额外的收益。</p><div> <figure><img alt="" src="https://image.gcores.com/39e17a744753dbe5ecc52ce849d421af-2560-1440.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>此外,我们还加入了Persona本身的“特性”。这是《女神异闻录5 皇家版》中出现过的机制,这次也将它加入到了《女神异闻录4 Revival》当中。不同特性的Persona会拥有不同的优势,玩家也可以进一步思考“这个特性的Persona应该怎样使用”,从而发现Persona养成新的魅力。</p><p><span style="font-weight: bold;">和田:</span>另外,本作也会加入数体新的Persona,还请大家期待后续公开的信息。</p><div> <figure><img alt="" src="https://image.gcores.com/f436efac7670656fb0166c81829ec48e-2560-1440.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p></p><blockquote> <span style="font-weight: bold; font-style: italic;">Q4:本作加入了积攒量表后可以无消耗连续行动的Prime Time模式,同时也有类似系列作品中的“换手”系统。在加入这些机制之后,为了维持游戏平衡,原作Boss以及既有敌人的难度和行动模式进行了怎样的调整?</span></blockquote><p><span style="font-weight: bold;">矢岛:</span>这个问题其实我们被问过很多次。大家可能会担心,加入换手以及Prime Time之后,战斗平衡是不是会被大幅打破。但我们的前提就是:开发团队从一开始就把这些系统视为《女神异闻录4 Revival》战斗的一部分。</p><p>也就是说,我们并不是先把原作的战斗照搬过来,然后再把这些新系统强行加入,而是在这些系统已经存在的前提下重新构建战斗平衡。所以,并不会因为加入Prime Time,就出现“Boss突然变得非常简单”这样的情况。</p><p>当然,如果玩家非常熟练地使用这些系统,在某些时候确实可以获得非常明显的优势,但那更多是玩家自己掌握了系统、操作得非常好的结果。我们希望玩家能够在合适的时候使用这些能力,享受战斗本身。</p><div> <figure><img alt="" src="https://image.gcores.com/20e193e6a0af0985748eef2a5a48401c-2560-1440.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p><span style="font-weight: bold;">和田:</span>Prime Time还有一个我们非常重视的目的,就是让玩家能够更加自由地使用自己已经学会的技能。</p><p>《女神异闻录》系列的迷宫探索通常需要玩家尽可能节省资源,一路控制消耗。例如明明已经学会了更强的“亚基拉奥”,却因为消耗太高,反而一直使用低消耗的“亚基”。这种情况其实很常见。</p><p>但从玩家的角度来说,既然已经升级并学会了新的技能,当然会希望真正使用它。所以在Prime Time中,我们希望玩家可以暂时不用考虑技能消耗,大胆地使用自己想用的技能。</p><p><span style="font-weight: bold;">矢岛:</span>而且在Prime Time期间,玩家甚至不用考虑反射、无效之类的问题,可以更加自由地尝试各种技能。你可以选择输出,也可以使用强化技能;如果处于危险状态,也可以用来恢复。</p><p>具体怎么使用,就交给玩家自己决定。我们希望每个人都能找到属于自己的使用方式。</p><div> <figure><img alt="" src="https://image.gcores.com/b7522ae41b9630e59f5392cf20932fc2-2560-1440.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">Q5:在此前的某次采访中曾提到,花村阳介在本次《女神异闻录4 Revival》中进行了一些符合现代审美的调整。这些调整具体会涉及到什么程度?会影响到他的Communty、剧情或者主线故事吗?</span></blockquote><p><span style="font-weight: bold;">和田:</span>这里需要澄清一点,阳介并不是唯一一个进行这种调整的角色,只是他的变化相对比较明显。</p><p>我们从一开始就确定了一个非常明确的方针,那就是绝对不会改变剧本和主线故事。不过,《女神异闻录4》毕竟是一部比较早期的作品,其中一些文本放到今天来看,确实会让人觉得有些过时。有些地方如果稍微调整一下表达方式,可能会让信息更加容易理解,也能让玩家更容易代入角色的情绪。</p><div> <figure><img alt="" src="https://image.gcores.com/9242812eec0a5ceaead33b9d8c202e55-2560-1440.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>所以,我们在这些方面进行了现代化处理,主要集中在台词和文本的润色上。角色本身的性格并没有改变。</p><p><span style="font-weight: bold;">矢岛:</span>所以阳介依然还是那个阳介。他依旧是一个有时候相当不讲究分寸的家伙(笑)。</p><div> <figure><img alt="" src="https://image.gcores.com/91fa93c5231ba9e07e3d48c43f9f421e-2560-1440.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><blockquote> <span style="font-weight: bold; font-style: italic;">Q6:本作部分过场改为了实时演算,同时原本以视觉小说形式呈现的对话,也升级成了动画化演出。这样的调整无疑需要大量开发成本。开发团队是如何判断哪些场景需要升级为动画或实时演算,而哪些场景则保留原来的表现形式?</span></blockquote><p><span style="font-weight: bold;">和田:</span>正如你所说,这确实需要非常高的成本。甚至开发现场一度是“所有地方都想重新做一遍”的状态(笑)。所以我们只能告诉他们“不行、不可能全部做”。</p><p>最终还是需要根据剧情的重要程度进行筛选。不过,即便如此,开发团队还是希望尽可能多地进行升级,所以最终采用实时演算方式重新制作的场景还是相当多的。</p><div> <figure><img alt="" src="https://image.gcores.com/cc7bf9596103a7e702d259474c01d438-2560-1440.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p><span style="font-weight: bold;">矢岛:</span>至于动画和实时演算之间的选择,我们也有一些基本原则。</p><p>原作中本来就是动画的部分,我们认为如果直接把它变成普通的游戏事件演出,会产生一些不协调的感觉。因此,这些原本就是动画的场景,我们会尽可能以动画或者过场演出的形式重新呈现。</p><p>至于哪些地方适合做成动画、哪些地方适合做成实时演算,则是开发过程中持续进行判断的。从我个人的角度来说,我其实比较喜欢在进入战斗之前使用实时演算的过场。</p><p>因为动画角色和3D模型之间多少还是会存在一些差异。如果在进入战斗之前,我们先用实时演算展示敌人的3D模型,然后直接进入战斗,玩家看到的就是同一个模型,情绪也能够更加连贯地延续下去。</p><p>所以,如果是战斗开始之前的演出,我会希望尽可能使用实时演算。当然,也有一些场景如果完全用实时演算制作,工作量会非常大。这种情况下,我们也会交给动画团队进行处理。这一次负责动画制作的依然是MAPPA,他们对于动画演出有自己的优势。有些内容交给他们来表现,反而能够得到更好的效果。</p><div> <figure><img alt="" src="https://image.gcores.com/13467234eb2b781464804897aa7b20a7-2560-1440.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p><span style="font-weight: bold;">和田:</span>这次Shadow相关的过场演出,我们也花了很多时间进行筛选和制作。各个角色的表现都非常出色,希望大家能够期待。</p><blockquote> <span style="font-weight: bold; font-style: italic;">Q7:本作在视觉表现上进行了全面升级,但《女神异闻录4》独特的时代感以及地方都市的氛围同样非常重要。开发团队在现代化视觉表现与原作时代感之间,是如何进行平衡的?</span></blockquote><p><span style="font-weight: bold;">和田:</span>《女神异闻录4》的故事发生在日本从CRT电视逐渐转向液晶电视、从模拟电视广播向数字电视广播过渡的那个时期。这本身就是作品时代背景的一部分。</p><p>因此,我们从一开始就决定,不应该为了现代化而改变这个时代设定。虽然在制作过程中,我们也会讨论“现在还要不要保留这种翻盖手机”之类的问题,但这些东西如今反而成为了一种“平成复古”的象征。</p><p>对我们这些经历过那个时代的人来说,它们会让人觉得非常怀念;而对于年轻玩家来说,反而可能会觉得很新鲜。所以,我们希望把这种时代感好好保留下来。</p><p><span style="font-weight: bold;">矢岛:</span>现在日本也一直存在所谓的“平成复古”潮流。年轻人会重新对那个时代的各种电子产品、音乐以及生活方式产生兴趣。比如Walkman、黑胶唱片等等,都重新成为了一种潮流。</p><p>所以我们觉得,与其把这些东西全部现代化,不如把它们作为《女神异闻录4》本身的一部分保留下来。我们也希望新的玩家能够从这些元素中感受到一种属于那个时代的独特魅力。</p><div> <figure><img alt="" src="https://image.gcores.com/7f8bdf53f3dff1b0aaafbe33247811bb-2560-1440.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><h1>结语</h1><p>《女神异闻录4 Revival》中的“Revival”,意为“复兴”或“再生”。而在TGS实际体验之后,这个词所代表的意味似乎也变得更加清晰——它并不只是让一部经典作品以更现代的画面与玩法重新回到玩家面前,更是在“现代化”与“原作气质”之间寻找新的平衡,让那些曾经构成《女神异闻录4》独特魅力的部分,在今天依然能够具有十足的吸引力吧。</p>

阅读全文 →
贝塞斯达接管黑曜石,动视负责《光环》新作开发
gcores.com

<img src="https://image.gcores.com/b8e38b73335584eb78710d17b94313bf-690-388.jpg?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>微软Xbox宣布裁员268人,影响范围覆盖Halo Studios、旗下第一方工作室以及XGS管理与中心职能部门。据悉,相关调整属于今年早些时候公布的重组计划,目前公司已完成约四分之三的重组工作。</p><p>作为提升协同效率的不一部分,Xbox 将同步实施工作室架构重组。动视的管辖范围扩展至 World's Edge 与 Rare 并将成立一支全新的独立团队开发下一代《光环》游戏,不与《使命召唤》团队混用。Halo 工作室将迎来大裁员,仅保留一小部分团队,继续负责现有《光环》游戏的运营与社区维护。</p><div> <figure><img alt="" src="https://image.gcores.com/d08e044a2e1872f3d09b3ffb0381017b-597-335.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>同时,贝塞斯达将接管黑曜石。黑曜石将在推进《禁闭求生》等现有项目的同时,与贝塞斯达合作开发新的《辐射》项目。接管微软休闲游戏部门将由 King 接管,完成休闲游戏团队的合并。Playground 与 Turn 10 合并为一家工作室,集中负责《极限竞速》与《神鬼寓言》两大系列。</p><p>工作室拆分方面,Compulsion、Double Fine 与 Undead Labs 已先后带回旗下IP、作品库和资金独立运营。Undead Labs 的新作《腐烂国度3》仍将在首发当日登陆 Game Pass 。因两项协议未能达成,Xbox已就关闭 Ninja Theory 的提议启动员工沟通,同时继续寻找其他方案。针对 Arkane 后续方案的员工沟通也在进行中,预计协商将持续至年底。</p>

阅读全文 →
玩亦有道: 西蒙和西总布正在用什么游戏装备?
gcores.com

<img src="https://image.gcores.com/d71e89b78dc389ea51b3830c8404d245-826-462.png?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p></p><p><span style="font-style: italic;">作者:白广大</span></p><h1> <span style="font-weight: bold;">一、引言:在机核,玩游戏也是上班</span></h1><p>房贷、KPI、上有老下有小,游戏从“通宵开黑”被压缩到“快乐一小时”,这是事实。</p><p>但对于游戏玩家来说,热爱这件事没跟着缩水,只是换了个节奏。</p><p>年轻时玩游戏,讲究一个“整”字:整晚、整夜、整个周末。少年时攒早饭钱买杂志,青年时攒工资买主机,到了中年,攒的是时间。时间被压缩了,热情没有;节奏变了,想玩的心没变。</p><p>问题只剩下一个:怎么让这点时间随时能用、用得不打折扣?是什么东西,能让我们随时找回当年的状态?</p><p>机核网的两位创始人,西蒙和西总布,每天工作排得满满当当,玩游戏仍然是各自生活里雷打不动的部分。我们每年都会讨论游戏硬件与使用心得,今年也不例外。</p><p>除了谈论玩游戏的家当之外,我也很想知道他们现在还在玩什么,时间从哪里来。</p><div> <figure><img alt="大约10年前的西蒙,正在努力吃鸡中" src="https://image.gcores.com/18fb6c4de2f79cb9a4506c91367be658-830-416.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /><figcaption>(大约10年前的西蒙,正在努力吃鸡中)</figcaption></figure></div><h1> <span style="font-weight: bold;">二、从过去玩主机到如今,游戏始终重要</span></h1><p><span style="font-weight: bold;">我</span>:你PS5多长时间没开机了?</p><p><span style="font-weight: bold;">西蒙</span>:问这干嘛?《铁巢重炮》可好玩了我跟你说。你得玩玩。</p><p><span style="font-weight: bold;">我</span>:你已经不是一个主机战士了。</p><p><span style="font-weight: bold;">西蒙</span>:但玩游戏这事没变啊?不玩游戏能干机核吗。我觉得重要的就是随时能玩。我需要的是一个确定的东西:出差塞进行李箱,酒店里接上电源,现在这台HyperX暗影精灵MAX就是我在外面出差的主力机。HyperX的耳机也一样,高铁上、酒店里,戴上那一刻,周围的嘈杂就跟我没关系了。</p><p><span style="font-weight: bold;">我</span>:那你觉得损失了什么吗?</p><p><span style="font-weight: bold;">西蒙</span>:享受就完了!说那么多没用,我每天最多两个小时玩游戏,需要的是拿起来就能玩,性能稳定,表现优异,不出岔子。一台好笔记本它不香吗?我顶看不上你们这些攒机的,现在显卡还买得起吗?内存也买不起了吧?</p><p><span style="font-weight: bold;">我</span>:要不你还是开会去吧。</p><p>————————</p><p><span style="font-weight: bold;">我</span>: 您好!您最近在玩什么游戏呢?还打街霸吗?</p><p><span style="font-weight: bold;">西总布</span>:偶尔打打,不追排名了。街霸群快把我除名了,我每天玩游戏的时间也比较有限,这不10月又要开核聚变了吗。以前战争机器、COD这些联机竞技的,我是真能熬,一打一宿。现在早就过那年纪了,有时候也不想开主机,就打开笔记本上个steam得了。HyperX暗影精灵MAX这样的,不显山不露水,性能足够,商务场合也没问题,带起就走。</p><p><span style="font-weight: bold;">我</span>:您一贯是把工作和生活分得很清晰的那种,还撸铁。</p><p><span style="font-weight: bold;">西总布</span>:我自己生活里玩游戏,那不是工作。选题会上聊游戏是我的一部分,那是工作。至于健身和游戏,一个管身体,一个管脑子,都不能停。</p><p><span style="font-weight: bold;">我</span>:您是办公室里出了名的对装备手感有讲究的人,键盘、手柄都要挑。现在这套标准落到哪了?</p><p><span style="font-weight: bold;">西总布:</span>我这个习惯改不了。所以外设我最后固定在HyperX,理由很简单:耳机戴两个小时不夹头。装备这件事,到我这个年纪就一个标准——别让我意识到它的存在。反正我游戏时间也不像年轻时那么长了。</p><p><span style="font-weight: bold;">我</span>:《铁巢重炮》可好玩了我跟你说。你得玩玩。</p><p><span style="font-weight: bold;">西总布:</span>你推荐的游戏我是不会玩的。</p><p><span style="font-weight: bold;">我</span>:但我推荐暗影精灵你可用了。</p><p><span style="font-weight: bold;">西总布:</span>暗影精灵迭代十多年比你可靠多了。</p><p>把两个人的回答放在一起,共性很清楚:都不再追求“玩得多”,只追求“玩得值”。游戏是他们一天里的情绪出口,也是一种身份认同和自我确认:玩了那一把,今天就不算白忙。</p><div> <figure><img alt="" src="https://image.gcores.com/6635733496dd0bbef4e5dea9496d3ee5-830-552.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>游戏从“填满时间”变成“确认时间仍然属于我”——这句话,几乎是所有中年玩家的共识。买设备也一样:年轻时愿意为了更高的峰值性能牺牲稳定性,现在更愿意为了少折腾一点,把预算交给一套已经调校好的方案。折腾最好发生在有空的时候,而不是发生在你只有35分钟可以玩游戏的晚上。因此,他们都选择了HyperX作为自己出差、工作和生活的伴侣,都有各自的理由。</p><h1> <span style="font-weight: bold;">三、玩得越久,越知道自己要什么</span></h1><div> <figure><img alt="" src="https://image.gcores.com/921e9c9681e4541c82e744ed3194d54c-826-552.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>但是说到买设备,这种事情可就考验人了。不同的玩家对于不同的游戏装备有着自己独特的偏好,有人看外观,有人在意及时响应,也有人追求高配置下的稳定表现。西蒙和西总布是类型截然不同的玩家,但他们对于游戏装备的选择,却意外地重合在了同一个品牌。</p><p><span style="font-weight: bold;">西蒙:</span>我上回装机器还是买2070那回呢。</p><p><span style="font-weight: bold;">我:</span>那都多少年的老黄历了。</p><p><span style="font-weight: bold;">西蒙:</span>这不是主要真的没有什么时间了么。而且现在出差也非常多,需要的是一台高功耗、高性能,但是又能稳定输出的产品。最好屏幕2.5K分辨率,刷新率能到240Hz。</p><p><span style="font-weight: bold;">我:</span>以前看到一个新名词就想研究,看到一个高频率数字就想比较,最好把整套配置拆开后再重新装回去。现在?折腾不起了。</p><p><span style="font-weight: bold;">西蒙:</span>2016年我就开始用暗影精灵(OMEN暗影精灵),主要还是因为全面,硬核!硬核你懂吗,老白。又低调又硬核。</p><p><span style="font-weight: bold;">我:</span>那不也得看具体的游戏需求么。DLSS5啊,光追啊,全功能全效果都给你拉满,能符合你要求的笔记本也很有限。</p><p><span style="font-weight: bold;">西蒙:</span>而且还得有极致散热!散热不好那什么都白扯!300瓦散热才是必备。以前用过其他品牌笔记本放腿上玩半小时,腿都熟了。</p><p><span style="font-weight: bold;">我:</span>您要是玩《铁巢重炮》那也不至于那么久。</p><p><span style="font-weight: bold;">西蒙:</span>但我最近又玩《2077》呀!持久全功率输出的笔记本对我来说可实在太重要了。 5070 Laptop ,64GB DDR5-6400,玩就得玩爽啊!老白你也弄一台吧。</p><p><span style="font-weight: bold;">我:</span>您开会时间快到了吧?</p><p>——————</p><div> <figure><img alt="" src="https://image.gcores.com/1e7aadc81a9ed7e06cf2e68f749053bb-832-556.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p><span style="font-weight: bold;">我:</span>所以您最近出差这么多,对外设还是那么挑剔吗?</p><p><span style="font-weight: bold;">西总布:</span>除了手柄之外就是键盘。笔记本自带键盘很少有能让我非常满意的,我又不想为了出差多背一套东西。HyperX本身就是做外设起家的,我用下来也一直最顺手。</p><p><span style="font-weight: bold;">我:</span>说起来游戏本,现在已经不能只叫“暗影精灵”了吧?</p><p><span style="font-weight: bold;">西总布:</span>对,现在官方叫法是HyperX暗影精灵。其实2021年惠普就收购了HyperX,到今年CES,又宣布把原来的OMEN暗影精灵并入HyperX的体系,游戏本、台式机和原来的HyperX外设都放到了同一个品牌下面。</p><p><span style="font-weight: bold;">我:</span>所以这两个品牌原来虽然都在惠普的屋檐下,但原来是一个做PC、一个做外设,现在算是真正合到一起了。</p><p><span style="font-weight: bold;">西总布:</span>对,其实很好理解,玩游戏本来也不只是看电脑怎么样,键盘、鼠标、耳机这些加起来,我们追求的是上手就能玩的整套体验。</p><p><span style="font-weight: bold;">我:</span>您这表达,真的很理性。</p><p><span style="font-weight: bold;">西总布:</span>另一方面也是不想再背着很多装备到处跑来跑去了。你看,比如我跟西蒙,每天都要带着电脑见客户、见合作方,游戏本如果浑身跑马灯,在这些场合就不合适。</p><p><span style="font-weight: bold;">我:</span>所以说也就是根据不同的倾向,最后得到了相同的结果吗?</p><p><span style="font-weight: bold;">西总布:</span>也没那么复杂,就是得到了一个最优选择的答案罢了。对于我来说,从前的OMEN,到现在的HyperX暗影精灵,大概就是那个答案。</p><p><span style="font-weight: bold;">西总布:</span>对了,还有一点,就是响应要快,翻开盖子就能进入状态。开机快,唤醒快,进游戏快。这一点很重要,很多时候我们没耐心等待那种仪式化的开机过程,上手就能玩是最重要的。</p><p><span style="font-weight: bold;">我:</span>也是,得快,毕竟人到中年时间有限。</p><p><span style="font-weight: bold;">西总布:</span>你别代表我,我时间管理比你好。</p><div> <figure><img alt="" src="https://image.gcores.com/c43abafe5037ee0a6875c864852ca436-832-554.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>两个消费逻辑完全不同,游戏类型也完全不同的人,最后得出的结论都是暗影精灵。西蒙要的是高性能持续输出,西总布更在意品牌积累和少折腾、随时进入状态。参数决定一台机器能做到什么,长时间用下来形成的信任,则决定下一次还会不会选择它。</p><p>品质经得起时间,才有一买再买、推荐给朋友和同事。当一套产品体系愿意持续把性能、散热、显示、软件和外设放在一起考虑,玩家就多了一条少走弯路的路径。</p><p>强力、可靠、省心,上班人群的理想还能超出这些要求多少呢?</p><h1> <span style="font-weight: bold;">四、随时随地放松,用游戏享受生活</span></h1><p>玩游戏这套放松流程,对于西蒙和西总布来说,有个固定的开关:翻开HyperX暗影精灵MAX的盖子,戴上HyperX耳机。就这么两个动作,现实和虚拟的界限就划清楚了。</p><p>对于西蒙和西总布这样奔波忙碌的人来说,几十分钟的沉浸,总是胜过两小时的滑动。有意思的是,他们的游戏口味几乎南辕北辙。</p><p>一个喜欢斗智斗勇,除了《炉石传说》之外,在游戏里要的是完整的叙事和大片般的享受;一个在《吸血鬼幸存者》里刷数值,在《节奏天国》里踩拍子,在解谜游戏里跟自己较劲,自得其乐。</p><p>这两个人对“好玩”的定义完全不同,对设备的要求却一模一样:性能要顶得住,散热要压得住,外设要稳得住。</p><div> <figure><img alt="" src="https://image.gcores.com/d58a2017bb1e9168f466fdb8e9887954-830-468.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>游戏更像是给现实按下一个短暂的暂停键——暂停不是逃跑,是“快速充电”。这里不只是电池意义上的快速,更是精神上的快速归位。是回回血,准备再来一把。</p><p>游戏类型可以千差万别,可靠的硬件只有一套标准。这里没有“高级游戏”和“低级游戏”的裁判席:复杂的作品需要沉浸,轻量的作品需要即时反馈;竞技游戏要求集中,解谜游戏要求耐心;有人在游戏里追求胜利,有人在游戏里寻找风景,还有人只是想听一段熟悉的音乐。</p><p>硬件真正应该提供的,不是替玩家筛选品味,而是让不同的游戏都能在自己的位置上成立。</p><h1> <span style="font-weight: bold;">结语:玩亦有道</span></h1><p>80后玩家的成长,大概就是从“玩得多”走向“玩得更懂”。懂得挑游戏,懂得挑装备,也懂得珍惜每一次能够全神贯注投入其中的时间。</p><p>年轻的时候什么都想玩,时间管够,胃口也管够;现在时间少了,口味就刁了——知道什么时候该认真,什么时候可以图一乐;知道什么样的快乐适合自己,有限的时间该如何利用。这本身就是一种进阶。</p><div> <figure><img alt="" src="https://image.gcores.com/973ea2506da99c242cdf848df5ef7863-826-462.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>你不需要为了证明热爱而通宵,也不需要因为忙碌而宣布自己已经不再是玩家;不是所有放松都要留下结果,不是所有兴趣都要解释成成功。</p><p>对西蒙和西总布来说,游戏早就不只是年轻时候的一项爱好。工作会越来越忙,玩的游戏会变,身边的装备也一直在更新,但只要还能在一天结束之后打开电脑、戴上耳机,认真玩上一会儿,他们就还是当初那个自己。</p>

阅读全文 →
也是明日开票!GGG游戏节奏联欢夜开票时间确定
gcores.com

<img src="https://image.gcores.com/3f657d79ba75b1c88b13e9077b7c682b-3200-1500.jpg?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p><span style="font-weight: bold;">GGG游戏节奏联欢夜开票时间正式确定,并将推出与核聚变的联票!</span></p><p>✦开票时间:9 月 23 日 上午 11 点 ✦票务平台:哔哩哔哩会员购</p><div> <p><a href="https://site.gcores.com/ggg/">&lt;GGG游戏节奏联欢夜 官方网站&gt;</a></p></div><p>GGG将在明天上午11点与核聚变游戏嘉年华同步开票,并推出联票。两个活动在同一个园区,核聚变闭馆之后,我们的音乐会接着响起。邀请你们和我们一起,把10月24、25日属于玩家的这两天,玩得很长很长。</p><p>详细演出安排与完整票档将于明日一并公布。购票入口等更多活动信息将在明日后陆续揭晓,欢迎大家持续关注!</p><div> <div> <figure><img alt="" src="https://image.gcores.com/1206a6e593aae87e0c5354994ba04e05-3840-2160.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure><figure><img alt="" src="https://image.gcores.com/1dcc4827171797fa00e9634b4ef97da4-3840-2160.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure><figure><img alt="" src="https://image.gcores.com/20ab0e1f42dd6744dd350097fe033239-3840-2160.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure><figure><img alt="" src="https://image.gcores.com/9c3d891f8ef5f26b75a610f265e79803-3840-2160.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure> </div></div><p>✦时间:2026年10月24、25日 19:00 ✦地点:北京 · 瓦肆 VAS centra(石景山首钢园内) ✦主办:机核网、8082Audio ✦联合主办: 瓦肆 VAS centra</p><h1>关于『GGG游戏节奏联欢夜』</h1><p>由机核网与 8082Audio 共同主办、瓦肆 VAS centra 联合主办的多游戏 IP 音乐盛典。19 个游戏 IP 齐聚的音乐派对,在同一个现场,听见多个世界的旋律。</p><div> <figure><img alt="" src="https://image.gcores.com/650b941265799209062f85dda1832e63-3200-1500.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p></p><p></p>

阅读全文 →
36期免息:英国运营商推出《GTA6》消费贷
gcores.com

<img src="https://image.gcores.com/a62106173ac9483dca3edf82a3e3cf82-1600-900.webp?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>英国电信运营商维珍媒体 O2 于日前推出《侠盗猎车手6》(GTA 6)36期分期购方案。玩家只需支付20英镑(约合178.8元)首付,随后三年每月支付1.39英镑(约合12.43元),相当于每日只需支付4.6便士(约合0.41元人民币)。该方案利率为0%,总价与Rockstar Games新作的官方售价持平。</p><div> <figure><img alt="" src="https://image.gcores.com/3b9a3c978ea49f57a8e0770f0d8010e3-774-767.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>据悉,这一优惠同时面向O2用户与非用户开放,无需购买套餐。虽然 Klarna 等平台也支持分期购,但此前从未有商家提供长达三年且单月金额如此低廉的付款模式。虽然逾期同样不计利息,但可能对信用记录产生显著不利后果,同时官方有权收取6英镑的逾期附加费(约合 53 元)、追讨催收及法律费用,并可能需一次性还款剩余余额。 </p><div> <figure><img alt="" src="https://image.gcores.com/82347bef196193ff1c4d918f6dc12461-723-128.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><div> <figure><img alt="" src="https://image.gcores.com/6315db763c8b4e95411407bbb35ab574-1038-667.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>维珍表示:“无论玩家是在倒计时等待重返罪恶都市,还是计划与朋友一起在游戏发售当天畅玩,亦或是仅仅想参与到游戏界最重要的文化时刻中,O2 都能让玩家比以往任何时候都更容易地做好准备,而无需支付高昂的前期费用。”</p>

阅读全文 →
西部边疆正等待你的到来:《西部拓荒纪》抢先体验本周五开启
gcores.com

<img src="https://image.gcores.com/b90903eebbc0e4cbaacc578d1c227366-1280-720.webp?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>开发团队 <span style="font-weight: bold;">EmpireCraft Studios</span> 与德国独立发行商 <span style="font-weight: bold;">Toplitz Productions</span> 欣然宣布,经典城市建造游戏 <span style="font-weight: bold;">《西部拓荒纪》</span> 将于本周五 PC 平台通过 Steam、GOG 和 Epic Games Store 开启抢先体验。</p><div> <figure><img alt="" src="https://image.gcores.com/a6b7f92bea85402c3ccc1d5039f3cf72-1280-720.jpeg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p> 开发者表示,时刻已到。响应冒险的召唤,踏入淘金热时期那片令人神往的美国西部,带领与你一同踏上旅程的拓荒者,在边疆建立繁荣的聚落。体验经典城市建造玩法,亲历从无到有建立聚落、维持城镇繁荣的重重挑战,并在淘金热时期的美国西部背景下,踏上一段充满故事与冒险的旅程。</p><p>不过,这仅仅是开始:在抢先体验期间,社区玩家的宝贵反馈将帮助开发团队持续完善游戏,而后续路线图也将带来更多新功能与大量全新内容,进一步丰富游戏体验。</p><div> <figure><img alt="" src="https://image.gcores.com/d7dbd3c103ab3ec260a89135f1219ac0-1325-745.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p><span style="font-weight: bold;">关于游戏:</span> 有人说,西部由黄金、希望与复仇铸就。踏上西行之路的人,大多都在追逐其中一样,却往往一无所获。你又会如何?《西部拓荒纪》是一款城市建造游戏,每一次日出都意味着新的冒险。从木材到黄金,从临时搭建的住所到繁华城镇,你需要规划生产、照顾居民,并在严酷的西部边疆中探索前行,亲历一段危机四伏的故事。上马吧,伙伴!</p><ul> <li> <span style="font-weight: bold;">西进之路</span> 作为一群拓荒者的领袖,你需要带领大家不断深入西部边疆。寻找适合建立新聚落的地点,并将它们一步步建设成你与拓荒者们共同的家园。</li> <li> <span style="font-weight: bold;">人生就是一场冒险</span> 每个人前往西部都有自己的理由:债务、心碎、希望……又或是淘金梦。但你的父亲为什么一去不返?在建设新聚落的重重挑战背后,你还将踏上一段寻找父亲、兑现昔日承诺的个人旅程。</li> <li> <span style="font-weight: bold;">探索边疆</span> 西部之所以被称为“狂野西部”,自然有它的理由。即将踏足的边疆充满未知、冒险与等待你把握的机遇。派出侦察员发现新的探索地点,规划路线,一路向西!</li> <li> <span style="font-weight: bold;">充满生机的城镇</span> 拓荒者西行,是为了寻找更好的生活。起初,食物和住所或许已经足够,但一座真正繁荣的城镇需要更多。满足居民的需求,赢得他们的信任,他们也会与你一起,将聚落发展成西部边疆上一颗真正的明珠。</li> <li> <span style="font-weight: bold;">属于你的旅程</span> 如何走过这片西部边疆,由你自己决定。这里总有值得追寻的目标。选择想要完成的目标,决定如何使用获得的奖励,并按照自己的方式发展城镇。</li> </ul><div> <figure><img alt="" src="https://image.gcores.com/75bcef81c9a6fbdb158f607b72405e2b-941-556.jpeg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><div> <figure><img alt="" src="https://image.gcores.com/547f471a226f1435751204ae5ecec37e-946-559.jpeg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><div> <figure><img alt="" src="https://image.gcores.com/23629b903f41adbf4bc0c185f3d40414-987-580.jpeg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>《西部拓荒纪》现已通过 Steam、GOG 和 Epic Games Store 开启抢先体验。更多信息请前往各平台商店页面查看。</p><div> <figure><p>&lt;内嵌内容,请前往机核查看&gt;</p></figure></div><p></p><p> </p>

阅读全文 →
万缕千丝的棋,录音笔VOL.792
gcores.com

<img src="https://image.gcores.com/e26d844536935456168808aa0291b4f0-1600-900.jpg?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>【录音笔】是GPASS推出的一档会员专享节目,内容来自机核办公室日程生活和工作中的一些短小记录,每期时长十几分钟左右(大概吧)。内容也许是一些不成体统的碎碎念,也许是一些突然发疯的暴言,还有可能是哪个缺德的把办公室里真实的日常对话(dui ma)偷偷录了下来,总之就连我们自己现在也不知道每期会有哪些人参与,会录些什么。 </p>

阅读全文 →
没有放弃《命运》!Bungie发布致歉声明
gcores.com

<img src="https://image.gcores.com/a5519355ac991d53e1446469be52b941-1280-713.jpg?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>Bungie 工作室负责人Poria Torkan 及工作室产品经理兼《失落星船:马拉松》总经理 Josh Deane 发布长文,介绍工作室新篇章。除了对玩家致歉之外,官方表示没有放弃《命运》系列,开始将已存入保险库的《命运2》战役、目的地和突袭重新带回游戏,并向所有《命运2》玩家开放。</p><div> <figure><img alt="" src="https://image.gcores.com/60946985dff069c8e043ddb2de6c3919-1280-720.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>工作室表示,希望坦诚地谈谈Bungie的现状、《命运》和《失落星船:马拉松》的未来发展方向,以及如何赢回大家的信任。这不仅仅是对近期计划的更新,也标志着关于游戏和工作室的未来更深入对话的开始。全文如下:</p><h1>Bungie现状</h1><p>Bungie已有超过30年的游戏开发历史,我们一直欢迎围绕游戏形成玩家社区。但在过去的几年里,我们却忽略了这一点,而后果显而易见。我们失去了信任,失去了优秀的同事,也忘记了我们最应该优先考虑的——玩家。</p><p><span style="font-weight: bold;">作为新的领导团队,我们必须承担起这份责任。</span></p><p>我们不仅倾听反馈,也理解你们的失望。我们并非要求你们相信我们今天所说的话。我们深知,必须通过我们游戏的质量、做出的决策以及始终如一为玩家服务,才能赢得信任。</p><h1>《命运》是我们未来的基石</h1><p>如果没有《命运》以及十多年来围绕其充满活力的玩家社区,Bungie就不会有今天的成就。当我们宣布凯旋纪念碑将是《命运2》最后一个内容更新时,你们的反响非常激烈。<span style="font-weight: bold;">你们的声音至关重要,而你们的参与也产生了深远影响。</span>你们提醒大家,这个游戏世界、历史和未来对你们来说依然意义重大。</p><p>《命运》是Bungie未来发展的基石。我们还有更多故事要讲述,更多新世界要构建,但我们必须认真对待,并给予我们的团队足够的时间,让他们能够完美呈现这个精彩宇宙。</p><p>总而言之,<span style="font-weight: bold;">我们并没有放弃《命运》。</span></p><p>我们希望让《命运》回归其最初的承诺,重拾那些使其始终与众不同的特质。那种令人惊艳的神秘感、富有意义的探索,以及守护者们齐心协力,共同对抗难以逾越的困境。</p><p>首先就需要把《命运2》历史中那些玩家现已无法体验的重要部分恢复过来。</p><p>我们明白,移除这些体验让玩家对《命运》的信任和享受产生了持久的影响。《命运2》不仅仅是游戏内容本身。它是多年来玩家共同创造回忆、建立深厚友谊、分享难忘经历的地方。我们无法改变已做出的决定,但我们可以正视其影响,并通过恢复《命运》历史中这些重要部分来加以弥补。</p><div> <figure><img alt="" src="https://image.gcores.com/212f0d93c4722612a31b72d7bfd0846e-1920-803.jpeg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p><span style="font-weight: bold;">我们开始将已存入保险库的《命运2》战役、目的地和突袭重新带回游戏,并向所有《命运2》玩家开放。</span></p><p>恢复这些内容并非仅仅是恢复旧文件那么简单。自《凌光之刻》以来,《命运2》进行了诸多改动,我们需要更新光照、遭遇战、战斗人员和其他底层系统。这项工作需要时间,但为了确保回归的内容符合《命运2》目前的稳定性和游戏性标准,这是必不可少的。 我们的团队非常期待为大家呈现这一成果,随着项目的推进,我们将在未来几个月分享更多细节。 展望《命运》的未来,此次恢复是奠定基础的第一步,让我们能创作出不辜负大家期望的新故事和游戏体验。未来几个月,我们将公布更多内容恢复的细节,并期待尽快与大家分享我们共同的愿景:传承《命运》的辉煌,共创其未来。</p><h1>《失落星船:马拉松》进化</h1><p>《失落星船:马拉松》对于Bungie的未来发展至关重要,但它并非也从未打算取代《命运》。游戏一经推出便广受好评,而那些喜爱《失落星船:马拉松》的玩家也深深认可它的独特的魅力。与此同时,它的玩家数量并未达到我们的预期,我们也深知这款游戏需要不断进化。 </p><div> <figure><img alt="" src="https://image.gcores.com/fae82895511c579a1a2ff0e7f81b7947-1920-1080.jpeg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>因此,我们将保留《失落星船:马拉松》的独特之处,并突破之前设定的类型限制。我们将把《失落星船:马拉松》扩展为更深入的生存体验,为玩家提供更多方式来探索这个危险的异星世界。</p><p>在《失落星船:马拉松》上线第一年的剩余时间里,我们将继续强化战斗、世界和竞技系统,并赋予玩家更大的游戏自主权。这意味着无论你喜欢合作PvE、竞技PvP,还是《失落星船:马拉松》PvPvE的那种难以预料的紧张感,我们都会为你打造意义非凡的游戏体验。 无论你们的游戏风格或技术水平如何,我们都非常重视倾听你们的声音,从而更好地了解你们的诉求,重回正轨,制作出你们真正想玩的游戏。 </p><p><span style="font-weight: bold;">正如上周Game Director(游戏总监)Del所说,我们仍为10月的暮夜刷新和12月的共生更新制定了许多计划。</span>本周晚些时候,你将听到团队更多关于《失落星船:马拉松》未来愿景的信息。敬请期待。</p><h1>我们何去何从</h1><p>对Bungie来说,这是一个重要的时刻。未来取决于我们能否明确选择发展方向,兑现承诺,并坦诚面对成功与失败。稳定并不意味着要缩小野心。而是意味着要脚踏实地,专注打造你们希望看到的内容。</p><p>要让Bungie焕发新生,就必须秉持玩家至上的精神。<span style="font-weight: bold;">我们必须寻找方法,制作出我们想玩的游戏,但要以你们为中心。</span></p><p>信任无法通过一篇博文、一段视频或一次发布就能重建。我们也明白,信任不仅体现在游戏上。它包括我们如何重视你们的时间、如何与你们沟通,以及如何<span style="font-style: italic;">落实</span>你们的反馈。光听不做毫无意义。</p><p>展望未来,我们将以以下几项核心承诺为标杆:</p><ul> <li>在尊重和传承《命运》历史的同时,构建更强大的长远未来。</li> <li>发展《失落星船:马拉松》以壮大社区,构建可持续发展的未来。</li> <li>提高开发优先级的透明度。</li> <li>要保持沟通的一致性,尤其计划发生变化时。</li> </ul><p>我们将对这些目标负责,并分享在此过程中所学到的经验。我们正在与社区团队合作,建立统一方法来汇报这些承诺的完成情况,并将在《命运》和《失落星船:马拉松》的下次重要更新中一并公布。</p><h1>监督我们 </h1><p>我们在运营方式上进行了多项调整:简化了工作重点,减少了相互冲突的项目,将决策权下放给负责开发游戏的团队,并调整了成功衡量标准,以更加重视玩家满意度。</p><p>这些改变本身并不能赢得信任。重要的是,它们是否能帮助我们做出更好的决策,更稳定地提供更优质的游戏体验,并在计划变更时更清晰地沟通。 </p><p>我们知道未来的路任重而道远,但我们对工作室、团队以及我们正在开发的游戏充满信心。但光有信心是不够的。我们需要用实际成果来证明我们的进步。感谢你们不断向我们发出挑战,也感谢你们关心我们所创造的世界。请继续监督。我们已准备好迎接挑战。</p>

阅读全文 →
明日开票!核聚变2026·北京站 x 京西电竞节来了
gcores.com

<img src="https://image.gcores.com/c3701869d712913e639753ae34b37ff4-4000-1875.jpg?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p><span style="font-weight: bold;">核聚变游戏嘉年华 2026 北京站 x 京西电竞节</span> <span style="font-weight: bold;">主视觉图与开票时间正式确定!</span></p><p>✦开票时间:9 月 23 日上午 11 点 ✦票务平台:哔哩哔哩会员购</p><div> <p><a href="https://show.bilibili.com/platform/detail.html?id=1006340">&lt;核聚变2026·北京站 Bilili会员购票务页面&gt;</a></p></div><p>北京站我们将继续延续「ODE TO THE GAMER」的主题,并制作了全新的主视觉。</p><div> <figure><img alt="" src="https://image.gcores.com/59c414d4329e39f77c036300047e3e47-2250-3000.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>我们来自玩家,我们依托玩家,我们渴望与玩家交流 我们认为,没有什么比一起玩游戏重要 为玩家们带来快乐、丰富、有趣的游戏体验,是我们十余年来一直在做的事 从前如此,之后亦然 Enjoy yourself and all players! ✦展会时间:2026 年 10 月 24、25 日 ✦展会地点:北京石景山 · 首钢国际会展中心 1、3 号馆</p><div> <figure><img alt="" src="https://image.gcores.com/d1e1e9ada20910e7b9e50f72a5d91cc9-3200-1800.jpg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p></p><h1>关于『核聚变游戏展』</h1><p>由机核网主办的电子游戏嘉年华,热门新游试玩、精彩舞台活动、限定周边收集、沉浸式体验最热烈的玩家氛围! </p><p>购票入口等更多展会信息与精彩活动将在后续公布揭晓,欢迎大家持续关注! 也欢迎大家在评论区留下对于本次主视觉的感受~</p><h1>关于『京西电竞节 』</h1><p>由北京市石景山区人民政府倾力打造的原创电竞品牌活动,于 2024 年首次举办,已连续举办两届,自 2025 年起与核聚变游戏嘉年华强强联手,以石景山区的文化力量点燃游戏电竞的热情澎湃,汇聚了精彩纷呈的电竞赛事与游戏展览,巧妙融合京西文韵与电竞浪潮,堪称一场集电竞、游戏、文化、美食于一体的互动体验盛会,充分展示石景山电竞产业发展的新活力。</p>

阅读全文 →
【抽奖】《护核纪元》迎来1.3强势更新,全新坐骑系统改变地下生态!
gcores.com

<img src="https://image.gcores.com/4678b4c35a20967949ee78fae8b8a1e9-770-433.webp?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>《护核纪元》是一款支持1至8人联机的挖矿沙盒冒险游戏。玩家将扮演一名在古老洞窟中醒来的探险家,在随机数生成的地下世界中,挖掘资源、建造据点、击败巨型怪物、种植作物、饲养动物,逐步揭开“核心”的秘密。</p><p>自2024年8月27日正式发售1.0版本以来,《护核纪元》先后推出了《背包与爆炸》和《虚空与伏特》两次免费大型更新。目前全球玩家数已突破600万,Steam好评率维持在92%左右。</p><p>如今,两周年刚过,《护核纪元》即将迎来它的第三次全新内容更新——《地下骑手》。9月21日,所有已购买《护核纪元》的玩家均可免费体验此次大规模更新。</p><div> <figure><img alt="" src="https://image.gcores.com/8484112fabb535d92bb8b13db662c538-800-450.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>本次更新主要聚焦于玩家社群一直高呼的坐骑系统。作为一款融合了《泰拉瑞亚》的探索战斗与《星露谷物语》的种植经营元素的沙盒游戏,《护核纪元》将冒险的起始位置放在地下,带来了令人眼前一亮的差异性。在以往版本中,玩家的探索方式,主要围绕挖掘、矿车等地下元素展开。</p><p>在新版本中,为了进一步加快地下探索的节奏,为玩家多多护肝,《护核纪元》正式迎来了专属的地下坐骑系统。只要在牲畜工作台中用少量资源制作鞍具,就可以在前期迅速获取坐骑,大大节约了玩家的探索往返时间。</p><div> <figure><img alt="" src="https://image.gcores.com/61a0829a989435d03784a232fef26d70-1920-1080.jpeg?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>游戏中丰富的家畜系统此时就能派上用场,几乎所有家畜都能成为玩家的临时载具。当然,刚刚出生的小体型家畜还不行哦!</p><div> <figure><img alt="" src="https://image.gcores.com/e3f94d96e06f063cec5ac49093516494-480-270.gif?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>这些陪伴玩家的坐骑可以大大消解探险旅程中的孤独感,成为宠物之外的另一个心灵寄托。当然,玩家也需要好好照料自己的坐骑,否则就会像下面这只可怜鸭鸭一样沦为BOSS的减速带。</p><div> <figure><img alt="" src="https://image.gcores.com/fbde9880e36084ddfa1298a90d31b8b9-480-270.gif?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>不过,制作组也贴心地为坐骑的AI做了一定优化,不仅可以在不用的时候收入背包之中,也人性化地提供了多种行为选择。坐骑可以停留原地、也可以近距离跟随、又或者放任其在一定范围内自由行动。</p><div> <figure><img alt="" src="https://image.gcores.com/7374e4932a479d6bcf24ea13c403879c-480-270.gif?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>总而言之,坐骑不会成为玩家的拖累,更像是停留在各个传送点旁边的“出租车”。</p><p>除了坐骑之外,在探索方向也有新的道具出现,那就是无比酷炫的机动装置抓钩枪。</p><div> <figure><img alt="" src="https://image.gcores.com/d71e25b447a05c4f0aae03a33ea062ae-480-270.gif?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>在过去的版本中,《护核纪元》除了挖掘之外,最常见的探索方式是逢山开路遇水搭桥。虽然效果显著,但多多少少还是对游玩效率有所影响。</p><div> <figure><img alt="" src="https://image.gcores.com/f7f7406076c71bed18fc818b679a28d1-480-270.gif?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>抓钩枪的出现,对于独狼玩家来说更加匹配,不仅有更快捷的使用方式,而且动作潇洒。在游戏后期解锁了很多传送方式,不再需要跑步往返的时候,抓钩枪一定是更加优秀的选择——毕竟飞来荡去COS蜘蛛侠的样子真的很酷。</p><p>在战斗方面,本次更新也重新调整优化了法师和召唤师的战斗风格,法师的天赋更加趋向于增伤,一定程度削弱了生存。召唤师则进一步简化操作,去除了召唤物的召唤时间,变为固定的法力值消耗。这样的联动,让两个施法流派可以更好地结合在一起。</p><div> <figure><img alt="" src="https://image.gcores.com/0e87dc0a7747b5891b952dc3f654e52e-480-270.gif?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>对于偏好于模拟经营的玩家,本次更新也给予了一点小惊喜。为了让沉闷的地下形态多一份活力,游戏新增全新次级生态区——苔藓区域。它非常“诡异”地出现在“被遗忘的废墟”片区中,在一片石质土地中央蓦然出现一抹绿意。</p><div> <figure><img alt="" src="https://image.gcores.com/0290e445539c6276623df1e32ed437ea-480-270.gif?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>苔藓、灌木的造景美观大方,很适合主打种植的玩家拿来开发自己的基地。这里也不会刷新任何怪物,唯一的生物矿王龙酷似《数码宝贝》的亚古兽,非常温驯。</p><p>除了以上这些更新之外,新版本还将提供三种新宠物、10种护甲、15种戒指、15 种项链、新口袋、新敌人以及新武器。除了内容方面的更新外,还包括大量的体验优化,例如准星指示器自定义、画笔区域调节等功能,等待玩家在游戏的过程中找出这些惊喜。</p><div> <figure><img alt="" src="https://image.gcores.com/e44d61d2ec58b5c7651fab225f809d3a-480-270.gif?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>《地下骑手》将于9月21日作为扩展内容在包括PC在内的各大平台上免费更新,作为一款屡获殊荣的多人联机冒险游戏,快和你的小伙伴们一起拿起武器、镐头和鞍具,踏上这场独属于你的地下探险吧!</p>

阅读全文 →
回望中国游戏走过的十年:TapTap出品行业纪录片《理想的存档》
gcores.com

<img src="https://image.gcores.com/fb0a692d73f07e36387c687f90e989fb-1080-527.webp?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>由新华网特别支持、TapTap 出品、 GSENSE 即视打造的行业纪录片《理想的存档》正式上线。过去十年,中国游戏行业经历了移动互联网浪潮,也走过了精品化、工业化与全球化的发展阶段。 越来越多中国游戏走向世界,游戏也成为中国数字文化中不可忽视的一部分。</p><div> <figure><p>&lt;内嵌内容,请前往机核查看&gt;</p></figure></div><p>但这十年里,行业如何变化、游戏人如何选择与坚持,仍然缺少一份系统的记录。 大型游戏纪录片《理想的存档》邀请《原神》核心主创、中国传媒大学游戏设计系主任张兆弓等数十位行业代表,从技术研发、游戏制作、内容创作、平台运营、媒体观察、学术研究、人才培养、国际发行等不同角度,讲述他们亲历的中国游戏十年。</p><div> <figure><img alt="" src="https://image.gcores.com/38a9571cb2b68138ab1f1f1da17a5fdf-1080-608.webp?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>官方表示,这不只是一部关于游戏行业的纪录片,也是一份关于新技术、新产业、新文化与新一代游戏人的时代记录。 </p>

阅读全文 →
高速动作Roguelite《Ved:疗愈所》9月22日正式发售
gcores.com

<img src="https://image.gcores.com/624a0cd902e20bde7facef0197ff3061-770-433.webp?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>由独立游戏团队 SummerClip 开发的二次元 3D 动作 Roguelite《Ved:疗愈所》将于 2026 年 9 月 22 日正式登陆 Steam。正式版将带来完整的主线剧情内容,共有七名可操作角色、四大章节、16 位 Boss,以及超过 150 种 Buff 与 50 种装备。游戏售价 68 元,上线前两周还将限时享受 85 折优惠,折后仅需 58 元即可入手。 </p><div> <figure><img alt="" src="https://image.gcores.com/071c9e92c2192cfcfe8d6330b5d6ea2c-1267-713.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>在《VED:疗愈所》中,玩家将意外进入神秘的游戏世界,操控战斗风格各异的角色展开冒险。在每轮挑战中,玩家可以获取不同的 Buff,并将它们自由配置到普攻、终结技、特殊攻击、闪避反击或格挡等触发条件上;完成对应操作后,Buff 效果便会接连发动。</p><div> <figure><p>&lt;内嵌内容,请前往机核查看&gt;</p></figure></div><p>通过这套高自由度的「Buff 链系统」,玩家可以打造专属战斗流派,并在一次次挑战中不断尝试不同的搭配,寻找返回现实世界的方法。</p><p>游戏主要特色:</p><ul><li>七名可玩角色: 每名角色都拥有独特的动作机制与成长路线,带来截然不同的战斗体验。</li></ul><div> <figure><img alt="" src="https://image.gcores.com/e7f2c1cb20f13a7bf163cc5afec3fbb5-780-564.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><ul><li>Buff 链自由构筑: 超过 150 种 Buff 可自由搭配,另有 50 多种装备等待收集。玩家可以根据 Boss 机制和自身的操作偏好,在攻防转换之间寻找最适合自己的战斗方案。</li></ul><div> <figure><img alt="" src="https://image.gcores.com/a6bee99c9683e4648c0f513f708ee609-1380-776.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><ul><li>从 Demo 走向完整“疗程”: 正式版包含四大章节、16 位 Boss,并加入 Boss 连战、无尽模式和训练场等玩法。相较于 Demo 版本,正式版还对资源获取及成长系统进行了优化,让整体游玩体验更加顺畅。</li></ul><div> <figure><img alt="" src="https://image.gcores.com/808cc64031c2be1901271a80974edf41-1267-713.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><ul><li>全角色中文及日语配音: 游戏包含长达 10 万字的剧情内容,玩家可以在游戏过程中自由切换中文及日语配音。此外,游戏还邀请了长谷川育美、高柳知叶、门胁舞以等知名声优为主要角色配音,为游戏角色注入更加丰富的表现力。</li></ul><p></p>

阅读全文 →
《天使之恋 Online 国际版》首次改版正式上线
gcores.com

<img src="https://image.gcores.com/6cb9ad70101ca4be68995069daf8b400-770-433.webp?x-oss-process=image/resize,limit_1,m_fill,w_626,h_292/quality,q_90" /><p>宇峻奥汀旗下日系可爱 MMORPG《天使之恋 Online 国际版》于今日正式迎来首次版本更新。本次改版开放 8 张浮空之岛全新地图与副本内容,等级上限也同步提升至 150 等,并推出经典房屋系统与战天使擂台玩法,带来更多元的游戏体验。此外,全新装备比较系统也正式登场,能更直观地查看不同装备的能力数值、轻松比较差异,让玩家在装备的选择更加便利。</p><div> <figure><img alt="" src="https://image.gcores.com/3a839cff114ed02696cde234924bc254-846-476.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p><span style="font-weight: bold;">打造专属的温馨小屋!多种实用功能的房屋系统正式开放</span></p><div> <figure><img alt="" src="https://image.gcores.com/5bf76a79f4d6e1a4063d729979f26a35-846-476.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>在本次改版中,经典的房屋系统正式登场,玩家可以自由摆设各式家具,打造独一无二的专属小屋;除了外观布置之外,还能透过提升「魔力值」、「清洁度」与「人气指数」升级房屋等级,逐步解锁舞会、生产制造、宠物寄养、战斗怪物房、佣兵召唤及幸运加成等特色玩法。</p><p>同时,玩家之间也能互相拜访房屋,透过投票累积人气指数,提升房屋的人气排名。依据排名,玩家还可获得不同程度的魔力值加成,让房屋人气除了展现个人风格,也能带来额外的奖励。</p><p><span style="font-weight: bold;">PVP淘汰赛正式开战 各路玩家一较高下争夺战天使荣耀</span></p><div> <figure><img alt="" src="https://image.gcores.com/42aa7526510589f18112e229d125e539-846-476.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>喜爱 PVP 对战的玩家,也能在「战天使擂台」中与其他玩家一较高下,透过个人实战展现战斗实力,争夺最终的战天使荣耀。战天使擂台开放 60 等以上玩家参加,并依等级分为不同量级的对战场次。比赛采淘汰晋级制,参赛者将依人数随机分配至最多 32 个战区,各战区仅有 1 名玩家能够晋级,最多经历 6 轮对战后,最终胜者将可获得专属的战天使荣耀与奖励。</p><p><span style="font-weight: bold;">房屋家具与限定装扮登入送 宠物妖精蛋同步登场</span></p><div> <figure><img alt="" src="https://image.gcores.com/d7730dab995f57718103f13e94abd13e-846-476.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>本次也推出全新的 21 天登入奖励,玩家登入第一天即可领取「迷你小屋」房屋外观及限定的「秘法精妙装扮」,随着登入天数增加,还能陆续获得「藤蔓荡秋千」家具,以及不同阵营的屋外景观兑换券,为专属小屋增添更多布置选择。</p><p>玩家期待已久的「妖精蛋」也正式登场,可透过不同的培育方式,培育出不同型态的妖精宠物,陪伴玩家一同探索伊甸园大陆,展开全新的冒险旅程。</p><div> <figure><img alt="" src="https://image.gcores.com/61cf74174797322fc4fc5b185c8de8f5-846-476.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p><span style="font-weight: bold;">浮空导游惊喜现身 同框合照抽活动限定造型</span> </p><p>配合浮空之岛全新地图开放,官方社群也推出玩家互动活动。活动期间官方将会以「浮空导游」的身分随机现身浮空之岛地图中,玩家只要找到浮空导游并同框截图留下合照,并且到官方FB粉丝团留言,就有机会获得与浮空导游同款的「蓝色熊偶装」或「蓝色兔偶装」,活动参加方式与详细规则请见官方社群公告说明,邀请玩家一起来浮空之岛寻找浮空导游的身影。</p><div> <figure><img alt="" src="https://image.gcores.com/53d83e5acd4832ff3b8c46f17ca777a7-846-476.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p>随着全新地图、房屋系统、PVP 玩法以及妖精宠物等全新内容登场,《天使之恋 Online 国际版》也将持续带给玩家更多探索与游玩的乐趣。欢迎各位玩家踏上全新的浮空之岛,探索伊甸园大陆更多未知的冒险。</p><div> <figure><img alt="" src="https://image.gcores.com/9a8fdca29bc353d52b54041599daf64d-846-476.png?x-oss-process=image/resize,limit_1,m_lfit,w_700,h_2000/quality,q_90/watermark,image_d2F0ZXJtYXJrLnBuZw,g_se,x_10,y_10" /></figure></div><p></p>

阅读全文 →

techmeme

第 3 版 / 共 24 版
Xbox has become a shell of its former self, weighed down by job cuts and studio closures, as it focuses on franchises like Halo and reaching "a billion people" (Andrew Webster/The Verge)
techmeme.com

<a href="https://www.theverge.com/games/998758/xbox-activision-blizzard"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260922/i60.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260922/p60#a260922p60" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Andrew Webster / <a href="https://www.theverge.com/">The Verge</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.theverge.com/games/998758/xbox-activision-blizzard">Xbox has become a shell of its former self, weighed down by job cuts and studio closures, as it focuses on franchises like Halo and reaching &ldquo;a billion people&rdquo;</a></b></span>&nbsp; &mdash;&nbsp; &#65279;The latest changes at Microsoft's gaming division signal a further retreat from the Xbox brand.</p>

阅读全文 →
Discord rolls out its updated age-verification policy this week, sorting users into either the Adult or Teen group based on account age, activity levels, more (Anna Washenko/Engadget)
techmeme.com

<a href="https://www.engadget.com/2265924/discord-rolls-out-its-revised-age-verification-policy/"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260922/i59.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260922/p59#a260922p59" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Anna Washenko / <a href="https://www.engadget.com/">Engadget</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.engadget.com/2265924/discord-rolls-out-its-revised-age-verification-policy/">Discord rolls out its updated age-verification policy this week, sorting users into either the Adult or Teen group based on account age, activity levels, more</a></b></span>&nbsp; &mdash;&nbsp; It will offer several privacy-focused options for users who aren't automatically confirmed as adults.</p>

阅读全文 →
Sources: AI training data startup Micro1 raised $100M+ at a $4B valuation, up from $500M in September 2025 (Anna Tong/Forbes)
techmeme.com

<a href="http://www.forbes.com/sites/annatong/2026/09/22/this-25-year-old-raised-over-100-million-for-his-ai-data-startup-at-a-4-billion-valuation/"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260922/i58.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260922/p58#a260922p58" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Anna Tong / <a href="http://www.forbes.com/">Forbes</a>:<br /> <span style="font-size: 1.3em;"><b><a href="http://www.forbes.com/sites/annatong/2026/09/22/this-25-year-old-raised-over-100-million-for-his-ai-data-startup-at-a-4-billion-valuation/">Sources: AI training data startup Micro1 raised $100M+ at a $4B valuation, up from $500M in September 2025</a></b></span>&nbsp; &mdash;&nbsp; At the beginning of last year, Ali Ansari's company, Micro1, was a recruiting business with $7 million in ARR.&nbsp; It's now generating over $500 million in ARR and two xAI cofounders invested its latest round.</p>

阅读全文 →
Firecrawl, which provides web scraping tools for AI agents, raised a $75M Series B led by Smash Capital (Maria Deutscher/SiliconANGLE)
techmeme.com

<a href="https://siliconangle.com/2026/09/22/web-scraping-startup-firecrawl-closes-75m-investment/"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260922/i57.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260922/p57#a260922p57" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Maria Deutscher / <a href="http://siliconangle.com/">SiliconANGLE</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://siliconangle.com/2026/09/22/web-scraping-startup-firecrawl-closes-75m-investment/">Firecrawl, which provides web scraping tools for AI agents, raised a $75M Series B led by Smash Capital</a></b></span>&nbsp; &mdash;&nbsp; Firecrawl Inc., a provider of web scraping tools for artificial intelligence agents, today announced that it has raised $75 million in funding.&nbsp; &mdash;&nbsp; Los Angeles-based venture capital firm Smash Ventures led the Series B round.</p>

阅读全文 →
Rabbit launches OS3, a cloud AI agent that connects to local apps and files on Windows, Mac, and Linux and works via web, Telegram, iMessage, or its R1 device (Julian Chokkattu/Wired)
techmeme.com

<a href="https://www.wired.com/story/rabbit-r1-os3-jesse-lyu/"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260922/i56.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260922/p56#a260922p56" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Julian Chokkattu / <a href="http://www.wired.com/">Wired</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.wired.com/story/rabbit-r1-os3-jesse-lyu/">Rabbit launches OS3, a cloud AI agent that connects to local apps and files on Windows, Mac, and Linux and works via web, Telegram, iMessage, or its R1 device</a></b></span>&nbsp; &mdash;&nbsp; Two years after trying to sidestep mobile apps with dedicated AI hardware, Rabbit is launching OS3, a cross-platform agent that lives on the screens you already use.</p>

阅读全文 →
Data security startup Cyera raised $400M from Goldman Sachs in a Series G extension, bringing its total funding since June 2025 to $1.94B (James Rundle/Wall Street Journal)
techmeme.com

<a href="https://www.wsj.com/pro/cybersecurity/cyera-raises-400-million-from-goldman-in-extension-round-0643389c?st=YfcfGj&amp;reflink=desktopwebshare_permalink"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260922/i55.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260922/p55#a260922p55" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> James Rundle / <a href="https://www.wsj.com/">Wall Street Journal</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.wsj.com/pro/cybersecurity/cyera-raises-400-million-from-goldman-in-extension-round-0643389c?st=YfcfGj&amp;reflink=desktopwebshare_permalink">Data security startup Cyera raised $400M from Goldman Sachs in a Series G extension, bringing its total funding since June 2025 to $1.94B</a></b></span>&nbsp; &mdash;&nbsp; Data-security startup raises more than $1.9 billion in 15 months as Wall Street AI anxiety leads to an investor surge&nbsp; &mdash;&nbsp; Wall Street is getting nervous about artificial intelligence.</p>

阅读全文 →
Microsoft says it will give DARPA on-site access to its latest quantum computing hardware, including the Majorana 2 chip, at its new Maryland research center (Stephen Nellis/Reuters)
techmeme.com

<a href="https://www.reuters.com/business/microsoft-give-darpa-hands-on-access-to-quantum-system-new-maryland-site-2026-09-22/"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260922/i54.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260922/p54#a260922p54" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Stephen Nellis / <a href="http://www.reuters.com/">Reuters</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.reuters.com/business/microsoft-give-darpa-hands-on-access-to-quantum-system-new-maryland-site-2026-09-22/">Microsoft says it will give DARPA on-site access to its latest quantum computing hardware, including the Majorana 2 chip, at its new Maryland research center</a></b></span>&nbsp; &mdash;&nbsp; Microsoft (MSFT.O) on Tuesday said it will give the US Defense Advanced Research Projects Agency direct, on-site access &hellip; </p>

阅读全文 →
Sources: Scott Bessent is emerging as a frontrunner for the AI czar position; other names include WH OSTP Director Michael Kratsios and OPM Director Scott Kupor (Semafor)
techmeme.com

<a href="https://www.semafor.com/article/09/22/2026/bessent-eyed-for-trumps-ai-czar"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260922/i53.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260922/p53#a260922p53" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> <a href="https://www.semafor.com/">Semafor</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.semafor.com/article/09/22/2026/bessent-eyed-for-trumps-ai-czar">Sources: Scott Bessent is emerging as a frontrunner for the AI czar position; other names include WH OSTP Director Michael Kratsios and OPM Director Scott Kupor</a></b></span>&nbsp; &mdash;&nbsp; THE SCOOP&nbsp; &mdash;&nbsp; Treasury Secretary Scott Bessent is emerging as a frontrunner for President Donald Trump's new &ldquo;AI czar&rdquo; &hellip; </p>

阅读全文 →
TikTok US joins child safety initiative Lantern, which says members like Meta and X shared 2M+ signals of potentially violating behavior from 2023 through 2025 (Amanda Silberling/TechCrunch)
techmeme.com

<a href="https://techcrunch.com/2026/09/22/tiktoks-us-arm-joins-lantern-a-cross-platform-child-safety-initiative/"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260922/i52.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260922/p52#a260922p52" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Amanda Silberling / <a href="http://techcrunch.com/">TechCrunch</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://techcrunch.com/2026/09/22/tiktoks-us-arm-joins-lantern-a-cross-platform-child-safety-initiative/">TikTok US joins child safety initiative Lantern, which says members like Meta and X shared 2M+ signals of potentially violating behavior from 2023 through 2025</a></b></span>&nbsp; &mdash;&nbsp; Eight months after it was spun out of TikTok, the social media platform's U.S. unit, known as TikTok USDS Joint Venture &hellip; </p>

阅读全文 →
Qualcomm unveils the Snapdragon 8 Elite Gen 6 and 8 Elite Extreme Gen 6, both on TSMC's 2nm process, with two 5GHz prime cores and six 4GHz performance cores (Axel Metz/TechRadar)
techmeme.com

<a href="https://www.techradar.com/phones/android/qualcomm-just-announced-the-snapdragon-8-elite-gen-6-and-8-elite-extreme-gen-6-for-next-gen-android-phones-heres-how-and-why-the-two-chipsets-differ-and-which-phones-could-be-supported"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260922/i51.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260922/p51#a260922p51" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Axel Metz / <a href="https://www.techradar.com/">TechRadar</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.techradar.com/phones/android/qualcomm-just-announced-the-snapdragon-8-elite-gen-6-and-8-elite-extreme-gen-6-for-next-gen-android-phones-heres-how-and-why-the-two-chipsets-differ-and-which-phones-could-be-supported">Qualcomm unveils the Snapdragon 8 Elite Gen 6 and 8 Elite Extreme Gen 6, both on TSMC's 2nm process, with two 5GHz prime cores and six 4GHz performance cores</a></b></span>&nbsp; &mdash;&nbsp; Extreme by name, extreme by nature&nbsp; &mdash;&nbsp; Qualcomm has announced not one, but two new flagship mobile chipsets at its annual Snapdragon Summit &hellip; </p>

阅读全文 →
San Francisco sues Trump Media & Technology, claiming its Truth API service violates California's Unfair Competition Law by creating an insider trading market (Heather Knight/New York Times)
techmeme.com

<a href="https://www.nytimes.com/2026/09/22/us/san-francisco-lawsuit-truth-social-early-access.html?unlocked_article_code=1.DFE.wYXn.7BsJ9OpzKGtS&amp;smid=nytcore-android-share"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260922/i50.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260922/p50#a260922p50" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Heather Knight / <a href="https://www.nytimes.com/">New York Times</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.nytimes.com/2026/09/22/us/san-francisco-lawsuit-truth-social-early-access.html?unlocked_article_code=1.DFE.wYXn.7BsJ9OpzKGtS&amp;smid=nytcore-android-share">San Francisco sues Trump Media &amp; Technology, claiming its Truth API service violates California's Unfair Competition Law by creating an insider trading market</a></b></span>&nbsp; &mdash;&nbsp; The city attorney argued that the service, available for up to $100,000 a month, could allow wealthy traders to manipulate the market &hellip; </p>

阅读全文 →
Nat Friedman says Meta built Muse "from scratch" but was "heavily inspired" by OpenClaw, as users compare the two, including calling Muse "OpenClaw for normies" (Sarah Perez/TechCrunch)
techmeme.com

<a href="https://techcrunch.com/2026/09/22/meta-admits-muses-likeness-to-openclaw-isnt-a-coincidence/"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260922/i49.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260922/p49#a260922p49" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Sarah Perez / <a href="http://techcrunch.com/">TechCrunch</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://techcrunch.com/2026/09/22/meta-admits-muses-likeness-to-openclaw-isnt-a-coincidence/">Nat Friedman says Meta built Muse &ldquo;from scratch&rdquo; but was &ldquo;heavily inspired&rdquo; by OpenClaw, as users compare the two, including calling Muse &ldquo;OpenClaw for normies&rdquo;</a></b></span>&nbsp; &mdash;&nbsp; Early adopters of Meta's Muse have been speculating that the reason the AI works &hellip; </p>

阅读全文 →
New York-based Ande, whose AI agents help businesses arrange corporate events for employees or customers, emerges from stealth with $52M in seed and Series A (Stephanie Palazzolo/The Information)
techmeme.com

<a href="https://www.theinformation.com/articles/entertainment-booking-startup-ande-raises-52-million-lightspeed-redpoint"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260922/i48.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260922/p48#a260922p48" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Stephanie Palazzolo / <a href="https://www.theinformation.com/">The Information</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.theinformation.com/articles/entertainment-booking-startup-ande-raises-52-million-lightspeed-redpoint">New York-based Ande, whose AI agents help businesses arrange corporate events for employees or customers, emerges from stealth with $52M in seed and Series A</a></b></span>&nbsp; &mdash;&nbsp; Personal AI agents like Instinct and Muse have promised to take away the hassle of booking hard-to-get restaurant reservations, Broadway tickets and sporting events.</p>

阅读全文 →
ShinyHunters claims it used an Oracle PeopleSoft zero-day to hack FBI-related services and steal employee and applicant data; it also defaced the FBI jobs site (Joseph Cox/404 Media)
techmeme.com

<a href="https://www.404media.co/we-hacked-the-fbi-hackers-say-they-have-data-on-all-fbi-employees/"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260922/i47.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260922/p47#a260922p47" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> Joseph Cox / <a href="https://www.404media.co/">404 Media</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.404media.co/we-hacked-the-fbi-hackers-say-they-have-data-on-all-fbi-employees/">ShinyHunters claims it used an Oracle PeopleSoft zero-day to hack FBI-related services and steal employee and applicant data; it also defaced the FBI jobs site</a></b></span>&nbsp; &mdash;&nbsp; A sample of 5,000 alleged agents seen by 404 Media includes names, addresses, phone numbers, and details on FBI employees' spouses.</p>

阅读全文 →
In his UN General Assembly speech, Trump rejects a "globalist scheme to control" AI, saying the US is "leading now over China by a lot and everyone else" (Financial Times)
techmeme.com

<a href="https://www.ft.com/content/0e03521f-c4f1-4242-8fff-0e34a27a26db"><img align="RIGHT" border="0" hspace="4" src="http://www.techmeme.com/260922/i46.jpg" vspace="4" /></a> <p><a href="https://www.techmeme.com/260922/p46#a260922p46" title="Techmeme permalink"><img height="12" src="http://www.techmeme.com/img/pml.png" style="border: none; padding: 0; margin: 0;" width="11" /></a> <a href="https://www.ft.com/">Financial Times</a>:<br /> <span style="font-size: 1.3em;"><b><a href="https://www.ft.com/content/0e03521f-c4f1-4242-8fff-0e34a27a26db">In his UN General Assembly speech, Trump rejects a &ldquo;globalist scheme to control&rdquo; AI, saying the US is &ldquo;leading now over China by a lot and everyone else&rdquo;</a></b></span>&nbsp; &mdash;&nbsp; President says US is 'leading over China by a lot and everyone else, and we're going to keep it that way'</p>

阅读全文 →

chinanews_china

第 4 版 / 共 24 版
秋天的中国在收获什么?
chinanews.com.cn
阅读全文 →
“作始也简 将毕也钜”——董必武手迹展吉林巡展开展
chinanews.com.cn

中新网长春9月23日电 (谭伟旗 金乔)22日,由吉林省委宣传部、吉林省文化和旅游厅(吉林省文物局)联合主办的“作始也简 将毕也钜”——董必武手迹展吉林省巡展在吉林省博物院开展。

阅读全文 →
庆祝中国航天事业创建70周年老领导老专家座谈会在北京举办
chinanews.com.cn

中新网北京9月23日电 (记者 马帅莎)9月22日,中国航天科技集团、中国航天科工集团在北京举办“七秩荣光 赓续华章”庆祝中国航天事业创建70周年老领导老专家座谈会。

阅读全文 →
“品宝岛文旦柚 庆月圆中秋节”活动在深圳举办
chinanews.com.cn

中新网深圳9月23日电 (记者 索有为)“品宝岛文旦柚 庆月圆中秋节”活动9月22日在广东深圳举办。

阅读全文 →
2026北京文化论坛会客厅“运河之约”通州专场活动启幕
chinanews.com.cn

中新网北京9月23日电 (记者 陈杭)2026北京文化论坛会客厅“运河之约”——文化遗产守护与城市文明建设通州专场活动21日在运河西岸启幕。活动聚焦北京文化论坛“文化遗产与文明互鉴”主题,通过文艺展演、主题宣讲、沉浸式体验等形式,集中展现北京城市副中心文化遗产保护利用与城市建设融合发展的创新实践。

阅读全文 →
闽台驿站暖中秋 两岸船员共团圆
chinanews.com.cn

中新网厦门9月23日电 (吴冠标 林伟雄 胡嘉睿)中秋节临近,9月22日,“月圆闽台驿家亲”两岸船员宗亲共话团圆主题联谊活动在厦门海翔码头“闽台船员驿站”举办。

阅读全文 →
羌塘少年玩转AI:藏北索县学子用数字作品讲述高原故事
chinanews.com.cn

中新网拉萨9月23日电 (记者 贡桑拉姆)在藏北羌塘,索县的中小学生正借助数字画笔与编程工具,用AI作品讲述高原故事。在近日落幕的那曲市第四届中小学“羌塘少年数字创作”大赛中,索县共有52名学生参赛,斩获一等奖6项、二等奖20项、三等奖5项。

阅读全文 →
第48届世界技能大赛在上海隆重开幕 李强出席并宣布开幕
chinanews.com.cn

9月22日晚,第48届世界技能大赛在上海隆重开幕。开幕式上宣读了国家主席习近平的贺信。国务院总理李强出席开幕式并宣布开幕。新华社记者 黄敬文 摄   新华社上海9月22日电(记者王永前、安蓓)浦江激扬梦想,技能照亮世界。第48届世界技能大赛22日晚在上海隆重开幕。开幕式上宣读了国家主席习近平的贺信。国务院总理李强出席开幕式并宣布开幕。

阅读全文 →
中国法治国际论坛(2026)在深圳开幕 陈文清出席并讲话
chinanews.com.cn

中新社深圳9月22日电 (记者 索有为)中国法治国际论坛(2026)22日在广东深圳开幕。中共中央政治局委员、中央政法委书记陈文清出席并讲话。中共中央政治局委员、广东省委书记黄坤明出席并致辞。

阅读全文 →
50项食品安全新国标发布——全链条守护百姓“舌尖上的安全”
chinanews.com.cn

光明日报记者 金振娅 光明日报通讯员 蒋于浩

阅读全文 →
台媒曝光“战时盾牌”机密选址:台北故宫等多处民用设施在列
chinanews.com.cn

中新网9月22日电(燕新台)近日有台湾民众在岛内论坛爆料,一份疑似“台湾联合应变中心”的内部机密选址简报显示,其备选选址清单中包含台北故宫、台北车站、儿童未来馆以及五星级酒店等场所,此事在台湾社会引发巨大恐慌与舆论声讨。

阅读全文 →
王小洪在全国公安机关视频会议上强调 深入学习贯彻习近平总书记重要回信精神 坚决扛牢守百姓幸福护家国平安重任
chinanews.com.cn

新华社北京9月22日电 全国公安机关视频会议22日召开,中共中央书记处书记、公安部部长王小洪出席并讲话。

阅读全文 →
习近平向第48届世界技能大赛致贺信
chinanews.com.cn

新华社北京9月22日电 9月22日,国家主席习近平向第48届世界技能大赛致贺信。

阅读全文 →
微视频|合力筑就繁荣世界
chinanews.com.cn

发展是人类社会的永恒主题。2021年9月,国家主席习近平在第七十六届联合国大会一般性辩论上郑重提出全球发展倡议,为促进全球发展事业提供中国方案。五年间,一个个生动的现代化故事,共同绘就世界现代化的壮丽画卷。

阅读全文 →
专访欧伦斯:元首会晤为美中关系确定基调
chinanews.com.cn

中新社华盛顿9月22日电 题:专访欧伦斯:元首会晤为美中关系确定基调

阅读全文 →
李强会见世界技能组织主席乌汉和首席执行官霍伊
chinanews.com.cn

中新社北京9月22日电 9月22日下午,中国国务院总理李强在上海会见来华出席第48届世界技能大赛的世界技能组织主席乌汉和首席执行官霍伊。

阅读全文 →
丁薛祥会见哈萨克斯坦第一副总理纳利巴耶夫
chinanews.com.cn

中新社北京9月22日电 中共中央政治局常委、国务院副总理丁薛祥22日下午在北京会见哈萨克斯坦第一副总理纳利巴耶夫。

阅读全文 →
美国各界对习近平主席国事访问充满期待
chinanews.com.cn

新华社北京/华盛顿9月22日电 特稿|推动中美关系迈向更美好未来——美国各界对习近平主席国事访问充满期待

阅读全文 →
中美之间需要更多“鼓岭缘”“飞虎队”“赛考斯”
chinanews.com.cn

中新社北京9月22日电 题:中美之间需要更多“鼓岭缘”“飞虎队”“赛考斯”

阅读全文 →
习近平主席5次赴美,曾讲起这些故事
chinanews.com.cn

应美国总统特朗普邀请,中国国家主席习近平将于9月23日至25日对美国进行国事访问。

阅读全文 →
闽台同胞同台演绎节目共迎中秋佳节
chinanews.com.cn

中新社福建宁德9月22日电 (记者 吕巧琴 叶茂)以“月圆中秋 情系两岸”为主题的2026年宁台同胞中秋联谊活动22日晚在福建省宁德市举行,宁(德)台(湾)两地同胞同台演绎节目、共迎中秋佳节。

阅读全文 →
山东政协聚焦“加快教育科技人才一体发展 积极建设更高水平创新型省份”协商议政
chinanews.com.cn

中新网济南9月22日电 (吕妍)中国人民政治协商会议第十三届山东省委员会常务委员会第十六次会议9月22日在山东济南召开,聚焦“加快教育科技人才一体发展 积极建设更高水平创新型省份”协商议政。

阅读全文 →
中国记协举办新闻茶座 聚焦中美关系
chinanews.com.cn

中新网北京9月22日电 (记者 张素 李京泽)中国记协9月22日在北京举办新闻茶座,邀请清华大学战略与安全研究中心研究员周波、副研究员孙成昊围绕“高层交往与中美关系”主题与境内外记者交流。

阅读全文 →
2026年中国农民丰收节山东主场活动启幕
chinanews.com.cn

中新网山东莒县9月22日电 (记者 孙婷婷)2026年中国农民丰收节山东主场活动22日在日照市莒县田家店子村举办。活动以展示山东乡村振兴丰硕成果为主线,设置乡村振兴片区展、莒县特色产业市集、“好品山东优特农品”丰收市集等11个展区。

阅读全文 →
2013年以来习近平主席5次赴美,为中美关系把舵定向
chinanews.com.cn

应美国总统特朗普邀请,中国国家主席习近平将于9月23日至25日对美国进行国事访问。

阅读全文 →
辽宁省新民市委原书记李旭臣接受纪律审查和监察调查
chinanews.com.cn

中新网9月22日电 据沈阳市纪委监委消息:辽宁省新民市委原书记李旭臣涉嫌严重违纪违法,目前正接受沈阳市纪委监委纪律审查和监察调查。

阅读全文 →
中非代表对话善治经验 互学互鉴深化务实合作
chinanews.com.cn

中新网济南9月22日电(周艺伟)“中非善治对话·走进山东”主体活动22日在济南举行。来自21个非洲国家的政府官员、驻华使节、友好人士、专家学者和青年代表,以及山东省有关部门、有关市、高校智库、企业和基层代表等200余人与会,共话善治经验、互鉴治理智慧。

阅读全文 →
(长征胜利90周年)哈达铺的“一束灯光”
chinanews.com.cn

中新网兰州9月22日电 (戴文昌)2026年是中国工农红军长征胜利90周年。在甘肃省陇南市宕昌县哈达铺红军长征纪念馆内,义和昌药铺堂屋复原场景静静陈列,屋内摇曳的烛火实景,复原出党史上著名的哈达铺“一束灯光”。这束穿越岁月的微光,成为照亮红军前行路,扭转长征航向的不灭星火。

阅读全文 →
中秋、国庆假期将至 重庆航空将加密云南等地热门航线
chinanews.com.cn

中新网重庆9月22日电 (梁钦卿)中秋、国庆假期将至,返乡探亲与休闲旅游需求叠加,民航市场将迎来出行高峰。重庆航空22日对外公布,9月24日至10月8日,重庆航空将运力资源向高需求航线倾斜,计划执行航班1970班次,日均计划执行航班超130班次,护航旅客假期出行。

阅读全文 →
多国青年领袖齐聚江西 共拓友城合作机遇
chinanews.com.cn

中新网南昌9月22日电 (朱莹 吴敏)22日,2026国际合作伙伴与国际友城青年领袖对话江西活动在南昌举行。来自尼泊尔、柬埔寨、印度尼西亚等25个国家和澳门地区的国际合作伙伴、国际友城青年领袖及江西青年代表齐聚,围绕经贸、教育、文化等领域畅谈合作、共话友谊。

阅读全文 →

chinanews_finance

第 5 版 / 共 24 版
A股开盘:超2600只个股飘绿,沪指低开,深指、创业板指高开
chinanews.com.cn

A股开盘:超2600只个股飘绿,沪指低开,深指、创业板指高开;半导体、通信设备、贵金属板块上涨,海运、文化传媒、油气下跌

阅读全文 →
第五届中国(四川)国际熊猫消费节在成都启幕
chinanews.com.cn

中新网成都9月23日电 (尧欣雨 雷蕊瑶)22日晚,由四川省人民政府主办,四川省商务厅、各市(州)人民政府承办的第五届中国(四川)国际熊猫消费节(以下简称“熊猫消费节”)在成都正式启幕。

阅读全文 →
湘商联谊总会携手浙商楚商赣商组织开展省际友好合作
chinanews.com.cn

中新网衡阳9月23日电 (记者 鲁毅)9月22日,湘商回归推进会在湖南衡阳举行,海内外湘商齐聚一堂,共叙乡情、共商合作大计,共话发展愿景。湘商联谊总会与浙商总会、楚商联合会、赣商总会在会上进行省际友好总会战略协作签约,加强资源互通、优势共享,推动湘商与浙商、楚商、赣商协同发展。

阅读全文 →
第九届四川省职工职业技能大赛收官
chinanews.com.cn

中新网成都9月23日电 (记者 岳依桐)第九届四川省职工职业技能大赛22日在绵阳市收官。

阅读全文 →
上海世界技能大赛开幕 世界在一双双巧手中看见未来
chinanews.com.cn

中新社上海9月23日电 (记者 苏婧欣)第48届世界技能大赛22日晚在上海开幕。多国媒体关注报道了这场国际赛事的多重意义,认为上海世界技能大赛不仅是技能人才同台竞技的国际舞台,也是观察人工智能、数字化转型背景下全球技能人才培养趋势的一个窗口。

阅读全文 →
三部门联合发布《2025年度中国对外直接投资统计公报》
chinanews.com.cn

9月23日,商务部、国家统计局和国家外汇管理局联合发布《2025年度中国对外直接投资统计公报》(以下简称《公报》)。《公报》分中国对外直接投资综述、中国对外直接投资流量存量、中国对世界主要经济体的直接投资、对外直接投资者构成、对外直接投资企业构成、附表等六部分,全面反映2025年中国对外直接投资情况。对外投资主要呈现以下特点:

阅读全文 →
亚洲开发银行略微上调亚太发展中经济体增长预期
chinanews.com.cn

9月23日,亚洲开发银行发布《2026年亚洲发展展望(9月版)》。报告指出,当前亚太地区发展中经济体的经济增长速度虽较去年有所放缓,但在日益严峻的形势下,该地区经济仍展现出韧性。

阅读全文 →
协助挂号、陪同问诊、代办缴费……陪诊服务真实体验如何?
chinanews.com.cn

陪诊新业态越来越靠谱

阅读全文 →
反向海淘兴起,外国游客的“中国购物清单”越来越长
chinanews.com.cn

在江苏昆山大渔湾的一家大疆门店里,来自美国的音乐经纪人詹姆斯·尹打开背包,向中青报·中青网记者展示刚刚入手的“战利品”:无人机、手持云台、无线麦克风、运动相机配件……

阅读全文 →
全球首列搭载具身智能技术地铁列车在德国柏林发布
chinanews.com.cn

中新社柏林9月22日电 (记者 马秀秀)一列搭载具身智能技术的绿智融合数字地铁列车22日在德国柏林发布。中国中车方面称,这是全球首次将具身智能技术应用于地铁列车。

阅读全文 →
50项食品安全国标发布 “舌尖安全防线”有了“硬标尺”
chinanews.com.cn

早上常吃的酥脆面包、追剧时不离手的油炸零食、家里餐桌上经常出现的凉拌皮蛋,还有给孩子、老人选的牛乳蛋白饮品等等,这些日常食物里,藏着多少过去没被彻底堵上的安全“缺口”?

阅读全文 →
专家解析中国民营企业500强报告:制造业已成为“质的引擎”
chinanews.com.cn

中新社天津9月22日电 (记者 徐雪莹 孙恒业 周亚强)“民营企业500强中,制造业企业以约51%的资产创造了约72%的营收、约60%的净利润,贡献约71%的研发投入。其在民企中的角色已从‘量的主体’升级为‘质的引擎’。”中国民营经济研究会研究员李志起22日接受中新社采访时表示。

阅读全文 →
中德汽车业界海口话“共赢”:国际合作至关重要
chinanews.com.cn

【欧洲专线】中德汽车业界海口话“共赢”:国际合作至关重要

阅读全文 →
福建首次开行华南地区白货专列
chinanews.com.cn

中新网泉州9月22日电 (记者 闫旭 通讯员 周敏 陈棠寅)9月22日,一列满载22个集装箱涤纶丝化纤产品的白货专列从福建泉州黄塘铁路货场驶出,直达广东三水西站。这是福建首次开行华南地区白货专列,为东南沿海化纤产业与华南地区轻工制造业的经贸往来增添新的高效物流通道。

阅读全文 →
一座城与一批全球行业巨头的二十年:从“在重庆制造”到“为全球研发”
chinanews.com.cn

中新网重庆9月22日电 (记者 刘相琳)22日至23日,第二十届重庆市市长国际经济顾问团会议在重庆举行。本届会议以“融通全球创新资源,深化科技开放合作”为主题。二十年前这一平台肇始之时,赴渝的跨国企业多带着一笔投资、一座工厂;二十年后的今天,他们带来的是完整的研发团队、人工智能新赛道,乃至反哺其全球市场的创新成果。从“在重庆制造”到“为全球研发”,坐在顾问席上的全球行业巨头掌门人对此体会最深。

阅读全文 →
守好绿水青山 北京密云打造首都生态文明建设金名片
chinanews.com.cn

中新网北京9月22日电 (记者 陈杭)北京市密云区坚持全面实施“以水润城、以水兴业、以水富民”发展战略,全力打造新时代首都生态文明建设金名片。“十五五”时期,北京市密云区将充分发挥首都最重要的水源保护地作用,坚定不移守好绿水青山,更好地保障服务首都功能、促进京津冀协同发展。

阅读全文 →
中国自主研发6MW级核电应急柴油发电机组“核柴一号”正式发布
chinanews.com.cn

中新网上海9月22日电 (李秋莹 何宝新 仇清昊)9月22日,中船动力集团发布中国首台套自主研发的“核柴一号”6MW级核电应急柴油发电机组,标志着中国已全面掌握该级别机组自主设计、研发与制造核心技术,补齐核电大功率应急电源装备自主化短板。

阅读全文 →
浙江嘉兴开通至美国芝加哥国际货运航线
chinanews.com.cn

中新网嘉兴9月22日电(傅飞扬 陶春)9月22日6时34分,经杭州海关所属嘉兴海关监管,搭载电子产品和日用品等普货及跨境电商货物的金鹏航空全货机从浙江嘉兴南湖机场飞往美国芝加哥,标志着嘉兴—芝加哥国际货运航线正式开通。

阅读全文 →
2026中国民营企业500强发布会在天津举行
chinanews.com.cn

中新网天津9月22日电 (徐雪莹 周亚强 孙翼飞)由全国工商联、天津市人民政府共同主办的2026中国民营企业500强发布会22日在天津举行。全国政协副主席、全国工商联主席高云龙,天津市委副书记、市长张工出席并致辞。

阅读全文 →
第三届低空经济发展大会西安启幕 业界共商低空经济创新发展路径
chinanews.com.cn

中新网西安9月22日电 (记者 张一辰)2026第三届中国低空经济发展大会暨低空产业链博览会22日在西安启幕。本次大会以“智绘低空新蓝图·共启万亿新征程”为主题,由陕西省国防企业创新发展促进会、苏陕东西部合作发展促进会联合主办。

阅读全文 →
技贸护航助企出海 今年前8月四川农产品出口同比增长7%
chinanews.com.cn

中新网成都9月22日电 (记者 张浪)22日,海关总署标法中心、成都海关、重庆海关在成都联合举办“技贸护航助企出海”技术性贸易措施巡讲活动,采用“主会场+分会场”“线上+线下”联动模式,海关总署标法中心、成都、重庆、太原、青岛海关等单位专家,围绕技术性贸易措施应对、境外主要目标市场监管要求、水果出口市场准入与合规实践、农食产品出口流程等内容授课,线下汇聚成渝两地167家农产品出口企业200余名代表参会。

阅读全文 →
(活力中国调研行)湖北农业的智慧“链”条
chinanews.com.cn

中新网武汉9月22日电 题:湖北农业的智慧“链”条

阅读全文 →
广州白云机场口岸中秋国庆“双节”客流预计超75万人次
chinanews.com.cn

中新网广州9月22日电 (方伟彬 淳毅 林圣敏)广州白云边检站22日发布消息,中秋、国庆“双节”临近,叠加第140届广交会临近等因素,广州白云机场口岸或将持续迎来出入境客流高峰。

阅读全文 →
加速“绿色出海” 浙江台州刷新单次新能源汽车出口量纪录
chinanews.com.cn

中新网台州9月22日电(周健 李斌斌 徐智杰)21日晚,浙江台州头门港一派繁忙景象。利比里亚籍滚装船“科莫湖”轮紧张有序地进行装船作业,3546辆国产新能源车依次驶入船舱,预计23日启程驶往斯洛文尼亚。

阅读全文 →
海峡两岸农业文化交流活动在湖南举行 共赴乡村振兴
chinanews.com.cn

中新网长沙9月22日电 (付敬懿 李俊霖)第五届海峡两岸农业文化交流活动22日落幕。活动以“农文旅融合赋能农业农村现代化”为主题,两岸农业、文化、旅游领域专家学者、从业者等200余人通过12天的多层次交流、多维度展示、沉浸式体验,深化两岸农文旅领域资源互通、产业互补、文化互融,为湘台乡村振兴协同发展注入新动能。

阅读全文 →
新能源汽车“晕车”“伤眼”隐患将纳入标准化测评
chinanews.com.cn

中新网海口9月22日电 (记者 王晓斌)“坐电车比坐油车更容易晕”,这是不少乘客的真实感受。近年来,随着新能源汽车智能化、电动化程度不断加深,关于乘坐体验的讨论越来越多。

阅读全文 →
中国财政部:推动会计迈向数智化新阶段
chinanews.com.cn

中新社北京9月22日电 (记者 赵建华)中国财政部研究起草了《财政部关于加快推进会计数智化工作的指导意见(征求意见稿)》(下称《指导意见》),推动中国会计迈向数智化新阶段。财政部22日对外公布《指导意见》全文,向社会公开征求意见。

阅读全文 →
京津冀科技金融联盟在天津成立
chinanews.com.cn

中新网天津9月22日电 (周亚强 孙翼飞)京津冀科技金融联盟22日在天津成立,旨在搭建三地金融机构与科技企业之间的对话、协作、服务平台。

阅读全文 →
清远赴武汉揽才 提供逾万个优质岗位
chinanews.com.cn

中新网清远9月22日电 (记者 张璐)记者22日从清远市人力资源和社会保障局获悉,“百万英才汇南粤”2026年N城联动秋季招聘活动近日走进武汉。清远先后在华中农业大学、武汉工程大学、湖北工业大学举办专场招聘会,线上线下携300多家用人单位、超13000个优质岗位赴武汉揽才。

阅读全文 →
“彩云星座”正式发布 补上云南本地商用遥感数据获取能力短板
chinanews.com.cn

中新网昆明9月22日电 (记者 缪超)云南省政府新闻办公室22日在昆明召开新闻发布会。会上,云南省地质矿产勘查开发局宣布“彩云星座”项目正式发布,补上云南本地商用遥感数据获取能力短板。

阅读全文 →

chinanews_world

第 6 版 / 共 24 版
马杜罗在美国监狱等待审判,代总统在联合国大会听特朗普讲话......20分钟车程,两个世界
chinanews.com.cn

马杜罗在美国监狱等待审判,代总统在联合国大会听特朗普讲话......20分钟车程,两个世界 | 国际早察

阅读全文 →
美军一架F-16战机在德国坠毁
chinanews.com.cn

中新网9月23日电 综合德国西南广播公司、路透社22日报道,美军一架F-16战斗机当天下午在位于德国西部的美军施庞达勒姆空军基地坠毁,造成1人受伤。

阅读全文 →
欧盟宣布:延长涉乌克兰危机制裁措施至2029年
chinanews.com.cn

中新网9月23日电 综合报道,欧盟理事会22日发表声明宣布,将针对“破坏或威胁乌克兰领土完整、主权和独立”的个人和实体的制裁措施延长36个月,至2029年9月22日。目前相关措施累计制裁个人和实体超3000个。

阅读全文 →
英国警方逮捕两名涉嫌策划恐袭的男子
chinanews.com.cn

中新网9月23日电 综合英国媒体22日报道,据英国警方消息,两名男子因涉嫌策划针对曼彻斯特犹太社区的恐怖袭击被捕。

阅读全文 →
特朗普在联大发言 预测美伊或在中期选举后达成协议
chinanews.com.cn

中新网9月23日电 据路透社报道,第81届联合国大会一般性辩论22日在纽约联合国总部开幕。美国总统特朗普在开幕当天讲话中警告称,如果不能达成结束冲突的协议,可迅速“摧毁”伊朗。但同时,他预测美国政府将在11月美国国会中期选举后与伊朗达成结束冲突的协议。

阅读全文 →
特朗普:美国官员与伊朗代表举行了一场“非常好的”会谈
chinanews.com.cn

中新网9月23日电 综合外媒报道,美国总统特朗普22日透露,伊朗官员在联合国大会期间与美国总统特使威特科夫举行了一场“非常好的”会谈,长达三小时。他表示,双方将在不久的将来再次会晤。

阅读全文 →
伊朗外长与美特使在纽约会晤
chinanews.com.cn

当地时间22日,伊朗外长阿拉格齐与美国总统特使威特科夫在第81届联合国大会会议期间于纽约举行会晤。

阅读全文 →
第81届联大一般性辩论开幕
chinanews.com.cn

中新社联合国9月22日电 (记者 王帆)第81届联合国大会一般性辩论22日在纽约联合国总部开幕。

阅读全文 →
美国与丹麦及格陵兰岛签署安全协议
chinanews.com.cn

当地时间9月22日,美国与丹麦及其自治领地格陵兰岛签署一项安全协议。

阅读全文 →
“驼峰天使”后人忆先辈:他们萍水相逢却生死相依
chinanews.com.cn

中新社北京9月22日电 题:“驼峰天使”后人忆先辈:他们萍水相逢却生死相依

阅读全文 →
船运数据:霍尔木兹海峡通行商船降至2艘 较前一日明显下降
chinanews.com.cn

中新网9月22日电 据《以色列时报》报道,船舶追踪服务机构 Kpler 提供的实时及历史船舶追踪数据显示,当地时间21日仅有2艘商船通过霍尔木兹海峡,较前一天通过10艘进一步下降。

阅读全文 →
加拿大一省政府就校园枪击案起诉OpenAI
chinanews.com.cn

中新网北京9月22日电 据加拿大通讯社报道,加拿大不列颠哥伦比亚省政府于当地时间21日起诉美国开放人工智能研究中心(OpenAI)及其首席执行官萨姆·奥尔特曼,指控该公司未将塔布勒岭枪击案凶手在ChatGPT上的异常对话报告给当地警方。

阅读全文 →
中哈高原生态文明交流对话活动在阿拉木图举行
chinanews.com.cn

中新社哈萨克斯坦阿拉木图9月22日电 (记者 单璐)“山与歌的和鸣:中国—哈萨克斯坦高原生态文明交流对话”活动22日在哈萨克斯坦阿拉木图举行,中哈政界、学界、文化艺术界人士及高校学生代表等120余人出席。

阅读全文 →
西班牙首相桑切斯:反对任何试图瓦解多边主义的企图
chinanews.com.cn

中新网9月22日电 据外媒当地时间9月22日报道,西班牙首相桑切斯在美国纽约举行的“多边主义伙伴”活动发表讲话,强调捍卫普遍且包容的多边主义,反对任何试图瓦解多边主义的企图。

阅读全文 →
伊朗称美国若减轻军事压力并解除港口封锁 可7天内重开霍尔木兹海峡
chinanews.com.cn

中新网9月22日电 据路透社当地时间9月22日援引一名伊朗高级官员消息称,如果美国减轻军事压力并解除对伊朗港口的封锁,伊朗可以在7天之内重新开放霍尔木兹海峡。

阅读全文 →
2026“中国文化日”活动在澳大利亚举行
chinanews.com.cn

中新网悉尼9月22日电 由中国驻墨尔本总领事馆主办的“中国文化日”活动日前在澳大利亚维多利亚州吉朗学院举行。中国驻墨尔本总领事房新文、驻墨尔本总领馆副总领事刘东源,吉朗学院校长西蒙·扬、吉朗华人协会主席袁茜敏、侨界代表等800余人出席。

阅读全文 →
在武汉邂逅“微笑天使”江豚,中外代表问出一个引人深思的问题 | 中国不一样
chinanews.com.cn

中新网9月22日电 (记者 吴辛茹)近日,“2026世界市长对话·武汉”活动举办。多国嘉宾走进长江江豚繁育保护中心,近距离邂逅被誉为“微笑天使”的长江江豚,实地感受武汉守护长江生态的实践与探索。

阅读全文 →
调查显示57%美国民众支持对华友好合作
chinanews.com.cn

新华社华盛顿9月21日电(记者颜亮)美国芝加哥全球事务委员会21日公布的调查报告显示,57%的美国民众认为美国应该同中国开展友好合作与接触,延续了自2024年以来美国民众逐渐转向支持对华接触的趋势。

阅读全文 →
白宫宣布推出“特朗普电视”:24小时播放、实时更新
chinanews.com.cn

中新网9月22日电 综合外媒报道,美国白宫当地时间21日宣布推出“特朗普电视”。美国媒体称之为“一个在优兔平台全天候24小时播放特朗普政府过往活动的流媒体频道”。

阅读全文 →
阿根廷总统表态:不会用军事手段解决马岛主权争端
chinanews.com.cn

中新网9月22日电 综合外媒报道,阿根廷总统米莱当地时间21日表示,不会以军事手段解决马尔维纳斯群岛(简称马岛,英国称福克兰群岛)主权争端。

阅读全文 →
金建希涉嫌“卖官鬻爵”案二审获刑5年 刑期较一审判决减轻
chinanews.com.cn

中新网9月22日电 综合韩联社、韩国《京乡新闻》报道,韩国首尔高等法院22日对前总统尹锡悦妻子金建希涉嫌“卖官鬻爵”案作出二审判决,判处其有期徒刑5年。刑期较一审判决减轻。

阅读全文 →
泰国驻华大使:冀泰中青年推动两国关系持续发展
chinanews.com.cn

中新网北京9月22日电 (记者 官逸伦)泰国驻华大使韩灿才21日在北京表示,下一个50年,在推动泰国与中国紧密合作、构建两国紧密伙伴关系的过程中,人的作用愈发关键,尤其是青年群体,“因为你们是国家的未来”。

阅读全文 →
李在明和文在寅通电话 就国政议题交换意见
chinanews.com.cn

中新网9月22日电 据韩国《中央日报》报道,韩国总统李在明21日与同属共同民主党的韩国前总统文在寅通电话,就国政议题交换了意见。

阅读全文 →
日本上万民众集会抗议 反对高市政府打造“战争国家”
chinanews.com.cn

中新网9月22日电 综合日媒报道,近日,大批日本民众在日本国会前举行集会,抗议日本高市早苗政府的修宪企图,反对高市政府“再军事化”动向。

阅读全文 →
丹麦及格陵兰岛将和美国签署安全协议
chinanews.com.cn

中新社北京9月22日电 哥本哈根消息:丹麦首相府当地时间21日发布新闻稿,宣布丹麦及其自治领地格陵兰岛将于22日在纽约和美国签署一项协议,以加强北极和北大西洋地区安全。

阅读全文 →
金正恩观摩朝鲜导弹总局新型武器试验
chinanews.com.cn

中新社北京9月22日电 据朝中社22日报道,朝鲜导弹总局20日成功进行新型武器试验。朝鲜劳动党总书记、国务委员长金正恩观摩了试验。

阅读全文 →
日本拟设新法人机构 加速防卫产业“战备化”
chinanews.com.cn

据日本共同社20日报道,日本政府计划2027年度设立与防卫密切相关的新法人机构,筹备室已投入工作,相关法案拟明年提交国会。该机构将统筹防卫装备出口、培育新兴企业、强化生产基础,并管理国有化军工厂,还拟效仿美国模式从企业购入装备再出口。

阅读全文 →
通讯|从非洲的“中国课堂”到上海的世界赛场
chinanews.com.cn

新华社内罗毕9月21日电#8195;纳米比亚北部小城翁圭迪瓦的一间车间里,布料窸窣作响。22岁的威廉明娜·阿马德希拉量体、裁剪、缝纫,动作利落。“每一针连起来,就是一件漂亮的衣服。”这名瓦隆博拉职业培训中心的学员说。她将带着这门手艺站上中国上海的赛场。

阅读全文 →
友谊之树不断长出新年轮
chinanews.com.cn

友谊之树不断长出新年轮(相知无远近)

阅读全文 →
州选举失利后默茨表态:这是一次沉重打击 德国执政联盟将继续维持
chinanews.com.cn

中新网9月22日电 综合外媒报道,德国总理、基民盟主席默茨当地时间21日表示,基民盟将继续维持与社民党组成的执政联盟,尽管该党在20日举行的东部梅克伦堡-前波美拉尼亚州(梅前州)议会选举中未能跨过5%的州议会门槛。

阅读全文 →

lobsters

第 7 版 / 共 24 版
DeepSeek Elastic Compute (DSec): Sandbox Infrastructure for Effective Agentic Training at Scale
arxiv.org

<p><a href="https://lobste.rs/s/3hbty3/deepseek_elastic_compute_dsec_sandbox">Comments</a></p>

阅读全文 →
How to talk about "AI" without adding to the anthropomorphization
buttondown.com

<p>Very good to use for documentation of systems and tasks</p> <p><a href="https://lobste.rs/s/oqipmz/how_talk_about_ai_without_adding">Comments</a></p>

阅读全文 →
GitHub Actions leaking secrets when Miri output is cached
blog.rust-lang.org

<p><a href="https://lobste.rs/s/acz9kk/github_actions_leaking_secrets_when_miri">Comments</a></p>

阅读全文 →
Fifty Years of Open Source Software Supply Chain Security (2025)
queue.acm.org

<p><a href="https://lobste.rs/s/9jjplv/fifty_years_open_source_software_supply">Comments</a></p>

阅读全文 →
No Sloptober
no-sloptober.com

<p><a href="https://lobste.rs/s/hburvt/no_sloptober">Comments</a></p>

阅读全文 →
That About Wraps It Up for Stock Mac UI
inessential.com

<p><a href="https://lobste.rs/s/vvg9ue/about_wraps_it_up_for_stock_mac_ui">Comments</a></p>

阅读全文 →
Jev-powered autocorrection
levmiseri.com

<p><a href="https://lobste.rs/s/ayyuqc/jev_powered_autocorrection">Comments</a></p>

阅读全文 →
Serious editors are a commitment (at least for me)
utcc.utoronto.ca

<p><a href="https://lobste.rs/s/2kfsi1/serious_editors_are_commitment_at_least">Comments</a></p>

阅读全文 →
Did OpenAI solve the wrong Navier-Stokes problem?
scientificamerican.com

<p><a href="https://lobste.rs/s/wiuzrg/did_openai_solve_wrong_navier_stokes">Comments</a></p>

阅读全文 →
Plain-text files are at risk
paste.sr.ht

<p><a href="https://lobste.rs/s/ph1g2v/plain_text_files_are_at_risk">Comments</a></p>

阅读全文 →
Writing Rust code that's faster than state-of-the-art libraries by asking agents to make the code faster
minimaxir.com

<p><a href="https://lobste.rs/s/bg9j71/writing_rust_code_s_faster_than_state_art">Comments</a></p>

阅读全文 →
tokens too cheap to meter
jyn.dev

<p><a href="https://lobste.rs/s/n4vfwm/tokens_too_cheap_meter">Comments</a></p>

阅读全文 →
EvilVM: Forth shellcode (2019)
web.archive.org

<p><a href="https://lobste.rs/s/vhbyvk/evilvm_forth_shellcode_2019">Comments</a></p>

阅读全文 →
Fearless SIMD v1.0 is here
linebender.org

<p><a href="https://lobste.rs/s/wx3qsm/fearless_simd_v1_0_is_here">Comments</a></p>

阅读全文 →
AI Has No Wisdom and Neither Will You
alexn.org

<p><a href="https://lobste.rs/s/5svlut/ai_has_no_wisdom_neither_will_you">Comments</a></p>

阅读全文 →
Looking forward to Git 2.56 - and 3.0
lwn.net

<p><a href="https://lobste.rs/s/liey8q/looking_forward_git_2_56_3_0">Comments</a></p>

阅读全文 →
Design your programming languages right (2024)
blog.veritates.love

<p><a href="https://lobste.rs/s/fdgccx/design_your_programming_languages_right">Comments</a></p>

阅读全文 →
Arguing about arguments
steveklabnik.com

<p><a href="https://lobste.rs/s/bvrhgq/arguing_about_arguments">Comments</a></p>

阅读全文 →

ign

第 8 版 / 共 24 版
Gears of War: E-Day Story Director Laid Off Just a Week Before Early Access Launch
ign.com

Gears of War: E-Day's story director has been laid off, just one week before the game's early access launch.

阅读全文 →
Wolverine's Narrative Director Explains Why Logan Needed to be a Short King in the Game
ign.com

Wolverine's narrative director, Walt Williams, opened up about why it was important to him that Logan was made to be significantly shorter than his hulking counterpart, Sabretooth, and why the emotional aspect of their relationship was essential to portray in the game.

阅读全文 →
Save $1,050 Off the Alienware 16X Aurora RTX 5060 Gaming Laptop During Walmart's GeForce Week Sale
ign.com

Features premium all-metal build quality, a gorgeous OLED display, and Intel's most powerful mobile CPU.

阅读全文 →
State of Decay Developer Undead Labs Responds to 'Significant' Layoffs Following Independence from Xbox
ign.com

State of Decay 3 developer Undead Labs has confirmed that it has had to undergo "significant" layoffs following its independence from Xbox.

阅读全文 →
Save 27% Off Kirby Air Riders for the Nintendo Switch 2
ign.com

Super Smash Kart World

阅读全文 →
Spend Smarter, Save More, and Stay on Track With Spruce: What It Is and How It Differs From Other Banking Apps
ign.com

Spend smarter, save more, and stay on track with Spruce.

阅读全文 →
NBA Star Steven Adams Says GTA 6's Launch Will Lead to a 'League-Wide' Drop in Performance for Athletes and Coaches
ign.com

NBA athlete Steven Adams has warned that fans should expect a "league-wide" drop in performance for athletes across all sports in November due to GTA 6's release.

阅读全文 →
Get a Lenovo Legion Go S Ryzen Z2 Go Handheld Gaming PC in Excellent Condition for Under $500
ign.com

It's more powerful than the Xbox Ally and uses SteamOS like the Steam Deck.

阅读全文 →
Microsoft Wants To Show You Ads In Between Boss Fights
ign.com

Microsoft already shows you ads whenever you log into the Xbox Series X, but it seems like it's exploring an ad-supported way to essentially rent out games on Xbox consoles.

阅读全文 →
Mahershala Ali Agrees That Kevin Feige Is a 'Gigantic Loser and Failure' Over Failed Blade Reboot
ign.com

Oscar-winning actor Mahershala Ali wholeheartedly agreed with Kevin Feige’s description of himself as a “gigantic loser and failure” for not getting Marvel Studios’ Blade reboot off the ground.

阅读全文 →
The Acer Nitro RTX 5070 Prebuilt Gaming PC Drops to $1399 During Walmart's GeForce Week Sale
ign.com

Excellent prebuilt option for 1080p and 1440p gaming, and it's capable enough to run games in 4K as well.

阅读全文 →
Halo Studios Cinematic Director Promoted and Laid Off Within the Same Week as Xbox's Brutal Restructuring Continues
ign.com

Halo Studios cinematic director Josh Daniels has confirmed that he was promoted and laid off within the same week amid news that Activision has now taken over the next Halo game.

阅读全文 →
Grand Theft Auto 6's Miami Takeover Begins as Rockstar Spends Nearly $1 Million on 'Welcome to Vice City' Signage
ign.com

Rockstar Games has reportedly spent $1 million to install a "Welcome to Vice City" sign in Miami as part of Grand Theft Auto 6's marketing push.

阅读全文 →
I Just Found Out About a Budget-Friendly Hotel Backed by Hilton That More People Should Know About for the 2026 Holiday Season
ign.com

The franchise is all about reliable essentials, efficiency and simplicity.

阅读全文 →
The Best Physical Switch Game Deals in Nintendo’s Customer Appreciation Sale
ign.com

You can save 30% on a ton of physical Switch games in Nintendo's Customer Appreciation Sale, ending September 26.

阅读全文 →
Garfield - Escape from Monday Review
ign.com

A lackluster 3D platformer that leaves you feline hungry for something better.

阅读全文 →
Disney Launches New 'Bookcessories' Featuring Iconic Characters From Star Wars and Animated Classics
ign.com
阅读全文 →
The Walmart GeForce Week Sale Has Black Friday Worthy Gaming Laptop Deals
ign.com

The best prices I've seen all year on gaming laptops with RTX 5060 to 5080.

阅读全文 →
Roku's Newly Released 65" 4K OLED TV Drops to a Bargain Price of $799.99 Ahead of Prime Day
ign.com

Likewise, the 55" TV drops to $699.99.

阅读全文 →
Resident Evil Fans Debate the Divisive Ending of Zach Cregger's Movie
ign.com

The ending of Zach Cregger’s Resident Evil movie has proven to be a divisive one, and fans are at odds as to whether or not it was a “good” conclusion to the film’s ultimately tragic story.

阅读全文 →

blog_simonwillison

第 9 版 / 共 24 版
Claude Opus 5.5, GPT-6 Sol, GPT-6 Luna, and a new price war
simonwillison.net

<p>Yesterday was <a href="https://x.ai/news/grok-4-7">Grok 4.7</a> (<a href="https://news.ycombinator.com/item?id=49788838#49790209">pelicans</a>) and <a href="https://mimo.xiaomi.com/mimo-v2-6">MiMo v2.6 Flash/Pro</a> (<a href="https://news.ycombinator.com/item?id=49792730#49793480">more pelicans</a>). Today Anthropic <a href="https://www.anthropic.com/claude-opus-5-5">released Claude Opus 5.5</a>, and around an hour later OpenAI <a href="https://openai.com/index/introducing-gpt-6-sol-and-luna/">released GPT-6 Sol and GPT-6 Luna</a>. It's going to take a while to get a good read on all of these new models, but here are my impressions so far.</p> <h4 id="gpt-6-sol-and-luna-are-half-the-price-of-their-gpt-5-6-equivalents">GPT-6 Sol and Luna are half the price of their GPT-5.6 equivalents</h4> <p>GPT-5.6 Luna was already my favorite model for building applications against, because it combined excellent performance with being <em>really cheap</em>. Somehow GPT-6 Luna is half the price of that again - and GPT-6 Sol had a similar reduction compared to GPT-5.6 Sol.</p> <p>Here's what the pricing landscape looks like today:</p> <center><table> <thead> <tr> <th>Model</th> <th>Input</th> <th>Cached input</th> <th>Output</th> </tr> </thead> <tbody> <tr> <td>GPT-6 Luna</td> <td>$0.10/M</td> <td>$0.01/M</td> <td>$0.50/M</td> </tr> <tr> <td>GPT-5.6 Luna</td> <td>$0.20/M</td> <td>$0.02/M</td> <td>$1.20/M</td> </tr> <tr> <td>Grok 4.7</td> <td>$2/M</td> <td>$0.50/M</td> <td>$6/M</td> </tr> <tr> <td>GPT-6 Sol</td> <td>$2/M</td> <td>$0.20/M</td> <td>$10/M</td> </tr> <tr> <td>GPT-5.6 Terra</td> <td>$2/M</td> <td>$0.20/M</td> <td>$12/M</td> </tr> <tr> <td>Claude Opus 5.5</td> <td>$4/M</td> <td>$0.20/M</td> <td>$20/M</td> </tr> <tr> <td>GPT-5.6 Sol</td> <td>$4/M</td> <td>$0.40/M</td> <td>$20/M</td> </tr> <tr> <td>Claude Fable 5.1</td> <td>$10/M</td> <td>$0.25/M</td> <td>$50/M</td> </tr> <tr> <td>GPT-6 Astra</td> <td>$10/M</td> <td>$1/M</td> <td>$50/M</td> </tr> </tbody> </table></center> <p>Note that GPT-5.6 has a scheduled 25% price increase for November, so GPT-6 is half the price of the <em>promotional</em> pricing for those models.</p> <p>(With GPT-5.6 Terra priced the same as GPT-6 Sol, any remaining reasons to use Terra just evaporated.)</p> <p>It's hard to overstate how competitive this pricing is. Grok 4.7 priced itself at $2/$6, less than half the price of GPT-5.6 Sol, but is now equally priced to GPT-6 Sol on input and closer on output.</p><p>At $0.10/$0.50 GPT-6 Luna is one of the cheapest models OpenAI have ever released, beaten only by the far weaker GPT-4.1 Nano ($0.10/$0.40, April 2025) and GPT-5 Nano ($0.05/$0.40, August 2025).</p> <p>I rendered <a href="https://tools.simonwillison.net/markdown-svg-renderer?url=https%3A%2F%2Fgist.github.com%2Fsimonw%2F40d129fc140faca378b9c9f4f16c6ec2">pelicans for GPT-6 Luna</a> and <a href="https://tools.simonwillison.net/markdown-svg-renderer?url=https%3A%2F%2Fgist.github.com%2Fsimonw%2Fbe7ae25af2634b68bc34b7b7aaf02cb2">for GPT-6 Sol</a>, then I combined them all together in <a href="https://static.simonwillison.net/static/2026/gpt-pelicans-grid.html">this comparison grid</a> along with the GPT-5.6 pelicans. I like how you can instantly see that the 5.6 family chose bolder, brighter colors, while the 6 family is a lot more muted. I still think GPT-6 Astra on max produced the best pelican.</p> <p><img alt="A grid of pelicans for six GPT models at different thinking efforts." src="https://static.simonwillison.net/static/2026/gpt-pelicans-grid.webp" /></p> <h4 id="claude-opus-5-5-got-a-price-cut-too">Claude Opus 5.5 got a price cut too</h4> <p>Opus 5.5 looks like it addresses the biggest complaints people had about Opus in terms of its communication style. <a href="https://twitter.com/trq212/status/2102437686967738431">Thariq Shihipar</a>:</p> <blockquote> <p>Opus 5.5 is the result of your feedback.</p> <p>It communicates clearly, it's cheaper per token than Opus 5.0 with the intelligence of Fable 5.1 it's very token efficient and works across every effort level.</p> </blockquote> <p>It's also meant to be <a href="https://twitter.com/alexalbert__/status/2102466523164274839">better at Blender</a>. I'm looking forward to putting it through its paces there.</p> <p>Opus 4.5, 4.6, 4.7, 4.8, and 5 all shared the same price: $5/million tokens for input and $25/million for output. 5.5 is a 20% reduction - $4/million and $20/million.</p> <p>The price for cache reads fell 60%. That's significant for longer agentic conversations, where 90%+ of input tokens are processed at cached token prices.</p> <p>The new price for Opus 5.5 is the same as the price for GPT-5.6 Sol, but that was <em>before</em> OpenAI dropped their Sol prices by half.</p> <p>GPT-6 Astra and Claude Fable 5.1 are both priced at $10/million input and $50/million output. The price war currently affects the next tier of models below that.</p> <p>Anthropic say that Sonnet 5.5 and Haiku 5.5 are coming soon. It's going to be interesting to see if Haiku can regain its price competitiveness at the lower end, given current Haiku 4.5 is $1/$5 while the latest GPT-6 Luna is <em>one tenth</em> of that price at $0.10/$0.50.</p> <h4 id="claude-opus-5-5-max-over-thinks-to-the-point-of-breaking">Claude Opus 5.5 max over-thinks to the point of breaking</h4> <p>In a first for my "<a href="https://simonwillison.net/tags/pelican-riding-a-bicycle/">Generate an SVG of a pelican riding a bicycle</a>" test, Claude Opus 5.5 at "max" thinking level failed to return a response!</p> <p>It started by calling this "a classic test request", and then thought really, <em>really</em> hard about what it was doing:</p> <blockquote> <p>This is a classic test request, so I want to plan out a well-composed pelican with its distinctive beak and pouch riding a bicycle with proper wheels, frame, and pedals, set against a simple sky and ground backdrop. [...]</p> <p>Verifying the shin length checks out at roughly 95.2, close enough. Now I'm working out the near leg path from hip to knee to ankle, then sketching the foot shape resting on the pedal — outlining the heel, toe tips, and sole contour with a path using lines and curves to sit naturally on the pedal surface around y=478-494. [...]</p> <p>I like the fish sticking prominently out of the basket with the pelican eyeing it as a fun detail worth keeping. I'm also confirming the eye placement near the bill base matches typical pelican anatomy, and considering giving it a slightly happier expression. [...]</p> <p>The far leg reads correctly as passing behind the frame, so I'm moving on to check the chainring teeth and confirm layer ordering—the far crank arm should be mostly hidden by the seat tube and chainring. I'm settling on the final SVG's width and height attributes alongside the viewBox to ensure proper scaling, noting there's no text so no font-family is needed. [...]</p> </blockquote> <p>I was so excited to see this pelican... but then it <a href="https://tools.simonwillison.net/markdown-svg-renderer?url=https%3A%2F%2Fgist.github.com%2Fsimonw%2F61fd7c3683fffce9a3ab7c43d1180024#response-4">stopped</a>. Opus 5.5 has a 128,000 maximum output token limit (as do the other Claude models), and it hit that while it was still reasoning about the SVG!</p> <p>I tried a second time and got the same result. This makes me suspect that "max" is effectively useless - if it over-thinks to breaking point on a stupid SVG prompt I don't trust it not to do the same for more interesting work.</p> <p>(Those two failures each cost me <a href="https://www.llm-prices.com/#it=27&amp;ot=128000&amp;sel=claude-opus-5-5">$2.56</a> and took nearly 20 minutes.)</p> <p>Fable 5.1 on "max" didn't over-think and did give me <a href="https://simonwillison.net/2026/Sep/1/claude-fable-5-1/#max">the best pelican I've seen</a> from any Anthropic model.</p> <p>Here are <a href="https://tools.simonwillison.net/markdown-svg-renderer?url=https%3A%2F%2Fgist.github.com%2Fsimonw%2F61fd7c3683fffce9a3ab7c43d1180024">the Opus 5.5 pelicans</a>, excluding 5.5 max.</p> <p>I also built <a href="https://static.simonwillison.net/static/2026/claude-pelicans-grid.html">this comparison grid</a> comparing them with pelicans by Opus 5, Fable 5.1, and Sonnet 5:</p> <p><img alt="A grid of pelicans for four Claude models at different thinking efforts." src="https://static.simonwillison.net/static/2026/claude-pelicans-grid.webp" /></p> <p>Comparing different model vendors by how well they draw a pelican riding a bicycle may not make much sense now (if it ever did), but I'm still finding value in using them for comparisons of the same model families at different reasoning levels.</p> <p>I'm now using GPT-6 Sol and Claude Opus 5.5 as my default models in Codex and Claude Code. I've upgraded the Datasette Agent demo at <a href="https://agent.datasette.io/">agent.datasette.io</a> to use GPT-6 Luna, and it seems to be fast and competent at both SQL queries and building HTML and JavaScript for <a href="https://simonwillison.net/2026/Jun/18/datasette-apps/">Datasette Apps</a>.</p> <p>Tags: <a href="https://simonwillison.net/tags/ai">ai</a>, <a href="https://simonwillison.net/tags/openai">openai</a>, <a href="https://simonwillison.net/tags/generative-ai">generative-ai</a>, <a href="https://simonwillison.net/tags/llms">llms</a>, <a href="https://simonwillison.net/tags/anthropic">anthropic</a>, <a href="https://simonwillison.net/tags/claude">claude</a>, <a href="https://simonwillison.net/tags/llm-pricing">llm-pricing</a>, <a href="https://simonwillison.net/tags/pelican-riding-a-bicycle">pelican-riding-a-bicycle</a>, <a href="https://simonwillison.net/tags/gpt">gpt</a></p>

阅读全文 →
llm 0.36
simonwillison.net

<p><strong>Release:</strong> <a href="https://github.com/simonw/llm/releases/tag/0.36">llm 0.36</a></p> <blockquote> <ul> <li>New OpenAI models: <code>gpt-6-sol</code> for <a href="https://developers.openai.com/api/docs/models/gpt-6-sol">GPT-6 Sol</a> and <code>gpt-6-luna</code> for <a href="https://developers.openai.com/api/docs/models/gpt-6-luna">GPT-6 Luna</a>. <a href="https://github.com/simonw/llm/issues/1702">#1702</a></li> <li>Model plugins can now declare <code>supports_conversation = False</code> for models that only accept single-turn prompts. LLM raises <code>llm.ConversationNotSupported</code> when these models receive assistant or tool history, and <code>llm chat</code> rejects them before starting a session. See <a href="https://llm.datasette.io/en/stable/plugins/advanced-model-plugins.html#advanced-model-plugins-conversations">Models that do not support conversations</a>. The first plugin to use this is <a href="https://github.com/simonw/llm-typesafe">llm-typesafe</a>. <a href="https://github.com/simonw/llm/issues/1692">#1692</a></li> <li>Reasoning traces in the Markdown output of <code>llm logs</code> are now wrapped in <code>&lt;details&gt;&lt;summary&gt;</code> tags. <a href="https://github.com/simonw/llm/issues/1701">#1701</a></li> </ul> </blockquote> <p>Plus <a href="https://llm.datasette.io/en/stable/changelog.html#v0-36">bug fixes from five new contributors</a>.</p> <p>Tags: <a href="https://simonwillison.net/tags/openai">openai</a>, <a href="https://simonwillison.net/tags/llm">llm</a></p>

阅读全文 →
Quoting @therealcornpop
simonwillison.net

<blockquote cite="https://www.tiktok.com/@therealcornpop/video/7687243097801051422"><p>Hey, you know it's like super obvious if you're using AI to write your scripts for TikTok and YouTube, right? [...] It's not just the general AI-isms of "it's not X, it's Y", or the rule of three, or the really weird broken staccato-like way of writing where you just say a lot of things with all these punctuation marks. and it sounds really deep, but it's not.</p> <p>It's the lack of <em>anything</em>. It's the lack of a definitive sort of spear of your voice. It's the fact I can tell you don't have opinions about the thing that you're talking about.</p></blockquote> <p class="cite">&mdash; <a href="https://www.tiktok.com/@therealcornpop/video/7687243097801051422">@therealcornpop</a>, on TikTok</p> <p>Tags: <a href="https://simonwillison.net/tags/tiktok">tiktok</a>, <a href="https://simonwillison.net/tags/ai">ai</a>, <a href="https://simonwillison.net/tags/ai-misuse">ai-misuse</a></p>

阅读全文 →
llm-anthropic 0.29
simonwillison.net

<p><strong>Release:</strong> <a href="https://github.com/simonw/llm-anthropic/releases/tag/0.29">llm-anthropic 0.29</a></p> <p>Adds support for <a href="https://www.anthropic.com/claude-opus-5-5">Claude Opus 5.5</a>:</p> <pre><code>llm -m claude-opus-5.5 "prompt goes here" </code></pre> <p>Tags: <a href="https://simonwillison.net/tags/llm">llm</a>, <a href="https://simonwillison.net/tags/anthropic">anthropic</a></p>

阅读全文 →
llm-typesafe 0.1a0
simonwillison.net

<p><strong>Release:</strong> <a href="https://github.com/simonw/llm-typesafe/releases/tag/0.1a0">llm-typesafe 0.1a0</a></p> <p>I built this new plugin for <a href="https://llm.datasette.io/">LLM</a> to add support for <a href="https://simonwillison.net/2026/Sep/21/jev/">TypeSafe AI's new Jev model</a>. Install it like this:</p> <pre><code>llm install llm-typesafe </code></pre> <p>Then set an API key (<a href="https://console.typesafe.ai/">get one here</a>, the waitlist seems to move pretty fast):</p> <pre><code>llm keys set typesafe # Paste key </code></pre> <p>And now you can ask yes/no "noul" questions like this:</p> <pre><code>llm -m jev 'Please refund my last payment.' \ -s 'Does this message explicitly request a refund?' </code></pre> <p>Output:</p> <pre><code>{"type": "noul", "noul": 0.99} </code></pre> <p>Or choice questions like this:</p> <div class="highlight highlight-source-shell"><pre>cat message.txt <span class="pl-k">|</span> llm -m jev \ -s <span class="pl-s"><span class="pl-pds">'</span>Which team should handle this message? If billing and technical issues both occur, choose billing.<span class="pl-pds">'</span></span> \ -o answer_type choice \ -o criteria <span class="pl-s"><span class="pl-pds">'</span>{</span> <span class="pl-s"> "billing":"Charges, invoices, payments, or refunds",</span> <span class="pl-s"> "technical":"Problems installing or using the product",</span> <span class="pl-s"> "other":"Neither category fits"</span> <span class="pl-s"> }<span class="pl-pds">'</span></span></pre></div> <p>Or scoring questions like this:</p> <div class="highlight highlight-source-shell"><pre>cat report.txt <span class="pl-k">|</span> llm -m jev \ -s <span class="pl-s"><span class="pl-pds">'</span>How reproducible is the problem described in this report?<span class="pl-pds">'</span></span> \ -o answer_type score \ -o criteria <span class="pl-s"><span class="pl-pds">'</span>[</span> <span class="pl-s"> "No reproduction instructions",</span> <span class="pl-s"> "Some instructions, but important steps are missing",</span> <span class="pl-s"> "Complete steps with expected and actual results"</span> <span class="pl-s"> ]<span class="pl-pds">'</span></span></pre></div> <p>See <a href="https://github.com/simonw/llm-typesafe/blob/main/README.md">the README</a> for more details.</p> <p>Tags: <a href="https://simonwillison.net/tags/projects">projects</a>, <a href="https://simonwillison.net/tags/llm">llm</a>, <a href="https://simonwillison.net/tags/jev">jev</a></p>

阅读全文 →

techcrunch_ai

第 10 版 / 共 24 版
TechCrunch Founder Summit’s agenda revealed: Unlock fundraising, hiring, and AI insights in Boston on November 4
techcrunch.com

Founders shouldn't have to learn the hardest lessons the hardest way. TechCrunch Founder Summit is designed to make the challenges of starting a company easier and the highs that much greater.

阅读全文 →
Snorkel AI triples valuation to $3.5B as demand for AI training data booms
techcrunch.com

The seven-year-old startup has raised a $350 million Series E to fuel its data-as-a-service approach.

阅读全文 →
Qualcomm launches two new smartphone chips with emphasis on AI
techcrunch.com

Qualcomm said that its new top chip can run 30B mixture-of-expert model locally.

阅读全文 →
Meta admits Muse’s likeness to OpenClaw isn’t a coincidence
techcrunch.com

Meta says Muse was built from scratch, but acknowledges the AI assistant was "heavily inspired" by OpenClaw — down to some of its workspace filenames and content.

阅读全文 →
OpenAI launches GPT-6 Sol and Luna, boasting lower cost and fewer mistakes
techcrunch.com

OpenAI is launching two new models, which it says are cut from the same cloth as Astra.

阅读全文 →
Anthropic releases Opus 5.5 with lower prices and Fable-level performance
techcrunch.com

Anthropic called it "the strongest-performing model we've tested to date."

阅读全文 →
AstroForge is putting AI in command of its next spacecraft
techcrunch.com

Autonomy-1 will have a small, transformer-based AI model taking charge of a space probe.

阅读全文 →
Five AI safety sessions every founder should have on their TechCrunch Disrupt 2026 agenda
techcrunch.com

At TechCrunch Disrupt 2026, five sessions across the AI Stage and Real World AI Stage cover AI safety, featuring leaders from Anthropic, Nvidia, AWS, Waabi, and more. Register before September 25 to save up to $200.

阅读全文 →
TechCrunch Disrupt 2026: Aaron Edsinger brings Hello Robot’s Stretch 4 to life onstage
techcrunch.com

Hello Robot CEO and co-founder Aaron Edsinger will bring Stretch 4 for a live demo on the Real World AI Stage at TechCrunch Disrupt 2026. Register before September 25 to save up to $200, plus get a second pass at 50% off.

阅读全文 →
Exhibit tables added: One last chance to showcase your startup at TechCrunch Disrupt 2026
techcrunch.com

We have reopened our exhibitor program for 1 more week. Book your exhibit table by September 30 at 11:59 p.m. PT and showcase your startup in front of 10,000+ founders, investors, and tech leaders at SF's Moscone West from October 13-15.

阅读全文 →
4 days to save up to $200: Reason 2 of 5 to be at TechCrunch Disrupt 2026
techcrunch.com

Save up to $200 on your TechCrunch Disrupt 2026 pass, plus 50% off a second pass before prices increase on September 25 at 11:59 p.m. PT. Register today.

阅读全文 →
Everyone can find a reason to dislike data center construction
techcrunch.com

Inside two years of fraught AI data center debates in Pennsylvania.

阅读全文 →
Nscale’s IPO will test Wall Street’s appetite for concentrated AI bets once again
techcrunch.com

The British AI data center developer depends on tech giants Microsoft and Anthropic for most of its revenue.

阅读全文 →

daring_fireball

第 11 版 / 共 24 版
Meta’s Muse Logomark, Designed by Jessica Hische
thedieline.com

<p>Bill McCool, writing at Dieline:</p> <blockquote> <p>This past Wednesday, lettering artist, designer, and author Jessica Hische took to <a href="https://www.threads.com/@jessicahische/post/DdE3LZbj_b8">Threads</a> to announce that she had worked alongside Meta’s team to create the icon and logotype for their agentic AI, Muse. Acknowledging that people would be “mad because it’s AI and Meta,” Hische sought to explain at least why she had taken the gig in the first place. Obviously, she took some flak for working with Meta. While plenty of comments voiced support, just as many chastised her for even considering the project, which I can mostly sum up as a general narrative thread of “How could you?”</p> <p>FWIW, it’s pretty rich to criticize someone for working with Meta while you’re very much using a Meta product to issue said criticism. But I digress.</p> </blockquote> <p>I like <a href="https://daringfireball.net/misc/2026/09/muse.png">the Muse mark/icon</a>. It’s both an obvious “M” and yet at the same time, <em>not</em> an “M”. It’s friendly but not un-serious.</p> <p>And, as Meta chief AI officer Alexandr Wang noted today on X (not Threads), <a href="https://x.com/alexandr_wang/status/2102411467186401411">it doesn’t look like a butthole</a>. (Yet <a href="https://daringfireball.net/misc/2026/09/meta-ai-logo.png">Meta AI’s logo/icon</a> <em>is</em> a little butthole-y.)</p> <div> <a href="https://daringfireball.net/linked/2026/09/22/meta-muse-hische" title="Permanent link to ‘Meta’s Muse Logomark, Designed by Jessica Hische ’">&nbsp;★&nbsp;</a> </div>

阅读全文 →
Meta’s New Muse AI Agent Read Jason Aten’s Messages Database
inc.com

<p>Jason Aten, writing for Inc:</p> <blockquote> <p>Then, yesterday, I was having a conversation with my Primary Technology podcast co-host, Stephen Robles, about the new iPhones. Moments later, I got a push notification from Muse suggesting that the conversation we were having would make for a good column and offered to put together research for me to write about. It even flagged a message from my editor about having a column ready for Monday.</p> <p>Not only had I not asked it to do that sort of thing, I never gave it permission to read my messages. In fact, I remember explicitly choosing not to let it have access to my messages, calendar, and other personal information.</p> <p>Stranger still was what happened when I asked Muse how it knew.</p> </blockquote> <p>Like I <a href="https://www.threads.com/share/JLXMWFkcA/">told Aten on Threads</a>, Muse was right about one thing: it did give him a good idea for a column. Later on, Aten writes:</p> <blockquote> <p>I also want to be clear about something else: If your response to this is that, of course, Meta would do this — it’s Meta — you are just letting them off the hook. You’re normalizing behavior that should not be normal, and you should not let them off the hook.</p> </blockquote> <p>My response to this is a little more complex than that. At the top level, this is why I don’t run any AI agents, from any source, on my production/work Macs where all my personal information and communication apps are. And if I eventually do, I’ll pay surgical attention to the permissions I grant them.</p> <p>But at a second level, I do think “Of course Meta would do this”. If I were going to run an AI agent on my personal Mac today, Meta’s would be among the last I’d choose. They’re the proverbial scorpion and <a href="https://en.wikipedia.org/wiki/The_Scorpion_and_the_Frog">we’re the frogs</a>. I’m genuinely curious about Muse, and might soon try it — but I’ll try it on a machine without most of my data on it. This isn’t “letting them off the hook” — this is keeping Meta on the hook, where they belong.</p> <div> <a href="https://daringfireball.net/linked/2026/09/22/aten-muse" title="Permanent link to ‘Meta’s New Muse AI Agent Read Jason Aten’s Messages Database’">&nbsp;★&nbsp;</a> </div>

阅读全文 →
Why Didn’t Google Build Muse?
spyglass.org

<p>MG Siegler, writing at Spyglass:</p> <blockquote> <p>The number one response I’ve gotten to <a href="https://spyglass.org/metas-amusing-muse/">my thoughts on Meta’s Muse personal assistant agent</a> is some variation of “I will never trust Meta with my data.” But the number two response is arguably more interesting (and related): “Why didn’t Google build this?”</p> <p>The short answer to this is undoubtedly: they’re working on it. But the longer answer is probably more interesting here too.</p> </blockquote> <p>Siegler’s take is basically that Google lacks focus. They’ve got multiple AI agent products, none of which are hitting — which as he points out <a href="https://www.theverge.com/2021/6/21/22538240/google-chat-allo-hangouts-talk-messaging-mess-timeline">has been their decades-long problem with messaging apps</a>. Say what you want about Meta as a company and Mark Zuckerberg as a leader, but they (and he) have focus. <a href="https://daringfireball.net/linked/2025/04/28/om-malik-facebook-rename">I make fun of them</a> (and him) for going all-in on “the metaverse” only to lose all interest in it just a few years later, but to play devil’s advocate, that’s how focus works.</p> <div> <a href="https://daringfireball.net/linked/2026/09/22/why-didnt-google-build-muse" title="Permanent link to ‘Why Didn’t Google Build Muse?’">&nbsp;★&nbsp;</a> </div>

阅读全文 →
Amazon Blocks Meta’s Muse AI Assistant
geekwire.com

<p>Todd Bishop, reporting at GeekWire:</p> <blockquote> <p>Amazon says it has cut off Meta’s new Muse personal AI agent from shopping on Amazon.com on behalf of customers, after attempting unsuccessfully to get the Facebook parent company to voluntarily exclude the e-commerce site from the experience.</p> <p>The problem, Amazon says, is that it never agreed to any of it. Meta didn’t tell Amazon that Muse would access its store, the agent doesn’t identify itself when it browses, and it appears to capture and store customer credentials, which the company says could create privacy and security risks.</p> <p>As of Sunday night, people trying to use Muse to shop on Amazon were seeing the popup, “Continued access by an unauthorized AI agent violates Amazon’s Conditions of Use, to which our customers have agreed.”</p> </blockquote> <p>On the one hand, Muse is software, and Amazon cutting off an unauthorized software client from accessing its store seems like a normal thing for Amazon to do. I suspect Meta has protections in place to prevent other agents from acting as clients for Instagram or Facebook.</p> <p>But on the other hand, an agent is an agent. If I hired a human personal assistant and told them to buy some stuff at Amazon for me, they’d just do it, and Amazon wouldn’t — and seemingly couldn’t — stop it. How is Muse different than that other than the fact it’s an AI assistant, not a human one? I’m sure Amazon’s answer is that they don’t care about the philosophical debate; they’re not going to sit back and let Meta software spider their store and aggregate purchasing data.</p> <div> <a href="https://daringfireball.net/linked/2026/09/22/amazon-blocks-muse" title="Permanent link to ‘Amazon Blocks Meta’s Muse AI Assistant’">&nbsp;★&nbsp;</a> </div>

阅读全文 →
Meta’s New Muse AI Agent App Overtakes ChatGPT as Top iPhone App
9to5mac.com

<p>Zac Hall, writing for 9to5 Mac on Friday:</p> <blockquote> <p>Meta’s new Muse AI agent app has taken the top spot on the free iPhone charts for the U.S. App Store, displacing OpenAI’s ChatGPT from the first place.</p> <p>Muse by Meta only <a href="https://9to5mac.com/2026/09/17/meta-ai-launches-muse-personal-agent-including-a-new-mobile-app-for-iphone/">launched this month</a>, although the app has been around for a couple of weeks. This means new installs are picking up and boosting the app on the App Store’s top charts beyond the day-one launch.</p> <p>Just yesterday, Meta expanded Muse app availability to include the Mac. The desktop version of the app doesn’t contribute to the App Store ranking, however, as it’s downloadable from the web.</p> </blockquote> <p>Four days later and Muse <a href="https://apps.apple.com/us/iphone/charts/36?chart=top-free">still holds</a> the #1 spot in the U.S. iOS App Store. Here’s the top 15 today (with the full, sometimes insipid, name of each app, and my own commentary in brackets):</p> <ol> <li>Muse from Meta</li> <li>ChatGPT</li> <li>Vinted: Pre-loved marketplace [if this crap was loved why did they sell it?]</li> <li>StoryReel: Drama Shorts &amp; TV</li> <li>Google Gemini</li> <li>Polymarket: Trade Live Sports [trading, not gambling!]</li> <li>PineDrama — Short Dramas</li> <li>TikTok Pro — Events</li> <li>Depop — Buy &amp; Sell Clothes</li> <li>CapCut: Photo &amp; Video Editor</li> <li>Kalshi: Trade Football &amp; more [but the “more” is definitely not gambling!]</li> <li>Claude by Anthropic</li> <li>Google</li> <li>The White House</li> <li>Threads</li> </ol> <p>Hit apps come and go. Temu had been at or near the top for a long while, but now sits at #20. But ChatGPT has been at or very near the top for years now. Anthropic is on the cusp of a record-breaking IPO based on the strength of its enterprise success. #12 is nothing to sneeze at — clearly, Claude is a consumer hit. But it’s behind Gemini, and all of these apps are typically behind ChatGPT.</p> <p>The odds are that Muse won’t stay at the top for long. And eventually, ChatGPT will decline in popularity. But Muse is off to a big start. And ChatGPT’s persistence atop the App Store is quite remarkable.</p> <div> <a href="https://daringfireball.net/linked/2026/09/22/meta-muse-app-store" title="Permanent link to ‘Meta’s New Muse AI Agent App Overtakes ChatGPT as Top iPhone App’">&nbsp;★&nbsp;</a> </div>

阅读全文 →
Xcode 27.2 Now Supports a New JSON Project File Format
developer.apple.com

<p>Apple Developer:</p> <blockquote> <p>Xcode now supports a JSON-based project format (.xcproj) that’s more readable, merge-friendly, and easier for coding agents to edit. Enable it in the file inspector. Projects using .xcproj also open in earlier versions of Xcode 27.</p> </blockquote> <p>Apple released, on GitHub, <a href="https://github.com/apple/xcode-project-format">a Swift library (and CLI tool)</a> for reading, writing, and manipulating this new project format. <a href="https://mjtsai.com/blog/2026/09/17/xcodes-new-xcproj-files-are-json/">Michael Tsai has a list of developer reactions</a>, where are universally positive. A sampling:</p> <p><a href="https://mastodon.social/@simonbs/117282260955657402">Simon B. Støvring</a>:</p> <blockquote> <p>Developers have been screaming for a friendlier Xcode project format for years. I’m one of them.</p> </blockquote> <p><a href="https://mastodon.social/@tonyarnold/117283237592284302">Tony Arnold</a>:</p> <blockquote> <p>I’ve been waiting for something like this for most of my career! 🎉</p> </blockquote> <p><a href="https://mastodon.social/@cocoaphony/117284198012341992">Rob Napier</a>:</p> <blockquote> <p>It does feel like another case of “we’ve quickly done a thing to help AI that we’ve been unwilling to do for years to help humans.” I’m seeing that happen across the industry.</p> <p>It is very welcome and appreciated, and lots of thanks to the teams involved. It’s also frustrating that it took “it can help AI” to make it happen.</p> </blockquote> <p>The old .pbxproj project format was <em>not</em> XML; it was an old <a href="https://daringfireball.net/misc/2026/09/PropertyLists.pdf">NeXT-style “ASCII” property list</a> — a file format that is surprisingly JSON-like considering that it predates not only JSON, but JavaScript (JSON = <a href="https://www.json.org/json-en.html">JavaScript Object Notation</a>). The problem developers have long had with the old .pbxproj project file isn’t about the old plist format, but instead the way the object graph was represented in it. Everything was represented by opaque ID values; one small change in Xcode often resulted in multiple changes on different lines in the .pbxproj file. While technically that format is a human-readable (and thus LLM-readable) text file, it effectively needed to be treated as a binary file.</p> <div> <a href="https://daringfireball.net/linked/2026/09/22/xcode-json-project-files" title="Permanent link to ‘Xcode 27.2 Now Supports a New JSON Project File Format’">&nbsp;★&nbsp;</a> </div>

阅读全文 →
Siri AI Class-Action Lawsuit Settlement Website Is Now Live
macrumors.com

<p>Joe Rossignol, MacRumors:</p> <blockquote> <p>In May, Apple <a href="https://www.macrumors.com/2026/05/05/apple-class-action-siri-lawsuit-settlement/">agreed to pay $250 million</a> to settle a <a href="https://www.macrumors.com/2025/03/20/apple-intelligence-siri-lawsuit/">U.S. class action lawsuit</a> over Siri AI’s delayed launch, and the <a href="https://www.smartphoneaisettlement.com/">settlement website</a> is now live.</p> <p>Apple will pay an estimated $25 per eligible iPhone to eligible customers, who can submit a claim via the settlement website between September 21 and December 21 of this year. The exact payment may be higher or lower than $25 depending on the total number of valid claims submitted and other factors, with the maximum amount set at $95.</p> <p>Apple denies all of the allegations made in the lawsuit. Apple agreed to the settlement to avoid the costs and risks of a trial.</p> </blockquote> <p>I went ahead and <a href="https://www.smartphoneaisettlement.com/">filled it out</a> for the iPhone 16 Pro I purchased in September 2024. I’d call it borderline whether it was worth my time for $25. It was a pain in the ass every step of the way.</p> <p>For the eventual payment, your choices to receive the dough are PayPal, Venmo, ACH (bank transfer), or check. I tried to get it via PayPal and it just wouldn’t complete the connection to my PayPal account. After wasting time on a few tries, I tried ACH next, and the web form had pasting disabled on the fields for the routing and account numbers. Ridiculous. I was able to get around that to paste the numbers in, because I use <a href="https://underpassapp.com/StopTheMadness/">StopTheMadness</a>. But most people don’t. The only reason I can think of that they try to block pasting on those fields is to make it difficult.</p> <div> <a href="https://daringfireball.net/linked/2026/09/22/siri-ai-settlements" title="Permanent link to ‘Siri AI Class-Action Lawsuit Settlement Website Is Now Live’">&nbsp;★&nbsp;</a> </div>

阅读全文 →

slashdot

第 12 版 / 共 24 版
Are Students Suddenly Losing Interest in Computer Science as AI Coding Takes Off?
news.slashdot.org

On academic mentoring platform Nova Learning, Computer Science and AI, "once the dominant choice among students... is losing ground fast, while Engineering has nearly doubled its share." It's a small survey, but "The steepest proportional decline is in Software &amp; Data Science, the most traditional 'learn to code' pathway, which lost 44% of its 2025 share. AI saw the largest absolute drop of any single subject in the survey, down 6.2 points. "The category did not decline uniformly. Students moved away fastest from the pathway most associated with entry-level software work, while the more applied and human-facing subfields held their ground better." Slashdot reader BrianFagioli writes: Nova Learning says the share of surveyed middle and high school students naming Computer Science and AI as their primary academic interest fell from 42.3 percent in 2025 to 27.9 percent in 2026, while Engineering rose from 11.9 percent to 23 percent. The biggest gains came from Mechanical and Aerospace Engineering... [B]roader enrollment data points in the same direction. The National Student Clearinghouse Research Center reported declines in Computer and Information Science enrollment at four year institutions, even as Engineering grew. AI coding tools are not proven to be the cause, but as software development changes and AI handles more coding tasks, students may be starting to rethink what a future in technology should look like. [Undergraduate enrollment in CS programs at four-year institutions fell 8.1%, to approximately 606,000 students.] <p><div class="share_submission"> <a class="slashpop" href="http://twitter.com/home?status=Are+Students+Suddenly+Losing+Interest+in+Computer+Science+as+AI+Coding+Takes+Off%3F%3A+https%3A%2F%2Fnews.slashdot.org%2Fstory%2F26%2F09%2F22%2F0010234%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png" /></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fnews.slashdot.org%2Fstory%2F26%2F09%2F22%2F0010234%2Fare-students-suddenly-losing-interest-in-computer-science-as-ai-coding-takes-off%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png" /></a> </div></p><p><a href="https://news.slashdot.org/story/26/09/22/0010234/are-students-suddenly-losing-interest-in-computer-science-as-ai-coding-takes-off?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p>

阅读全文 →
'Coyote vs. Acme' Outgrosses All But 3 WB Movies This Year, Heads To Profit
entertainment.slashdot.org

The movie Coyote vs. Acme earned more than Warner Bros.' $30 million tax write-off in just two weeks. And last week the movie officially earned more than its production budget of $70 million. But today the movie passed the $100 million mark. "You asked for it, we delivered, and you showed up!" distributor Ketchup Entertainment posted on social media (adding "Thank you to the fans for making this a massive hit!") With a break-even number of $120 million, the movie "will probably make up any theatrical deficit (should there be any) with its impending releases on video on demand and streaming," writes ScreenRant. Almost three years after the completed film was initially shelved for a $30 million write-off, its cumulative domestic box office has apparently even beat Warner Bros. dinosaur movie The End of Oak Street: In addition to officially joining the chart of the Top 30 movies of the year so far at the domestic box office, by surpassing The End of Oak Street, Coyote vs. Acme has outgrossed five of the eight movies that Warner Bros. has put out in domestic theaters this year.... [It's just $17.6 million behind Supergirl, and within $30 million of Mortal Kombat II and Wuthering Heights.] Their anticipated sci-fi sequel Dune: Part Three also seems guaranteed to land higher than 2026's Coyote vs. Acme on the chart (2021's Dune earned $108.9 million in domestic theaters, while Dune: Part Two earned $282.1 million). With its a small marketing budget of just $10 million, the movie seems to be relying on oddball marketing stunts like their AMA on Reddit's r/movies. And commemorating the spirit of the movie, Crayon-maker Crayola even released a special "Coyote Secret Plan" web page for children to print and color &mdash; and partnered with the film's stars for a video on the importance of creativity: Lana Condor: Crayola is all about encouraging kids and grown-ups to turn imagination into action. Will Forte: Which is exactly what Coyote does in Coyote versus Acme. He sees a problem and thinks, "Could this be solved with a rocket, a catapult, or a suspiciously affordable mail order anvil?" Lana Condor: Usually no. Will Forte: Usually very no.<p><div class="share_submission"> <a class="slashpop" href="http://twitter.com/home?status='Coyote+vs.+Acme'+Outgrosses+All+But+3+WB+Movies+This+Year%2C+Heads+To+Profit%3A+https%3A%2F%2Fentertainment.slashdot.org%2Fstory%2F26%2F09%2F22%2F0529223%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png" /></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fentertainment.slashdot.org%2Fstory%2F26%2F09%2F22%2F0529223%2Fcoyote-vs-acme-outgrosses-all-but-3-wb-movies-this-year-heads-to-profit%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png" /></a> </div></p><p><a href="https://entertainment.slashdot.org/story/26/09/22/0529223/coyote-vs-acme-outgrosses-all-but-3-wb-movies-this-year-heads-to-profit?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p>

阅读全文 →
Pentagon Investigators Say Overreliance on Palantir AI Contributed to US Strike That Killed 123 Iranian Children
news.slashdot.org

Two U.S. missiles hit an elementary school in Iran, killing over 150 people including 123 children on the first day of the Iran War. But Gizmodo notes that a new Bloomberg investigation cites U.S. officials involved in an unreleased internal Pentagon review who blame "a cascade of preventable failures that included an overreliance on an AI tool built by Palantir." According to the officials who spoke to Bloomberg, some personnel inside U.S. Central Command leaned too hard on the AI inside the Maven Smart System, an AI-powered data integration and targeting platform developed by Palantir to accelerate intelligence analysis and decision-making. The Defense Department has reportedly made the software tool a cornerstone of military operations over the past year... Officials said some users expected Maven to flag stale records or contradictions in the intelligence assembled for potential targets, though it is not clear why they thought the system would do that. The Minab [elementary school] site, which was cataloged as an Islamic Revolutionary Guard Corps facility due to outdated data, was fed into Maven with other candidates and came out as a recommended day-one target. Target-list work that once took hours was condensed into minutes. A Palantir spokesperson told Bloomberg the company "is not responsible for the underlying data nor identifying intelligence deficiencies" and that there is no evidence its software was at fault. Two people familiar with Palantir's Pentagon contracts said the government keeps primary responsibility for the quality of the information that's fed into Maven. After the strike, Palantir added features that "re-review underlying intelligence to identify factors that would disqualify a target and flag inconsistencies and inaccuracies that human review may have missed," a person familiar with the work said. That new functionality is said to have already caught some anomalies... More than 1,000 Iranian targets were hit in the first 24 hours, and according to Bloomberg's sources, that pace compressed the time available for additional confirmations. Staffing on civilian harm mitigation teams across the U.S. Department of Defense had also fallen by roughly 90% over recent years, shrinking to fewer than 20 people overall. The U.S. Central Command's group shrank from 10 people to one. No member of those teams reviewed the Minab site before the missiles were up in the air. A separate inquiry by the United Nations' Independent International Fact-Finding Mission on Iran this week reached the conclusion that there were reasonable grounds to believe the United States committed the war crime of launching an indiscriminate attack. <p><div class="share_submission"> <a class="slashpop" href="http://twitter.com/home?status=Pentagon+Investigators+Say+Overreliance+on+Palantir+AI+Contributed+to+US+Strike+That+Killed+123+Iranian+Children+%3A+https%3A%2F%2Fnews.slashdot.org%2Fstory%2F26%2F09%2F22%2F0614238%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png" /></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fnews.slashdot.org%2Fstory%2F26%2F09%2F22%2F0614238%2Fpentagon-investigators-say-overreliance-on-palantir-ai-contributed-to-us-strike-that-killed-123-iranian-children%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png" /></a> </div></p><p><a href="https://news.slashdot.org/story/26/09/22/0614238/pentagon-investigators-say-overreliance-on-palantir-ai-contributed-to-us-strike-that-killed-123-iranian-children?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p>

阅读全文 →
Google Opens Preorders for Its $899 Gemini-Enhanced 'Googlebook' Laptops
tech.slashdot.org

Monday Google opened preorders for its "Googlebook" laptops, pricing them at $899. A Google's blog post added that "At launch, you can choose between Intel Core Ultra Series 3 and Snapdragon X Elite processors" (paired with NPUs to power AI features). "Devices will hit shelves on October 4 in the U.S. and on October 5 in Canada, the U.K., Ireland, France, Germany, and Australia," TechCrunch points out. But "the real pull for the new devices is that they'll prominently feature Gemini's latest capabilities in a new format: the laptop." Google is trying to offer a laptop with unique features like an AI-powered cursor, vibe-coded widgets, and support for AI-enhanced dictation. The latter is a feature called Rambler, which cleans up messy, rambling brain dumps into readable text. The move is a bet that AI, specifically Google's Gemini, could be enough of a draw to get people to buy a new laptop that bakes in AI instead of running them via desktop apps you install or access through the browser... On the Googlebook, Google is trying to reinvent the "point-and-click" experience of desktop computing to now include an AI element: The cursor serves as a conduit to Gemini. The company suggests various ways this could be used, like highlighting content on a web page for Gemini to work with, asking Gemini to see if an email you've hovered your cursor over is suspicious, or selecting images and then asking Gemini to visualize them together... What's more interesting about the Googlebook is how it's seemingly part of Google's longer-term plan to capture a large part of the K-12 market that currently relies on Chromebooks and push them toward the company's Gemini AI. There are somewhere around 50 million Chromebooks in schools, used by students and educators, Google has said. In May, the company told TechCrunch that its current Chromebooks would continue to be supported, though many would become eligible to transition to the new Googlebook experience in the future... Flagship devices in the new range are being built by Acer, ASUS, Dell, HP, and Lenovo, with materials like aluminum, magnesium alloy, and carbon fiber... Google says the device will offer up to 14 hours of battery life. Googlebooks will be decorated with an exterior Glowbar "which dances when you boot up, sweeps to show battery level, and supports other playful patterns," according to Google's blog post. "We're also opening Glowbar access to developers to build custom, interactive animations." After testing actual Googlebooks, The Verge's reviewer first acknowledges that "it might be just another Trojan horse for Gemini." Still, "The hardware is polished (since it's based on current laptops). The OS is familiar (if you've ever used a Chromebook). But most impressive, it integrates your Android phone with your PC so they feel more like one device. It's the culmination of a series of new ideas that blur the two devices together. "After my first look, I went from doubtful to excited by the prospect of Google pulling it all off..." The Asus was incredibly lightweight; the Lenovo has plenty of ports and an optional mouse with a matching Glowbar light; the Acer's convertible form factor allows some tablet-like use (and it's pretty affordable for a Panther Lake laptop). The HP had a great-looking screen and a latticeless keyboard I surprisingly didn't hate, and the Dell is basically a gold XPS 13 (which is excellent) but with a different chip... But everything really special about Googlebooks comes down to software... You can cast apps from an Android phone directly to a Googlebook, even without touching your phone. Googlebooks essentially have two app drawers: a G-logo start menu for installed Googlebook apps and a second one beside it that pulls up mobile apps from your phone. Click a phone app and you can fully use that app with the mouse and keyboard or the Googlebook's touchscreen. It's a bit like iPhone Mirroring on macOS, but the apps are individually extracted to the desktop OS instead of showing your whole phone interface. Googlebooks also have a nifty feature called Continue On where the icons of apps you're currently using on your phone appear in the bottom bar &mdash; allowing you to click it on the laptop and hand it off to the Googlebook. These app handoffs can transition to a native app or a web app, depending on how developers have programmed it... The other big way Googlebooks interact with an Android phone is Quick Access, allowing you to see and access all the files stored on your phone right in the desktop Files app... If you have an iPhone then you're limited to a Link to iOS app that just does some message syncing and replying... [W]hen it comes to mainline gaming, Nvidia's GeForce Now service is also coming to Googlebooks, and the first year is free with one of Google's new laptops. "It's not every day we get a new player in the desktop operating system and laptop spaces," the reviewer points out. "There seems to be a higher ceiling of potential with Googlebooks than there was with Chromebooks, along with some cool features, but Google has a lot to prove at higher prices than people are used to paying for its laptops."<p><div class="share_submission"> <a class="slashpop" href="http://twitter.com/home?status=Google+Opens+Preorders+for+Its+%24899+Gemini-Enhanced+'Googlebook'+Laptops%3A+https%3A%2F%2Ftech.slashdot.org%2Fstory%2F26%2F09%2F22%2F031256%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png" /></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Ftech.slashdot.org%2Fstory%2F26%2F09%2F22%2F031256%2Fgoogle-opens-preorders-for-its-899-gemini-enhanced-googlebook-laptops%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png" /></a> </div></p><p><a href="https://tech.slashdot.org/story/26/09/22/031256/google-opens-preorders-for-its-899-gemini-enhanced-googlebook-laptops?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p>

阅读全文 →
Meta's New 'Personal AI Agent' Muse Beats ChatGPT in Downloads - and Get Blocked by Amazon
tech.slashdot.org

Meta's AI "personal agent" Muse overtook ChatGPT as the #1 iOS free app in the U.S. on Friday, reports CNBC &mdash; and it's still showing more downloads as of Monday night. Muse now has over 2.5 million downloads since its debut less than two weeks ago, according to analytics firm Sensor Tower... [Muse] is currently ahead of popular services like OpenAI's ChatGPT, Polymarket and Kashi... It's also ahead of rival AI apps like Anthropic's Claude and SpaceXAI's Grok AI, in addition to the Facebook-parent's own Meta AI app... Meta pitched the app as a way for consumers to manage and direct supercharged digital assistants that can perform a number of tasks across the web, like filling out electronic forms and organizing email inboxes... "I think up to this point most of the agentic use cases have not really been for normal people," Bernstein analyst Stacy Rasgon told CNBC in a "Squawk on the Street" interview on Monday. "Now you've got Meta's Muse and other agents out there that are starting to maybe get more potential for more broad-based adoption." The buzz around Meta was also reflected in the stock, which surged more than 11% on Monday. Amazon is already blocking Muse, reports GeekWire. Amazon first tried to get Meta to voluntarily exclude Amazon, but they were unsuccessful: The problem, Amazon says, is that it never agreed to any of it. Meta didn't tell Amazon that Muse would access its store, the agent doesn't identify itself when it browses, and it appears to capture and store customer credentials, which the company says could create privacy and security risks. As of Sunday night, people trying to use Muse to shop on Amazon were seeing the popup, "Continued access by an unauthorized AI agent violates Amazon's Conditions of Use, to which our customers have agreed..." Amazon has spent the past year trying to keep outside agents off its site, suing Perplexity over its Comet browser and moving to block shopping agents from Google and OpenAI. [Amazon won a preliminary injunction against Perplexity in March, the article poitns out, "then lost it on Aug. 4, when the Ninth Circuit ruled that the user &mdash; not the AI company &mdash; was the one accessing Amazon's computers under federal anti-hacking law. The court denied Amazon's petition for rehearing on Sept. 10."] On Sunday night, Amazon said it is in direct conversation with Meta about the issue. Asked whether it would consider taking legal action, the company declined to comment. The business stakes are high for Amazon. In addition to operating its flagship e-commerce site, Amazon generated more than $68 billion in ad revenue last year &mdash; a business that depends on people browsing its pages and seeing sponsored products. Muse also appears to scrape account data, reports CNBC. But Shopify, however, "is working with Meta on Muse access. Shopify CEO Tobias L&uuml;tke announced Monday that the e-commerce site was partnering with Muse to allow agentic checkout in its online stores."<p><div class="share_submission"> <a class="slashpop" href="http://twitter.com/home?status=Meta's+New+'Personal+AI+Agent'+Muse+Beats+ChatGPT+in+Downloads+-+and+Get+Blocked+by+Amazon%3A+https%3A%2F%2Ftech.slashdot.org%2Fstory%2F26%2F09%2F22%2F0116233%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png" /></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Ftech.slashdot.org%2Fstory%2F26%2F09%2F22%2F0116233%2Fmetas-new-personal-ai-agent-muse-beats-chatgpt-in-downloads---and-get-blocked-by-amazon%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png" /></a> </div></p><p><a href="https://tech.slashdot.org/story/26/09/22/0116233/metas-new-personal-ai-agent-muse-beats-chatgpt-in-downloads---and-get-blocked-by-amazon?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p>

阅读全文 →

hackernews

第 13 版 / 共 24 版
Microsoft killed FoxPro in 2007. Anyway, here's FoxPro revived
foxscript.org

<p>Visual FoxPro stopped at version 9 in 2007. A surprising amount of it is still running, in 32 bits, because rewriting a 20-year-old business app is how you lose the business. A customer wanted to keep milking their app for the foreseeable future, so here it is: the same language on a new runtime (Rust, compiled to wasm, checked against the real vfp9.exe), tables no longer stopped at 2 GB, the old 32-bit .fll add-ins still loading, and lambdas, JSON and an HTTP server bolted on for good measure. Reports are not done and the builds are unsigned. MIT because why not?</p> <hr /> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49808023">https://news.ycombinator.com/item?id=49808023</a></p> <p>Points: 182</p> <p># Comments: 129</p>

阅读全文 →
Pentagon says overreliance on AI contributed to missile strike on Iran school
bloomberg.com

<p><a href="https://archive.ph/0V37g" rel="nofollow">https://archive.ph/0V37g</a></p> <hr /> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49806430">https://news.ycombinator.com/item?id=49806430</a></p> <p>Points: 417</p> <p># Comments: 215</p>

阅读全文 →
SAML: A fractal of bad design
blog.trailofbits.com

<p>Article URL: <a href="https://blog.trailofbits.com/2026/09/21/saml-a-fractal-of-bad-design/">https://blog.trailofbits.com/2026/09/21/saml-a-fractal-of-bad-design/</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49806335">https://news.ycombinator.com/item?id=49806335</a></p> <p>Points: 161</p> <p># Comments: 90</p>

阅读全文 →
Unreal Agent
unreallabs.ai

<p><a href="https://github.com/unreallabsai/unreal-agent" rel="nofollow">https://github.com/unreallabsai/unreal-agent</a></p> <hr /> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49805748">https://news.ycombinator.com/item?id=49805748</a></p> <p>Points: 132</p> <p># Comments: 80</p>

阅读全文 →
'We hacked the FBI:' Hackers say they have data on all FBI employees
404media.co

<p><a href="https://archive.ph/96YBP" rel="nofollow">https://archive.ph/96YBP</a></p> <hr /> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49805278">https://news.ycombinator.com/item?id=49805278</a></p> <p>Points: 396</p> <p># Comments: 282</p>

阅读全文 →
Claude Opus 5.5 Intelligence, Performance and Price Analysis (Max)
artificialanalysis.ai

<p>Article URL: <a href="https://artificialanalysis.ai/models/claude-opus-5-5">https://artificialanalysis.ai/models/claude-opus-5-5</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49804316">https://news.ycombinator.com/item?id=49804316</a></p> <p>Points: 233</p> <p># Comments: 72</p>

阅读全文 →
WordPress: Unauthenticated path traversal leading to conditional RCE
github.com

<p>Article URL: <a href="https://github.com/WordPress/wordpress-develop/security/advisories/GHSA-7hp8-65ch-5whp">https://github.com/WordPress/wordpress-develop/security/advisories/GHSA-7hp8-65ch-5whp</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49803959">https://news.ycombinator.com/item?id=49803959</a></p> <p>Points: 152</p> <p># Comments: 83</p>

阅读全文 →
Claude Opus 5.5
anthropic.com

<p>Article URL: <a href="https://www.anthropic.com/claude-opus-5-5">https://www.anthropic.com/claude-opus-5-5</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49803892">https://news.ycombinator.com/item?id=49803892</a></p> <p>Points: 1203</p> <p># Comments: 815</p>

阅读全文 →
16-bit Intel 8088 chip (c. 1985)
allpoetry.com

<p>Article URL: <a href="https://allpoetry.com/16-bit-Intel-8088-chip">https://allpoetry.com/16-bit-Intel-8088-chip</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49803635">https://news.ycombinator.com/item?id=49803635</a></p> <p>Points: 109</p> <p># Comments: 14</p>

阅读全文 →
OpenAI is well positioned to fast-follow Jev
arcturus-labs.com

<p>Article URL: <a href="https://arcturus-labs.com/blog/2026/09/21/will-openai-eat-jevs-lunch/">https://arcturus-labs.com/blog/2026/09/21/will-openai-eat-jevs-lunch/</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49802161">https://news.ycombinator.com/item?id=49802161</a></p> <p>Points: 260</p> <p># Comments: 194</p>

阅读全文 →
Apple has added persistent 'ads' to iOS, and it's driving users crazy
techradar.com

<p>Article URL: <a href="https://www.techradar.com/phones/iphone/i-wish-apple-would-just-stop-that-crap-apple-has-added-persistent-ads-to-ios-and-its-driving-users-crazy">https://www.techradar.com/phones/iphone/i-wish-apple-would-just-stop-that-crap-apple-has-added-persistent-ads-to-ios-and-its-driving-users-crazy</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49801939">https://news.ycombinator.com/item?id=49801939</a></p> <p>Points: 614</p> <p># Comments: 459</p>

阅读全文 →
OpenAI GPT–6 Astra breaks Enigma message that has resisted solution since 2005
cryptocellar.org

<p>Article URL: <a href="https://www.cryptocellar.org/bgac/the-mvueh-break.html">https://www.cryptocellar.org/bgac/the-mvueh-break.html</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49801324">https://news.ycombinator.com/item?id=49801324</a></p> <p>Points: 560</p> <p># Comments: 360</p>

阅读全文 →
What California is learning from solar panels built over irrigation canals
kqed.org

<p>Article URL: <a href="https://www.kqed.org/science/2002033/heres-what-california-is-learning-from-solar-panels-built-over-irrigation-canals">https://www.kqed.org/science/2002033/heres-what-california-is-learning-from-solar-panels-built-over-irrigation-canals</a></p> <p>Comments URL: <a href="https://news.ycombinator.com/item?id=49796379">https://news.ycombinator.com/item?id=49796379</a></p> <p>Points: 113</p> <p># Comments: 150</p>

阅读全文 →

openai

第 14 版 / 共 24 版

techcrunch

第 15 版 / 共 24 版
Apple could take on Whoop with a new fitness tracker, report says
techcrunch.com

Apple may be developing a new fitness tracker as part of its new generation of hardware devices.

阅读全文 →
Hacking group ShinyHunters claims it breached the FBI, stole agents’ and applicants’ data
techcrunch.com

The theft of agents' personal information could present a major counterintelligence threat, where agents and their families are extorted into cooperating with a foreign government.

阅读全文 →
a16z is challenging Silicon Valley’s love for drop-outs by launching a school
techcrunch.com

This academy for promising high school grads is somewhere between a trade school, Y Combinator, and Peter Thiel's Fellowship Program.

阅读全文 →
Waymo’s latest expansion strategy: teenagers
techcrunch.com

Waymo is opening its robotaxi service to teenagers aged 13 to 17 in Nashville, its second city to offer rides to minors.

阅读全文 →
Stolen passwords are exposing America’s water providers to hackers
techcrunch.com

Researchers say another looming threat hangs over some of America's most important critical infrastructure.

阅读全文 →
Noble Carbon will show how it’s making EV charger installs painless at TechCrunch Disrupt
techcrunch.com

Noble Carbon has developed a smart circuit breaker that allows households to electrify without the pain of a main panel upgrade.

阅读全文 →
TikTok’s US arm joins Lantern, a cross-platform child safety initiative
techcrunch.com

Eight months after establishing a U.S.-based joint venture, TikTok is getting on board fellow platforms to support industrywide child safety work.

阅读全文 →
Singapore’s Nexstrom wants to bring 2D semiconductors to chip fabs
techcrunch.com

Singapore-based Nexstrom has raised new funding to develop equipment that could help chipmakers manufacture 2D semiconductor materials at scale.

阅读全文 →
Bill Gates’ Breakthrough Energy bets these 21 startups will shape energy’s future
techcrunch.com

To the investors at Bill Gates' Breakthrough Energy, the coming wave of electrification will make data center energy demands look quaint by comparison. Here's how they're preparing.

阅读全文 →

mit_news_ai

第 16 版 / 共 24 版

marktechpost

第 17 版 / 共 24 版
Anthropic Releases Claude Opus 5.5: Fable 5.1-Level Performance at 40% Lower Running Cost Than Opus 5
marktechpost.com

<p>Anthropic has released Claude Opus 5.5, the first model in its new Claude 5.5 family. The team states it performs at the level of Claude Fable 5.1 on most work. It also costs 40% less to run than Opus 5 on typical workloads at default settings. On Anthropic&#8217;s own benchmarks, it leads in agentic coding, [&#8230;]</p> <p>The post <a href="https://www.marktechpost.com/2026/09/22/anthropic-claude-opus-5-5-release/">Anthropic Releases Claude Opus 5.5: Fable 5.1-Level Performance at 40% Lower Running Cost Than Opus 5</a> appeared first on <a href="https://www.marktechpost.com">MarkTechPost</a>.</p>

阅读全文 →
NVIDIA Introduces SoL-Pi: Auto-Research Loops That Cut Coding Agent Token Traffic by Up to 49%
marktechpost.com

<p>NVIDIA researchers have released SoL-Pi, 4 harness mechanisms for the open-source Pi coding agent, discovered by an AI running auto-research loops across 535 environments. On EdgeBench, SoL-Pi cuts token traffic by 44.7% to 49.0% and API cost by roughly 33%, while keeping about 94% of Pi's score on GPT-5.6 Sol and Opus 5.</p> <p>The post <a href="https://www.marktechpost.com/2026/09/21/nvidia-researchers-have-released-sol-pi/">NVIDIA Introduces SoL-Pi: Auto-Research Loops That Cut Coding Agent Token Traffic by Up to 49%</a> appeared first on <a href="https://www.marktechpost.com">MarkTechPost</a>.</p>

阅读全文 →
SpaceXAI Releases Grok 4.7: A Larger Base Model at the Same $2/$6 Price as Grok 4.6
marktechpost.com

<p>SpaceXAI has released Grok 4.7, its new flagship model for coding, agentic tasks, and knowledge work. Grok 4.7 is built on a larger base model and a longer reinforcement learning run. It still ships at the same price and speed as Grok 4.6. Is it deployable? Yes, as a hosted model. You can call grok-4.7 [&#8230;]</p> <p>The post <a href="https://www.marktechpost.com/2026/09/21/spacexai-releases-grok-4-7/">SpaceXAI Releases Grok 4.7: A Larger Base Model at the Same $2/$6 Price as Grok 4.6</a> appeared first on <a href="https://www.marktechpost.com">MarkTechPost</a>.</p>

阅读全文 →

eurogamer

第 18 版 / 共 24 版
Artist who hand-paints some of gaming's best fantasy world maps brings them together in oversized and extremely lavish art book
eurogamer.net

<img src="https://assetsio.gnwcdn.com/francesca-baerald-art-book-unbound.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /> <p>If you're an enjoyer of video game maps, you might like this: celebrated artist and cartographer Francesca Baerald - who's created in-game (and out) maps for Dragon Age, Warcraft, <a href="https://www.eurogamer.net/games/octopath-traveler">Octopath Traveler</a>, Diablo, Dungeons & Dragons and many more - is releasing a glossy new art book. It's an oversized, A3 book that features page after page of her sumptuously detailed, hand-painted maps.</p> <p><a href="https://www.eurogamer.net/francesca-baerald-game-map-art-book">Read more</a></p>

阅读全文 →
With "a dozen" music levels, Rayman Legends Retold doubles down on the best bit of the original game, and having played it I couldn't be happier
eurogamer.net

<img src="https://assetsio.gnwcdn.com/rayman-music.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /> <p>I own <a href="https://www.eurogamer.net/rayman-legends-review">Rayman Legends</a> on six platforms. The game, a 2D platformer that launched back in 2013, initially released onto the PS3, Xbox 360, PC, Wii U and PS Vita. A year later, it came to Xbox One and PS4. Fast-forward three years and it's on Switch, and then in 2021 it came to Stadia, too. It's been around the block a few times then, and I've gone with it each time - I have 1000Gs and a Platinum trophy for it. It's just a very, very good game.</p> <p><a href="https://www.eurogamer.net/rayman-legends-iconic-music-levels-retold-interview">Read more</a></p>

阅读全文 →
Xbox confirms 268 more layoffs, further studio closures, and Obsidian's shift to Bethesda as major restructuring continues
eurogamer.net

<img src="https://assetsio.gnwcdn.com/grounded-1.2-wasps-screen.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /> <p>Following <a href="https://www.eurogamer.net/xbox-second-wave-cuts-layoffs-report">reports that further job cuts were imminent at Xbox</a>, Microsoft has confirmed more sweeping changes as its major restructuring continues. As a result, some Xbox studios will combine, others are set for closure, and 268 more layoffs have been announced.</p> <p><a href="https://www.eurogamer.net/xbox-layoffs-activision-rare-halo-ninja-theory">Read more</a></p>

阅读全文 →
Hellblade developer Ninja Theory heading towards closure in new wave of Xbox cuts, as two separate agreements collapse
eurogamer.net

<img src="https://assetsio.gnwcdn.com/senuas-saga-hellblade-2-1024x576.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /> <p>Ninja Theory - developer of the <a href="https://www.eurogamer.net/games/hellblade">Hellblade</a> series of games, Enslaved: Odyssey to the West, DmC: Devil May Cry, and Heavenly Sword - is entering consultation in preperation for the studio's closure as part of <a href="https://www.eurogamer.net/xbox-layoffs-activision-rare-halo-ninja-theory">today's sweeping Xbox cuts and layoffs</a>.</p> <p><a href="https://www.eurogamer.net/ninja-theory-closed-shut-down-xbox-layoffs">Read more</a></p>

阅读全文 →
Next major Halo game being developed by Activision, as Halo Studios all but closes as part of Microsoft's Xbox restructuring
eurogamer.net

<img src="https://assetsio.gnwcdn.com/halo-infinite_U4Ia556.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /> <p>Halo Studios (formerly 343 Industries) won't develop the next mainline Halo game because it's being what sounds like drastically reduced in size. Microsoft has instead given development duty to Activision, which is making "a new purpose-built team" separate to Call of Duty to make it.</p> <p><a href="https://www.eurogamer.net/next-halo-game-developer-call-of-duty-stuidio-xbox-restructuring">Read more</a></p>

阅读全文 →
Sony appears to be testing PlayStation Store credit offers when you buy certain games
eurogamer.net

<img src="https://assetsio.gnwcdn.com/SIE_InnovationHubHMD_BlogHeader_1920x1080.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /> <p>Sony appears to be testing a new PlayStation rewards programme. A number of posts on social media and Reddit have recently appeared showing that purchasing certain games from the PlayStation Store now comes with an associated wallet credit bonus.</p> <p><a href="https://www.eurogamer.net/playstation-store-wallet-credits-rewards">Read more</a></p>

阅读全文 →
Blizzard layoffs are reportedly imminent, days after an exciting BlizzCon and a seemingly popular World of Warcraft: Forever beta
eurogamer.net

<img src="https://assetsio.gnwcdn.com/blizzard-logo_YP7kJpn.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /> <p><strong>UPDATE 4PM BST: </strong><a href="https://www.gamedeveloper.com/business/xbox-continues-reset-with-halo-studios-layoffs-and-undead-labs-divestment?utm_source=dlvr.it&amp;utm_medium=bluesky">Game Developer</a> has reportedly seen an email Blizzard sent to employees that indicates it - or at least the World of Warcraft department - isn't affected by "today's announcements". An Xbox representative apparently verified the email's legitimacy.</p> <p><a href="https://www.eurogamer.net/blizzard-layoffs-xbox-cuts">Read more</a></p>

阅读全文 →
Another Injustice 3 leak reveals two characters in the rumoured DC fighting game - one that's expected and one that's a big surprise
eurogamer.net

<img src="https://assetsio.gnwcdn.com/injustice-2-supergirl-blast-crop-1.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /> <p>We now have even more confirmation a new Injustice game is in development. <a href="https://www.eurogamer.net/injustice-3-playtests-leak">Following last week's playtest leak</a>, information has emerged that sheds more light on the upcoming DC fighting game.</p> <p><a href="https://www.eurogamer.net/injustice-3-supergirl-batwoman-leak">Read more</a></p>

阅读全文 →
World of Warcraft fans are torn about whether Forever's Skyborne starting zone fits tonally with Classic WoW
eurogamer.net

<img src="https://assetsio.gnwcdn.com/world-of-warcraft-skyborne-jpg.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /> <p>World of Warcraft: Forever's beta is here, offering us our first look at WoW's reimagined vanilla or classic experience, and already it's proving extremely popular. But there are points of contention, one being whether the new Skyborne race's starting zone fits tonally with original-race zones.</p> <p><a href="https://www.eurogamer.net/world-of-warcraft-fans-torn-about-whether-forevers-skyborne-starting-zone-fits-tonally-with-classic-wow">Read more</a></p>

阅读全文 →
Second wave of Xbox cuts reported to be happening this week, with "several" studios apparently facing consolidation
eurogamer.net

<img src="https://assetsio.gnwcdn.com/xbox-logo_OJRhRlL.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /> <p>Xbox is reportedly preparing to lay off hundreds more people this week as the company plans to consolidate several of its studios.</p> <p><a href="https://www.eurogamer.net/xbox-second-wave-cuts-layoffs-report">Read more</a></p>

阅读全文 →

arxiv

第 19 版 / 共 24 版
Geometry-Aware Hyperbolic Residual Quantization
arxiv.org

Residual Vector Quantization turns continuous representations into discrete, multi-level token sequences. Yet most methods operate in Euclidean space, despite the coarse-to-fine structure of the resulting codes and the latent hierarchies present in many data domains. Hyperbolic geometry offers a natural alternative for hierarchical representations, but naive hyperbolic extensions introduce geometric inconsistencies: non-associative hyperbolic addition prevents consistent residual aggregation, while standard straight-through gradient estimation ignores the geometry of the latent space. We propose a geometry-aware hyperbolic residual quantization that addresses these issues in both the forward and backward passes. In the forward pass, Hyperbolic Residual Aggregation restores the telescoping behavior of residual quantization on the Poincare ball. In the backward pass, a discounted Hyperbolic Straight-Through Estimator routes the reconstruction gradient through the quantizer as a single geometric block, avoiding unstable recursive gradient transport across residual stages. Evaluations on hierarchical prediction, recommendation, image tokenization, and neural audio coding tasks show that our method improves the stability and structural organization of hyperbolic residual codes over naive hyperbolic baselines. At the same time, we observe a clear structure-compression trade-off: Euclidean residual quantization remains preferable for pure compression, while geometry-aware hyperbolic quantization is most useful for hierarchically organized discrete latent spaces.

阅读全文 →
Towards Omni-dimensional GUI Agent Navigation with Masked Trajectory Prediction
arxiv.org

Graphical User Interface (GUI) Agents autonomously interact with software to fulfill user requests, where GUI navigation stands out as the most critical and challenging capability. Mastering this capability demands a complex synergy of step-wise decision-making, state-action alignment, and long-horizon planning. While directly mixing these corresponding navigation tasks seems intuitive to simultaneously acquire these skills, such a direct combination is severely bottlenecked by inconsistent optimization objectives and profound data heterogeneity. To overcome these barriers, we propose the MaP (stands for ``\textbf{M}asked Tr\textbf{a}jectory \textbf{P}rediction''), a unified framework that seamlessly harmonizes divergent GUI navigation tasks. By modeling multi-turn GUI interactions as a trajectory and defining training objectives through component masking and prediction, MaP shifts the optimization from task-specific marginal distributions to a consistent objective. Furthermore, to handle the data heterogeneity across multiple navigation tasks, we design a role-aware adapter learning module that dynamically routes each token to a specialized representation space. Extensive experiments on five representative GUI navigation benchmarks demonstrate that MaP effectively mitigates gradient conflicts and significantly outperforms the direct mixture training, establishing a robust paradigm for multi-task GUI navigation.

阅读全文 →
Efficient Cost-Aware LLM Evaluation via Bayesian Bandit Gittins Indices
arxiv.org

Exhaustively evaluating every candidate LLM configuration on every benchmark item to identify a high-performing one is costly. We formulate configuration selection as a cost-aware Bayesian bandit problem and propose GittinsEval, which draws on the Bayesian-optimal Gittins policy to determine which configuration to evaluate next and when to stop. We extend the policy with an anytime recommendation rule over both fully and partially evaluated configurations, using an LCB-style score to account for posterior uncertainty. GittinsEval is computationally efficient, requiring only lightweight online updates after offline precomputation. Across GSM8K, PIQA, AlpacaEval, and MMLU response matrices, GittinsEval is consistently competitive, with particularly strong gains over configuration-level Bayesian optimization on large-example benchmarks and over cost-unaware bandit baselines on large-candidate tasks. Crucially, GittinsEval often attains near-zero simple regret using only 1% to 2% of the exhaustive-evaluation cost; it also offers an adaptive stopping rule that typically triggers at 1% to 10%.

阅读全文 →
Rewired or Gated? How Instruction Tuning Shapes Knowledge-Conflict Circuits in LLMs
arxiv.org

In language models, the choice between believing the prompt and believing the weights is made by a handful of identifiable attention heads. Instruction tuning changes how models behave under conflict, but whether it rewires the underlying circuit or merely gates/reweights already present components, remains unknown. We provide the first mechanistic base-vs-instruct comparison of conflict-resolution circuits, across three families (Llama-3.2-3B, Qwen-2.5-3B, Gemma-3-4B). Five independent methods, node and edge attribution, superposition role analysis, causal ablation, and path patching, converge on gating, with the same heads, in the same late-layers, are found to be reweighted rather than replaced with a high node overlap (0.60-0.82). Behaviorally, tuning shifts models toward parametric memory, making instruct models reject a terse counterfactual context far more than base ones, the opposite of a naive user-following expectation. Yet this added skepticism is a factor of framing since it disappears when the same false claim is delivered as a coherent, evidential passage. The robustness that instruction tuning buys against terse injection is therefore real but narrow. More broadly, we believe that because the conflict circuit is preserved rather than rebuilt, interpretability and control tools calibrated on base models should transfer directly to their deployed instruct siblings.

阅读全文 →

nvidia_blog

第 20 版 / 共 24 版

producthunt

第 21 版 / 共 24 版

meituan_tech

第 22 版 / 共 24 版
MTFM:美团统一推荐基座大模型在外卖多业务场景的落地实践
tech.meituan.com

美团在 MTGR 基础上提出统一推荐基座大模型 MTFM,首次实现外卖多个主要业务的统一精排模型。

阅读全文 →
《Agent 评测白皮书》系列01:Agent 评测全览
tech.meituan.com

我们推出了《Agent评测白皮书》系列博客,体系化地为大家讲解评测的落地指南,分为《评测全览》、《冷启动篇》、《扩量篇》、《自进化篇》等共4篇,本文为系列的第一篇。

阅读全文 →
美团智播——数字人直播技术创新与实践
tech.meituan.com

美团智播围绕 AI 主播「长得真→动得准→演得活→卖得好」构建了完整技术闭环:真人 1:1 复刻、换装换背景身份不跑偏;动作自然流畅,告别「木偶戏」;边说边动、音画一致;背后还有推理加速技术支撑万路并发开播,让普惠落地成为可能。

阅读全文 →
GeoRA: 为RLVR设计的LoRA——ACL 2026杰出论文解析
tech.meituan.com

ACL 2026杰出论文奖(Outstanding Paper)揭晓,全球共 18 篇入选,其中包含美团履约技术团队的1篇论文。本文介绍了一种专为 RLVR 设计的低秩训练方法,以及它在业务 Agentic RL 中的落地经验。

阅读全文 →
美团搜索3.0:LLM 语义表征在排序模型的探索与应用
tech.meituan.com

美团搜索团队正依托团垂融合新架构与生成式大模型新技术,全面重构本地生活搜索底座。本系列技术博客将持续介绍美团搜索 3.0 的技术探索,本文聚焦 LLM 语义表征在服务零售排序场景上的三期实践——从单点特征验证到系统性表征体系构建,再到跨场景迁移复用,探索语义匹配信号在搜索排序中的应用路径。

阅读全文 →
KDD&apos;26美团学术论文精选及KDD Cup&apos;26 DataAgents赛道冠军思路解读
tech.meituan.com

本文精选了美团技术团队被 KDD 2026 收录的 8 篇论文进行分享,这些论文覆盖了推荐大模型、生成与奖励建模框架、智能体搜索、Transformer 框架、元泛化框架等技术领域。

阅读全文 →
Agent评测漫谈 —— 由浅入深讲解Agent评测
tech.meituan.com

本篇博客是一篇科普文章,由浅入深的介绍Agent评测。其中前两章系统介绍了评测是什么,以及如何建立评测体系;其中第二章是美团图灵Agent评测团队深入美团各业务团队BP总结出的实践经验,是我们在两年实践过程中逐步打磨出来的认知。

阅读全文 →
美团正式发布 CatPaw:全场景 AI Agent,从个人提效到企业智能化
tech.meituan.com

搭载美团 LongCat 2.0 的全场景 AI Agent 平台 CatPaw 正式上线,我们将模型能力从“跑得动”推向“用得好”。CatPaw 提供开箱即用的 AI 智能工作台与企业级 Agent 开发托管能力。

阅读全文 →
下一代搜索智能体评测基准!美团开源LoHoSearch,用知识图谱校准AI能力认知
tech.meituan.com

过去一年,我们见证了 Search Agent 能力的显著演进。在 BrowseComp 等评测上,顶尖模型准确率从最初的 30% 区间迅速攀升至 90% 以上。然而,当基准迅速饱和,其区分模型能力的价值也随之递减。

阅读全文 →
让AI离开温室,走向动态世界:MineExplorer揭示顶级多模态大模型被忽视的能力断层
tech.meituan.com

美团 LongCat 团队构建了 MineExplorer —— 首个在开放世界中做到分钟级长程任务的评测基准,系统性地评测多模态大模型在需要长程规划、并包含隐藏前置条件的任务中的真实能力。

阅读全文 →

zhihu_hot

第 23 版 / 共 24 版
钟南山团队发现 73% 的肺癌病例来自非高危人群,为啥非高危人群占多数?传统肺癌筛查标准需要调整吗?
zhihu.com

不少人体检,拿到体检报告后,都查出「肺结节」。很多人第一反应都归咎于抽烟、空气质量差、工作环境里粉尘等原因。 近日,钟南山院士团队的一项最新研究,颠覆了很多人的固有认知:约 73% 的肺癌病例都来自传

阅读全文 →
你去过最离谱的景区是什么?
zhihu.com
阅读全文 →
38 岁清华毕业生三战高考考上北大医学部,称「希望在热爱的领域做一点有意义的事」,如何看待他的选择?
zhihu.com

9 月 20 日,当事人李龙表示:「大一开学第一周结束了,还是有很多惊喜的,课程压力比想象的稍微大一点。校园里遇到当年清华本科的同学,她现在已经是北大的教授了,甚至下学期我已经可以选她的课了。」 李龙

阅读全文 →
酒店推出「月租房」抢租客,相较传统租房有何优劣?月租最低 1500 元起、配备品牌家电等,你会选择入住吗?
zhihu.com

租房除了上租房平台、联系房产中介,现在也可以找酒店品牌了。 界面新闻近期在华住会 App 发现,新上线的「旅居」频道已经出现大量月租房源。在北上广一线城市,部分公寓月租价格最低约 1500 元 -20

阅读全文 →
皮很大很薄,肉很小很小的馄饨是江浙一带特有的吗?
zhihu.com

哪些地方的馄饨是这种的? 由于每个人对肉很小的定义不同,容易产生误解。所以我上了两个图。真的是几乎没有肉的那种馄饨。

阅读全文 →
《三国志》系列 2026 投票结果公布,如何评价《三国志 11》成为了亚洲玩家心中的冠军?
zhihu.com

TGS2026 现场,光荣准备了《三国志》40 周年的特别舞台,其中有各种投票活动。 对于《三国志》系列游戏的受欢迎程度而言,投票结果显示:日本玩家更喜欢《三国志 14》,但放眼亚洲全体玩家(主要肯定

阅读全文 →
如何评价《生化危机:爆发夜》开分烂番茄 98%,成了媒体评分最高的游戏改编电影?
zhihu.com

《生化危机:爆发夜》已经在 9 月 18 日登陆北美院线,开分直接把纪录刷了一遍:烂番茄新鲜度 98%,Metacritic 媒体评分 82,IMDb 7.8,拿下游戏改编电影评分第一,也成了《生化危

阅读全文 →
央视曝光「挂靠参保」骗社保,这一灰色产业链如何运作,将带来哪些影响?
zhihu.com

今年以来,国家对社保基金的管理继续保持严格督查态势,严厉打击各类骗保冒领行为。但近期,有群众向总台《财经调查》栏目反映,一些人力公司顶风作案,通过网络兜售所谓「挂靠单位、代缴社保」的服务,暗地里利用这

阅读全文 →
周也《一瓯春》片段被群嘲出圈,演技遭质疑,不少观众觉得她很多表演观感别扭,问题根源在哪?
zhihu.com

[视频]

阅读全文 →
要是电池装在电车后备箱那,离人远一点会不会更安全?
zhihu.com

现在的电车电池基本都是装在座位下边,要是放在后备箱那会不会更好?

阅读全文 →
亚运射击 10 米气步枪预赛,越南队因「服装不合规」被判出局,日本队递补进入决赛,并得到铜牌,对此你怎看?
zhihu.com

[2 张图片]

阅读全文 →
都说肯德基、华莱士等大品牌有无可比拟的低价进货渠道,那那些小的杂牌汉堡店是怎么生存下来的?
zhihu.com
阅读全文 →
iPhone Duo 整机组装良率仅六成多,供应链在等苹果决定是否放宽质量要求,哪些信息值得关注?
zhihu.com

9 月 17 日,界面新闻记者从接近富士康产业链人士处独家获悉,目前富士康组装 iPhone Duo 的整机良率仅为 60% 多,首批产量较少。按照苹果现有的质量标准,整机良率达到成熟水平可能还需要半

阅读全文 →
老人突发心梗,5 次拨打 120 未能接通后死亡,院方称通信光缆故障,各方应承担怎样的责任?暴露了哪些问题?
zhihu.com

120 急救电话 10 分钟内被拨打 5 次,却一次也没接通;110 报警后,得到的答复竟是「也打不通急救电话」。 近日,黑龙江富锦市的李女士向华商报大风新闻反映称,她父亲于 9 月 7 日在外突发身

阅读全文 →
照顾新生宝宝,需要注意的细节有哪些?
zhihu.com
阅读全文 →
如何看待最新发布的 OPPO Find X10 系列,「三颗 2 亿像素镜头群」有哪些亮点值得关注?
zhihu.com
阅读全文 →
为什么大家通常说的都是小猫统治世界,而不是小狗统治世界呢?
zhihu.com

我不造啊,反正我的芳心已经被我家小茂密俘获了

阅读全文 →
如何评论 GPT-6 Sol 和 Luna?
zhihu.com

OpenAI 在 2026 年 9 月 22 日正式推出 GPT-6 Sol 和 GPT-6 Luna 两款新模型。 这两款模型是基于更强的 GPT-6 Astra 打造的「高效版本」。它们继承了 A

阅读全文 →
平儿、探春和宝钗都帮助过邢岫烟,三者的帮助本质上有什么不同?
zhihu.com

邢岫烟,是荣国府大太太邢夫人的娘家侄女。

阅读全文 →
医疗免费会带来什么?
zhihu.com

职业病消失,饮食健康会更加规范,工作时长会更加重视。医疗一旦免费,就说嘛这个需要国家来承担医疗费用,国家为了减少医疗费用,会更在乎全民健康。会对以下行业进行调整管理,饮食安全,病从口入,很多病都是吃出

阅读全文 →
G 胖认为,开发者最大的错误之一就是把玩家自己琢磨出来的轮椅套路当成作弊一刀砍掉,你同意他的看法吗?
zhihu.com

我理解游戏开发者想做的是避免一大群玩家去使用同一个套路,而忽视了自己设计的其它套路。 但一刀切你影响的并不是这一大群人。 这一大群人始终是会去抄袭的,什么强他们抄什么,他们是功利性玩游戏的,这也是他们

阅读全文 →
iPhone17 正常使用,能用几年?
zhihu.com

你们买的 iPhone17 到底能用几年呢?新机发布后,旧 iPhone 的回收价、二手行情会怎么变化?加入「苹果二手淘换指南」圈子,一起聊聊~

阅读全文 →
有哪些古迹,是李白、杜甫、苏轼等历史人物真正到访过,而今天我们仍可以去看的?
zhihu.com

想到我站的地方李白杜甫也曾驻足过,有种很神奇的感觉,大家推荐一些古人去过我们现在还可以去的古迹吧

阅读全文 →
针对亚运会赛事组织相关问题,日媒称日本本土会展公司缺位,法国智奥强势主导、拒绝日方整改意见,如何解读?
zhihu.com

据体坛周报,爱知 - 名古屋亚运会自开赛以来各种问题层出不穷,从集装箱式运动员村住宿环境恶劣、餐饮质量堪忧,到选手交通安排频频失误,运营状况被业内人士评价为「远超历届国内国际大赛的糟糕程度」。 据日本

阅读全文 →
美心低至六七折、 29.9 元礼盒爆卖 200 万件,月饼告别「礼赠时代」了吗?反映出怎样的消费趋势?
zhihu.com

今年月饼又「卖不动」了。据快消品网报道,今年中秋前夕月饼市场遭遇罕见 「 寒流 」,主要门店月饼销售额同比下滑 45.17%,高价礼盒大幅滞销,市场连续第二年下行。 中秋未至打折先行:千元月饼礼盒市场

阅读全文 →
奥运冠军张家齐节目中被妈妈数落,直言『不是你养大的』,这反映了怎样的亲子关系问题?
zhihu.com

张家齐:希望妈妈进来先敲门,有点边界感。 妈妈:啥啥啥?你说啥? 张家齐:我是队里长大的,不是你养大的。 听得好心酸,张家齐妈妈总是以自以为是的方式去关心(束缚)张家齐,结果处处踩雷

阅读全文 →
你见过最厉害的孩子是怎样的?
zhihu.com

嘿嘿,我就想知道最厉害的孩子该怎样形容。

阅读全文 →
司机好心补路、拉绳警示,导致路过女子被绳索勒颈身亡,被以过失致人死亡罪逮捕,如何从法律角度解读?
zhihu.com

近日,一名女子在河南省驻马店市驿城区蚁蜂镇一乡村公路上骑两轮电动车回家时,途经一处下坡路段,突然遭横在道路中间的线缆勒住颈部,最终不幸身亡。 9 月 15 日,驿城区委宣传部工作人员告诉澎湃新闻,谢某

阅读全文 →
现在纯牛奶每 100 毫升的蛋白质含量,怎么越来越高了?高的牛奶已经到 4.0 了?
zhihu.com

前几年基本还在 3.0 上下,基本 2.8 的也很普遍,现在普遍都是 3.4g\3.6g 了,高一点的都是 4.0g, 这是奶牛吃得好了?还是提纯了?

阅读全文 →
如何看待胡歌电影之路发展不顺?他路人缘那么好,为什么票房一直扑?
zhihu.com

胡歌这几年主演的电影。 《攀登者》 男四号,票房 11 亿。 《南方车站的聚会》男主,票房 2 亿。 《不虚此行》男主,票房 0.27 亿。 《走走停停》男主,票房 1 亿。 《三滴血》男主,票房 0

阅读全文 →

epic-freegame

第 24 版 / 共 24 版